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| The Rage story evolves; PS3 isn't so awesome anymore | |
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| Tweet Topic Started: Jul 22 2009, 08:24 PM (1,526 Views) | |
| Groover | Sep 18 2009, 02:02 PM Post #21 |
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Has whipped much ass
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Wait when did they phase out the Arcade? I still see that everywhere. It is their opening price point. |
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| Belpowerslave | Sep 18 2009, 02:21 PM Post #22 |
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Administrator
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They haven't. They still sit there and sell 360s without HDD, which is what just kills me. Honestly, the Arcade, at this point(with the price cuts and all) should come with the 20GB drive. It's a piece of piss anyway, so why not throw it in with the absolute lowest-end version of the system? At least then, they can start to kind of correct the fuck up of allowing 360 units to be shipped without HDDs. Bel |
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| DarcSeven | Dec 15 2009, 02:11 PM Post #23 |
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I'm gonna sing the DOOM Song.
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Rage isn't being published by EA anymore. ...That's all I've got. ;) http://pc.ign.com/articles/105/1055359p1.html December 15, 2009 - Electronic Arts won't need any tissues now that it has let go of id Software's upcoming RAGE title. The announcement this morning over the rights for the title going to Bethesda Softworks owner ZeniMax Media is all part of the plan for EA to release fewer titles. "In keeping with EA's initiative to focus on fewer hits, we have ended our publishing agreement with ZeniMax," an EA spokesperson told IGN. "We wish the very best outcome for the id team on what we believe will be an extraordinary game." Electronic Arts has been making cuts throughout the company over the past month in an effort to cut costs. During a financial call last month, CEO John Riccitiello stated the company was cutting the bottom third of its upcoming projects, as well as laying off around 1,500 employees and closing several studios, which later included developer Pandemic. |
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Just call me Steve. ;) Twitter Page http://ds7gamestalk.blogspot.com/ | |
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| Belpowerslave | Dec 15 2009, 02:31 PM Post #24 |
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Yeah, I figured as soon as Zeni bought id that they'd just publish under 2K Games or something like that. Makes me happy, because now I can buy it and know I'm not supporting those cunts at EA. Bel |
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| sheath | Aug 31 2012, 11:01 AM Post #25 |
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I have been, and remain, non-sequitur
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I picked this up today on PC for $10 at Toys R Us, I couldn't resist. I saw the 360 version running at a game store and could tell the rendering resolution was lower so I figured my 8-core PC with the HD 4850 would do better. The install has been going for 30 minutes and counting, it looks like it is actually going to transfer 20GB of data from the three DVDs to my hard drive. The original prediction was for it to take an hour and thirty minutes! We'll see if that holds. It's weird that its a Games for Windows Live game but it uses Steam. |
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www.gamepilgrimage.com Buy the games of yore before they are no more
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| sheath | Sep 3 2012, 07:40 PM Post #26 |
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I have been, and remain, non-sequitur
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I played through the intro scene and the first couple of missions and I have to say I think the game has convinced me to keep playing it. On my FX 8150 with 8GB of RAM and Radeon HD 4850 the game runs at 1920x1080 with everything on but "Texture Detail" at close to 60FPS. It stutters frequently and I can see the textures popping in as the CPU decompresses them on the fly. From what I can tell the "Texture Detail" option just adds more shading but it slows the game down to the point that fast turn arounds are very chuggy. The game itself is pretty good, or okay depending on how I am feeling. I am really sick of FPSs and I can't be "boo" scared. The only other thing the game has offered me so far is missions, which just makes me think about all of those PS2 games that gave up on solid gameplay and sold how many missions their sandbox had instead. I am assuming this game is a standard sandbox game with a new graphics engine for megatextures, so I don't expect to be surprised by it. If I get some solid shooting scenarios out of it I'll be okay with the $10 expense plus time spent. |
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www.gamepilgrimage.com Buy the games of yore before they are no more
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| sheath | Nov 18 2013, 08:22 AM Post #27 |
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I have been, and remain, non-sequitur
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Okay, now this is just funny. At the end of the generation the truth is just accepted and yet the PS3 is still on the market as a viable second HD console. How or why many people own both a 360 and a PS3 and a gaming PC is just beyond me. PS3 fans still assume they have the most powerful console of this generation. Well, at the end of the first HD generation we can finally test a well known multiplatform game, Call of Duty Ghost, which Eurogamer has done for us while graciously including the WiiU and PC. Some choice quotes regarding the 360 and PS3 versions:
860x600, just slightly above standard resolution for the almightly Cell powered world ender that is the PS3. But wait, there is more:
Low resolution scenes due to bad textures. This is something I was pointing out at the beginning of the generation, the PS3's limitation to 256MB of VRAM while the 360 was designed around 512MB of unified (and faster) memory was going to mean the PS3 suffered in texture mapping more than the 360. At the end of the generation we know this for a fact, it is no longer speculation. Not only did Sony design a mess of a custom processor, but they slapped in an inferior GPU to compensate for Ken Kuturagi's screw up. Sure it could have something to do with the 360 version's 2GB install (don't all PS3 games install?) but that does not excuse the rendering resolution or the PS3's super slow Blu Ray drive. Lastly, no amount of hard drive assistance would help the PS3 version keep up in framerate:
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www.gamepilgrimage.com Buy the games of yore before they are no more
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| Belpowerslave | Nov 18 2013, 04:14 PM Post #28 |
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Administrator
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The best part about it are how the Sony fans are all over Ghosts not running at 1080 on the Xbox One...yet, somehow, they have no problems with this. Bel |
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| agostinhobaroners | Nov 18 2013, 06:27 PM Post #29 |
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Kitten
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Better yet, nintendon'ters' next gen #1 console can't keep up with the frame rate, resolution and texture quality of the current gen consoles. And I thought the N64's performance was pathetic for not keeping up with its *same gen* contenders in terms of frame rate, resolution and texture quality. My, my... |
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| sheath | Nov 18 2013, 07:50 PM Post #30 |
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I have been, and remain, non-sequitur
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It boggles my mind that all of the "next gen" systems are in the 1GHz range CPU wise. The only way games are not going to suffer performance wise is if software sales encourages developers to optimize for that. |
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www.gamepilgrimage.com Buy the games of yore before they are no more
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6:25 PM Jul 10