| Near & Far, Choose Your Own Adventure; A CYOA, taking place in one of many a place! | |
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| Tweet Topic Started: Nov 2 2013, 11:01 PM (1,138 Views) | |
| Auxifur | Nov 11 2013, 09:56 PM Post #11 |
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If you didn't want that tavern burnt you shouldn't of put it in the same continent as your players
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The ascending conqueror sounds like a good time, good sir. |
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| JBRam | Nov 11 2013, 10:06 PM Post #12 |
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Don't play with fire, kids.
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I'm with the Deejster. Also, would be stellar if we had A,B,C,D choices to make things simpler~
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| Aabcehmu | Nov 17 2013, 09:34 PM Post #13 |
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My apologies for the delay! Extenuating circumstances have taken me away from returning to this, if only momentarily. Do not worry yourself, JBRam, simpler options will come soon, now actually. Creating the setting for this story is the hardest part, and even then, I've tried to take care of most of it already. Now, it's seems, given that the Void-Spanner is rather off-limits at this point, it's occupants are already well into their journey through perdition and it would hardly do to start their story in this time-period, that we've settled on the deserts of Far, and specifically, on a particular band of young scoundrels. A dozen dozen youths follow the Three-Colored as of this day. Far fewer know his true name, Lhankippri Kuch, or his true story. Of these few, or he himself, you shall choose. There is Hawhatiic, the princess from the south, exiled for her scandalous lack of color. There is Toliingir, a metal-minder carver-boy, one of exceptional strength and kenning, but challenged in other ways. There is Ehturuuht, an ambitious marksman who was freed from slavery in the early days of the band, and Kuch's military right hand. There is Bhaadkyuk, a young and righteous girl who joined Kuch's cause in the hopes of ridding the desert of what she feels is a great injustice. Finally, there is Hulhugohg, an elder cousin of Bhaadkyuk, a sand-painter, care-taker for her young cousin, who has painted Kuch's demise, and who even now is planning for such a future. Feel free to ask for deeper information on all these people before you make your choice. |
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| Auxifur | Nov 17 2013, 10:11 PM Post #14 |
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If you didn't want that tavern burnt you shouldn't of put it in the same continent as your players
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I need no more more information for my choice, I choose you Toliingir. |
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| Aabcehmu | Nov 20 2013, 08:09 PM Post #15 |
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A bump, perhaps? No insult meant to you, Auxifur, but I don't think only a single person's quite enough for an adventure to run on. |
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| Aabcehmu | Nov 24 2013, 11:45 PM Post #16 |
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Well, if it's all I can garner, I will follow your command, Auxifur. The sky is bright, gray as the colorful halos of the many unique ascendants mingle and and combine. It has been many days, more than a year you believe, since that fateful day when a strange boy saved you from death on the sands. You could recall the circumstances of your exile, the scornful glances of all who knew of your nature as a metal-minder, but you do not wish to dredge up such painful memories. He spoke his name, Kuch, and offered you work in his band, then only a few other children, to be his machinist, his engineer, and you took up the offer, to live, and perhaps for other reasons as well, reasons which leave you dazed and confused to this day. Regardless, you have grown to enjoy his company, the work he gives you, not to mention the ample supply of metal, in the form of trinkets and gadgets and baubles, which you all have amassed in your travels, which you often take the time to tinker with. You have also made weapons, and even participated in battle, though blood only sickens you and you hope to never to be as intimate a part in such bloodshed ever again. You like to think that Kuch appreciates your presence, more than the others do, since he always presents problems to you in ways you understand, problems where the solution is always to make something, to shape metal into the key which fits the lock that is the problem. The others, they tolerate or avoid you, maybe occasionally bringing you requests as well, which is certainly more than what your life once was. One does treat you differently, a girl, almost a woman, the elder sister of another early member of the band. She treats you as though you are as young as her littler sister, or even younger, despite the fact that you might be older than she herself. She grates on you, and the fact that she often argues with Kuch leaves you feeling bitter towards her, which you show in the lesser quality of metalwork that makes its way to her hands. For now, though, you end your reminiscing. You stand up look out over the large camp around you. You stand a head taller than most here, and about as much wider as well, but you don't see yourself as above them, nor do you believe others see you as such either. You skin is golden, more like the sand or the gold-feet of a few others here than much of their own, bronze skin, which does leave you feeling somewhat secluded. Around you are your materials, all sorts of scraps and parts, even whole machines, your own or otherwise, as well a forge for when you need to make something entirely new. Kuch has left you to your own devices for a time, and you have several tasks to complete. The shooter-boy, Etruut or something similar, has asked you take make a new gun, something long and accurate, as well as a new firing lock, something faster to reload than the flintlocks you've been scavenging and repairing up to now. The princess, in one the few times she has deigned to notice your existence, requested you make some sort of jewelry, something to signify the status that Kuch has granted her, and to impress both the others in the band, and whatever enemies they'll be fighting in the future. The little sister also asked you for the something, a horn or a trumpet you think, something fantastical. Something that could carry her voice over the dunes and across the land, you think she asked. You have your own pet project, a sort of thinking machine you like to imagine it, though you don't think you'll get that far too soon. For now, you settle with it being able to remember words you put in with buttons, and reading them out on a special display you designed just for it. Of course, there's Kuch's own standing offer, to examine his mysterious black-metal claw, but you like to think you're saving that treat for later, when you have plenty of time just to yourself. You really don't know where to start, so you just pick something at random. A) Shooter-boy's guns? B) The princess's intimidating jewelry? C) The young girls voice-trumpet? D) Your thinking machine? What did you pick? |
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| Don Jentleman | Nov 24 2013, 11:59 PM Post #17 |
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Renzo is too sexy for himself
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Whoops, almost forgot about this. B) |
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| Auxifur | Nov 25 2013, 09:59 PM Post #18 |
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If you didn't want that tavern burnt you shouldn't of put it in the same continent as your players
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Jewelry, sounds like totally radical bro! B |
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| Aabcehmu | Dec 1 2013, 06:27 PM Post #19 |
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A little misfortune, only two votes. Oh well, at least you two agree. Your whim leads you to start work with the princess's jewelry, certainly something different from the rest of the work on your hands. She asked for something intimidating, but neglected any specifics, so you're left with quite a few options. You could make a necklace or a torque, with some fierce symbol, maybe an animal. You could make a mantle, imposing in size and ornamentation, with some, if meager, protective value. You could make a crown, or even a helmet, something awe-inspiring and shining, and perhaps more protective than the mantle. You could make a mask, shaped into a frightening expression. You could make a breast-plate or mail-shirt, relatively plain, but another more armor-like option. You could make arm-bands and bracers with fiery or knotted designs, something you've seen some of the northerner warriors the band has faced wear. You could make gauntlets, perhaps with claws to match Kuch's, though you doubt you could recreate their power. You could even make her a sword, maybe curved or wavy, something that looks like it would leave cursed wounds, maybe even something that could really cut. You could make rings, for fingers and toes, something more traditional for a southerner of regal address, though you're not sure how much she wants to be connected to her once-home. There are plenty of aesthetic choices to make for each of these options, but they're all fairly different shapes and sizes, so it'd probably be best if you decide now. Another choice you don't have a real preference for. A) A breastplate. B) A crown. C) A helmet. D) A mail-shirt. E) A mantle. F) A mask. G) A necklace. H) A sword, ornamental or battle-ready. I) A torque. J) Arm-bands and bracers. K) Gauntlets, with or without claws. L) Rings. Z) A challenge, some fitting combination of options, or maybe even all of them, as some sort of regalia. What sort of jewelry did you decide on making? Edited by Aabcehmu, Dec 1 2013, 06:28 PM.
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| Don Jentleman | Dec 1 2013, 09:57 PM Post #20 |
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Renzo is too sexy for himself
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I'm thinking necklace, possibly with a skull of some sort. |
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