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Gameplay Mechanics/Content Addition discussion
Topic Started: Apr 26 2012, 03:13 AM (1,473 Views)
Deleted User
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All I can see from all sorts of UCGO2 speculation is what suits are in the game. I admit what drew me into UCGO the very first day was being on the ground and seeing the scale of a Zaku 2. The open-endedness and the method of character progression and finally the way how a community fits so well into this game drew me in. However UCGO Official Server underwent project management hell and was released incomplete.

So besides adding suits and items and junk, what kind of suggestions can we all make to alter or improve gameplay?

I would love strategy and roles to be a bit more pronounced, or at least more options available, such as:

  • New types of units
  • Defining characteristics of different units that fill the same or similar roles
  • More action-oriented or 'tactical' gameplay (Manually blocking, for example)
  • Different types of game-managed PvP events (Something other than siege cities)
  • Have some extra logistics in the game, such as a mobile suit in a hangar stays in THAT hangar and doesn't magically appear at another, enabling the need for transportation (More uses for FAT/MIDIA... Hell, maybe a Gau too :V)
  • Perhaps some way to try and intercept said transportation
  • An economy that will still give cheap options for combat and still be reliable, but the cost and rarity of better equipment goes up exponentially.


I list several game-changers here but these are some examples and food for thought. I would LOVE for Uncommon and rarer suits to have to be transported from place to place. Gives more reason to have an EFF White Base flying around with some super powerful guy with no life only deploy a RX-78-2 in ONE place and likely let him have a sense of immersion where he's wearing ultra-thick plot armor as he stomps on all the players in Zakus and such.

In a big picture, what I would want is something more than what I have seen so far for productive gameplay sessions. It's either crafting, kill NPCs, boss hunting (which ends up getting farmed), raiding cities to disrupt crafters, or siege city PvP with point-and-click gameplay. Do not get me wrong, this can be fun, but not often as I am getting burnt out from lopsided PvP matches and the constant need to go out into the wilderness and get more FTCC/FL.

Anyway, discuss :V
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Deleted User
Deleted User

I like your other ideas, but I don't think making transportation more difficult will solve anything. While it might be meant to inconvience select players, everyone will inevitably be affected by it, and in the end the people who try to do that will still find a way. Basically, as I see it, everyone would be inconvienced with no benefit.
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Deleted User
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Combat is not just point n click, you can manuver too.
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I'm still all for the transportation idea. Let groups fly around in a White Base with their shiny Gundams. :U
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i like point and click because its on of the defining qualities of UCGO.

If it was changed to be like a typical shooter these days, this game would seriously loose its value to me...
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LEV
Apr 26 2012, 06:16 AM
i like point and click because its on of the defining qualities of UCGO.

If it was changed to be like a typical shooter these days, this game would seriously loose its value to me...
Agreed. What I like about UCGO is you just have to hold the lock once you're firing unless you CQB; that makes maneuvering so much more important.
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Deleted User
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I wouldnt say make it like a typical FPS but with burst fire shell weapons i like insted of it having all round hit or miss but every indevidual round has a chance to hit or miss insted. its kinda pointless that you fire all that ammo and its either hit or miss not 1 or 2 hits outa 4 or 5 rounds in a burst.
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Deleted User
Deleted User

1. Tank turrets that work similar to Guntanks/Mobile suit arms at the very least.
2. Tanks getting more engagement range.
3. Vtol/Heli's can strafe side to side like Mobile Suits, but can rise/lower at the press of a button.
4. None vtol aircraft can no longer hover without losing altitude dramatically.
5. Vtol aircraft can no longer point straight up nor down, ie can not hover above enemies and shoot them from max range. This includes terrestrial air based Mobile Armors.
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Lumina
May 20 2012, 11:16 PM
5. Vtol aircraft can no longer point straight up nor down, ie can not hover above enemies and shoot them from max range. This includes terrestrial air based Mobile Armors.
Because the Adzam just isn't weak enough already, is it?
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Tucker
May 20 2012, 11:53 PM
Lumina
May 20 2012, 11:16 PM
5. Vtol aircraft can no longer point straight up nor down, ie can not hover above enemies and shoot them from max range. This includes terrestrial air based Mobile Armors.
Because the Adzam just isn't weak enough already, is it?
Adzam is the main reason I put that on there, I've watched zeon adzams pull multiple feddies off the front lines if not destroy them, mean while keeping themselves perfectly safe at high altitude. Truely, it's unfair. They've nerfed the Adzam before because it was just "TOO" dangerous, if it loses some of it's mobility perks like that, then their'd be excuses to make it more powerful again. As simple as that really.

Most of the reasons I made most of those suggestions because of flying MA's they'd never be logical on UCGO without such suggestions, they'd be unfairly too dangerous because of the insanely poor flight models on UCGO.
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Deleted User
Deleted User

Or just give it the ability to shoot down.
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Sol
May 21 2012, 09:12 AM
Or just give it the ability to shoot down.
That wouldn't fix the problem still, maybe to a set degree, but not too high, otherwise it would still be able to hover directly over peoples heads. :D
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Deleted User
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Yes, but we'd have more reason to nerf it. Basically I'm just recreating the problem, except now the Adzam doesn't look so silly when it shoots things. :U
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Deleted User
Deleted User

http://gundam.wikia.com/wiki/YMS-16M_Xamel

nuff said

oh and a redone combat system for long range artillery instead of what we have now . those 8 missles will fuck your day up along with that 680mm cannon.
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Wild949
May 21 2012, 11:38 AM
http://gundam.wikia.com/wiki/YMS-16M_Xamel

nuff said

oh and a redone combat system for long range artillery instead of what we have now . those 8 missles will fuck your day up along with that 680mm cannon.
Hildolfer!!!! Is a lot more cool. :P
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Deleted User
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Lumina
May 21 2012, 12:28 PM
Wild949
May 21 2012, 11:38 AM
http://gundam.wikia.com/wiki/YMS-16M_Xamel

nuff said

oh and a redone combat system for long range artillery instead of what we have now . those 8 missles will fuck your day up along with that 680mm cannon.
Hildolfer!!!! Is a lot more cool. :P
got a link to it?
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Deleted User
Deleted User

http://gundam.wikia.com/wiki/YMT-05_Hildolfr
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Sailor V
May 21 2012, 01:21 PM
nice but i would still like the YMS16M xemel
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Wild949
May 21 2012, 01:24 PM
nice but i would still like the YMS16M xemel
The Mighty Hildofr.

Hildofr engaged 5 Zaku II's, 1 Zaku II Command and 2 Type 61 tanks. x.x



The Xamel is more of a Artillery Unit. the Hildofr is an artillery/anti tank style unit, it can form both roles, being low to the ground hard to spot it's heavy long range artillery gun also could function as an ANTI MS Gun. xD
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Deleted User
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Lumina
May 21 2012, 12:28 PM
Wild949
May 21 2012, 11:38 AM
http://gundam.wikia.com/wiki/YMS-16M_Xamel

nuff said

oh and a redone combat system for long range artillery instead of what we have now . those 8 missles will fuck your day up along with that 680mm cannon.
Hildolfer!!!! Is a lot more cool. :P
Nah, Xamel takes the cake. More than twice the bore of Hildolfr's main gun (680mm vs. 330mm), and twice as fast.
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Deleted User
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Pan Galactic Gargle Blaster
May 21 2012, 09:58 PM
Lumina
May 21 2012, 12:28 PM
Wild949
May 21 2012, 11:38 AM
http://gundam.wikia.com/wiki/YMS-16M_Xamel

nuff said

oh and a redone combat system for long range artillery instead of what we have now . those 8 missles will fuck your day up along with that 680mm cannon.
Hildolfer!!!! Is a lot more cool. :P
Nah, Xamel takes the cake. More than twice the bore of Hildolfr's main gun (680mm vs. 330mm), and twice as fast.
Not only that but it also has the missle pack. if they make a new system for artillery mobile suits to where they fire in the indirect mode and not direct mode then say good bye to what i call in PVP cliff campers. i would deffinetly grab and xemel or guntank and mess up the other teams day.
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Deleted User
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Wild949
May 21 2012, 11:38 AM
http://gundam.wikia.com/wiki/YMS-16M_Xamel

nuff said

oh and a redone combat system for long range artillery instead of what we have now . those 8 missles will fuck your day up along with that 680mm cannon.
If I ever saw that in battle, I would just be well...:

Posted Image
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Deleted User
Deleted User

Xamel is retardedly slow and can't even grapple though. But hell, I would love to smuggle myself one of those.
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Deleted User
Deleted User

one thing that makes me wonder..wheres the speaker system on a mobile suit?..u know, when they are talkin to people outside , like in that video lumina posted?
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Deleted User
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TheBlueScab [-DT-
 
,May 22 2012, 09:28 PM]one thing that makes me wonder..wheres the speaker system on a mobile suit?..u know, when they are talkin to people outside , like in that video lumina posted?
Probably speakers mounted somewhere on the head.
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Deleted User
Deleted User

Erich
May 22 2012, 09:32 PM
TheBlueScab [-DT-
 
,May 22 2012, 09:28 PM]one thing that makes me wonder..wheres the speaker system on a mobile suit?..u know, when they are talkin to people outside , like in that video lumina posted?
Probably speakers mounted somewhere on the head.
hmm..i think we need to take a closer look....Posted Image


Posted Image
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Deleted User
Deleted User

Have fun trying to get the Xamel on the cliffs as well as trying to run when you get rushed. But for a stalemate shootout it'd be an amazing suit... paraplegic thing.
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Deleted User
Deleted User

Xamel could be pretty useful if it has someone covering it or drawing attention away from it. Otherwise it would be like taking a lone guntank into a zeon city.
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Erich
May 22 2012, 09:26 PM
Xamel is retardedly slow and can't even grapple though. But hell, I would love to smuggle myself one of those.
No, it really isn't. The Xamel has a ground speed of 220 kph, a Dom (which is supposed to be the fastest shit on Earth) has a speed of 240 kph, the RX-78-2 has a ground speed of 165 kph, and the RGM-79 has a paltry top running speed of 102 kph.

tl;dr: it's fast as hell.
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Deleted User
Deleted User

Xemel ftw lol

But in all do respect we really do need a better combat system. machine guns need to set to where each round has individual chance of doing damage. instead of the current system where its all or nothing. artillery MS types like the guntank need to only have the ability to use its cannons in the indirect mode. the only direct mode weapon that it has in reality is its pop guns.

But if there is Any MS i am begging to be added is the Gouf Custom. and its amazing array of weapons. 75mm gattling gun. 35mm shield gattling electric whipe. i think its still the heat rod. atleast my MG Gouf custom says its a heat rod.

if they add it then god make an option for it to be in black and red. the colors of my fantasy Gouf custom. i bought 2 MG gouf customs panted one in my fantasy colors and the other left it stock.
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Deleted User
Deleted User

Speaking of ground speed, one thing that's always bothered me with UCGO is how fast they run. On most medium, especially high end units, or if you upgrade your MS engine, running at top speed has the MS going at an uncharacteristically fast run and the legs and body moving hilariously quick. I imagine this was to balance out the speed gap between most suits and the Dom. In canon ground speed and acceleration played a major role and the only mobile suits that could travel at fast speeds were anything that was built around hovering somehow like the dom or had thrusters powerful enough to hover dash short distances, like the Gundam, Kampher, Gelgoog, and increasingly most post-OYW MS.

Though it would make traveling slower (I'm hoping UCGO2 fixes the issue of having to run for miles just to get somewhere) I think it would be good to lower most MS running speeds to moderate levels and make them unchangeable. It would make things more canon and give more variety to suits instead of ending up with all the MS running in fast forward across the outback like Doms. As for the Dom nerf/buff it to its true to its purpose which was a blitzkrieg like unit, just moderately armored but fastest ground speed to be able to rush and surround a small group quick or make hit-and-run raids on unsuspecting forces.

Alternatively, maybe they could make animations that would have a mobile suit start hovering or look like it's performing a dash after it reaches a certain speed?
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Pan Galactic Gargle Blaster
May 23 2012, 10:30 AM
Erich
May 22 2012, 09:26 PM
Xamel is retardedly slow and can't even grapple though. But hell, I would love to smuggle myself one of those.
No, it really isn't. The Xamel has a ground speed of 220 kph, a Dom (which is supposed to be the fastest shit on Earth) has a speed of 240 kph, the RX-78-2 has a ground speed of 165 kph, and the RGM-79 has a paltry top running speed of 102 kph.

tl;dr: it's fast as hell.
Not in Senki it ain't.
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Deleted User
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Erich
May 23 2012, 06:12 PM
Not in Senki it ain't.
Have you watched 0083?

It's quite fast in that.
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Deleted User
Deleted User

Honestly, there's so many UC materials to work off of I'm not even sure of which one to believe anymore.
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Deleted User
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Erich
May 23 2012, 06:12 PM
Pan Galactic Gargle Blaster
May 23 2012, 10:30 AM
Erich
May 22 2012, 09:26 PM
Xamel is retardedly slow and can't even grapple though. But hell, I would love to smuggle myself one of those.
No, it really isn't. The Xamel has a ground speed of 220 kph, a Dom (which is supposed to be the fastest shit on Earth) has a speed of 240 kph, the RX-78-2 has a ground speed of 165 kph, and the RGM-79 has a paltry top running speed of 102 kph.

tl;dr: it's fast as hell.
Not in Senki it ain't.
You gotta remember that in games, stuff is dumbed down for balance because game AI sucks as well as players who would only pick the doms or complain for doms being OP'd
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Sigma
May 23 2012, 08:12 PM
You gotta remember that in games, stuff is dumbed down for balance because game AI sucks as well as players who would only pick the doms or complain for doms being OP'd
You have no idea how brutal Senki's AIs are above normal. Doms carrying twin bazookas can pretty much level a fully upgraded Gundam type in two shots or less (Players can do the same, but it won't really mean much if it's you against a whole battalion of MSes). If anything is dumbed down, it's player suits and weapons on higher difficulties. Even Zaku Is can cripple an Ace suit if you don't watch what you're doing. But I digress. Xamels are great if they can stay away from the action.
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Erich
May 23 2012, 08:24 PM
Sigma
May 23 2012, 08:12 PM
You gotta remember that in games, stuff is dumbed down for balance because game AI sucks as well as players who would only pick the doms or complain for doms being OP'd
You have no idea how brutal Senki's AIs are above normal. Doms carrying twin bazookas can pretty much level a fully upgraded Gundam type in two shots or less (Players can do the same, but it won't really mean much if it's you against a whole battalion of MSes). If anything is dumbed down, it's player suits and weapons on higher difficulties. Even Zaku Is can cripple an Ace suit if you don't watch what you're doing. But I digress. Xamels are great if they can stay away from the action.
Yeah give Arty type MS an indirect role. ill sit in the EFF/Zeon PVP camps on if im the defender ill sit in the arena by the hangar and fire out onto the attackers. i think that would give more of an oportunity for players to fly out in Dopps/swordfish or attack helis and spot for the gunners.
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As long as they fix the wonky aircraft physics like hovering airplanes and auto-leveling. Also I've noticed he's working on adding space, hopefully it will serve a purpose now?
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Sigma
May 24 2012, 01:34 PM
As long as they fix the wonky aircraft physics like hovering airplanes and auto-leveling. Also I've noticed he's working on adding space, hopefully it will serve a purpose now?
Blasphemy! without floating shavers and macros how do we make da monies!

im half joking there...

yes, its ridiculous how long skill gain for ms and weaps is but at the same time I would NEVER want macros to stop unless an alternate way of ease was added.
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LEV
May 24 2012, 08:45 PM
Sigma
May 24 2012, 01:34 PM
As long as they fix the wonky aircraft physics like hovering airplanes and auto-leveling. Also I've noticed he's working on adding space, hopefully it will serve a purpose now?
Blasphemy! without floating shavers and macros how do we make da monies!

im half joking there...

yes, its ridiculous how long skill gain for ms and weaps is but at the same time I would NEVER want macros to stop unless an alternate way of ease was added.
I meant auto-leveling as in whenever you try make your plane/helicopter fly up or down and the aircraft will go back to looking/flying at the horizon if you let off the mouse for one slight second or make any sort of wrong move. It takes a lot of the fun out of flying. Also I hope he gives mobile suits the ability to aim up and down somehow. I hope Macros are never removed, they're a god send, and I hope the Admin finishes the macro config in game that was disabled/not finished.

Speaking of all of this stuff, how much freedom does moving UCGO to a new engine give the Admin when it comes to adding new content and creating/altering gameplay functions? I mean is it just a little more than what he could do with the original state of things or can he do things now like make new cities, add the ability to mine in space, place new areas in space, change physics for places like underwater and the like?
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lol i see my mind was in MMO mode with the word "leveling" lawl
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Deleted User

The auto-leveling of fighter planes is the biggest problem with them, really. That, and an inability to have proper acceleration/deceleration and instead being forced to fly at top speeds. It is actually rare for you to be wanting to fly at top speed during a dogfight, so that is also highly, highly inconvenient.

As for the floating planes, those are kind of a necessary evil for things like being able to use shops without tremendous difficulty on the part of the fighter plane user. It's "weird", but it helps fighter planes (Dopps, etc.) be easier to control and use as scouts, etc. meaning it serves a purpose on multiple fronts, gameplay-wise. It's also a hallmark of sorts for UCGO, so I'd be sad to see it go, not gonna lie.
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Deleted User
Deleted User

lame
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Pan Galactic Gargle Blaster
May 21 2012, 09:58 PM
Lumina
May 21 2012, 12:28 PM
Wild949
May 21 2012, 11:38 AM
http://gundam.wikia.com/wiki/YMS-16M_Xamel

nuff said

oh and a redone combat system for long range artillery instead of what we have now . those 8 missles will fuck your day up along with that 680mm cannon.
Hildolfer!!!! Is a lot more cool. :P
Nah, Xamel takes the cake. More than twice the bore of Hildolfr's main gun (680mm vs. 330mm), and twice as fast.
Hildolfr was more of a massive multi role gun, the Xamel was pretty much just Artillery, hense it's larger gun so it could pack a larger explosive punch. Hildolfr packed all kinds of different ammunition/rounds including AP/HE, as well as a very rapid fire auto cannon which could fire them insanely quick. It's ability to dig itself in also made it a more stable gun platform, with it's very low profile also harder to spot at long range. Over all the Hildolfr has more going for it than a Xamel including the ability to use multiple zaku type weapons if needed.
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FlitxAsuno

Are these Deleted users dead people? :v
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Kai-sin
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nope lol
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