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| UC Warriors Dueling; Warning, this is really complicated. | |
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| Tweet Topic Started: Jul 20 2011, 10:45 AM (234 Views) | |
| Lint | Jul 20 2011, 10:45 AM Post #1 |
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Punk Guy & Head Admin
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DUELING Warning, this is really complicated. Battle Rules: -Cannot Edit moves -The person who chooses their move for the turn first must change every round. First is always person who accepts challenge. Person looking for fight can refuse opponents if they do not think the fight is fair. -Battle Ends when One person defeats all enemies, or enemies surrender/flee -Fleeing can only occur when fighting generics/randoms. -Only one action per turn for each fighter, unless using Double move, or Double attack A person can get a bounty by fighting certain generics(Dont worry, you arent forced to fight anyone), Bounties will be listed in character creation topic. Also in bounty board once I create it. Tag Team: Fights can be done with up to five people on two different teams. up to two Players, and up to three generics. You can also do a free for all fight, but only up to three people may participate. The only real change is that you need to specify who your move is directed at in fights with more than two people. A person may join a fight, but only if all other fighters agree to let the person join. Generics/Randoms: Pre-Generated opponent that a moderator chooses and controls. Only available when a moderator is online. Start fight: Create a topic: -Random Battles: Create a topic titled random duel. Choose from list of search areas. Wait for moderator response. -Challenges: Create topic titled Wager Duel search or Friendly Duel Search, and wait for other member to respond. Wager Duel is where you bet items and/or gold and the winner gets them. Bet whatever you want. Friendly has no strings attached, only fo gaining EXP, and testing ability Random enemy areas: -Arena-Gladiators, prisoners, soldiers -Town-Guards, Peasants, Criminals/Thieves -Forest-Bandit, Wanderer, Traveller, soldier -Castle-Guard, Soldier -Waterfront-Soldier, Pirate, Peasant -Desert-Raiders -Mountains-Bandits, Travellers During duels, characters regenerate 2 Health, and 5 Energy per turn. Character Basis: Equipment-[Equipment stays same whole battle, keep listed with moves whole battle Weapon: Shield: Helmet: Cuirass: Greaves: Gauntlets: Boots: Accesories: Inventory: Gold: The inventory in battle only contains Potions, First Aid Kits, and Weapons[Other than those equipped] Out of battle, contains all items E=Energy HP=Health Points Starting Health and Energy Character(100/100HP-40/40E) Starting Equipment: Items-Low Health Potion(x4), Medium Health Potion(x1), Low Energy Potion(x2) Gold-100 [Start being able to bring 5 potions/First Aid Kits into battle] When EXP for any skill or stat reaches 100, you get a level up with that skill or stat. Stats Strength(1-00) 2+ Damage per level(Except with Ranged), 1+Potions/First Aid Kits into battle per 5 levels Endurance(1-00)+10 Health Per Level Agility(1-00) 1+ Damage with Ranged Weapons per level, [Parry Effectiveness][Counter] Stamina(1-00)+5 Energy per level PARRY- Agility=1[Parry Very Heavy and Heavy] Agility=3[Parry Medium] Agility=5[Parry Light] COUNTER-Level 8 Agility Skill (Level-EXP) Blade(1-00) (Dagger, Shortsword, Longsword, Claymore)+1 Damage with blades per level Polearm(1-00) (Spear, Lance, Halberd)+1 Damage with Polearms per level Blunt(1-00) (Mace, Club, Maul, Battlehammer) +1 Damage with Hammers per level Axes(1-00) (Battleaxe, Waraxe, Handaxe)+1 Damage with axes per level Bow(1-00) (Bow, Crossbow)+1 Damage with Bows and Crossbows per level Thrown(1-00) (Throwing Knives, Shuriken, Throwing Axe)+1 Thrown Item damage per level Hand-To-Hand(1-00)(Fists) +1 Fist damage per level Shield(1-00) (Shield)[Block effectiveness] Failed attack, is an attack that is blocked, or parried. An attack defended or dealing full damage is a succussful attack Failed parry is when enemy still lands a blow. Actions-(Cost in energy)(Requirements/description) -Attack. 2E [3 EXP(Successful attack) or 1 EXP(Failed attack) to weapon ability matched with weapon type being used] -Block. 4E [Shield required][3 EXP to Shield skill if attacked, 1 if not attacked. 2 Exp to endurance if attacked, 1 if not] -Defend. 2E [Halfs Damage, if number ends with 5, round to nearest whole][3 stamina EXP] -Parry. 5E [Cannot parry very light weapons. 1 Agility to parry Very heavy and Heavy Weapons, 3 Agility to parry medium weapons, 5 agility to parry light weapons.][3 Agility EXP if successful, 1 EXP if failed] -Counter. 8E[8 Agility required] Defend, then attack enemy. Attack only happens if enemy attacks.[1 Strength EXP, 1 Endurance EXP] -Change Weapon. 8E, swap out equip weapon for weapon in inventory. -Use Potion. 1E. *Doesnt Count as action, Useable only once per turn* -Use First Aid Kit. 4E. *Counts as Action* -Steal. 2E, Take 10 Gold from enemy. 20 if agility level is 5 or higher. [1 Agility EXP] SPECIALS -Power Attack. 3E. [No requirements]+3 Damage[2 Strength EXP] -Kick. 1E. [No Requirements]Deals 4 Damage.[1 Han-To-Hand EXP, 1 Strength EXP] -Bash.1E. [Shield Required]Deals 8 Damage.[1 Shield EXP, 1 Strength EXP] -Steal Item.60E. [15 Agility, and 5 Stamina, and Theif Gloves Required]Takes a selected item that the enemy has equipped.[6 Agility EXP] -Charge. 12E, [Requires 6 Strength] +8 Damage, Enemy loses 4 energy, [If blocked, and shouldve done 0 damage, it does 3 damage, if blocked and should do 1 or more damage, damage +5][4 Strength EXP, 3 EXP to Weapon skill of weapon used] -Steady Shot. 4E. [Requires 3 Agility]. +5 Damage, bows only[4 Agility EXP, 3 Bow EXP] -Strike. 6E. [Requires 2 Strength] +5 Damage, Melee only[2 Strength EXP, 3 EXP to weapon skill of weapon used] -Double Attack. 15E, [Requires 7 Agility]. Attack twice. Both attacks take same effect based on enemies move.[2 Stamina EXP, 2 Endurance EXP, 2 Strength EXP] EX. If enemy defends, both attacks are halved. -Double Move. 18E, [Requires 9 Agility], Make two different actions in one turn. If enemy uses Double Move or Double Attack, each move gets paired with one of the enemy moves for effect, based on order typed.[3 Stamina EXP, 2 Endurance EXP, 1 Agility EXP, 1 Strength EXP] EX. P1, double move, Defend, Attack. P2, Double Move, Attack, Block. P1 Defends against P2s attack, P2 blocks P1s attack. -Catch. 5E, [Requires 10 Agility]. If attacked with thrown weapon, no damage is dealt and catch user keeps thrown item. If attacked by other means, attack is defended against. [1 Agility EXP] Move Template: Action: Character: [Hp-E] Stats- Strength:(Level-EXP)(Added Melee Attack) Endurance:(Level-EXP) Agility:(Level-EXP)(Added Bow Attack) Stamina:(Level-EXP) Skills- Blade:(Level-EXP)(Added blade attack) Polearms:(Level-EXP)(Added polearm attack) Blunt:(Level-EXP)(Added Blunt attack) Axes:(Level-EXP)(Added axe attack) Bow:(Level-EXP)(Added bow attack) Thrown:(Level-EXP)(Added thrown item attack) Hand-To-Hand:(Level-EXP)(Added Fist attack) Shield:(Level-EXP) Equipment-(Total added defense) Weapon: Shield: Helmet: Cuirass: Greaves: Gauntlets: Boots: Accesories: Inventory: Gold: Spoiler: click to toggle BLOCK-Shield required. Weapons:VL=Very Light, L=Light, M=Medium, H=Heavy, VH=Very Heavy If zero, no damage is received. If -[A Number], then that number is damage received. Armor does nothing when blocking. Wooden Shield-VL=-2, L=-4, M=-6, H=-8, VH=-10 Iron Shield-VL=0, L=-3, M=-5, H=-8, VH=-10 Steel Shield-VL=0, L=0, M=-3, H=-5 VH=-8 Mithril Shield-VL=0, L=0, M=0, H=-3, VH=-7 Adamant Shield-VL=0, L=0, M=0, H=0, VH=-5 Ebony Shield-VL=0, L=0, M=0, H=0, VH=-4 Crystalline Shield-VL=0, L=0, M=0, H=0, VH=-3 Wooden Buckler-VL=-1, L=-3, M=-5, H=-6, VH=-10 Iron Buckler-VL=0, L=-2, M=-4, H=-6, VH=-8 Steel Buckler-VL=0, L=0, M=-1, H=-4 VH=-7 Mithril Buckler-VL=0, L=0, M=0, H=-2, VH=-6 Adamant Buckler-VL=0, L=0, M=0, H=0, VH=-5 Ebony Buckler-VL=0, L=0, M=0, H=0, VH=-3 Crystalline Buckler-VL=0, L=0, M=0, H=0, VH=-2 Wooden Tower Shield-VL=-1, L=-2, M=-4, H=-5, VH=-8 Iron Tower Shield-VL=0, L=-1, M=-3, H=-5, VH=-7 Steel Tower Shield-VL=0, L=0, M=-1, H=-3 VH=-5 Mithril Tower Shield-VL=0, L=0, M=0, H=-1, VH=-4 Adamant Tower Shield-VL=0, L=0, M=0, H=0, VH=-3 Ebony Tower Shield-VL=0, L=0, M=0, H=0, VH=-2 Crystalline Tower Shield-VL=0, L=0, M=0, H=0, VH=-1 Weapons((Damage/Cost/Skill lvl)=Iron, Steel, Mithril, Adamant, Ebony, Crystalline[Except Ranged]) Very Heavy, Heavy, Medium, Light, Very Light[Except Ranged] One Handed, Two Handed, Non-Equip [Items are sold for half original price, if original price ends with 5, round to nearest whole number] [-Weapon(Type=Damage/Cost/Level) -Dagger(Iron=5/20/1, Steel=10/40/3, Mithril=15/80/5, Adamant=20/125/8, Ebony=25/160/10, Crystalline=30/200/12)Very Light, One Hand, Blade -Shortsword(Iron=10/25/1, Steel=15/60/4, Mithril=20/95/7, Adamant=25/165/10, Ebony=30/200/12, Crystalline=35/250/14)Light, One Hand, Blade -Wakizashi(Iron=10/60/3, Steel=15/100/6, Mithril=20/140/8, Adamant 25/200/13, Ebony=30/240/15, Crystalline=35/280/17)Very Light, One Hand, Blade -Longsword(Iron=15/40/2, Steel=20/75/5, Mithril=25/120/9, Adamant=30/200/12, Ebony=35/250/15, Crystalline=40/300/18)Medium, One Hand, Blade -Saber(Iron=15/50/3, Steel=19/90/5, Mithril=23/140/7, Adamant=27/200/9, Ebony=31/250/11, Crystalline=35/300/13)Light, One Hand, Blade -Broadsword(Iron=15/50/3, Steel=20/90/6, Mithril=25/140/10, Adamant=30/210/14, Ebony=35/270/16, Crystalline=40/320/19)Heavy, One Hand, Blade -Rapier(Iron=10/50/4, Steel=13/80/6, Mithril=16/120/8, Adamant=20/150/10, Ebony=22/180/12, Crystalline=25/220/14)Very Light, One Hand, Blade -Claymore(Iron=20/75/4, Steel=25/120/7, Mithril=30/180/10, Adamant=35/225/14, Ebony=40/270/16, Crystalline=45/325/18)Very Heavy, Two Hand, Blade -Dai-Katana(Iron=25/100/6, Steel=30/160/9, Mithril=35/230/13, Adamant=40/300/16, Ebony=45/370/18, Crystalline=50/450/20) Medium, Two Hand, Blade -Katana(Iron=20/90/5, Steel=25/145/8, Mithril=30/200/11, Adamant=35/250/15, Ebony=40/320/17, Crystalline=45/400/19) Light, One Handed, Blade -Spear(Iron=10/40/1, Steel=15/60/4, Mithril=20/100/7, Adamant=25/150/10, Ebony=30/210/13, Crystalline=35/280/15)Light, Two Hand, Polearm -Lance(Iron=15/60/3, Steel=20/85/6, Mithril=25/125/9, Adamant=30/165/11, Ebony=35/225/15, Crystalline=40/300/18)Medium, One Hand, Polearm -Halberd(Iron=20/70/2, Steel=25/100/5, Mithril=30/150/8, Adamant=35/200/12, Ebony=40/260/15, Crystalline=45/325/18)Heavy, Two Hand, Polearm -Naginata(Iron=15/65/4, Steel=20/95/7, Mithril=25/140/10, Adamant=30/190/13, Ebony=35/270/16, Crystalline=40/350/19)Light, Two Hand, Polearm -Partisan(Iron=25/90/6, Steel=30/150/9, Mithril=35/200/12, Adamant=40/260/15, Ebony=45/340/18, Crystalline=50/420/20)Heavy, Two Hand, Polearm -Battlehammer(Iron=20/50/4, Steel=25/90/7, Mithril=30/130/9, Adamant=35/175/11, Ebony=40/260/14, Crystalline=45/235/17)Very Heavy, Two Handed, Blunt -Warhammer(Iron=15/50/3, Steel=20/85/6, Mithril=25/120/8, Adamant=30/160/10, Ebony=35/230/12, Crystalline=40/300/15)Heavy, One Hand, Blunt -Maul(Iron=10/40/1, Steel=15/90/5, Mithril=20/140/7, Adamant=25/175/9, Ebony=30/220/11, Crystalline=35/280/13)Medium, Two Hand, Blunt -Mace(Iron=15/50/3, Steel=20/80/5, Mithril=25/125/7, Adamant=30/180/9, Ebony=35/240/12, Crystalline=40/300/15)Medium, One Hand, Blunt -Spiked Mace(Iron=18/65/4, Steel=23/100/6, Mithril=28/150/8, Adamant=33/210/10, Ebony=38/260/13, Crystalline=43/320/16)Medium, One Hand, Blunt -Cleaver(Iron=20/70/4, Steel=25/120/7, Mithril=30/180/10, Adamant=35/240/13, Ebony=40/300/16, Crystalline=45/350/19)Medium One Hand, Axe -Waraxe(Iron=15/40/2, Steel=20/70/4, Mithril=25/100/6, Adamant=30/140/9, Ebony=35/200/12, Crystalline=40/270/15)Heavy, One Hand, Axe -Battleaxe(Iron=20/60/3, Steel=25/90/6, Mithril=30/120/9, Adamant=35/175/11, Ebony=40/230/14, Crystalline=45/300/17)Very Heavy, Two Hand, Axe -Handaxe(Iron=5/30/1, Steel=10/60/3, Mithril=15/85/5, Adamant=20/130/8, Ebony=25/175/10, Crystalline=30/235/12)Light, One Hand, Axe -Hatchet(Iron=10/35/1, Steel=15/65/4, Mithril=20/95/6, Adamant=25/135/8, Ebony=30/190/11, Crystalline=35/250/13)Medium, One Hand, Axe -Claws(Iron=10/45/3, Steel=15/80/5, Mithril=20/120/7, Adamant=25/150/10, Ebony=30/190/13, Crystalline=35/250/15)Light, Two Hand, Hand-To-Hand [No Variations, FISTS] -Fists(5/Automatically have/1) [No Shield]Very Light, Two Hand, Hand-To-Hand [Ranged](Wood, Iron, Steel, Ebony) -Bow(Wood=10/30/1, Iron=15/60/3, Steel=20/90/5, Ebony=30/180/9)Light, Two Hand, Bow -Crossbow(Wood=15/40/2, Iron=20/80/4, Steel=25/120/6, Ebony=35/200/11)Medium, Two Hand, Bow -Light Crossbow(Wood=5/35/3, Iron=10/80/5, Steel=15/140/8, Ebony=25/240/12) Very Light, One Hand, Bow [Thrown](Iron, Steel, Mithril, Adamant, Ebony, Crystalline)All Non-Equip, Used from inventory, no carrying limit, Very Light -Throwing Knives(Iron=5/5e/1, Steel=8/10e/3, Mithril=12/15e/5, Adamant=15/20e/8, Ebony=18/25e/10, Crystalline=20/30e/13) Thrown -Shuriken(Iron=5/8e/2, Steel=9/14e/4, Mithril=14/18e/7, Adamant=18/24e/9, Ebony=22/28e/12, Crystalline=25/32e/15) Thrown -Throwing Axe(Iron=10/15e/3, Steel=14/18e/6, Mithril=18/22e/8, Adamant=22/25e/10, Ebony=26/30e/14, Crystalline=30/35e/18) Thrown [Training Weapons](Damage/Cost)Type, Effect -Bokuto(8/20)Blade, +3 Blade EXP per attack, Light, One Hand -Bo Staff(8/25)Polearm, +3 Polearm EXP per attack, Light, Two Hand [Clubs](Damage/Cost/Level)[Wooden, Iron, Steel] Club(Wooden=5/15/1, Iron=10/40/3, Steel=15/75/5)Light, One Hand, Blunt Trencheon(Wooden=8/25/2, Iron=12/60/4, Steel=18/100/6)Medium, One Hand, Blunt Bludgeon(Wooden=10/35/3, Iron=15/70/5, Steel=20/120/7)Medium, One Hand, Blunt Shields-(wooden, iron, steel, mithril, adamant, ebony, crystalline)[Cost/Level] Shield(Wood=25/1, Iron=60/2, Steel=100/5, Mithril=145/7, Adamant=200/10, Ebony=250/13, Crystalline=300/16) Buckler(Wood=40/3, Iron=75/4, Steel=120/6, Mithril=170/9, Adamant=210/11, Ebony=270/14, Crystalline=320/17) Tower Shield(Wood=60/5, Iron=110/7, Steel=160/8, Mithril=205/12, Adamant=240/15, Ebony=300/17, Crystalline=360/20) Potions/Aid(Cost/Restore) -Low Health Potion(20/10) -Medium Health Potion(50/25) -High Health Potion(75/40) -Low Stamina Potion(15/5) -Medium Stamina Potion(30/10) -High Stamina Potion(50/20) -Basic First Aid Kit(10/20) -Advanced First Aid Kit(30/50) Armor:(Leather, Iron, Steel, Mithril, Adamant, Ebony, Crystalline) (Defense[Damage removal]/Cost) Type [Requirements: Leather & Iron=1 Strength, Steel=2 Strength, Mithril & Adamant=4 Strength, Ebony=6 Strength, Crystalline=8 Strength] -Helmet(Leather=1/25, Iron=2/40, Steel=3/65, Mithril=4/80, Adamant=5/100, Ebony=6/140, Crystalline=7/180)Head -Cuirass(Body armor)(Leather=2/50, Iron=5/80, Steel=8/120, Mithril=11/150, Adamant=14/200, Ebony=17/260, Crystalline=20/320)Body -Greaves(Leg armor)(Leather=2/35, Iron=4/60, Steel=6/90, Mithril=8/120, Adamant=10/150, Ebony=12/210, Crystalline=15/280)Legs -Gauntlets(Gloves)(Leather=1/15, Iron=2/30, Steel=3/50, Mithril=4/70, Adamant=5/90, Ebony=6/150, Crystalline=7/210)Hands -Boots(Leather=1/20, Iron=2/35, Steel=3/55, Mithril=4/75, Adamant=5/95, Ebony=6/170, Crystalline=7/225)Feet [Chainmail](Iron, Steel, Mithril, Adamant)[Requirements: Iron=1 Strength, Steel=2 Strength, Mithril & Adamant=4] -Chainmail Cuirass(Iron=3/60, Steel=5/70, Mithril=7/100, Adamant=9/140)Body -Chainmail Greaves(Iron=1/30, Steel=3/55, Mithril=5/80, Adamant=7/105)Legs [Ninja Armor](Cost/Defense) Type, Effect[Requires 2 Agility, and 2 Thrown] -Shinobi Gauntlets(50/1) Hands, +1 Thrown Damage -Shinobi Boots(50/1) Boots, +1 Thrown Damage -Shinobi Platemail(120/3)Body, +2 Thrown Damage, +1 Blade Damage -Shinobi Platelegs(100/2)Legs, +2 Thrown Damage, +1 Blade Damage [Lancer Armor](Cost/Defense) Type, Effect[Requires 2 Agility, 2 Strength, and 2 Polearm] -Lancer Helm(100/2)Head, +1 Polearm Damage -Lancer Platemail(180/5)Body, +3 Polearm Damage -Lancer Platelegs(150/3)Legs, +2 Polearm Damage -Lancer Gaunlets(80/1) Hands, +1 Polearm Damage -Lancer Boots(85/1) Feet, +1 Polearm Damage [Clothes](Cost) Type, Effect[No requirements] -Shinobi Mask(25)Head, +1 Thrown Damage[No Bounty Raising while worn] -Shinobi Vest(50)Body, +3 Thrown Damage, +1 Blade Damage -Shinobi Hakama(40)Legs, +2 Thrown Damage, +1 Blade Damage -Shinobi Tabi(20)Feet, +1 Thrown Damage -Face Mask(10)Head [No Bounty Raising while worn] -Thief Gloves(20)Hands[+10 Gold stolen when stealing from enemies] -Samurai Kimono(50)Body, +3 Blade Damage -Samurai Hakama(40)Legs, +2 Blade Damage -Samurai Tabi(20)Feet, +1 Blade Damage -Brute Vest(50)Body, +3 Blunt Damage [Samurai Armor](Cost/Defense)Type, Effect[Requires 2 Strength, and 2 Blade] -Samurai Helmet(80/2)Helmet, +1 Blade Damage -Samurai Platemail(160/5)Body, +3 Blade Damage -Samurai Platelegs(120/3)Legs, +2 Blade Damage [Archer Armor](Cost/Defense)Type, Effect[Requires 2 Bow, and 2 Agility] -Bowman Coif(35/1)Head, +1 Bow Damage -Bowman Vest(60/2)Body, +3 Bow Damage -Bowman Chaps(45/1)Legs, +2 Bow Damage -Bowman Bracers(30/1) Hands, +1 Bow Damage [Brute Armor](Cost/Defense)Type, Effect [Requires 2 Strength, 2 Endurance, 2 Blunt] -Brute Helm(80/2)Head, +1 Blunt Damage -Brute Platemail(160/6)body, +3 Blunt Damage -Brute Platelegs(135/4)Legs, +2 Blunt Damage -Brute Bracers(60/1)Hands, +1 Blunt Damage [Gladiator Armor](Cost/Defense)Type, Effect [Requires 2 Strength, 2 Axe] -Gladiator Helm(60/1)Head, +1 Axe Damage -Gladiator Platemail(150/5) Body, +3 Axe Damage -Gladiator Platelegs(100/3) Legs, +2 Axe Damage -Gladiator Gauntlets(50/1) Hands, +1 Axe Damage -Gladiator Boots(60/1)Feet, +1 Axe Damage Accesories: -Leather Belt[Defense +2] Cost-10 -Backpack[Carry 3 extra potions/First Aid Kits into battle] Cost-75 -Satchel[Carry 1 Extra Potion/First Aid Kit into battle] Cost-25 -Samurai Sash[+2 Blade Damage] Cost-50 -Shinobi Sash[+1 Blade Damage, +1 Thrown Damage] Cost-50 -Archer Belt[+2 Bow Damage] Cost-50 -Lancer Belt[+2 Polearm Damage] Cost-50 -Brute Sash[+2 Blunt Damage] Cost-50 -Gladiator Sash[+2 Axe Damage] Cost-50 Treasures:(Cost) -Diamond(150) -Ruby(100) -Emerald(80) -Saphire(60) -Topaz(40) -Pearl(20) TURN TEMPLATE: You Need to post items, stat effects, skill effects, and actions all in one spoiler with each turn MOVE: Action:Double Move, Attack, Defend Character:Example Player [92/160HP-36/55E] Stats- Strength:(4-93)(+8 melee attack) Endurance:(6-25) Agility:(9-43)(+9 bow attack) Stamina:(3-09) Skills- Blade:(2-05)(+2 Blade attack) Polearms:(1-59)(+1 polearm attack) Blunt:(1-00)(+1 Blunt attack) Axes:(1-00)(+1 axe attack) Bow:(8-37)(+8 bow attack) Thrown:(4-67)(+4 thrown item attack) Hand-To-Hand:(2-63)(+2 Fist Attack) Shield:(2-16) Equipment-(+2 added defense) Weapon:Steel Crossbow-25ATK/120Cost/6LVL, two-handed, medium Shield:None. Helmet:None. Cuirass:None. Greaves:None. Gauntlets:Leather Gauntlets-1DEF/15Cost Boots:Leather Gauntlets-1DEF/20Cost Accesories:None. Inventory:[5 potion] Medium Health Potion(x3) Low Energy Potion(x2) Gold:350 Spoiler: click to toggle Edited by Lint, Jul 26 2011, 08:55 AM.
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6:49 PM Jul 10