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UCGO 2: Naranja Special Cut; If I Could Make UCGO Remake...
Topic Started: Apr 20 2012, 05:25 AM (1,291 Views)
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[As an extra note, if Admin would want to implement any of these features, I would fully support it and not be all "GIVE ME CREDIT I THOUGHT OF IT" or anything like that]
This topic is to list what features, if I could make UCGO 2, I'd totally put in the game:

Add:
+ 2 New Earth PvP areas

  • Kangaroo Island - Large island located off the coast near Adelaide. Unlike Richmond or Newman, the warfare plays out differently. Each base, which is comprised of a camp with each on an opposite side of a peninsula, contains an ICF with a special item inside. When the ICF is captured, the player is tagged as transporting the "enemy data". This player must then make it back to their camp, preferably escorted, and upload the data to their own ICF. This would make Kangaroo Island a big battle of CTF (Capture the Flag, or in this case, Capture the Data). The winning side is the one who captures the data first (or perhaps which side captures it the most times in the span of 60 minutes). Main routes in the PvP area would be a canyon through hills and cliffs, a coastline with deep and shallow portions plus sandbars, and a narrow strip of flat land between the cliffs and water.
  • Shark Bay - Located on the west coast of Australia, north of Perth and Southern Cross. Action would take place at a peninsula near the mouth of the bay. The two camps would be several anchored ships in shallow water. Halfway between the camps is a Jukon-class submarine (Jukon) that has been damaged and force to surface. A pilot approaching the submarine has their suit loaded into it and takes over piloting the submarine. The goal is to pilot the Jukon back to their flagship to recover (Zeon) or capture (EFF) it. If the Jukon is destroyed by the opposing team, the pilot is immediately ejected out of it, back into their mobile suit and can continue the battle. The Jukon then respawns at it's original spot in the middle to be captured again. The winning team is whoever captures it before the 60 minutes is up. The layout of the area would have shallows in the middle with some sandbars, several "seamounts" along the edges with a handful in the middle, and two deep underwater tunnels linking both side together to allow undersea combat inside them and provide choke-points.

+ MS-05L Zaku I Sniper Type (Good critical, decent accuracy, very bad armor and dodge. Acts as a "glass cannon" and is the answer to the EFF's multitude of Sniper variants)
+ MS-14C Gelgoog Cannon (Yes, it is being added to UCGO R but it's not in yet so it goes up here)
+ MS-18E Kampfer (YEP, you saw this coming. Would get a bonus to shell weaponry and be an alternative to the Dom with similar stats but slower speed and be unable to use shields too. Two unique weapons added for the Kampfer:

  • ZUX-197 Jagdgewehr shotgun - Pump-action, slow firing speed, small scatter shot similar to the Cracker but MUCH shorter range and spread.
  • Chain Mine - One-use CQB weapon (Once used, even if a miss, the weapon is 100% broken). Wraps around an enemy suit and possibly deals massive damage but has very low accuracy. Kampfer would also have low critical to balance out it's Chain Mine capability.)

+ MS-08TX Efreet (CQB suit, fast as Gouf with slightly lower stats than one. Can use a heat saber and has two unique weapons:

  • 42mm Shotgun - Similar to the Kampfer's shotgun but less attack and even slower firing speed.
  • Smoke Dispenser - Uses all of it's special ammo (Smoke Canister) up in one shot. Creates a cloud of smoke that breaks lock-ons for all allies within the cloud's radius when it is immediately used and makes seeing the targets harder (akin to fog, but even thicker). Smoke disperses after ten seconds but you can re-lock on immediately without visual contact if you happen to click on the suit within the cloud.)

+ MSM-03C Hygogg (Similar to a Gogg with much less defense and significantly less critical but higher speed and more accuracy. Uses normal Mega Particle Beam as opposed to the Bias one, and instead of a cannon has Vulcans in it's body slot. Gets much lower bonus to claws compared to other marine suits.)
+ New ammunition type: Shotgun Shells, used with ZUX-197 Jagdgewehr and the 42mm Shotgun.
+ MS-21C Dra-C (Space-only suit. Very fast, can use a shield and can only equips Vulcans and beam sabers which would have to be smuggled. Gets a weapon bonus to Vulcans)
+ MS-09RII Rick Dom II (Standard DOM armament, only thing of note would be a chest-mounted beam scatter gun akin to a Vulcan but uses beam. Faster acceleration than a Dom)
+ RGM-79N GM Custom (RGM-79Q Quel as an alternative color) - (Can use shell weaponry, no beam weaponry besides the beam saber. Gets a bonus to shell weaponry. Very fast Federation suit)
+ RGC-83 GM Cannon II (Acts as a mini-Full Armor, with nowhere near the stats of one and cannot use normal shields, instead being only able to equip a unique "lightweight shield" that is half as effective as normal shields. Can use a beam saber. Beam cannon is long range but slow firing. High defense but very low dodge. Incredibly slow. Does NOT use MS Cannons or any shell weaponry besides a Vulcan)
+ RMS-179 GM II (Similar to a Ground GM but can be used in space where the GM(G) cannot.)
+ RGM-79U Sloop (Can only equip MS Grapples and shields. +70% bonus to MS Grapple.)
+ Neutral colony of Side 6 where pilots could converse, trade and even a special area for 1v1 fighting. Only area where PvP is disabled.
+ Adzams lose altitude when remaining motionless
+ Fat Uncles and Transport Midias can go into "Deploy Mode" and act as temporary camps with a bank, shop, repair station and the vehicles still act as a hangar.
+ Full color customization for crafted suits (color the mobile suit limbs, body and head however you please).
+ Apply decals to shields used by a suit and the suit's shoulder pads/chest (pre-made decals in-game, can upload only one custom decal which can be replaced).
+ Rebel suits (NPC suits, both Zeon and EFF, but under a neutral banner) will attack supply camps or cities as random events, while also being scattered around with other NPCs outside of the random events. Makes supply camp raiding riskier as rebel suits will attack either faction.
+ QR (Quest Reward) equipment. Received as rewards for completing quests. Unique variants of weapons and shields. Some examples would be making the Great Heat Hawk a QR weapon, as well as the RGM Custom's shield and "Amuro's Beam Rifle" or something like that. Would have unique models and somewhere on par between EX and SP weapons.
+ Quests. Probably killing a certain amount of NPCs or item fetching quests. Not really sure on the specifics, but at least they would be in.
+ Unlockable decals and colors from completing quests.
+ 1 New Space PvP Area:

  • Luna - Similar to Richmond/Newman Defense, with the twist that there are TWO camps. Each team has to defend it's own ICFs while trying to capture the enemy ICFs. Winner is decided by who captures the other and defends their own. Faction camp is returned at the beginning of the next warfare to it's rightful owner.

+ Player-owned shops. You can open them if you're inside a vehicle or suit and select items from your inventory to sell while you're AFK. Other players can click on them and buy from them like normal shops. Money would go straight into your bank once a sale is made. Shops would be prime targets for raiders just like crafters, so vend at your own risk!
+ Ability for helicopters to strafe in flight.

Remove:
- Hovering abilities of planes. Planes instead move forward at a steady rate constantly.
- Evasion skill. (Lol)
- Separate windows for backpack and container. Streamline it with an "Inventory" window which shows your current funds, carried items and equipment for your suit. Clothes would be in the "personal" section of the inventory window.

[Will add more as I think of it]
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Kampfer should have similar stats to a DOM but slower? Kampfer should be like a G3 with less armor and no shield.
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Guest
Apr 20 2012, 05:48 AM
Kampfer should have similar stats to a DOM but slower? Kampfer should be like a G3 with less armor and no shield.
Nah, I really don't want to make the Kampfer an endgame level suit. It really wasn't that incredible in it's one big appearance and would get torn apart by beam weaponry, so I see it being above a Gouf but below a Gelgoog, in that niche the Dom fills but be able to get up in Feddie faces instead of running circles around them.

Also, OP updated.
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How come the GM Custom can't use beam? Any why can't the GM Cannon II use shields?
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Sailor V
Apr 20 2012, 08:21 AM
How come the GM Custom can't use beam? Any why can't the GM Cannon II use shields?
The GM Custom would be unable to use beam for two reasons:
1) The Federation has a ton of suits that can use beam, so I wanted to provide a fast suit that focused on shell and even uses it superbly, because it would be interesting to see some shell builds that don't utilize a Guncannon or Guntank.
2) To reflect that the GM Custom mainly used shell weapons to save on costs.

As far as the GM Cannon II not using shields, it has the same Chobham armor that the Gundam Alex had, which already is amazingly good at defending the suit (as it took a chain mine directly with minimal damage to the suit underneath). Having it use a shield seems redundant, plus considering how heavy the suit already is the shield would just weigh it down even more and possibly effect it's aiming. ALTHOUGH, I am seeing that they did use shields canonically, so I might go back and change that.

Edited: GM Cannon II can use special "lightweight" shields that are only half effective as normal shields.
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Naranja
Apr 20 2012, 09:19 AM
Edited: GM Cannon II can use special "lightweight" shields that are only half effective as normal shields.
Except the shields we have right now are kinda paper anyways so normal shields are already less than half effective.
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Kouen
Apr 20 2012, 09:38 AM
Naranja
Apr 20 2012, 09:19 AM
Edited: GM Cannon II can use special "lightweight" shields that are only half effective as normal shields.
Except the shields we have right now are kinda paper anyways so normal shields are already less than half effective.
Yep. And these would be even LESS effective. So there would be no point in using them, haha, which is kind of what I wanted. But the suit did use shields, so I have to find some way to trade off it having really good armor and being a tank.

But who knows, maybe you would get that "lucky" block. Either way, it would still block at least one shot, just their decreased durability would GUARANTEE instant breaking, unlike normal shields where you can sometimes get two blocks if you are in the Gods' favor that day!
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What about the zero the r (featured in CDA) ? Giant space only mobile armor, great armor, bad accuracy and dodge, multiple lock capability. Char custom, of course.
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De Bosciato
Apr 20 2012, 09:44 AM
What about the zero the r (featured in CDA) ? Giant space only mobile armor, great armor, bad accuracy and dodge, multiple lock capability. Char custom, of course.
Really don't see the need of it. We have enough mobile armors on Zeon. True none are used in space...but the EFF lack anything like a mobile armor for space. I don't know, that's what I need to tackle next time I update this thread: more space features.
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I'd compare the Kampfer to the lightarmor..but more powerful..maybe faster?..a lot more thrust at least
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[L3
 
TheBlueScab [-DT-],Apr 20 2012, 11:35 AM]I'd compare the Kampfer to the lightarmor..but more powerful..maybe faster?..a lot more thrust at least
See, I feel that's the opposite of the Guest's comment on it needing to be Gundam-tier. I don't think the Kampfer was that weak. It took on several GMs and such by itself before facing the Gundam Alex. Granted the Alex took it out in one barrage of gatling gun fire, but most Zeon suits would be torn apart by that. I feel like the Kampfer would be filling the niche of being a more up-in-your-face, damage dealing suit on the same level of the Dom (whereas the Dom is the run-circles-around-you, hit-and-run suit thanks to it's speed).
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SERIOUSLY, no NT-1 Alex Gundam??? :(
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Quote:
 
+ Neutral colony of Side 6


That idea could gain tons of momentum if players were able to contribute to house building or colony construction.

Or better yet: constructing a jupitris freighter fleet and embarking on grand space adventures.
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Naranja
Apr 20 2012, 11:43 AM
[L3
 
TheBlueScab [-DT-],Apr 20 2012, 11:35 AM]I'd compare the Kampfer to the lightarmor..but more powerful..maybe faster?..a lot more thrust at least
See, I feel that's the opposite of the Guest's comment on it needing to be Gundam-tier. I don't think the Kampfer was that weak. It took on several GMs and such by itself before facing the Gundam Alex. Granted the Alex took it out in one barrage of gatling gun fire, but most Zeon suits would be torn apart by that. I feel like the Kampfer would be filling the niche of being a more up-in-your-face, damage dealing suit on the same level of the Dom (whereas the Dom is the run-circles-around-you, hit-and-run suit thanks to it's speed).
i love the kampfer..i never said it was weak...we all know its armor was super-thin, that was a main part of its design..a Hit-and-Run suit.....I was just stating that if it were to compare to anything, it would be the L.A., Think of it as a Tank-Destroyer... Fast. with powerful weapons and good range..but severely lacking in armor..to make it lighter in weight..as for it to be able to move with agility..
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Naranja
Apr 20 2012, 11:43 AM
[L3
 
TheBlueScab [-DT-],Apr 20 2012, 11:35 AM]I'd compare the Kampfer to the lightarmor..but more powerful..maybe faster?..a lot more thrust at least
See, I feel that's the opposite of the Guest's comment on it needing to be Gundam-tier. I don't think the Kampfer was that weak. It took on several GMs and such by itself before facing the Gundam Alex. Granted the Alex took it out in one barrage of gatling gun fire, but most Zeon suits would be torn apart by that. I feel like the Kampfer would be filling the niche of being a more up-in-your-face, damage dealing suit on the same level of the Dom (whereas the Dom is the run-circles-around-you, hit-and-run suit thanks to it's speed).



The kampher was weaker than the gelgoog in that it did not have ANY beam weps besides its sabre and maybe the railgun if you count that. also, That guest is Admin :v


sparky
Apr 20 2012, 02:08 PM
SERIOUSLY, no NT-1 Alex Gundam??? :(


If it was added, it would probobly have a 120 MS Crafting req, require 500-700 FL for one attempt and buying one would be no less than a BIL :v
no alex.

Rhodes
Apr 20 2012, 03:09 PM
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+ Neutral colony of Side 6


That idea could gain tons of momentum if players were able to contribute to house building or colony construction.

Or better yet: constructing a jupitris freighter fleet and embarking on grand space adventures.

+99999999999999999999999999999999999999999999999999999999999999999

Ive been talking with the staff at dimps, the said that players were supposed to get their own homes and be able to walk in ships ect after a series of updates but bandai suddenly pulled the plug before they could release the first big update on newyears :v
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then all i can say is; what the hey, bandai, what the hey?




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Fat Uncles and Transport Midias can go into "Deploy Mode" and act as temporary camps with a bank, shop, repair station and the vehicles still act as a hangar.


this, i'd love you longest time for this.
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Team Battleships.

If a team gains the funds, they can purchase their own battleship that can be walked around in on the inside, and piloted only by people appointed to pilot it by the team leader. The battleship can also be stored in a special hangar in space by only the team leader. Flying it towards Earth sends it into the atmosphere, where it can then be used in warfares on the ground.

The battleship would have said features:

-Rooms for up to 30 team members.
-Catapults for suit launching.
-The ability to suit up in the battleships hangar.
-Weapons that can be fired by the pilot.
-A radar powerful enough to get through the jamming at the warzones.

Just a thought.
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i dunno if i'd agree with beating the radar of war, but the rest sounds kinda fun to do.
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Well think about it Reb, the battleship itself would be a big target. Regardless of its type. Having the ability to remove the fog of war would keep it from flying into enemy territory.
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Yasawatse
Apr 20 2012, 04:38 PM
sparky
Apr 20 2012, 02:08 PM
SERIOUSLY, no NT-1 Alex Gundam??? :(


If it was added, it would probobly have a 120 MS Crafting req, require 500-700 FL for one attempt and buying one would be no less than a BIL :v
no alex.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!
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It would be nice to be able to buy a civilian house in Side 6, open your garage, and boom. Hangar.

Having a shopping district or market where one could have a storefront with inventory and prices would be neat too, but very hard to implement.
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