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| What was your first experience 4; TurboGrafx-16-CD-DUO | |
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| Tweet Topic Started: Nov 5 2009, 06:51 AM (181 Views) | |
| sheath | Nov 5 2009, 06:51 AM Post #1 |
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I have been, and remain, non-sequitur
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My first experience I first saw and played a TurboGrafx-16 at a friend's house in San Antonio sometime in 1990. They were really poor, as poor as my family was really, but they had an Amiga computer and a TurboGrafx-16, two machines I had never seen running before but had only heard good things about. My impression of the games I had a lot of gaming sessions over at said friend's house, and they all kind of blend together. One way or the other I managed to play Legendary Axe, Keith Courage, and Fighting Street CD at the minimum. I was impressed by the general smoothness of the graphics and that they seemed colorful in a distinct way from the Genesis games I already owned. My impression of the overall package As the price tag was $199, and I had bought a Genesis just months before for $189 I wasn't thrilled, and I knew I'd never own the CD-ROM attachment. I wasn't experienced enough technically to know what my friends called parallax meant, but I liked playing the games. Press reception of the system gave me hope that it would not go the way of my much played Master System. The facts that changed my first impression This question is kind of lopsided, as I sold the console as a result of the Sega CD's release in 1991. Nintendo had cultivated my hatred in monopolies by then, and Sega had blasted me with a ton of great action titles and arcade ports throughout 1990-1991. I had every reason to expect the Sega CD to take off the same way the Genesis did. Oh how limited my understanding of marketing machines and industry politics were. At any rate, I picked up a modded PC-Engine DUO and recollected what few games I owned for the Turbo in 2005-2006 and would never trade that system again. What season and year did I buy the system? In 1990 I ended up saving up lawn mowing money and selling my Sega Master System, NES, and all of their games and controllers for a premium to a daycare in my neighborhood. Man, if I had only cultivated that salesmanship. The sale gave me enough funds to buy a TG16 with Ninja Spirit, Legendary Axe and Bonk's Adventure, all of which I enjoyed the hell out of. |
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| Belpowerslave | Nov 6 2009, 02:38 PM Post #2 |
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Administrator
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My first experience It's hard to remember what my first experience with the TG16 was(I never had Duo, or the CD Rom attachment, I hope that's alright for the purposes of this one), it was either at a demo unit inside of a Sears, at a friend's house or the first time I rented one myself. As I don't remember much about any of them, I'll just sort of use all three together to try to put some coherent thoughts together for you. My impression of the games It was really positive. I didn't have a Genesis yet, so the graphics on the TG16 floored me.I think the first game I ever saw and played was Bonk, which was a great way to start off. My impression of the overall package Like the Saturn, the TG16 was just so expensive that I couldn't even fathom owning one...let alone attempting the CD Rom attachment. Then again, the Genesis was damn expensive(to me) at the time as well. I liked how compact and light the system was and though I wasn't real thrilled with the controller, I did like that it had turbo built in to it. I remember trying to get my mom to buy me one on my birthday on year...we had gone to some mall where there was a Sears, and they had a Turbo 16 demo unit(see above). I sat there and dicked with it the entire time my mom was in the mall. I remember actually trying to weigh the pros and cons of the system vs getting a Sega Genesis. I didn't like that you had to buy an attachment just to play two player games, I remember that much. In the end, my mom didn't get it for me...and I thank her for it every time I turn on my Genesis. Had she of bought me the TG16, I probably wouldn't have got a Genesis for years and years...maybe never, who knows. In the end, I think that choosing the Genesis over the TG16 was the right choice for me. The facts that changed my first impression My initial impression of the system was very positive, it was quickly changed when I first rented a Genesis unit. Man, that thing blew me away with just Altered Beast and Ghouls and Ghosts(the two games we had rented). Suddenly the TG16, like my thoughts on the Saturn compared to the PSX, wasn't so awesome anymore. Here we had a system that had a great controller, and *three* buttons! Two player support *built in* and graphics that were amazing! Though I rented a TG16 from time to time after getting my Genesis, it was never because I felt it was something so awesome I just had to have from time to time, but rather it was just something other than the Genesis or SNES. What season and year did I buy the system? Oh man, I can't even remember...but I know it was around the early Dreamcast days. I've owned, like, two or three TG16s over the years, always selling/trading them off down the line due to issues like the shitty single-player-without-an-adapter thing, RF out *only*, hard to find games, etc. Now I just rely on Magic Engine, for TG16, it's good enough for me. Bel |
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| sheath | Nov 7 2009, 08:35 AM Post #3 |
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I have been, and remain, non-sequitur
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Yes, that is perfect. I should have worded the intro better. I'll probably do the same thing with the Genesis-CD-32X, since they are actually one system in every way. The Turbo CD literally only adds the CD medium to the Turbo. Similarly when the Sega CD is attached the Genesis essentially has 256KB per level/load to play with plus extra special effects and the sound chips are freed up for other stuff. Super System Card 2.0 allowed (nothing can touch the awesome 2MByte Arcade Card).
I'm still generally impressed by TG16 graphics, they really have aesthetic value of their own.
I can't agree more, and I regretted selling my NES and SMS to get a TG16 because I really wanted to keep all three. The Genesis was just solid gold though, especially when it is fully upgraded. Now if TTI had released the Arcade Card DUO with the Turbo DUO, instead of two years later only in Japan, and had Nintendo not had a stranglehold on third party software that was actually released for the DUO in Japan, we would have had a very tough fight.
By 1991, when Streets of Rage, TJ&E and Sonic were out, the Turbo just started looking antiquated to me. The real problem was the rom size of the average Turbo game being lower than 512KB, but I didn't know that at the time.
Magic Engine is really very good if you want to improve the graphics of the Turbo, though I still prefer the look and sound of my DUO/R. |
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www.gamepilgrimage.com Buy the games of yore before they are no more
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| Belpowerslave | Nov 8 2009, 03:02 PM Post #4 |
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Administrator
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Yeah, I think it'll allow for more people to respond and whatnot. I'm trying to get others to join in, I've sent out some PMs, emails, etc. telling them about the project...we'll see if anyone else shows. Can you do form data on your site? You could actually try to put this up there as a questionnaire, that may yield a few more results.
Yeah, I often times forget that NEC got fucked just as hard as Sega did with Nintendo's monopoly over the 8-bit era.
Yeah, I agree, the cart size of the Genesis just allowed for more game...more graphics, better graphics, sound, etc...those cards just couldn't keep up. What was the largest Turbo card anyway? Wasn't it SF2:CE?
I can dig it...if I was really in to the Turbo, I'd want the actual console too, I wouldn't be satisfied nor relying on just emulation to play it. I reserve emulation-only play for systems that I like...but just don't really care enough about to actually get the hardware(SNES, NES, Neo Geo, GB/C/A, Lynx, 3DO, etc), or have owned the hardware and didn't much care for it. Bel |
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6:27 PM Jul 10