| Motion Control | |
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| Tweet Topic Started: May 14 2011, 05:21 PM (905 Views) | |
| Naku Nyame | May 15 2011, 09:13 PM Post #11 |
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The changed Naku
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Motion control can be fun or horible. Like with Legend of Zelda Twighlight Princess for the fun portion. Can't think of anything for the other right now.
Edited by Naku Nyame, May 15 2011, 09:14 PM.
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| dead account | May 15 2011, 09:13 PM Post #12 |
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Meh. Don't get me wrong, it's a cute concept, but do we really need this gimmick? I highly doubt many games are going to be made for the Kinect. Even if there will, I'm sure they won't be successful. If they don't abuse the hell out of it, it won't bother me.
Edited by dead account, May 15 2011, 09:14 PM.
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| Kumakaori | May 15 2011, 10:58 PM Post #13 |
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灰色狼
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A key issue, is most games we have now are designed to be controlled via d-pad/analog + 4 button + shoulder triggers, etc. You change the controls, you change the scope of games that will be entertaining from those controls. You can mold games and force them to use those controls, but frequently that just ends up being annoying, gimmicky, and finicky at best. Katamari was amazing, because it took the controllers we had and used them in an inventive way. There may be ground breaking, genre breaking games for the Kinect. If developers were given enough time, creativity, and resources to study the system and discover how gameplay for that controller best works. Unfortunately, the gaming world will move on and Kinect will probably fall the way of EyeToy before it. Cease to be interesting and cease to be developed for. *sigh*. |
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| Ghoul | May 16 2011, 12:07 AM Post #14 |
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I don't know that we haven't reached its limit in its current state. I've heard of RTS as a possibility for a game that would work, but I don't see how. The idea would be selecting units, but I don't think Kinect is precise enough to make it better than a joystick. The only intriguing idea I've heard is that the Forza team is working to integrate head tracking with it, so that turning your head rotates the camera. This has a lot of potential, but you're still using a regular controller or steering wheel, and even though you're looking that way, your TV is still in the same place, so it still isn't a perfect simulation. Certainly not something you couldn't do better by allowing multiple displays, and then you wouldn't need a 150 dollar peripheral. Actually, that's something I think could be cool. Imagine a game system with the possibility to hook up multiple TVs, for things like multiplayer, or expanding player view. I know some computers already do it. |
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| Speedy | May 16 2011, 12:21 AM Post #15 |
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Fairly sure I've given up.
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Barring the Kinect or the Move for now, since both ARE kinda blatant ripoffs, albeit slightly different... Motion Control is why I hate Metroid Prime 3. |
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| Awl | May 16 2011, 07:12 AM Post #16 |
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8luh 8luh
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I only like motion control in Metroid Prime Trilogy. Sorry, but I'd take pointing and shooting over those horrible GameCube controls. Skyward Sword may handle motion control well, but I'm disappointed that it's going to require it, with Motion+ which I don't have. |
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| JBRam | May 16 2011, 07:20 AM Post #17 |
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Don't play with fire, kids.
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When the Wii Balance Board first came out, I was excited, thinking that eventually almost all games would use it. The possibilities are really nearly endless for it, except AGAIN it isn't precise enough and it's just a gimmick. No one wants to design for it, except for the one or two rather crappy snowboarding games. I think our devs just aren't creative enough for motion control. |
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| Alkaira | May 16 2011, 07:46 AM Post #18 |
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Accurate representation of my internet self. Don't like it? I don't aim to please you.
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Does this all kinda remind you of that NES Accessories episode done by AVGN? |
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| Jaxed | May 16 2011, 10:24 AM Post #19 |
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I remember discussing Kinect with a couple of my friends, and while we did poke a little fun at it for being gimmicky, we agreed that it eventually it might have potential. Maybe not this generation, but if it was eventually refined and most importantly, had a game designer make a game specifically for it to push it to its limits, and we might see something of it. If the "Meet Milo" early project demo (back when they still called Natal) wasn't a total fake (likely was, but as long as the idea is there, perhaps something could be made of it, I guess) then perhaps something could be made out of that software. Being able to have a direct effect on your environment like that could really have interesting results. I was thinking about how it would be neat to have it used for a new spin on old point and click adventure games (King's Quest, anyone?) except you would interact with and could examine each item directly to solve puzzles. Edited by Jaxed, May 16 2011, 10:26 AM.
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| Awl | May 16 2011, 04:29 PM Post #20 |
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8luh 8luh
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I can see it now. Kinect: Kaizo Edition |
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3:44 AM Jul 11