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| GamePilgrimage request and complaints; Comparisons, Criticism, hopefully facts | |
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| Tweet Topic Started: Jun 9 2010, 09:43 AM (1,057 Views) | |
| Belpowerslave | Nov 15 2013, 01:12 AM Post #41 |
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Hey man, you too! I'll get to a reply...I just wanted to get something up here, so you didn't think I was ignoring you. ;) Bel |
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| Belpowerslave | Dec 27 2013, 01:38 AM Post #42 |
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I picked it up a few days ago, on XBLA, for $3.24(or something insanely cheap like that). For that price, I don't think you can go wrong. One thing I am hearing though, and it's hard to believe but people say that's just the way it is, is that though the original is included...you have to play it in some weird arcade cabinet thing...and it's missing all sorts of sound. Seems strange.
You know, back in the day I would, sometimes, be disappointed that a lot of these Genesis ports to the SCD were nothing but the original version with a redone soundtrack...but looking back, I really appreciate it now. You look at something like Flashback CD where they just did an excellent job with the new soundtrack and it was totally worth it. Pitall: The Mayan Adventure is another one I really like on SCD, with its new soundtrack. I agree with the comments you made later in the reply, about Sega probably having some influence on these devs packaging a redbook soundtrack with their games...and I think it was a good push.
You know, the more and more I see of it the more I agree with you. It's one of those systems I just haven't had a whole lot of time with, and I think what little time I got in was with some of the lower-end bits of software. One of the games I tend to remember pretty fondly was Killing Time. I've owned that on Mac, and now PC. It's wild how not either version is a direct port of the 3DO original(as far as I can tell).
Sheesh...yeah, that's something else. I just don't understand...I mean, I know that manufacturer's will find cheaper ways to make their systems, cut parts out, etc, etc, but it just seems like stuff like running the games at a slower speed should be right out.
I'm glad you brought that up...I've got this theory I've pitched to Scott about that whole thing(in general) and I've always wanted to get some further input from another one of our tech-minded forum members. What say you to this: My theory on why Genesis games will have more music and/or sound effects(like Flashback), more characters(like UMK3) and/or more animation(like WeaponLord) than their SNES counterparts is due to the graphics and/or music/sound effects taking up less space due to the hardware limitations. Essentially, developers would reduce the data size since the Genesis couldn't display it as is. For example, and this is the one I've pitched to Scott, take UMK3...of which the SNES version is missing Sheeva all together. Ok, now let's take Kano's character...all the animation the goes with the sprite and let's say it's 500k(not a guess, just using it to have a number to work with) on the SNES...but due to the color limitations on the Genesis, with his lower color count(all the same data), it should come out to be less(let's say 300k). I'd imagine it's like taking a Jpeg that's 500k and converting it to a Gif at 300k. So, in the end, the data on the Genesis would be less than the data on the SNES because of the limitations....which would allow them to do more before (and possibly without)making any cuts. It's late, and it's been long day...I'm sure that didn't make as much sense as it did when Scott and I first talked about it...sorry about that. ;) Bel |
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| sheath | Dec 27 2013, 08:26 AM Post #43 |
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I have been, and remain, non-sequitur
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I have been told repeatedly by the tech community that the lower number of subPalettes on the Genesis does not affect ROM or VRAM in any way. It is the same number of palette entries per tile because every 8x8 tile is still just 15 colors plus the transparent color. What the tech heads have also told me is that the Genesis has faster DMA from ROM than the SNES to aid with animation. Also, SNES carts have to use samples for every sound, whereas the Genesis can use mostly FM+PSG audio which doesn't take a significant amount of ROM. So, by default a same size cart ROM on the Genesis would have slightly more free space for animation and characters than the SNES. That's all I got, though my head is still fuzzy from being sick all week. |
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www.gamepilgrimage.com Buy the games of yore before they are no more
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| sheath | Dec 29 2015, 12:11 PM Post #44 |
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I have been, and remain, non-sequitur
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This is just a quick update. I am working on a series of PC to console comparison pages including benchmarks and games. I enjoy rooting out the actual performance numbers in game or even in benchmarks of various hardware configurations. I did not enjoy rooting out the Sony and Nintendo fanboys of Sega-16 in the process, but that happened. This is definitely a work in progress, as I don't have every 90s Video card I would like to test and I have a ton of benchmarks, games and demos to test and compare to highly publicized super awesome high polycount Playstation 2 games. But here is what is done so far, on the side of real life. http://www.gamepilgrimage.com/content/95-99-pc-comparisons |
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www.gamepilgrimage.com Buy the games of yore before they are no more
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6:25 PM Jul 10