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| Ultimate RPG Party | |
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| Tweet Topic Started: Apr 3 2012, 09:25 PM (1,223 Views) | |
| Ghoul | Apr 15 2012, 03:23 PM Post #11 |
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Psst... Edgar isn't a dragoon... He's a machinist... |
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| Awl | Apr 15 2012, 05:34 PM Post #12 |
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8luh 8luh
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Him and Mog were the only ones that could equip the item that let's you jump if I recall, so I really don't care if he's specifically a machinist if he can be used as a Dragoon. |
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| altoguy16499 | Apr 15 2012, 05:54 PM Post #13 |
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Cecil Harvey: Palidin: Every time i played FFIV, Cecil was nearly unkillable. I also played the DS version, so he had the most broken Augment set, making him the only one hit, counter every hit, and a large boost to HP. Tifa Lockheart: Monk: Tifa is my favorite character in the FF series. Monk, is also my favorite class in the FF series. So this pick is a no brainier for me Ok, seriously though, Monk characters always have the high HP pool, a small group heal, and a really powerful physical attack. Also, she is my main in Duodecim so yea....what do you expect.Rita Mordio: Black Mage: 5 words. Tidal wave blah blah blah. That and the fact that she is an awesome character Ramza Beoulve: Ninja: I always had Ramza as the dualfisted Ninja. It combines the raw power of the monk, with the speed of the ninja. Give him the Fundamentals as his secondary class and he can rip through most everything, buffing himself or others if he doesn't attack Rydia: Summoner: Little girl turned into a freaking powerhouse. She has powerful summons and some pretty strong black magic to boot. Aeirth Gainsborough: White Mage: To be honest, i just really like the flower girl. She is useful the entire time you have her pretty much, and her limit breaks are pretty powerful too. Auron: Warrior: Auron is just freaking awesome. His break attacks are highly useful, and all in all he can just tear through enemies Kain Highwind: Dragoon: Same as Auron :| |
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| Rising Amaterasu | Apr 15 2012, 05:56 PM Post #14 |
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:U
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Yeah, both Yang and Ursula are. My team would be everyone from FFIV except Palom. |
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| spiritomb108 | Apr 15 2012, 06:23 PM Post #15 |
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Bringing THIS baby back
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Really? You could pick 8 of ANY JRPG character EVER, and you choose only FF people? Come on, show some creativity, man! Hell, one of mine I'm not even sure if it's a JRPG. Ellie & Chomp could be counted because each of Chomp's forms does have it's own level up system. Edited by spiritomb108, Jun 28 2012, 11:03 AM.
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| Cedi Fonei | Jun 26 2013, 07:36 PM Post #16 |
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Dragon Lord in Training
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Bumping this thread because I really enjoyed it, I randomly remembered it, and thought I would like to make some revisions to my party. This time, I'll be limiting myself to characters from games I've actually PLAYED (Which... only really cancels Ryu), including those which I have only played in the last year (Wow this thread is over a year old). I figured I would want to significantly redo my list to reflect characters I PARTICULARLY like in RPGs... Madason (Dragon Quest V) - Magic Knight/Protagonist ... but not without revisiting this guy. Now, I've already said most of what I had to say in my original post- takes a load of crap, can transform into a dragon at endgame, blahdebloop. I suppose my points are, to start, he's a very interesting character DESPITE the fact that he's a silent character (although explaining WHY would be several craptons of spoilers). To stop myself from gushing about DQV's story, Madason (assuming that IS his canon name) has an interesting slew of tricks as well. He's proficient at melee with staves, though he can work with a small variety of weapons from swords to boomerangs. He is adept at magic, able to learn the strongest of Woosh spells to blast concentrated groups of enemies, and Fullheal to completely heal an ally with a single incantation. He's able to adapt effectively to most any role an RPG party would require, and that, plus the above, makes him POSSIBLY my favorite RPG protagonist of all time, hence why I'd be willing to cast him as the lead of my party here. Riki (Xenoblade Chronicles) - Thief Ah, Nopons. So cute, so fluffy, so childlike... surprisingly prone to getting drunk (seriously I've dealt with alcoholic Nopons in like two sidequest chains already and none for Homs/humans)... and yet capable of being so awesome in battle. Riki's not quite Hero material, despite being the chosen Heropon- he's struggled to earn a decent living beforehand, and he's not neccesarily the bravest or wisest when you first meet him- but if you take the time to make friends with him, he won't let you down. He'll remain unflinchingly loyal to you, and though he can be oblivious at times (No Riki, he's NOT hungry. Hunger doesn't make adult Homs THAT sad), he'll always try to keep the party in a good mood. What I ESPECIALLY like about Riki, though, is his abilities. Every party needs someone to stealthily circumvent enemies and strike them where it hurts, and with his unorthodox "Biting" weapon, Riki has plenty of tricks up his sleeves to do that. Carrying lots of HP but little defense, he can take advantage of the attention other party members draw and backstab (backbite?) enemies, dealing more damage and inflicting greater effects. What's even MORE awesome, is that Nopon have very... unusual Ether-based abilities when compared to Homs/humans. He has a slew of supportive Auras and dances that can bolster the party, or serve other purposes (such as dealing MASSIVE counterattack damage when he draws too much aggro). He possesses many strange but effective Ether Arts such as spitting ice or breathing fire, many of which come with damage over time effects (Poisoning, bleeding, chilling, AND burning an enemy, possibly more that I have yet to unlock? That's like... FOUR stacks of poison, pretty much). His breath can even be used to HEAL an entire line of his allies. But above all, his unique ability- stealing from enemies- is even MORE interesting than that of most thieves. Sure, he can steal items, but Riki can also randomly steal STATS from enemies (in the form of temporary buffs). Even greater, he can eventually steal EXPERIENCE from enemies, making his theft arts particularly powerful, and as such, he stands out as a thief above all other party roles. Marle (Chrono Trigger) - Healer (+Ice Mage) I realize I gave little explanation as to why I chose Marle in my old post. Personally... I can't quite pinpoint WHAT I like about her other than her abilities. Maybe it's her personality. Maybe it's her ironic attitude as a princess. Maybe it's her character design. I never particularly gave much thought into what, but SOMETHING about her makes her a particularly memorable character. I pretty much always think of her when I think about Chrono Trigger. Gameplay wise, I feel I can justify better. She has the greatest healing ability out of every character from her original party- but she's not devoid of offense. She can learn a good degree of Ice magic to punish foes, and she's a skilled shot with a crossbow, giving her an option when she wants to converse her magic. Probably one of her greatest abilities, however, is coordinating her abilities with her allies. You can say it's just a gameplay mechanic, but I feel that Chrono Trigger's Dual and Triple Techs DO count as character abilities (and yes, I'm saying that her joining a party means other characters can do such regardless). She can combine her magic with the abilities of her allies, allowing for MUCH more devastating attacks. The greater abilities her allies learn, the more Dual and Triple Techs she can perform with them. Luke fon Fabre (Tales of the Abyss) - Swordsman I haven't quite completed Abyss yet, and given my limited knowledge of both, I actually still feel a little more attached to Emil for the same bias I hold in my previous post. But considering how Luke's character has been presented to me and developed for the 35 levels I've raised him thus far, I think it's safe to say he's a BETTER character. He's the kind of character you don't think you'd be able to respect at first opinion, but when you look at the kind of life he's lived- and whenever he reaches his significant point of character development (I'd say spoilers but I think you'd HAVE to expect him to change >_>), he becomes MUCH more likable. I felt torn in between deciding between this guy and Jade from the same title (screw the lack of rules, I'm only including one per series), but all in all, it's more satisfying to play as Luke... that, and I need a warrior of some sort in this party. He can strike enemies in quick succession and defend quickly, and he can chain his basic attacks easily into some really neat physical artes like Rending Thurst, or Fang Blade Rage. He'll eventually even learn physical artes that hinge on sword-mage type of stuff, like the healing Guardian Field and the Lightning Blade, and his FOF Artes- if set up for proper use- are ESPECIALLY effective (Yeah they are justified by fonons which no other character in this party can use but... I'm saying it's a gameplay mechanic and an ability of Luke's so meh :I). Gallade (Poke'mon) - Sweeper What's that? Poke'mon don't count becase they aren't specific characters because they are a species monsters tand no specific Poke'mon has a predefined personality? Well DERP WHOEVER THINKS THAT, each individual Poke'mon has a Nature and a Personality that affect their stats, and Gallade in particular is intelligent enough to possess psychic powers, and- according to his Poke'dex entry- a gallant and chivalric warrior, one that defends others with its superhuman prowess. I'd imagine that most Gallades would have some sort of embarassment about their childhoods as well- you know, considering they are a male-only species which evolves/"grows up" from the femminine Kirlia, who can be either gender. I think that, if this extremely unlikely party ever came across a wild Gallade, it would be reasonable for him to be possibly befriended and join the group, without being caught in a Poke'ball. Because I'm totally assuming this party would interact in a story as well. It'd be really weird, but hey, if Nopons can communicate with animals, MAYBE Riki can understand Poke'speak... Also, he has swords on his elbows. DUAL swords. Can''t go wrong there. Having only four moves is quite a limitation- I want to say say screw that limitation, but considering how I've justified the inclusion of other specific abilities, I dunno if it would be "fair" to say that- but regardless, Gallade is a powerful fighter. His speed and physical attack are WAY higher than his previous evolution's, allowing him to do massive damage with a single blow before his enemies can even move. He can learn a variety of physical slashing attacks which have varying "elements", from Night Slash to Leaf Blade to Psycho Cut (the last of these being a ranged physical attack, interestingly). Unlike Luke, he has low defense, but his special defense is MUCH higher, allowing him to take some non-physical damage for his party. He can also learn many more moves, from supportive (Teleport, Heal Pulse, Hypnosis) to special attacks (Confusion, standard TMs like Thunderbolt and Hyper Beam)- however, if he WOULD have a limited moveset, then learning these may be not particularly favorable, as the support moves would be somewhat situational while the special attack moves would rely on his much less spectacular sp.attack stat, so it may be better for him to stick with his heavy hitting slashes. Runemaster (Etrian Odyssey IV) - Elementalist Likewise, you don't have ANY actual personalities in your Etrian Odyssey IV party (Well, you do SOMETIMES with guest characters, but not a point :I)- still, I'd imagine that you could assume some things from their appearances, but which Runemaster in particular would make the cut for this party? Let's say the white-haired female because I need more ladies in this party >_> What I really like about the Runemaster is their abilities- they're mostly typical, they have crap all physical offense and defense, but their spells can cause the most elemental damage in the game if used right. Unlike previous EO elementalists, who can only learn single-target spells early game and not get multi-target until much later, ALL of the Runemaster's early game spells are multihit to varying degrees, and they learn especially potent single-target spells later- therefore, assuming their TP is moderated well enough, they can hit many enemies with ease, and for quite heavy damage at that. But the big thing with a Runemaster is his or her ability to play with the elements- they can exploit elemental weaknesses, yes, but they also can cast elemental runes that will increase their party's affinity for either fire, ice, or lightning. This means that while that rune is active, not only will EVERYONE do more damage with that element, but they will also TAKE less damage from it when enemies use it. Combine that with a number of useful passives, such as increasing elemental damage and the chance to COMPLETELY NULLIFY elemental attacks directed at them or a nearby ally, and you have quite a useful mage at your side. Seriously, if Alchemists in the previous EO games are anything like the Zodiacs in EOIII, then I hope that Alchemists in the upcoming EOI remake will be more useful like these guys <_< Bobbery (Paper Mario: TTYD) - Bombardier I realize I had Vivian last time, but when I think about it... Bobbery's also really awesome with a touching backstory of himself. As many hugs as Vivian needed, Bobbery's pre-recruitment plot held one of the moments where I actually CRIED on my first playthrough, engrained strongly into my heart forever as one of the first times ANY game made me cry. And besides, despite it only having a temporary significance in the story, having a sailor could be really helpful exploration-wise for a party exploring around. And I'm just really amused by Bob-ombs in general... Bobbery specializes in, obviously, EXPLOSIONS. But unlike Bombette, who only learned to explode bigger for each of her FP moves, Bobbery learns to explode in DIFFERENT ways. He can effortlessly explode for a standard attack. He can throw several little Bob-ombs which explode a few turns later, allowing him to set up traps of sorts or just deal a lot of damage over an area that can be as focused or spread as he wants. He can set himself to explode as a counter to physical attacks (And having a lot of HP, he just may one of the best close-range tankers in this case). And if all else fails, he can just NUKE EVERYTHING WITH HIS OWN BODY. Because having one huge explosion is much more satisfying when it's saved for an ultimate attack, you know. ---------------------------------------------------------------------- ACT TWO: MOAR CHARACTERS FROM THINGS CEDI HAS PLAYED MOAR RECENTLY and stuff Tali (Mass Effect Trilogy) - Machinist If this were a list of favorite characters, Mordin would certainly have taken Mass Effect's spot here. But when composing a party, I've noticed that my picks thus far have been lacking in a) females, and b) a summoner-ish archetype. Being my DLC Character Bundle (AKA Honorable Mentions) --MORE CHARACTERS COMING maybe tommorow I dunno-- Edited by Cedi Fonei, Dec 9 2014, 04:14 PM.
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| NMS | Jun 27 2013, 09:36 AM Post #17 |
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Eh, just found this thread and decided to give this a shot. 1) Teddie (Persona 4): Jack of all Trades "I'm going Bear-zerk!" You want healing? He can do it. You want buffs? He's got 'em. Want offensive spells? He's got you covered. That and the Puns. The glorious puns. 2)Massimo (MegamanX Command Mission): Tank "I'm giving it everything!" A tank through and through. He's got health that dwarfs characters ten levels higher than him. Even though he's weak to every element, his defenses are good enough that he's only taking the same damage as characters not weak to the elements. That and his character arc was one my favorite parts of the game 3) Regal Bryant (Tales of Symphonia): Brawler/Monk "I like to think that I'm smart enough not to start trouble when I don't understand the situation." ToS is one of my, if not thee, favorite game of all time, so I had to put someone from there in. While never really used Regal, I still acknowledge how great a fighter he is. 4) Fizdis (Yu-gi-oh The Falsebound kingdom): Beastmaster. Fizdis is a ...unique character. By that I mean, she wasn't explored at all. In the entire game she had about 2 lines of dialogue. (Hence why I lack a quote for her). Despite that, she always turns into a vital member of my team. ...And I can't really think of anyone else right now. I guess, it looks like a descent party for know. Maybe I'll come up with some more guys later.
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| spiritomb108 | Jun 27 2013, 09:24 PM Post #18 |
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Bringing THIS baby back
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I should redo mine as well. It HAS been a year, and I've played more RPGs since then. |
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| Giga | Jul 5 2013, 07:57 PM Post #19 |
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♌
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1. Benjamin (Final Fantasy Mystic Quest) - Jack of all trades Come on. Seriously. Over half of my posts here are running VFEQ. There would have to be something very, very wrong with me if I didn't have him on here. Mechanics-wise, Ben learns every spell in the game, can use every weapon in the game, and in fact is the only character who levels up normally. He is meant to embody the player, and his most used emote is shrugging, signifying that he doesn't actually give that much of a shit about his situation, but complies anyways and saves the world out of the goodness of his heart. While he does get every spell, his Magic stat leaves something to be desired. His main strategy is still nuke it until you run out of casts, and he gets at least 30 offensive casts (at high power) before he has to use an MP restorative. His healing spells run off a completely separate meter as well, and are all percentage-based. Overall completely overpowered. 2. Galaxy Skull (Disgaea series) - Black Mage Whenever I play the Disgaea games, I always train up generics, and almost never use story characters. I've played through 3 and almost beat it with a level 4 Mao. You might think "Why not choose Emizel from 4? He's a mage, and he also has character specific skills." The answer is, well, I think he's a bit of a brat. You have to reincarnate units anyways to get anything useful out of them, so why not learn all the Tera spells while I'm at it? Skulls' main ability is to use more MP per cast, but get more bang for your buck. Due to how spells in Disgaea work, you can modify the area of effect (in exchange for making a single cast cost more MP, since you're hitting multiple spaces) which just adds to the usefulness of a mage of any sort. Shit physical defense and HP, but he can take some magical hits in a pinch, and any character at level 9999 (or even above 1000) is a force to be reckoned with, no matter the class. And then there's the task of making perfect items to make your unstoppable badass even more unstoppable. 3. Cream (Sonic Chronicles - The Dark Brotherhood) - Support Mage This is more a rhythm RPG than anything (every skill, whether it's an enemy attack or player skill, is dodged or performed by tapping the DS touchscreen like in Elite Beat Agents), but it's still an RPG, so it's still valid. Cream is probably the most effective healing character out there, despite only having six available skills. Assuming she stays alive, she provides infinite sustain to the party with her MP restoring cheer. I'm also good enough at rhythm games to do it flawlessly any time it's required. She can heal status effects, revive the dead, buff defense, stop enemies from attacking for a turn, and even provide a small all-target heal. Benjamin completely outclasses her as a white mage, though, so she's mainly here for the infinite MP. By the way, if you care about story, do not play this game. It's dumb. 4. Firion (Final Fantasy 2) - Jack of all trades Firion can literally be built into any character type you want. Offensive mage? Sure, give him a staff and some cloth/leather armor. Hell, give him heavy armor, he won't mind. Support mage? He can do that at the same time. Warrior that uses no magic? Slap any weapon you want on him. If he uses it enough, he'll master it. If he gets hit enough, he'll gain HP and Defense. Firion's stats are all gained based on which ones you use, so you can do anything you want with him. However, once you choose a path, you should stick with it. Firion starts out with an affinity towards swords, so I'd probably give him some light healing magic (because everyone should have healing magic) and the best armor and two swords money can buy. The Blood Sword is a great weapon for him, letting him steal HP through physical attacks. I might secondarily give him unarmed/fist weapon proficiency, and give him some claws, letting him deal 16 hits worth of damage in one attack. Though, he might just get that powerful with swords, and be stealing 8 hits worth of HP with that Blood Sword I mentionned. 5. Fiend (Final Fantasy Legacy) - Warrior The Fiend is a class in a discontinued FF4 MMO that you have to unlock by beating the game once. It has the ability to change form into any of the eight elements available in the game (Fire, Water, Wind, Electricity, Earth, Ice, Holy, and Darkness) and whatever element you are currently, you take double damage from the opposite, and heal any damage from your current element. His main weapon is elemental flails, which he can dual-wield. This leads to bashing yourself in the face with flails to heal. He's still an offensive force to be reckoned with, and he has a multitarget damage ability that doesn't cost anything as well. In Final Fantasy Legacy you can also upload custom character sprites to give yourself a unique look - I would be transforming him between various Robot Masters. Flame Man, Wave Man, Gyro Man, Elec Man, Stone Man, Freeze Man, Pharaoh Man and Skull Man. 6. Mario (Paper Mario: The Thousand Year Door) - Glass Cannon "Huh? But Mario gets lots of HP..." Well screw that. I'm -lowering- his HP cap. On purpose. The Danger Mario strategy is very hard, if not impossible to beat. By increasing his BP as much as possible, and getting FP at about the rate Ogre did, and the right badges, mainly low BP badges that increase dodge chance or attack/defense power at low health (and the 0BP L Emblem, of course) Mario becomes a weapon of mass destruction, taking down any and every thing in his path. However, he does still have only 5 HP at his disposal, 10% of his natural cap. This means frequent revives if someone has an undodgable, powerful attack. However, this is the first strat I beat the game's extra boss, Bonetail (200 HP, very powerful attacks and 2 defense) with, proving its sheer power. Of course, Mario also has access to the Star Powers, and he can Appeal during attack animations to raise that bar quite quickly. The useful ones range from a cheap armor piercing 6 damage to all enemies on the field, one to enhance attack and defense power for three turns, and an expensive 15 damage to all enemies on the field. There's others, but I don't use them much, if at all. 7. Brian (Quest RPG: Brian's Journey) - Elementalist/Support Mage Brian is here for two of his spells. Avalanche, a close range multi-target attack that hits hard enough to one-shot everything, and Wind Cutter 3, entirely for things Avalanche can't hit or things that take too little damage from the Earth element. Of course, he also has Water and Fire spells, but the Water ones are mostly either close range and much weaker than Avalanche or buffs (or healing yourself, since Brian is the only playable character), and the Fire ones are either like Wind Cutter 3 but weaker or buffs. His stats work like Firion's do, it's just that he has a lot less stats to worry about. In the earlygame Brian is a complete wimp, relying on leveling his water and earth spells until he can heal, then fire until he can cast Avalanche. Then you've about won the game. Eventually, due to running around so much in battle, you'll be able to run further in one turn. This just grows exponentially, and soon you can run the length of the battlefield in one turn, avalanching anything that gets in your way, and hitting things with your staff when you're low on MP. ...But I have Cream here for that. 8. Valsu Saizer (7th Saga) - White/Support Mage Speaking of Cream, since I was completely out of ideas, when looking through my collection of video games I happened upon 7th Saga, and immediately remembered the Cleric and his skill at level 42, which completely restores one characters health and MP. He can cast this on himself, and his MP will be deducted, then restored to full. The Cleric is fucking invincible, and his inclusion makes my party that much more invincible. However, since 7th Saga will cut your balls off at a moment's notice, and he only has one weak attacking spell and the worst Strength growth in the game, most people don't have the willpower to level him this high. I think having six other manly men and Cream should ease the pain a bit, though. How they would play out (all of this is in the Mystic Quest world, but not necessarily all with Mystic Quest mechanics.) Earlygame: Benjamin gets weapon upgrades like candy, going from a shit-damage Steel Sword to an Axe and Bombs. The Galaxy Skull starts out as a simple Red(fire) Skull and meets Benjamin in his first town, joining the group as a permanent party member. Meanwhile, Firion buys his first two swords and some chainmail, and starts training against trash mobs on the overworld. Brian and the Fiend also start out training against trash mobs, with the Fiend tanking for Brian. Mario and Cream team up and start accumulating cash, and the Cleric finds Benjamin outside the first -real- dungeon. Cleric challenges Benjamin and Fire Skull to a battle, loses, and joins the party. Midgame: Benjamin is halfway done, travelling towards the Fire dungeon. He's decked out by now, having more than half his spells, tier 3 (max) bombs, tier 2 everything else, and tier 2 armor. He's about level 18. Red Skull hasn't reincarnated at all yet, and is just now learning the tier 3 Fire spell, Giga Fire. However, with Disgaea's lower EXP cap for levels, he's around level 50, almost good for a reincarnation. The Cleric has left by now, deciding to save the world on his own. The Fiend and Brian came across Mario and Cream in their travels - Mario lowered his HP by now, and is steadily gaining BP, frequently visiting any badge shop he can find, and gaining lots on the road. Cream has learned her tier 3 Revive spell and tier 3 MP regeneration spell, and is working on the others - her HP regeneration is there, but low. Brian has everything he needs, though, and the Fiend is still levelling, doing his thing. They join forces and become unstoppable in their own right. Firion is unknowingly following Benjamin's footsteps, and eventually Firion meets up with Ben and Fire Skull after a volcano erupts. (spoilers for VFEQ. If you don't plan on joining, highlight it.) Endgame: Benjamin commandeers a ship after beating the Wind dungeon, and travels to the final dungeon. However, on his way there, he runs into the Cleric. At this point, Benjamin has every spell and tier 3 weapons/armor, the Fire Skull reincarnated twice, first into a Green Mage, and is learning Ice magic as a Blue Skull, levelling up quickly from Level 1 each time, due to sharing experience, and Firion has his Blood Swords. They're doing alright, with Benjamin taking on most of the healing. However, the Cleric has learned his final spell. The party of three is able to defeat the Cleric in one turn, however, meaning he doesn't get a chance to use it. Ben revives him, and makes him join the party permanently. Then they run into the other party. Brian and the Fiend instantly assume they're enemies. Brian has only gained HP, MP and movement speed, still preferring to Avalanche everything he comes across. The Fiend has had a variety of elemental flails, but ends with his most powerful set, the Meteor Flails. He also has some Darkness and Holy flails, both sets of equal power but also both inferior to the Meteor set, in case he comes across those elements. Mario has nearly 60 BP, and is using every last bit of it. He can jump charge, he can hammer charge, he can use any Star Power, he is nearly impossible to hit, has percentage based dense, and he only has 5 HP. Cream has each and every one of her skills at Tier 3, and is steadily gaining HP and MP as her levels rise. They fight. They fight for days. Nearly a week. At this point, they're all still near full health. The Blue Skull gives Benjamin a hand signal, and Ben nods. Ben, Firion and the Cleric use Disgaea's throwing mechanics to get all of the enemy party near enough to eachother, and the Blue Skull casts Tera Wind on all four of them. Having had many kills over the course of the week, the Blue Skull managed to level up to around 175 - this made his Intelligence stat high enough to nuke the rest of their HP, leaving only Mario standing, having dodged it. Since Mario has to rely on items for healing, he has already used up his twenty Life Shrooms. But he still battles on, unafraid. He knocks the Cleric for a loop, taking him out. Then Benjamin casts Flare, and it's all over. Ben revives the Cleric, then considers reviving the people they just fought, and recruiting them. Firion agrees, saying they were formidable opponents. The Cleric is a bit worried. Blue Skull points to the base panel. They each bring the other four over, and place them in the base panel after Ben enters it, recruiting the four dead party members. The eight separate final bosses didn't know what hit them. Postgame: Blue Skull finishes reincarnating, becoming a female Saint to get healing magic for a few hundred levels, then into a Star Skull, and finally a Prism, then Galaxy Skull. The late four are kinda weirded out by the time Galaxy Skull was a Saint, but the earlier 3 took it better since they saw him try out a Mage earlier. They continue levelling in the Alternate Dimension, a Disgaea standard which contains Galaxy Skull's ultimate equipment, and fight playable characters from many games in the series they all come from - the four party members from Mystic Quest, various unique Disgaea characters, the extra bosses from Final Fantasy 1&2: Dawn of Souls, the extra boss from Final Fantasy Legacy which allows you to unlock two classes, Bonetail, and the other six potential party members from 7th Saga, all at Disgaea extra stage difficulty levels. Finally, the eight of them reach Tyrant Baal. They actually have a somewhat hard time, due to Baal's ability to become immune to any special attack used against him, and his being Level 4000. They overcome this, however. The rematch isn't so easy - I won't go into details, but it's still possible. As is the rematch rematch. Just really fucking hard. |
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Ok, seriously though, Monk characters always have the high HP pool, a small group heal, and a really powerful physical attack. Also, she is my main in Duodecim so yea....what do you expect.
I guess, it looks like a descent party for know. Maybe I'll come up with some more guys later.

3:56 AM Jul 11