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| Megacorps are bad for gaming; Sony, EA, Activision, MS, and their ilk | |
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| Tweet Topic Started: Oct 24 2006, 09:29 AM (6,740 Views) | |
| Belpowerslave | Aug 9 2011, 08:29 AM Post #361 |
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Administrator
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As hard as it is to believe, the PS3, ever since they started putting virtually every game out with a 3D mode, has become really enticing to me...of course, that is immediately diminished when I think about how outrageously expensive 3D HDTV sets are...and then the glasses that are, of course, all sold separately. If I was ever lucky enough to sell my soul for a set, I would probably go out and find that 60GB fully backwards compatible PS3 unit. Bel |
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| DarcSeven | Aug 9 2011, 09:38 AM Post #362 |
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I'm gonna sing the DOOM Song.
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0.0 You're interested in a PS3?! ![]() Snap out of it! Kidding. Unlike me, at least you waited until there were actual games on it. I don't know if you can get a 60GB that will last a while. I keep hearing about how the older models tend to die. Something that's referred to as the Yellow Light of Death and I think it's caused by the same thing that causes RRoD on an X360. It hasn't happened to me, but I did have problems with overheating for a little bit. |
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Just call me Steve. ;) Twitter Page http://ds7gamestalk.blogspot.com/ | |
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| sheath | Aug 10 2011, 06:32 AM Post #363 |
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I have been, and remain, non-sequitur
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Hahah, it's posts like that that make me wish this forum had some kind of rep system. Well done man! |
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www.gamepilgrimage.com Buy the games of yore before they are no more
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| Belpowerslave | Aug 11 2011, 06:09 PM Post #364 |
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Well, not everyone is in to the whole 3D thing...but I definitely am. Just watching footage of various PS3 games running in 3D, and knowing that the new MK is 3D compatible has me salivating. Of course, it's so far out of my fucking league(financially) that the only thing I can really hope for is a fucking 3DS. Maybe in another price drop, or so... Bel |
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| sheath | Aug 25 2011, 12:21 AM Post #365 |
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I have been, and remain, non-sequitur
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This is actually more of a followup to the "Sony's toast if 3D doesn't take off" comment. Still, 3D TVs will probably drop in price very soon. http://www.gamesindustry.biz/articles/digitalfoundry-stereo-3d-year-one It's been just over a year since Sony released its firmware upgrade for the PlayStation 3 that enabled stereoscopic 3D output on all consoles, accompanied by a range of 3D enabled titles on PSN. In the months that followed, a surprisingly large number of stereo titles were released, with the new 3DTV standard embraced not just by Sony but also by a range of third party publishers: the biggest game of the year - Call of Duty: Black Ops - supported 3D on all three major platforms. However, as the year has progressed, there's a sense that 3D is losing momentum, that sales of 3DTVs have disappointed and that the first truly mainstream stereoscopic games machine - the Nintendo 3DS - has failed to capture the imagination of the audience. So is 3D gaming now effectively on life support? Will we continue to see the same level of impressive support for the format going forward? There's a sense that 3D is losing momentum, that sales of 3DTVs have disappointed and that the first truly mainstream stereoscopic games machine - the Nintendo 3DS - has failed to capture the imagination of the audience Perhaps the first question we should be addressing is exactly what 3D actually offers the gameplay experience over and above simply "looking cool". In our original interviews with the stereo 3D team at SCEE's Evolution Studios, there was talk of a more realistic, immersive presentation plus the advantages that depth perception can offer in something like a racing game. Having played pretty much the entire catalogue of 3D titles on PlayStation 3 and Xbox 360, plus a handful of 3DS titles, it's safe to say that the majority of them sit nicely in the "looking cool" category without actually providing much in the way of enhancements to the gameplay experience. There is simply an added depth to the visuals which, by and large, results in a more pleasing visual experience but doesn't improve the way the game plays. Sometimes this can be enough - THQ's de Blob 2 has an artistic style that simply looks phenomenal in 3D - but is the stereoscopic looking actually providing any kind of gameplay premium? -More at the Link- |
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www.gamepilgrimage.com Buy the games of yore before they are no more
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| sheath | Aug 25 2011, 06:44 AM Post #366 |
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I have been, and remain, non-sequitur
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I also forgot to mention this. Steve Jobs resigned from Apple. http://blogs.computerworld.com/18859/steve_jobs_resigns_steps_down_on_health_grounds_world_shocked?af |
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www.gamepilgrimage.com Buy the games of yore before they are no more
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| Belpowerslave | Aug 25 2011, 09:16 AM Post #367 |
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http://games.yahoo.com/blogs/plugged-in/gamestop-under-fire-removing-free-coupons-deus-ex-234821510.html Simply awesome...what a bunch of cunts. Bel |
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| sheath | Aug 26 2011, 08:13 AM Post #368 |
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I have been, and remain, non-sequitur
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Speaking of EA http://www.gamesindustry.biz/articles/2011-08-26-ea-refuses-forza-4-use-of-porsche-license EA refuses Forza 4 use of Porsche license EA has chosen not to allows developer Turn 10 Studios to feature the Porsche range of cars in its upcoming title, Forza Motorsport 4. EA owns the exclusive rights to feature Porsche vehicles in its games, but in the past has reached agreements with the Forza franchise through sub-licensing deals. Writing on the official Forza Motorsport blog community manager Brian Ekberg explained that was not the case this time. "EA couldn't see their way towards collaborating again," he said, addressing fans of the series. "We've asked our contacts at EA to reconsider their position frequently and regularly over the last 18 months. We also reached out to various influential people in gaming to lobby on our behalf, and on your behalf, but that was to no avail." He also wrote that Turn 10 had approached "key people in Porsche circles," who also campaigned on its behalf. The Forza franchise currently has the exclusive license for Ferrari vehicles on Xbox and PC. "We've always found that we just weren't willing to block other racing games from having Ferraris outright, as we believed that this would do nothing but hurt the racing ecosystem." Turn 10 is a Microsoft studio based in Washington, and develops the Forza Motorsport series for Xbox, starting with the original title in 2005. |
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www.gamepilgrimage.com Buy the games of yore before they are no more
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| sheath | Sep 6 2011, 05:42 AM Post #369 |
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I have been, and remain, non-sequitur
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It's "AAA" or the highway buddy, get with the program! http://www.gamesindustry.biz/articles/2011-09-06-antoniades-aaa-retail-model-is-crushing-innovation Ninja Theory's Creative chief, Tameem Antoniades has told GamesIndustry.biz that the dominant AAA retail model is stifling creativity in the industry, identifying smaller-scale development as a hotbed of creative opportunity. High price points for boxed console titles mean that customers are less likely to take chances on unknown quantities, says Antoniades, resulting in a cycle of proven formulae which gamers feel comfortable with. And, despite his studio's proven track record and continuing success in that very market, Antoniades believes that a switch to lower-risk digitally distributed titles is essential to cultivating variety. "We're in this kind of AAA bracket, I guess you could call it," Antoniades explains in a larger interview. "The high budget, high stakes retail model - the barriers to entry for that are so high, so difficult, that we seem to be getting, being offered, decent work in that area. It's hard to say no when you've got a team of 100 and you have to keep the payroll going. Another big project comes along, you tend to go for it. "There's always an opportunity between projects to explore things, a lot of team members are hobbyists, they create their own iPhone games and things like that so I can see us kind of taking a punt with that. It can't come soon enough. The whole digital revolution is happening now and it can't come soon enough. The model we're under, the big retail model, is creaking. "It's such an opportunity for fun creative games to reach a target audience, there's this stranglehold that the AAA retail model has which I think is just crushing innovation and access to creative content. If you're paying that much for a game, you don't want to take chances. You want everything to be there, all the feature sets. You want it to be a known experience, guaranteed fun. That's not healthy." Ninja Theory is currently producing a reboot of Capcom's Devil May Cry series for the Japanese publisher, following on from two high-profile new IP releases in Heavenly Sword and Enslaved. |
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www.gamepilgrimage.com Buy the games of yore before they are no more
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| sheath | Sep 12 2011, 07:34 AM Post #370 |
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I have been, and remain, non-sequitur
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"We want ALL of the money," said the Sony lackey to the retailers. http://www.gamesindustry.biz/articles/2011-09-12-quantic-dream-we-lost-and-8364-10m-on-second-hand-heavy-rain-sales Quantic Dream believes that the company lost between €5 and €10 million of royalties due to the second hand sales of influential PlayStation 3 title Heavy Rain. The second hand sales were fuelled by the last recession, said co-founder Guillaume de Fondaumiere, where high games prices forced consumers to seek out cheaper deals in the overpriced AAA market. "I would say that the impact that the recession had, especially on AAA games on console, was the rise of second hand gaming. And I think this is one of the number one problems right now in the industry," he told GamesIndustry.biz in an exclusive interview. On my small level it's a million people playing my game without giving me one cent. Guillaume de Fondaumiere, Quantic Dream "I can take just one example of Heavy Rain - we basically sold to date approximately two million units, we know from the trophy system that probably more than three million people bought this game and played it. On my small level it's a million people playing my game without giving me one cent. And my calculation is, as Quantic Dream, I lost between €5 and €10 million worth of royalties because of second hand gaming." While he sympathises with the consumer who is faced with expensive titles, he also said that the simple problem is that developers will stop making games if they can't recoup a profit, which harms all areas of the ecosystem in the long term. "Now I know the arguments, you know, without second hand gaming people will buy probably less games because they buy certain games full price, and then they trade them in," said de Fondaumiere. "Well I'm not so sure this is the right approach and I think that developers and certainly publishers and distributors should sit together and try to find a way to address this. Because we're basically all shooting ourselves in the foot here. "Because when developers and publishers alike are going to see that they can't make a living out of producing games that are sold through retail channels, because of second hand gaming, they will simply stop making these games. And we'll all, one say to the other, simply go online and to direct distribution. So I don't think that in the long run this is a good thing for retail distribution either." He continued: "Now are games too expensive? I've always said that games are probably too expensive so there's probably a right level here to find, and we need to discuss this altogether and try to find a way to I would say reconcile consumer expectations, retail expectations but also the expectations of the publisher and the developers to make this business a worthwhile business." The full interview with Guillaume de Fondaumiere, where he also discusses the developer/publisher relationship, why self-publishing is "idealistic" and why videogame ratings need a radical rethink, can be read here. |
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www.gamepilgrimage.com Buy the games of yore before they are no more
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| DarcSeven | Oct 13 2011, 04:00 PM Post #371 |
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I'm gonna sing the DOOM Song.
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*groan* It's one thing to lock out online, but this is single-player content and a big selling point. Grrr... http://ps3.ign.com/articles/120/1200072p1.html Last week, we speculated that Batman: Arkham City's Catwoman content would be bundled with new copies of the game, but that players buying the game used will need to purchase the character separately. Warner Bros. has now confirmed that to be the case. As reported by Eurogamer, the Catwoman content will cost 800 Microsoft Points on Xbox 360, which is equivalent to $9.99 on PlayStation 3. "Playing as Catwoman is not required to complete the game," Warner Bros. told Eurogamer. Before confirmation came from Warner Bros., the online pass was revealed by leaked gameplay footage of the game's title screen, which reads, "Catwoman is a unique character with her own story, moves, and weapons. Unlock Catwoman by redeeming the code included in the game case or by visiting Xbox Live Marketplace." The code will unlock four story scenes that feature Catwoman as a playable character, as well as unlocking her for use in the Riddler's Revenge challenge mode. Players will still encounter Catwoman if they play through the single-player campaign without redeeming the code, but the playthrough won't include missions that involve controlling her. Edited by DarcSeven, Oct 13 2011, 04:01 PM.
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Just call me Steve. ;) Twitter Page http://ds7gamestalk.blogspot.com/ | |
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| sheath | Oct 13 2011, 09:13 PM Post #372 |
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I have been, and remain, non-sequitur
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Well that sucks. I'm buying this day one for 360, but I intended to trade it as soon as I finished the story mode and whatever trinket collecting I wanted to bother with. I figured the PC version would drop to $15 in a few months and I'd pick that up, but this means that I wouldn't have all of the content when I reacquire it. If I didn't really love the first game this might turn me off to the second. |
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www.gamepilgrimage.com Buy the games of yore before they are no more
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| sheath | Oct 14 2011, 08:52 PM Post #373 |
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I have been, and remain, non-sequitur
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Here is a little something I am going to take the time to read: who killed videogames? (a ghost story) |
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www.gamepilgrimage.com Buy the games of yore before they are no more
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| sheath | Nov 8 2011, 06:08 AM Post #374 |
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I have been, and remain, non-sequitur
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Ah sweet justice. Say it with me Sony, "what goes up must come down." http://www.gamesindustry.biz/articles/2011-11-08-standard-and-poors-downgrades-sony-credit-rating Sony's corporate credit rating has been downgraded by finance company Standard and Poor's, with the group citing the lack of a likely recovery for the company's core business in the near future. The company is now rated A- for long term borrowing and A-2 for short term loans. "The CreditWatch listing is based on our view that the likelihood of Sony's weak earnings persisting has increased as there are no signs of a halt to the deterioration in the earnings of the company's core flat panel TV business," read a statement from the company. "In addition, Sony's financial burden is likely to increase in tandem with the company's making Sony Ericsson a wholly owned subsidiary. Taking these factors into consideration, we have concluded that we need to review the prospects for Sony's operating and financial performance and verify the effects on the rating." The area of Sony's business which includes both flat-panel TVs and the PlayStation business registered a loss of $449 million during a recent financial report marking a third consecutive year in the red for the company as a whole. That period of losses is expected to continue next year. "Standard & Poor's will resolve the CreditWatch listing after meeting with Sony management and verifying the prospects for an earnings recovery in the company's mainstay electronics business and improvement in its financial soundness for the next few years," continued the company's statement. For an in-depth view on the current financial and business position which Sony occupies, read our Sony Stock Ticker piece from GamesIndustry.biz contributor Rob Fahey, published yesterday. |
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www.gamepilgrimage.com Buy the games of yore before they are no more
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| sheath | Nov 18 2011, 11:18 AM Post #375 |
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I have been, and remain, non-sequitur
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Apparently Nintendo, Sony and EA are taking extreme measures to encourage our ever so competent Federal Government to protect their assets. I only see a few things as a slippery slope, but the Federal Government getting to firewall the Internet for us is definitely one of them. |
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www.gamepilgrimage.com Buy the games of yore before they are no more
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| Belpowerslave | Dec 15 2011, 10:21 AM Post #376 |
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Administrator
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Here's one the fuck with the formula(more of a cunt developers are bad for gaming). Look at this shit: http://en.wikipedia.org/wiki/EDGE_Games For some reason, I back on my "differences between Soul Edge in the arcade and Soul Blade on the PSX" thing and happened across this article. I can honestly say it's the first time in my life I have ever rooted for EA. I mean, really, read the *entire* page...you will *not* believe the balls on this asshole. Bel |
| Whip Ass Gaming | |
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| sheath | Dec 15 2011, 01:44 PM Post #377 |
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I have been, and remain, non-sequitur
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Oh yeah, he created a dummy corporation for the sole purpose of suing other companies for using the word Edge didn't he? He probably makes a living at it too. |
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www.gamepilgrimage.com Buy the games of yore before they are no more
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| sheath | Jan 5 2012, 04:08 PM Post #378 |
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I have been, and remain, non-sequitur
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Hackers suck, but so does Sony. http://www.gamesindustry.biz/articles/2012-01-03-anonymous-to-destroy-sony-network Anonymous, the notorious online anarchist group, has released a video stating its intention to attack Sony over its support for the Stop Online Piracy Act. In the video, posted on YouTube on December 28, the group said that Sony had signed its own death warrant by supporting the controversial American act. "Yet again, we have decided to destroy your network," threatens the video. "We will dismantle your phantom from the internet. Prepare to be extinguished. Justice will be swift, and it will be for the people, whether some like it or not." The post was updated with an image of a dog with a gun to its head, with the following message. "Dear RIAA/MPAA, meet Sony. Sony is a dog. Sony is your dog." "Cease and desist in persuing [SIC] your ridiculous futile decade long crusades against grandmas, innovators, teenagers, and dead people. If not we will kill your dog." PlayStation Lifestyle reported that the #OpSony group within Anonymous has said that while Sony Computer Entertainment is a target the activists will not attack the PlayStation Network or consumers, instead focusing on Sony websites and employees. Sony has actually withdrawn from supporting SOPA, although Sony/ATV Music Publishing, Sony Music Entertainment and Sony Music Nashville are still listed in official documents as supporters, and the ESA, of which Sony is a member, still backs the anti-piracy bill. In April attacks on the PlayStation Network took the service offline for over five weeks. |
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www.gamepilgrimage.com Buy the games of yore before they are no more
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| sheath | Jan 29 2012, 04:25 PM Post #379 |
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I have been, and remain, non-sequitur
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Not exactly a gaming company, but still really bad. http://www.gamesindustry.biz/articles/2012-01-26-apple-ignoring-not-solving-chinese-factory-conditions-report Apple "ignoring not solving" Chinese factory conditions - report UPDATE: An internal e-mail from Apple CEO Tim Cook addressing the New York Time's investigative article has been leaked to 9to5 Mac. The e-mail was sent to the company's employees, and reinforces Apple's commitment to highlighting and eradicating violations of its Supplier Code of Conduct. "As a company and as individuals, we are defined by our values," the e-mail reads. "Unfortunately some people are questioning Apple's values today, and I'd like to address this with you directly." "We care about every worker in our worldwide supply chain. Any accident is deeply troubling, and any issue with working conditions is cause for concern. Any suggestion that we don't care is patently false and offensive to us. As you know better than anyone, accusations like these are contrary to our values. It's not who we are." "For the many hundreds of you who are based at our suppliers' manufacturing sites around the world, or spend long stretches working there away from your families, I know you are as outraged by this as I am. For the people who aren't as close to the supply chain, you have a right to know the facts." ORIGINAL STORY: An in-depth New York Times investigation into the Chinese companies that manufacture products for Apple highlights an "unresolved tension" between the firm's efforts to improve conditions for workers and the need to meet demand for its products. The article is based on the testimony of "three dozen current or former employees and contractors," including "half-a-dozen" anonymous Apple executives with first-hand experience of the company's supplier responsibility group. "We've known about labor abuses in some factories for four years, and they're still going on," said one former Apple executive. "Why? Because the system works for us. Suppliers would change everything tomorrow if Apple told them they didn't have another choice." "If half of iPhones were malfunctioning, do you think Apple would let it go on for four years?" Chinese companies like Foxconn manufacture products for many of the world's leading technology companies, including Microsoft, Sony and Nintendo. The notoriously poor working conditions in their factories have been widely reported, most recently after a group of 300 workers threatened suicide at an Xbox 360 manufacturing plant. However, the New York Times alleges that, while Apple has introduced processes to monitor its suppliers, its efforts are compromised by a greater desire to increase production and cut costs. Apple created a "Supplier Code of Conduct" to ensure "safe and healthy working conditions" and that employees are treated with "dignity and respect." An ever-increasing number of factories are regularly audited to ensure compliance with the code. You can set all the rules you want, but they're meaningless if you don't give suppliers enough profit to treat workers well Former Apple executive In theory, suppliers are given 90 days to rectify their transgressions or face the termination of highly lucrative production contracts. However, while Apple's annual progress reports have shown steady improvement and the company has endeavoured to educate workers about their rights, the unprecedented demand for Apple products has led to a conflict of interest. The New York Times reports that more than half of Apple's audited suppliers, "have violated at least one aspect of the code of conduct every year since 2007...and in some instances have violated the law." The offences largely relate to working hours, wages and living conditions, but have also included "core violations" like the employment of underage workers, the falsification of records, improper disposal of hazardous waste, and workers injured by exposure to toxic chemicals. The article claims that six "core violations" were found in 2007, and a further 70 over the next three years. However, despite the consistent violations, former Apple executives say the company has ended its relationship with less than 15 suppliers since 2007. "If you see the same pattern of problems, year after year, that means the company's ignoring the issue rather than solving it," one executive said. "Non-compliance is tolerated, as long as the suppliers promise to try harder next time. If we meant business, core violations would disappear." Part of the problem is Apple's methodology for selecting its suppliers. Hopeful companies pitch to Apple's executives based on "every financial detail" with "most suppliers...allowed only the slimmest of profits." "You can set all the rules you want, but they're meaningless if you don't give suppliers enough profit to treat workers well," said another former Apple executive. "If you squeeze margins, you're forcing them to cut safety." The unprecedented popularity of Apple products has thrown the situation into sharp relief. This week, the company posted record quarterly profits of $13 billion on revenues of $46 billion, yet CEO Tim Cook told investors that the firm was still struggling to meet demand. "We made a very bold bet entering the quarter as to what the demand [for iPhones] would be. And as it turns out, despite it being a very bold bet, we were short of supply throughout the quarter and did end with a significant backlog," Cook said, referring to the 37 million iPhones the firm sold in the quarter. "That situation has improved some since the end of the quarter, but we still are short in some key geographies currently." With demand growing all the time Apple is in a difficult position. The process of finding new partners is "time-consuming and costly," and Foxconn is one of only a handful of companies in the world capable of manufacturing to the scale required. "You can either manufacture in comfortable, worker-friendly factories, or you can reinvent the product every year, and make it better and faster and cheaper, which requires factories that seem harsh by American standards," said a current Apple executive. "And right now, customers care more about a new iPhone than working conditions in China." |
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www.gamepilgrimage.com Buy the games of yore before they are no more
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| Pleasure Kitty | Jan 29 2012, 07:24 PM Post #380 |
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Juke Box Hero
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Man, it seems like Yahoo really has it out for Nintendo and Sony lately. The last bit, about Lair and the Sixaxis controller cracks me up: http://games.yahoo.com/blogs/plugged-in/sony-biggest-misses-194009929.html Bel(using PK's account) |
| Word to your Mogwai! | |
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6:26 PM Jul 10