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Motion Control
Topic Started: May 14 2011, 05:21 PM (904 Views)
Ghoul
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Does anybody still want it? Seriously. Kinect has shown no potential beyond dancing games, and people are already tired of wiimotes, so thinking Move is going to make as splash is just plain dumb... Don't get me wrong, there are some excellent Wii games. But there's nothing on either Move or Kinect that really makes me want to buy them. Especially Kinect... I just don't see it going anywhere fast...
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The Rex with the Specs
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Fear my dinosaurness and my glasses-wearingness!!!
Kinect I don't see much with. Most enjoyment i got was watching my dad act crazy on it next door and making a Death Note reference on shooting games.
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Alkaira
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Accurate representation of my internet self. Don't like it? I don't aim to please you.
Kinect has dancing games and adventure games. Move had Heavy Rain, but I liked it better on the PS3 controller with Sixaxis. As for the Wii, it can continue pouring out Super Mario Galaxy all it wants and No More Heroes but beyond that, that's it.

Honestly, people, 3D era and motion control just isn't going to work. I don't want my games coming at me and I don't want to move my body when I play games unless it's DDR. So bleah.
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Jaxed
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If I can't play it sitting down or slouching, I loose patience with it.
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Ghoul
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Actually, I thought the Wiimote worked well as a pointer. Trauma Center was Awesome. Try to use it as more, and you were asking for trouble...
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Rescla
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Resident Lazy Coder
I don't like motion control, at all. It is far too inaccurate at this stage, and it seems like it is turning into a fancy feature instead of actually being useful. One thing that I DO like/want, is eye movement capture. More or less a mono or stereoscopic camera system that tracks the position of your eye.

Well actually, thinking about it, I do like motion control. BUT it has to be accurate enough that it can capture, say, finger movements. The less movement per action the better. The problem right now is that you have to make exaggerated movements while we're all used to the tiny movements you make when you use a keyboard, mouse, d-pad or analogue stick. I think the technology isn't accurate enough to be really useful at this point.

The only real application it has right now is the emulation of real life activities like fitness and sports. But why play a game if you can do it in real life?
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JBRam
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Don't play with fire, kids.
Ghoul02
May 14 2011, 11:58 PM
Actually, I thought the Wiimote worked well as a pointer. Trauma Center was Awesome. Try to use it as more, and you were asking for trouble...
Sometimes it worked, sometimes it sent the pointer flashing back and forth on the screen, making it REALLY hard to click. Often, it would go outside the screen, making the games that use pointers go crazy.

I agree with Rescla's second sentence 100%. It is far too inaccurate and it's being gimmicky now with the Kinect and Move. The tricky thing is that small movements are necessary, but most of us, myself included, have a hard time keeping our hands from shaking a little. So it needs a smoothing feature that doesn't detract from intentional movements.

But why do we play games? We play them to immerse ourselves in a world other than our own, an alternate reality where we can beat up bad guys and respawn every time we die, or so we can drive at 250 mph and not die when we crash. It's so we can be something we aren't. I'm not sure I want to be forced to use motion control to do everything. If I'm swinging a sword, I prefer to Mash A than to actually swing something around, eventually tiring out.

Gamers have been calling for BETTER motion control. But the problem is that the technology doesn't exist. Kinect has the potential of being superbly Awesome. As I've said before, .hack on the Kinect? The problem is that the technology (and Harald's programming) doesn't exist. If it did, it would require massive amounts of memory, excellent video cards, and an insane processor.

tl;dr: We're not ready yet. Sony's Move is a joke, and the Kinect makes you look (usually) retarded. The Wii is still the best motion control system, but it has major flaws. Why don't we just focus on making games better than on gimmicks?
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bulgroz
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I'm not a big fan of motion control because I think it has yet to improve.
I think the sixaxis was a good way to adapt motion control to today's needs, because you didn't need to be too precise (at least in most games) and you almost did no efford while using it.
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Boredalo
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An Occasional Visiter
jbram_2002
May 15 2011, 08:43 AM
Why don't we just focus on making games better than on gimmicks?
It's just because game developers want to evolve the industry to something else and not having it be the same thing every generation. Me personally,after a year of playing Wii Sports,I'm tired of motion control,it's just stupid. Kinect though,I'm rather interested on the improvements on it,since it uses the entire body and not just your hand.

Why can't the major company not look at the indie games at Steam and think "We should try that sometime..." and not add more and more motion control? I would seriously buy Nintendo's version of VVVVV or Microsoft's Audiosurf,but you know, using the Wii 2's controller and the 360 comtroller,and on a tv and not a computer screen.
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Ghoul
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I just saw that Rare built the software for Kinect. I think I died a little inside... Poor Rare...
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