- Posts:
- 61
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- Joined:
- Jul 15, 2011
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CHANGE TURN NUMBER EVERY 2 POSTS, DO NOT PUT TWO TURNS IN ONE POST! PERSON GOING FIRST CHANGES EVERY TURN! FOR EXAMPLE, PLAYER 1 POSTS, THEN PLAYER 2, THEN PLAYER 2 POSTS NEXT ROUND AND HIS MOVE FOR NEXT ROUND, THEN PLAYER 1 POSTS HIS MOVE, THEN POSTS AGAIN FOR NEXT ROUND AND HIS MOVE, AND SO ON, AS YOU CAN SEE THERE WILL BE A LOT OF DOUBLE POSTING, ITS FINE.
FILL IN ALL INFO AT BEGINNING AND CHANGE THE INFO AS ROUND GOES ON, REMEMBER THAT EVERY ACTION WILL GIVE YOU EXP FOR SOMETHING, AND REMEMBER YOU RECOVER 2 HEALTH AND 5 ENERGY EACH TURN
A person can get a bounty by fighting certain generics(Dont worry, you arent forced to fight anyone), Bounties will be listed in character creation topic. Also in bounty board once I create it.
Tag Team: Fights can be done with up to five people on two different teams. up to two Players, and up to three generics. You can also do a free for all fight, but only up to three people may participate. The only real change is that you need to specify who your move is directed at in fights with more than two people. A person may join a fight, but only if all other fighters agree to let the person join. If you would like to have more than two characters participating, you must copy and paste the character info template for a third, fourth, or fifth player.
Whoever accepts the challenge will post and fill in their characters info and make their first move.
COPY AND PASTE EVERYTHING BELOW THIS FOR EVERY TURN, MAKE SURE BOTTOM INFO IS INSIDE A SPOILER
*Regain 2 Health and 5 Energy each turn*
Turn:
Player 1
Action:
Character: [Hp-E] Stats- Strength:(Level-EXP)(Added Melee Attack) Endurance:(Level-EXP) Agility:(Level-EXP)(Added Bow Attack) Stamina:(Level-EXP)
Skills- Blade:(Level-EXP)(Added blade attack) Polearms:(Level-EXP)(Added polearm attack) Blunt:(Level-EXP)(Added Blunt attack) Axes:(Level-EXP)(Added axe attack) Bow:(Level-EXP)(Added bow attack) Thrown:(Level-EXP)(Added thrown item attack) Hand-To-Hand:(Level-EXP)(Added Fist attack) Shield:(Level-EXP)
Equipment-(Total added defense)(Bonus Effects) Weapon: Shield: Helmet: Cuirass: Greaves: Gauntlets: Boots: Accesories: Inventory: Gold:
Player 2
Action:
Character: [Hp-E] Stats- Strength:(Level-EXP)(Added Melee Attack) Endurance:(Level-EXP) Agility:(Level-EXP)(Added Bow Attack) Stamina:(Level-EXP)
Skills- Blade:(Level-EXP)(Added blade attack) Polearms:(Level-EXP)(Added polearm attack) Blunt:(Level-EXP)(Added Blunt attack) Axes:(Level-EXP)(Added axe attack) Bow:(Level-EXP)(Added bow attack) Thrown:(Level-EXP)(Added thrown item attack) Hand-To-Hand:(Level-EXP)(Added Fist attack) Shield:(Level-EXP)
Equipment-(Total added defense)(Bonus Effects) Weapon: Shield: Helmet: Cuirass: Greaves: Gauntlets: Boots: Accesories: Inventory: Gold:
Spoiler: click to toggle Each turn, players regain 2 health and 5 energy*Important!
Stats Strength(1-00) 2+ Damage per level(Except with Ranged), 1+Potions/First Aid Kits into battle per 5 levels Endurance(1-00)+10 Health Per Level Agility(1-00) 1+ Damage with Ranged Weapons per level, [Parry Effectiveness][Counter] Stamina(1-00)+5 Energy per level
Skill (Level-EXP) Blade(1-00) (Dagger, Shortsword, Longsword, Claymore)+1 Damage with blades per level Polearm(1-00) (Spear, Lance, Halberd)+1 Damage with Polearms per level Blunt(1-00) (Mace, Club, Maul, Battlehammer) +1 Damage with Blunt per level Axes(1-00) (Battleaxe, Waraxe, Handaxe)+1 Damage with axes per level Bow(1-00) (Bow, Crossbow)+1 Damage with Bows and Crossbows per level Thrown(1-00) (Throwing Knives, Shuriken, Throwing Axe)+1 Thrown Item damage per level Hand-To-Hand(1-00)(Fists) +1 Fist damage per level Shield(1-00) (Shield)[Block effectiveness]
Failed attack, is an attack that is blocked, or parried. An attack defended or dealing full damage is a succussful attack Failed parry is when enemy still lands a blow.
Actions-(Cost in energy)(Requirements/description) -Attack. 2E [3 EXP(Successful attack) or 1 EXP(Failed attack) to weapon ability matched with weapon type being used] -Block. 4E [Shield required][3 EXP to Shield skill if attacked, 1 if not attacked. 2 Exp to endurance if attacked, 1 if not] -Defend. 2E [Halfs Damage, if number ends with 5, round to nearest whole][3 stamina EXP] -Parry. 5E [Cannot parry very light weapons. 1 Agility to parry Very heavy and Heavy Weapons, 3 Agility to parry medium weapons, 5 agility to parry light weapons.][3 Agility EXP if successful, 1 EXP if failed] -Counter. 8E[8 Agility required] Defend, then attack enemy. Attack only happens if enemy attacks.[1 Strength EXP, 1 Endurance EXP] -Change Weapon. 8E, swap out equip weapon for weapon in inventory. -Use Potion. 1E. *Doesnt Count as action, Useable only once per turn* -Use First Aid Kit. 4E. *Counts as Action* -Steal. 2E, Take 10 Gold from enemy. 20 if agility level is 5 or higher. [1 Agility EXP] SPECIALS -Power Attack. 3E. [No requirements]+3 Damage[2 Strength EXP] -Kick. 1E. [No Requirements]Deals 4 Damage.[1 Han-To-Hand EXP, 1 Strength EXP] -Bash.1E. [Shield Required]Deals 8 Damage.[1 Shield EXP, 1 Strength EXP] -Steal Item.60E. [15 Agility, and 5 Stamina, and Theif Gloves Required]Takes a selected item that the enemy has equipped.[6 Agility EXP] -Charge. 12E, [Requires 6 Strength] +8 Damage, Enemy loses 4 energy, [If blocked, and shouldve done 0 damage, it does 3 damage, if blocked and should do 1 or more damage, damage +5][4 Strength EXP, 3 EXP to Weapon skill of weapon used] -Steady Shot. 4E. [Requires 3 Agility]. +5 Damage, bows only[4 Agility EXP, 3 Bow EXP] -Strike. 6E. [Requires 2 Strength] +5 Damage, Melee only[2 Strength EXP, 3 EXP to weapon skill of weapon used] -Double Attack. 15E, [Requires 7 Agility]. Attack twice. Both attacks take same effect based on enemies move.[2 Stamina EXP, 2 Endurance EXP, 2 Strength EXP] EX. If enemy defends, both attacks are halved. -Double Move. 18E, [Requires 9 Agility], Make two different actions in one turn. If enemy uses Double Move or Double Attack, each move gets paired with one of the enemy moves for effect, based on order typed.[3 Stamina EXP, 2 Endurance EXP, 1 Agility EXP, 1 Strength EXP] EX. P1, double move, Defend, Attack. P2, Double Move, Attack, Block. P1 Defends against P2s attack, P2 blocks P1s attack. -Catch. 5E, [Requires 10 Agility]. If attacked with thrown weapon, no damage is dealt and catch user keeps thrown item. If attacked by other means, attack is defended against. [1 Agility EXP]
BLOCK-Shield required. Weapons:VL=Very Light, L=Light, M=Medium, H=Heavy, VH=Very Heavy If zero, no damage is received. If -[A Number], then that number is damage received. Armor does nothing when blocking. Wooden Shield-VL=-2, L=-4, M=-6, H=-8, VH=-10 Iron Shield-VL=0, L=-3, M=-5, H=-8, VH=-10 Steel Shield-VL=0, L=0, M=-3, H=-5 VH=-8 Mithril Shield-VL=0, L=0, M=0, H=-3, VH=-7 Adamant Shield-VL=0, L=0, M=0, H=0, VH=-5 Ebony Shield-VL=0, L=0, M=0, H=0, VH=-4 Crystalline Shield-VL=0, L=0, M=0, H=0, VH=-3
Wooden Buckler-VL=-1, L=-3, M=-5, H=-6, VH=-10 Iron Buckler-VL=0, L=-2, M=-4, H=-6, VH=-8 Steel Buckler-VL=0, L=0, M=-1, H=-4 VH=-7 Mithril Buckler-VL=0, L=0, M=0, H=-2, VH=-6 Adamant Buckler-VL=0, L=0, M=0, H=0, VH=-5 Ebony Buckler-VL=0, L=0, M=0, H=0, VH=-3 Crystalline Buckler-VL=0, L=0, M=0, H=0, VH=-2
Wooden Tower Shield-VL=-1, L=-2, M=-4, H=-5, VH=-8 Iron Tower Shield-VL=0, L=-1, M=-3, H=-5, VH=-7 Steel Tower Shield-VL=0, L=0, M=-1, H=-3 VH=-5 Mithril Tower Shield-VL=0, L=0, M=0, H=-1, VH=-4 Adamant Tower Shield-VL=0, L=0, M=0, H=0, VH=-3 Ebony Tower Shield-VL=0, L=0, M=0, H=0, VH=-2 Crystalline Tower Shield-VL=0, L=0, M=0, H=0, VH=-1
Weapons((Damage/Cost/Skill lvl)=Iron, Steel, Mithril, Adamant, Ebony, Crystalline[Except Ranged]) Very Heavy, Heavy, Medium, Light, Very Light[Except Ranged] One Handed, Two Handed, Non-Equip [Items are sold for half original price, if original price ends with 5, round to nearest whole number] [-Weapon(Type=Damage/Cost/Level)
-Dagger(Iron=5/20/1, Steel=10/40/3, Mithril=15/80/5, Adamant=20/125/8, Ebony=25/160/10, Crystalline=30/200/12)Very Light, One Hand, Blade -Shortsword(Iron=10/25/1, Steel=15/60/4, Mithril=20/95/7, Adamant=25/165/10, Ebony=30/200/12, Crystalline=35/250/14)Light, One Hand, Blade -Wakizashi(Iron=10/60/3, Steel=15/100/6, Mithril=20/140/8, Adamant 25/200/13, Ebony=30/240/15, Crystalline=35/280/17)Very Light, One Hand, Blade -Longsword(Iron=15/40/2, Steel=20/75/5, Mithril=25/120/9, Adamant=30/200/12, Ebony=35/250/15, Crystalline=40/300/18)Medium, One Hand, Blade -Saber(Iron=15/50/3, Steel=19/90/5, Mithril=23/140/7, Adamant=27/200/9, Ebony=31/250/11, Crystalline=35/300/13)Light, One Hand, Blade -Broadsword(Iron=15/50/3, Steel=20/90/6, Mithril=25/140/10, Adamant=30/210/14, Ebony=35/270/16, Crystalline=40/320/19)Heavy, One Hand, Blade -Rapier(Iron=10/50/4, Steel=13/80/6, Mithril=16/120/8, Adamant=20/150/10, Ebony=22/180/12, Crystalline=25/220/14)Very Light, One Hand, Blade -Claymore(Iron=20/75/4, Steel=25/120/7, Mithril=30/180/10, Adamant=35/225/14, Ebony=40/270/16, Crystalline=45/325/18)Very Heavy, Two Hand, Blade -Dai-Katana(Iron=25/100/6, Steel=30/160/9, Mithril=35/230/13, Adamant=40/300/16, Ebony=45/370/18, Crystalline=50/450/20) Medium, Two Hand, Blade -Katana(Iron=20/90/5, Steel=25/145/8, Mithril=30/200/11, Adamant=35/250/15, Ebony=40/320/17, Crystalline=45/400/19) Light, One Handed, Blade -Spear(Iron=10/40/1, Steel=15/60/4, Mithril=20/100/7, Adamant=25/150/10, Ebony=30/210/13, Crystalline=35/280/15)Light, Two Hand, Polearm -Lance(Iron=15/60/3, Steel=20/85/6, Mithril=25/125/9, Adamant=30/165/11, Ebony=35/225/15, Crystalline=40/300/18)Medium, One Hand, Polearm -Halberd(Iron=20/70/2, Steel=25/100/5, Mithril=30/150/8, Adamant=35/200/12, Ebony=40/260/15, Crystalline=45/325/18)Heavy, Two Hand, Polearm -Naginata(Iron=15/65/4, Steel=20/95/7, Mithril=25/140/10, Adamant=30/190/13, Ebony=35/270/16, Crystalline=40/350/19)Light, Two Hand, Polearm -Partisan(Iron=25/90/6, Steel=30/150/9, Mithril=35/200/12, Adamant=40/260/15, Ebony=45/340/18, Crystalline=50/420/20)Heavy, Two Hand, Polearm -Battlehammer(Iron=20/50/4, Steel=25/90/7, Mithril=30/130/9, Adamant=35/175/11, Ebony=40/260/14, Crystalline=45/235/17)Very Heavy, Two Handed, Blunt -Warhammer(Iron=15/50/3, Steel=20/85/6, Mithril=25/120/8, Adamant=30/160/10, Ebony=35/230/12, Crystalline=40/300/15)Heavy, One Hand, Blunt -Maul(Iron=10/40/1, Steel=15/90/5, Mithril=20/140/7, Adamant=25/175/9, Ebony=30/220/11, Crystalline=35/280/13)Medium, Two Hand, Blunt -Mace(Iron=15/50/3, Steel=20/80/5, Mithril=25/125/7, Adamant=30/180/9, Ebony=35/240/12, Crystalline=40/300/15)Medium, One Hand, Blunt -Spiked Mace(Iron=18/65/4, Steel=23/100/6, Mithril=28/150/8, Adamant=33/210/10, Ebony=38/260/13, Crystalline=43/320/16)Medium, One Hand, Blunt -Cleaver(Iron=20/70/4, Steel=25/120/7, Mithril=30/180/10, Adamant=35/240/13, Ebony=40/300/16, Crystalline=45/350/19)Medium One Hand, Axe -Waraxe(Iron=15/40/2, Steel=20/70/4, Mithril=25/100/6, Adamant=30/140/9, Ebony=35/200/12, Crystalline=40/270/15)Heavy, One Hand, Axe -Battleaxe(Iron=20/60/3, Steel=25/90/6, Mithril=30/120/9, Adamant=35/175/11, Ebony=40/230/14, Crystalline=45/300/17)Very Heavy, Two Hand, Axe -Handaxe(Iron=5/30/1, Steel=10/60/3, Mithril=15/85/5, Adamant=20/130/8, Ebony=25/175/10, Crystalline=30/235/12)Light, One Hand, Axe -Hatchet(Iron=10/35/1, Steel=15/65/4, Mithril=20/95/6, Adamant=25/135/8, Ebony=30/190/11, Crystalline=35/250/13)Medium, One Hand, Axe -Claws(Iron=10/45/3, Steel=15/80/5, Mithril=20/120/7, Adamant=25/150/10, Ebony=30/190/13, Crystalline=35/250/15)Light, Two Hand, Hand-To-Hand [No Variations, FISTS] -Fists(5/Automatically have/1) [No Shield]Very Light, Two Hand, Hand-To-Hand [Ranged](Wood, Iron, Steel, Ebony) -Bow(Wood=10/30/1, Iron=15/60/3, Steel=20/90/5, Ebony=30/180/9)Light, Two Hand, Bow -Crossbow(Wood=15/40/2, Iron=20/80/4, Steel=25/120/6, Ebony=35/200/11)Medium, Two Hand, Bow -Light Crossbow(Wood=5/35/3, Iron=10/80/5, Steel=15/140/8, Ebony=25/240/12) Very Light, One Hand, Bow [Thrown](Iron, Steel, Mithril, Adamant, Ebony, Crystalline)All Non-Equip, Used from inventory, no carrying limit, Very Light -Throwing Knives(Iron=5/5e/1, Steel=8/10e/3, Mithril=12/15e/5, Adamant=15/20e/8, Ebony=18/25e/10, Crystalline=20/30e/13) Thrown -Shuriken(Iron=5/8e/2, Steel=9/14e/4, Mithril=14/18e/7, Adamant=18/24e/9, Ebony=22/28e/12, Crystalline=25/32e/15) Thrown -Throwing Axe(Iron=10/15e/3, Steel=14/18e/6, Mithril=18/22e/8, Adamant=22/25e/10, Ebony=26/30e/14, Crystalline=30/35e/18) Thrown [Training Weapons](Damage/Cost)Type, Effect -Bokuto(8/20)Blade, +3 Blade EXP per attack, Light, One Hand -Bo Staff(8/25)Polearm, +3 Polearm EXP per attack, Light, Two Hand [Clubs](Damage/Cost/Level)[Wooden, Iron, Steel] Club(Wooden=5/15/1, Iron=10/40/3, Steel=15/75/5)Light, One Hand, Blunt Trencheon(Wooden=8/25/2, Iron=12/60/4, Steel=18/100/6)Medium, One Hand, Blunt Bludgeon(Wooden=10/35/3, Iron=15/70/5, Steel=20/120/7)Medium, One Hand, Blunt
Shields-(wooden, iron, steel, mithril, adamant, ebony, crystalline)[Cost/Level] Shield(Wood=25/1, Iron=60/2, Steel=100/5, Mithril=145/7, Adamant=200/10, Ebony=250/13, Crystalline=300/16) Buckler(Wood=40/3, Iron=75/4, Steel=120/6, Mithril=170/9, Adamant=210/11, Ebony=270/14, Crystalline=320/17) Tower Shield(Wood=60/5, Iron=110/7, Steel=160/8, Mithril=205/12, Adamant=240/15, Ebony=300/17, Crystalline=360/20)
Potions/Aid(Cost/Restore) -Low Health Potion(20/10) -Medium Health Potion(50/25) -High Health Potion(75/40) -Low Stamina Potion(15/5) -Medium Stamina Potion(30/10) -High Stamina Potion(50/20) -Basic First Aid Kit(10/20) -Advanced First Aid Kit(30/50)
Armor:(Leather, Iron, Steel, Mithril, Adamant, Ebony, Crystalline) (Defense[Damage removal]/Cost) Type [Requirements: Leather & Iron=1 Strength, Steel=2 Strength, Mithril & Adamant=4 Strength, Ebony=6 Strength, Crystalline=8 Strength] -Helmet(Leather=1/25, Iron=2/40, Steel=3/65, Mithril=4/80, Adamant=5/100, Ebony=6/140, Crystalline=7/180)Head -Cuirass(Body armor)(Leather=2/50, Iron=5/80, Steel=8/120, Mithril=11/150, Adamant=14/200, Ebony=17/260, Crystalline=20/320)Body -Greaves(Leg armor)(Leather=2/35, Iron=4/60, Steel=6/90, Mithril=8/120, Adamant=10/150, Ebony=12/210, Crystalline=15/280)Legs -Gauntlets(Gloves)(Leather=1/15, Iron=2/30, Steel=3/50, Mithril=4/70, Adamant=5/90, Ebony=6/150, Crystalline=7/210)Hands -Boots(Leather=1/20, Iron=2/35, Steel=3/55, Mithril=4/75, Adamant=5/95, Ebony=6/170, Crystalline=7/225)Feet [Chainmail](Iron, Steel, Mithril, Adamant)[Requirements: Iron=1 Strength, Steel=2 Strength, Mithril & Adamant=4] -Chainmail Cuirass(Iron=3/60, Steel=5/70, Mithril=7/100, Adamant=9/140)Body -Chainmail Greaves(Iron=1/30, Steel=3/55, Mithril=5/80, Adamant=7/105)Legs [Ninja Armor](Cost/Defense) Type, Effect[Requires 2 Agility, and 2 Thrown] -Shinobi Gauntlets(50/1) Hands, +1 Thrown Damage -Shinobi Boots(50/1) Boots, +1 Thrown Damage -Shinobi Platemail(120/3)Body, +2 Thrown Damage, +1 Blade Damage -Shinobi Platelegs(100/2)Legs, +2 Thrown Damage, +1 Blade Damage [Lancer Armor](Cost/Defense) Type, Effect[Requires 2 Agility, 2 Strength, and 2 Polearm] -Lancer Helm(100/2)Head, +1 Polearm Damage -Lancer Platemail(180/5)Body, +3 Polearm Damage -Lancer Platelegs(150/3)Legs, +2 Polearm Damage -Lancer Gaunlets(80/1) Hands, +1 Polearm Damage -Lancer Boots(85/1) Feet, +1 Polearm Damage [Clothes](Cost) Type, Effect[No requirements] -Shinobi Mask(25)Head, +1 Thrown Damage[No Bounty Raising while worn] -Shinobi Vest(50)Body, +3 Thrown Damage, +1 Blade Damage -Shinobi Hakama(40)Legs, +2 Thrown Damage, +1 Blade Damage -Shinobi Tabi(20)Feet, +1 Thrown Damage -Face Mask(10)Head [No Bounty Raising while worn] -Thief Gloves(20)Hands[+10 Gold stolen when stealing from enemies] -Samurai Kimono(50)Body, +3 Blade Damage -Samurai Hakama(40)Legs, +2 Blade Damage -Samurai Tabi(20)Feet, +1 Blade Damage -Brute Vest(50)Body, +3 Blunt Damage [Samurai Armor](Cost/Defense)Type, Effect[Requires 2 Strength, and 2 Blade] -Samurai Helmet(80/2)Helmet, +1 Blade Damage -Samurai Platemail(160/5)Body, +3 Blade Damage -Samurai Platelegs(120/3)Legs, +2 Blade Damage [Archer Armor](Cost/Defense)Type, Effect[Requires 2 Bow, and 2 Agility] -Bowman Coif(35/1)Head, +1 Bow Damage -Bowman Vest(60/2)Body, +3 Bow Damage -Bowman Chaps(45/1)Legs, +2 Bow Damage -Bowman Bracers(30/1) Hands, +1 Bow Damage [Brute Armor](Cost/Defense)Type, Effect [Requires 2 Strength, 2 Endurance, 2 Blunt] -Brute Helm(80/2)Head, +1 Blunt Damage -Brute Platemail(160/6)body, +3 Blunt Damage -Brute Platelegs(135/4)Legs, +2 Blunt Damage -Brute Bracers(60/1)Hands, +1 Blunt Damage [Gladiator Armor](Cost/Defense)Type, Effect [Requires 2 Strength, 2 Axe] -Gladiator Helm(60/1)Head, +1 Axe Damage -Gladiator Platemail(150/5) Body, +3 Axe Damage -Gladiator Platelegs(100/3) Legs, +2 Axe Damage -Gladiator Gauntlets(50/1) Hands, +1 Axe Damage -Gladiator Boots(60/1)Feet, +1 Axe Damage
Accesories: -Leather Belt[Defense +2] Cost-10 -Backpack[Carry 3 extra potions/First Aid Kits into battle] Cost-75 -Satchel[Carry 1 Extra Potion/First Aid Kit into battle] Cost-25 -Samurai Sash[+2 Blade Damage] Cost-50 -Shinobi Sash[+1 Blade Damage, +1 Thrown Damage] Cost-50 -Archer Belt[+2 Bow Damage] Cost-50 -Lancer Belt[+2 Polearm Damage] Cost-50 -Brute Sash[+2 Blunt Damage] Cost-50 -Gladiator Sash[+2 Axe Damage] Cost-50
Treasures:(Cost) -Diamond(150) -Ruby(100) -Emerald(80) -Saphire(60) -Topaz(40) -Pearl(20)
Edited by Lint, Jul 26 2011, 08:52 AM.
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