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| UC Warriors: Actions, Stats, and Skills; Section 2 | |
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| Tweet Topic Started: Jul 20 2011, 10:56 AM (118 Views) | |
| Lint | Jul 20 2011, 10:56 AM Post #1 |
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When EXP for any skill or stat reaches 100, you get a level up with that skill or stat. Stats Strength(1-00) 2+ Damage per level(Except with Ranged), 1+Potions/First Aid Kits into battle per 5 levels Endurance(1-00)+10 Health Per Level Agility(1-00) 1+ Damage with Ranged Weapons per level, [Parry Effectiveness][Counter] Stamina(1-00)+5 Energy per level Skill (Level-EXP) Blade(1-00) (Dagger, Shortsword, Longsword, Claymore)+1 Damage with blades per level Polearm(1-00) (Spear, Lance, Halberd)+1 Damage with Polearms per level Blunt(1-00) (Mace, Club, Maul, Battlehammer) +1 Damage with Blunt per level Axes(1-00) (Battleaxe, Waraxe, Handaxe)+1 Damage with axes per level Bow(1-00) (Bow, Crossbow)+1 Damage with Bows and Crossbows per level Thrown(1-00) (Throwing Knives, Shuriken, Throwing Axe)+1 Thrown Item damage per level Hand-To-Hand(1-00)(Fists) +1 Fist damage per level Shield(1-00) (Shield)[Block effectiveness] Failed attack, is an attack that is blocked, or parried. An attack defended or dealing full damage is a succussful attack Failed parry is when enemy still lands a blow. Actions-(Cost in energy)(Requirements/description) -Attack. 2E [3 EXP(Successful attack) or 1 EXP(Failed attack) to weapon ability matched with weapon type being used] -Block. 4E [Shield required][3 EXP to Shield skill if attacked, 1 if not attacked. 2 Exp to endurance if attacked, 1 if not] -Defend. 2E [Halfs Damage, if number ends with 5, round to nearest whole][3 stamina EXP] -Parry. 5E [Cannot parry very light weapons. 1 Agility to parry Very heavy and Heavy Weapons, 3 Agility to parry medium weapons, 5 agility to parry light weapons.][3 Agility EXP if successful, 1 EXP if failed] -Counter. 8E[8 Agility required] Defend, then attack enemy. Attack only happens if enemy attacks.[1 Strength EXP, 1 Endurance EXP] -Change Weapon. 8E, swap out equip weapon for weapon in inventory. -Use Potion. 1E. *Doesnt Count as action, Useable only once per turn* -Use First Aid Kit. 4E. *Counts as Action* -Steal. 2E, Take 10 Gold from enemy. 20 if agility level is 5 or higher. [1 Agility EXP] SPECIALS -Power Attack. 3E. [No requirements]+3 Damage[2 Strength EXP] -Kick. 1E. [No Requirements]Deals 4 Damage.[1 Han-To-Hand EXP, 1 Strength EXP] -Bash.1E. [Shield Required]Deals 8 Damage.[1 Shield EXP, 1 Strength EXP] -Steal Item.60E. [15 Agility, and 5 Stamina, and Theif Gloves Required]Takes a selected item that the enemy has equipped.[6 Agility EXP] -Charge. 12E, [Requires 6 Strength] +8 Damage, Enemy loses 4 energy, [If blocked, and shouldve done 0 damage, it does 3 damage, if blocked and should do 1 or more damage, damage +5][4 Strength EXP, 3 EXP to Weapon skill of weapon used] -Steady Shot. 4E. [Requires 3 Agility]. +5 Damage, bows only[4 Agility EXP, 3 Bow EXP] -Strike. 6E. [Requires 2 Strength] +5 Damage, Melee only[2 Strength EXP, 3 EXP to weapon skill of weapon used] -Double Attack. 15E, [Requires 7 Agility]. Attack twice. Both attacks take same effect based on enemies move.[2 Stamina EXP, 2 Endurance EXP, 2 Strength EXP] EX. If enemy defends, both attacks are halved. -Double Move. 18E, [Requires 9 Agility], Make two different actions in one turn. If enemy uses Double Move or Double Attack, each move gets paired with one of the enemy moves for effect, based on order typed.[3 Stamina EXP, 2 Endurance EXP, 1 Agility EXP, 1 Strength EXP] EX. P1, double move, Defend, Attack. P2, Double Move, Attack, Block. P1 Defends against P2s attack, P2 blocks P1s attack. -Catch. 5E, [Requires 10 Agility]. If attacked with thrown weapon, no damage is dealt and catch user keeps thrown item. If attacked by other means, attack is defended against. [1 Agility EXP] BLOCK-Shield required. Weapons:VL=Very Light, L=Light, M=Medium, H=Heavy, VH=Very Heavy If zero, no damage is received. If -[A Number], then that number is damage received. Armor does nothing when blocking. Wooden Shield-VL=-2, L=-4, M=-6, H=-8, VH=-10 Iron Shield-VL=0, L=-3, M=-5, H=-8, VH=-10 Steel Shield-VL=0, L=0, M=-3, H=-5 VH=-8 Mithril Shield-VL=0, L=0, M=0, H=-3, VH=-7 Adamant Shield-VL=0, L=0, M=0, H=0, VH=-5 Ebony Shield-VL=0, L=0, M=0, H=0, VH=-4 Crystalline Shield-VL=0, L=0, M=0, H=0, VH=-3 Wooden Buckler-VL=-1, L=-3, M=-5, H=-6, VH=-10 Iron Buckler-VL=0, L=-2, M=-4, H=-6, VH=-8 Steel Buckler-VL=0, L=0, M=-1, H=-4 VH=-7 Mithril Buckler-VL=0, L=0, M=0, H=-2, VH=-6 Adamant Buckler-VL=0, L=0, M=0, H=0, VH=-5 Ebony Buckler-VL=0, L=0, M=0, H=0, VH=-3 Crystalline Buckler-VL=0, L=0, M=0, H=0, VH=-2 Wooden Tower Shield-VL=-1, L=-2, M=-4, H=-5, VH=-8 Iron Tower Shield-VL=0, L=-1, M=-3, H=-5, VH=-7 Steel Tower Shield-VL=0, L=0, M=-1, H=-3 VH=-5 Mithril Tower Shield-VL=0, L=0, M=0, H=-1, VH=-4 Adamant Tower Shield-VL=0, L=0, M=0, H=0, VH=-3 Ebony Tower Shield-VL=0, L=0, M=0, H=0, VH=-2 Crystalline Tower Shield-VL=0, L=0, M=0, H=0, VH=-1 Edited by Lint, Jul 26 2011, 08:54 AM.
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6:49 PM Jul 10