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| UCGO 2: Naranja Special Cut; If I Could Make UCGO Remake... | |
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| Tweet Topic Started: Apr 20 2012, 05:25 AM (1,291 Views) | |
| Deleted User | Apr 20 2012, 05:25 AM Post #1 |
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[As an extra note, if Admin would want to implement any of these features, I would fully support it and not be all "GIVE ME CREDIT I THOUGHT OF IT" or anything like that] This topic is to list what features, if I could make UCGO 2, I'd totally put in the game: Add: + 2 New Earth PvP areas
+ MS-05L Zaku I Sniper Type (Good critical, decent accuracy, very bad armor and dodge. Acts as a "glass cannon" and is the answer to the EFF's multitude of Sniper variants) + MS-14C Gelgoog Cannon (Yes, it is being added to UCGO R but it's not in yet so it goes up here) + MS-18E Kampfer (YEP, you saw this coming. Would get a bonus to shell weaponry and be an alternative to the Dom with similar stats but slower speed and be unable to use shields too. Two unique weapons added for the Kampfer:
+ MS-08TX Efreet (CQB suit, fast as Gouf with slightly lower stats than one. Can use a heat saber and has two unique weapons:
+ MSM-03C Hygogg (Similar to a Gogg with much less defense and significantly less critical but higher speed and more accuracy. Uses normal Mega Particle Beam as opposed to the Bias one, and instead of a cannon has Vulcans in it's body slot. Gets much lower bonus to claws compared to other marine suits.) + New ammunition type: Shotgun Shells, used with ZUX-197 Jagdgewehr and the 42mm Shotgun. + MS-21C Dra-C (Space-only suit. Very fast, can use a shield and can only equips Vulcans and beam sabers which would have to be smuggled. Gets a weapon bonus to Vulcans) + MS-09RII Rick Dom II (Standard DOM armament, only thing of note would be a chest-mounted beam scatter gun akin to a Vulcan but uses beam. Faster acceleration than a Dom) + RGM-79N GM Custom (RGM-79Q Quel as an alternative color) - (Can use shell weaponry, no beam weaponry besides the beam saber. Gets a bonus to shell weaponry. Very fast Federation suit) + RGC-83 GM Cannon II (Acts as a mini-Full Armor, with nowhere near the stats of one and cannot use normal shields, instead being only able to equip a unique "lightweight shield" that is half as effective as normal shields. Can use a beam saber. Beam cannon is long range but slow firing. High defense but very low dodge. Incredibly slow. Does NOT use MS Cannons or any shell weaponry besides a Vulcan) + RMS-179 GM II (Similar to a Ground GM but can be used in space where the GM(G) cannot.) + RGM-79U Sloop (Can only equip MS Grapples and shields. +70% bonus to MS Grapple.) + Neutral colony of Side 6 where pilots could converse, trade and even a special area for 1v1 fighting. Only area where PvP is disabled. + Adzams lose altitude when remaining motionless + Fat Uncles and Transport Midias can go into "Deploy Mode" and act as temporary camps with a bank, shop, repair station and the vehicles still act as a hangar. + Full color customization for crafted suits (color the mobile suit limbs, body and head however you please). + Apply decals to shields used by a suit and the suit's shoulder pads/chest (pre-made decals in-game, can upload only one custom decal which can be replaced). + Rebel suits (NPC suits, both Zeon and EFF, but under a neutral banner) will attack supply camps or cities as random events, while also being scattered around with other NPCs outside of the random events. Makes supply camp raiding riskier as rebel suits will attack either faction. + QR (Quest Reward) equipment. Received as rewards for completing quests. Unique variants of weapons and shields. Some examples would be making the Great Heat Hawk a QR weapon, as well as the RGM Custom's shield and "Amuro's Beam Rifle" or something like that. Would have unique models and somewhere on par between EX and SP weapons. + Quests. Probably killing a certain amount of NPCs or item fetching quests. Not really sure on the specifics, but at least they would be in. + Unlockable decals and colors from completing quests. + 1 New Space PvP Area:
+ Player-owned shops. You can open them if you're inside a vehicle or suit and select items from your inventory to sell while you're AFK. Other players can click on them and buy from them like normal shops. Money would go straight into your bank once a sale is made. Shops would be prime targets for raiders just like crafters, so vend at your own risk! + Ability for helicopters to strafe in flight. Remove: - Hovering abilities of planes. Planes instead move forward at a steady rate constantly. - Evasion skill. (Lol) - Separate windows for backpack and container. Streamline it with an "Inventory" window which shows your current funds, carried items and equipment for your suit. Clothes would be in the "personal" section of the inventory window. [Will add more as I think of it] |
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| Guest | Apr 20 2012, 05:48 AM Post #2 |
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Kampfer should have similar stats to a DOM but slower? Kampfer should be like a G3 with less armor and no shield. |
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| Deleted User | Apr 20 2012, 05:58 AM Post #3 |
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Nah, I really don't want to make the Kampfer an endgame level suit. It really wasn't that incredible in it's one big appearance and would get torn apart by beam weaponry, so I see it being above a Gouf but below a Gelgoog, in that niche the Dom fills but be able to get up in Feddie faces instead of running circles around them. Also, OP updated. |
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| Deleted User | Apr 20 2012, 08:21 AM Post #4 |
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How come the GM Custom can't use beam? Any why can't the GM Cannon II use shields? |
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| Deleted User | Apr 20 2012, 09:19 AM Post #5 |
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The GM Custom would be unable to use beam for two reasons: 1) The Federation has a ton of suits that can use beam, so I wanted to provide a fast suit that focused on shell and even uses it superbly, because it would be interesting to see some shell builds that don't utilize a Guncannon or Guntank. 2) To reflect that the GM Custom mainly used shell weapons to save on costs. As far as the GM Cannon II not using shields, it has the same Chobham armor that the Gundam Alex had, which already is amazingly good at defending the suit (as it took a chain mine directly with minimal damage to the suit underneath). Having it use a shield seems redundant, plus considering how heavy the suit already is the shield would just weigh it down even more and possibly effect it's aiming. ALTHOUGH, I am seeing that they did use shields canonically, so I might go back and change that. Edited: GM Cannon II can use special "lightweight" shields that are only half effective as normal shields. |
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| Deleted User | Apr 20 2012, 09:38 AM Post #6 |
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Except the shields we have right now are kinda paper anyways so normal shields are already less than half effective. |
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| Deleted User | Apr 20 2012, 09:40 AM Post #7 |
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Yep. And these would be even LESS effective. So there would be no point in using them, haha, which is kind of what I wanted. But the suit did use shields, so I have to find some way to trade off it having really good armor and being a tank. But who knows, maybe you would get that "lucky" block. Either way, it would still block at least one shot, just their decreased durability would GUARANTEE instant breaking, unlike normal shields where you can sometimes get two blocks if you are in the Gods' favor that day! |
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| Deleted User | Apr 20 2012, 09:44 AM Post #8 |
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What about the zero the r (featured in CDA) ? Giant space only mobile armor, great armor, bad accuracy and dodge, multiple lock capability. Char custom, of course. |
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| Deleted User | Apr 20 2012, 09:49 AM Post #9 |
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Really don't see the need of it. We have enough mobile armors on Zeon. True none are used in space...but the EFF lack anything like a mobile armor for space. I don't know, that's what I need to tackle next time I update this thread: more space features. |
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| Deleted User | Apr 20 2012, 11:35 AM Post #10 |
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I'd compare the Kampfer to the lightarmor..but more powerful..maybe faster?..a lot more thrust at least |
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| Deleted User | Apr 20 2012, 11:43 AM Post #11 |
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See, I feel that's the opposite of the Guest's comment on it needing to be Gundam-tier. I don't think the Kampfer was that weak. It took on several GMs and such by itself before facing the Gundam Alex. Granted the Alex took it out in one barrage of gatling gun fire, but most Zeon suits would be torn apart by that. I feel like the Kampfer would be filling the niche of being a more up-in-your-face, damage dealing suit on the same level of the Dom (whereas the Dom is the run-circles-around-you, hit-and-run suit thanks to it's speed). |
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| Deleted User | Apr 20 2012, 02:08 PM Post #12 |
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SERIOUSLY, no NT-1 Alex Gundam??? :( |
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| Deleted User | Apr 20 2012, 03:09 PM Post #13 |
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That idea could gain tons of momentum if players were able to contribute to house building or colony construction. Or better yet: constructing a jupitris freighter fleet and embarking on grand space adventures. |
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| Deleted User | Apr 20 2012, 04:23 PM Post #14 |
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i love the kampfer..i never said it was weak...we all know its armor was super-thin, that was a main part of its design..a Hit-and-Run suit.....I was just stating that if it were to compare to anything, it would be the L.A., Think of it as a Tank-Destroyer... Fast. with powerful weapons and good range..but severely lacking in armor..to make it lighter in weight..as for it to be able to move with agility.. |
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| Deleted User | Apr 20 2012, 04:38 PM Post #15 |
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The kampher was weaker than the gelgoog in that it did not have ANY beam weps besides its sabre and maybe the railgun if you count that. also, That guest is Admin :v
If it was added, it would probobly have a 120 MS Crafting req, require 500-700 FL for one attempt and buying one would be no less than a BIL :v no alex.
+99999999999999999999999999999999999999999999999999999999999999999 Ive been talking with the staff at dimps, the said that players were supposed to get their own homes and be able to walk in ships ect after a series of updates but bandai suddenly pulled the plug before they could release the first big update on newyears :v |
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| Deleted User | Apr 20 2012, 09:00 PM Post #16 |
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then all i can say is; what the hey, bandai, what the hey?
this, i'd love you longest time for this. |
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| Deleted User | Apr 20 2012, 09:27 PM Post #17 |
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Team Battleships. If a team gains the funds, they can purchase their own battleship that can be walked around in on the inside, and piloted only by people appointed to pilot it by the team leader. The battleship can also be stored in a special hangar in space by only the team leader. Flying it towards Earth sends it into the atmosphere, where it can then be used in warfares on the ground. The battleship would have said features: -Rooms for up to 30 team members. -Catapults for suit launching. -The ability to suit up in the battleships hangar. -Weapons that can be fired by the pilot. -A radar powerful enough to get through the jamming at the warzones. Just a thought. |
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| Deleted User | Apr 20 2012, 09:44 PM Post #18 |
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i dunno if i'd agree with beating the radar of war, but the rest sounds kinda fun to do. |
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| Deleted User | Apr 20 2012, 09:50 PM Post #19 |
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Well think about it Reb, the battleship itself would be a big target. Regardless of its type. Having the ability to remove the fog of war would keep it from flying into enemy territory. |
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| Deleted User | Apr 21 2012, 07:49 AM Post #20 |
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!! |
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| Deleted User | May 26 2012, 03:24 PM Post #21 |
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It would be nice to be able to buy a civilian house in Side 6, open your garage, and boom. Hangar. Having a shopping district or market where one could have a storefront with inventory and prices would be neat too, but very hard to implement. |
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12:59 PM Jul 11