| Silver lining in games; Even bad games have something good in them | |
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| Tweet Topic Started: Apr 26 2014, 03:25 AM (353 Views) | |
| Blackhook | Apr 26 2014, 03:25 AM Post #1 |
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Fleet of the 7 winds
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So, I had this topic idea for a while but I only now decided to make it. The point of this topic is simple: GOOD THINGS IN BAD GAMES! Now we all have played some bad games or just frustrating ones. But you still remember this games, mostly because they were bad, but you might remember them because they had something you really enjoyed. Now I want to hear of your experiences. What positive have you ever found in a bad game? And no, music doesn't count, that's too easy of an answer, unless it had something to do with the game itself. To give an example, here is mine: Family Guy (PS2) My sister bought me this game for 2€ and seeing how I have a really meager PS2 collection I naturally played it. It's a pretty meh experience. The game does look a lot like the show, though I am not a big Family guy fan...I barely watched the show. It was basically three games in one: A Beat em up with Peter, A shooter/Platformer with Stewie and a stealth game with Bryan. The stealth sections were the worst part in my opinion. Anyways, it seems like I had a bad time with this game but there were some moments that stood up to me. For one, some of the jokes really got to me. Most of them were reused from the show, but others were tied to the game. So like, meeting God in one of the Beat em up leves was fun. He was hitting on a woman and you could try to punch him and his response would be to casually zap you and yes...it is an insta kill. Another Joke that got me was, that you come across an invisible wall. Pretty standard in a game but what was funny was the fact that there was a Mime standing behind the wall. Now that's clever. The other thing I really enjoyed was the final boss. It's so out there. You play as Peter and fight the guy in the Chicken costume. It is a pretty standard fight, but what gets me is all the places you end up being at. You fight on a plane, you fight falling off the plane, you fight in a bomb riddled building, it's just crazy and a rather satisfying end to a really meh game. So go ahead guys, what is your silver lining in bad games? Edited by Blackhook, Apr 26 2014, 04:01 AM.
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| Giga | Apr 26 2014, 03:44 AM Post #2 |
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♌
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I haven't played too many games I can objectively consider to be bad. One I didn't particularily like, however, was Risk of Rain, mainly due to how difficult it was to stay alive in the games I played when I first got it, and the one (and second unlocked) character I was able to play as not fitting my style very well. However, all this changed recently when I found out that the save files are very easily editable, and since the game is a roguelike platformer, it's not that much of a problem to just unlock all the playable characters. It didn't feel like cheating - it felt like righteous retribution on the game. Beating it on easy mode with my friends proved to me that the game has the capacity to actually be fun, when it's not a humongous asshole with the amounts of enemies it spawns at once, and not a humongous asshole with the "powerup distribution" on, making sure everyone was equally powerful. An example that springs to mind is Sonic 2006. The silver lining being the music. Edited by Giga, Apr 26 2014, 03:45 AM.
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| Just a Username | Apr 26 2014, 04:50 AM Post #3 |
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Psionic Little Dragon
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I haven't played too many Visual Novels but I have a growing fondness of the genre. I've played a few quality Flash ones like Thousand Dollar Soul, Air Pressure and Dead Frontier Outbreak games. And I loved the two Nasuverse novels, Tsukihime and Fate/stay night. Heard good things about Katawa Shoujo, so I have to play it during my uni break. I found a Visual Novel called Fading Hearts on Steam, bought it and olayed through the game. I swear, this game was Greenlit not for it's quality but it's humourous lack of it. The three main characters include boring male protagonist who is somehow a genius protagonist at a young age, boring moe girl and boring serious girl. These three are orphans because their fictional country didn't prepare for Y2K. Yes somehow a lack of Y2K preparation caused so much chaos in the country that it left children orphaned. Plus this Canadian Visual Novel tries so hard to be Japanese, with the protagonist and moe girl sharing a Strawberry Sandwich. I don't see that a good sandwich, just a weak attempt of the game trying to be cute. There's also a poorly executed plot about serious girl having an abusive boyfriend, something about a magical girl who's identity is obvious and a forest full of monsters for you to fight, which for some reason does not have hunters hired by the mayor to deal with these creatures. Anyways, I should focus on what's good about it, namely one certain mechanic called "Personal Strength". It goes along side the HP and MP. It's used for various activites, like training stats and working. It isn't just a fancy word for stamina namely that you can use it to recharge your MP in Battle. And you aren't going to spam recharge either as the higher your Personal Strength is, the stronger you will be in battle not to mention it also represents how effective you'd be at training, work and dealing with social events. I'd love to see something similar to Personal Strength in better Visual Novel-RPG Hybrids, for how many there are out there. Edited by Just a Username, Apr 26 2014, 04:53 AM.
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| Ghoul | Apr 27 2014, 02:00 AM Post #4 |
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Sonic 06 has one more redeeming quality other than music: it's a fantastic speedgame. Watch DarkSpinesSonic's AGDQ run if you need more proof. Also, don't be too harsh on Fading Hearts. It's far from great, but the art is really good, and I get the feeling the developer is trying their best at least. To me, there are ways for a game to redeem itself, even it it's objectively not a good game. They can be cool speedgames, have an interesting concept, cool art, fun stories, so bad it's good moments, solid music. It's like Pokemon in Werster's eyes; they can be cool pokes in 3 ways. They can have cool designs that you really like. They can have cool personalities (in the anime and in game portrayals). Or they can be interesting to use competitively. Games are much the same. There are a lot of things that can pop out to make a game much more entertaining than the sum of its parts. |
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