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Is this embassy policy alright?
Yes! 2 (33.3%)
Nooooo! 0 (0%)
I like pie. 4 (66.7%)
Total Votes: 6
Embassy policy
Topic Started: Apr 14 2011, 03:36 PM (354 Views)
Knootoss
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The embassy policy of the Western Region is as follows:

As a roleplay (RP) region, the nations of the Western Atlantic region want to strengthen the ties between quality roleplayers in the NationStates game. In the pursuit of this endeavour, embassies and the exchange of information between regions can help to create new RP opportunities. To qualify for an embassy exchange with the Western Atlantic region, regions should have the following characteristics:


  • Have aspirations to do high-quality roleplay, set in the NationStates universe and are willing to do some of this RP with Western Atlantic nations.
  • Have a 'roleplay concept' that is more or less compatible with the RP that goes on between members of the Western Atlantic region. (Post modern tech with a few fantasy elements.)
  • Be a "region" in the geographical sense, for example a chain of islands or vast continent spanning multiple nations. Maps are nice!


The Western Atlantic region will not involve itself with raider/defender gameplay, and reserves the right to abort embassies if it's neutrality towards raiding/defending gameplay is threatened by the existence of embassies.

Regions wanting to apply for an embassy with the Western Atlantic region should register on these forums and post their reasons.
Edited by Knootoss, Apr 14 2011, 03:39 PM.
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Areopagitican

Yar, pie!
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Going Postal

Policy is alright. I voted Pie because well I doubt a region like The Genesis Corporation stands a chance with opening an embassy in an entirely RP based region. I on the other hand don't mind trying things. :)
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Knootoss
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Hey GP,

Yeah an embassy with the Genesis Corporation would be difficult. You do seem to have a roleplay concept though. But at the same time you do gameplay-y thingies. I checked out your forum a while ago but didn't entirely understand what you were trying to do. XD
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Going Postal

When I founded Genesis Corp. I had one thing in mind which was to create a region based on Jennifer Government the book. Basically a region where the company runs the government. Our region hasn't done much game-play like things, our primary concern at the moment is reconstructing the regional "government" or "staff" if you want to be more in character about it.

We don't have a military of any sort so game play like raiding and defending is pretty much out of the question. We do have some mercenaries who help out though, mainly protecting certain regions though.

Personally though I have been heavily involved in the World Assembly and been looking to further my knowledge in things without the bias-ism of the defenders and unibot. I usually support every repeal that comes into vote which is always a plus for your repeals. I also was hoping to get some mentoring in the General Assembly (So I can get myself that little blue badge :P). Not just that but I noticed it's generally different from Security Council; as is the Security Council proposals come from past information/facts of a nation or a region. When it comes to the General Assembly, it's more of being creative and making up something. (Except for repeals where you use the common knowledge and facts to write up the proposal.)
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Unibot

Quote:
 
We don't have a military of any sort so game play like raiding and defending is pretty much out of the question. We do have some mercenaries who help out though, mainly protecting certain regions though.


Except those few times your non-existent military has colonized several regions in vicious raids -- also, Going Postal, a.k.a Swarm, lead the raid on Haven; a notable roleplayer region.

But what do I know, I'm just "bias-ismed".
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