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| Blair, George; Gorgeous George | |
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| Topic Started: Oct 1 2010, 09:00 AM (1,387 Views) | |
| Chris Galford | Oct 1 2010, 05:12 AM Post #1 |
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Hyper-Concentration/Focus
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Hello all. I have no idea if this is a Herioc Age plot or not, but I need help dealing with this plot for my character to move forward. Chris' history talks about his friend, Greg Horton, a mutant he grew up with in D.C. through high school (channeling his breath with force). About 9 years ago Greg left for New York City and Chris has not seen/heard him since. After the events of Apocalypse, Chris decided to move to NYC to start looking for him. I see Chris interacting with the various factions just to see if they know anything about Greg, if he was involved with them, where he went, etc. But right now he's in the cold. I'm going to have him visit the X-Corps to see if they know anything soon, but I just don't know how to move forward with this: does he gradually find information about him (breadcrumbs), does one lead take Chris straight to him. I'm at a loss. Appreciate all suggestions for this. Thanks! |
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| Jean | Oct 1 2010, 06:23 AM Post #2 |
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Telepathy, Telekinesis
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X-Corp is a good start. Have you decided what Greg is like? Was he an up-standing professional person or did he live on the fringe? If he lived on the fringe, the Morlocks that were around 9 yrs ago might remember him. Was he a criminal type person? If so, some of the mercs might remember him. Did he have militant pro-mutant ideas? He might have joined the Brotherhood. Chris might also learn somewhere along the way about Cerebro and that it can locate mutants. Surely, Greg's personality would direct where Chris searched. As for how long the search should take, I think that depends on you. Do you have an idea what happened and are just looking for a way to get Chris from point A to point B? Or is this going to be a seemingly neverending search? Like Fox Mulder always getting breadcrumbs about his sister... |
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| Chris Galford | Oct 1 2010, 07:04 AM Post #3 |
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Hyper-Concentration/Focus
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I like the breadcrumbs approach. Always trying to find/verify leads, maybe someone misleads him, very intriguing. Personally, it'd keep my interest up, up away from a burnout. About Greg, in my bio he kept an ear to the underground rumors of mutants, reading articles and such, I'd say he was becoming an activist, not a militant one, though. If Greg was hearing whispers of miscellaneous groups in NYC, that's where he'd want to be. In "The Grand Tour", Chris thinks Greg wanted to be a part of a bigger mutant community, more than what D.C. was going to offer. That's why I had Chris go into Mutant Town and why X-Corps would be first on the list. Just curious, Greg leaving for NYC would be fall 2001 I think in the timeline. Was there any major events happening then in the storyline here? |
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| George | Oct 1 2010, 09:00 AM Post #4 |
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Elastic Body, Heightened Strength, Manipulation Of Form
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[align=center]PLAYER INFORMATION[/align] NAME: Kim CONTACT: KimJTheShadow - AIM HOW YOU FOUND US: Another player OTHER CHARACTERS ON THE SITE Jean Grey-Summers, Wanda Maximoff, Max Coleridge RULES CODE: Xavier CREDIT WHERE IT'S DUE: (Links to sites you may have used to compose this bio) [align=center]CHARACTER INFORMATION[/align] [align=center] [/align]Kevin Bacon (in his 20s) BASIC INFORMATION CANON OR ORIGINAL: canon but heavily modified AFFILIATION: other FULL NAME: George Blair CODENAME: NICKNAMES: Gorgeous George (from his time with the Nasty Boys, a high school band) CURRENT AGE: 25 DATE OF BIRTH: 5/05/85 MARITAL STATUS: Single SEXUAL ORIENTATION: Heterosexual BASE OF OPERATIONS: none TIME AT INSTITUTE: [if applicable] none HOMETOWN: Sidney, Australia KNOWN RELATIVES: no siblings, Mary and Carl Blair (both died in a car accident) PHYSICAL APPEARANCE As a human, he looked like a guy in his mid-twenties, the kind of guy you might see on any urban street corner. He wore worn jeans with tee-shirts. His hair was shaggy and kind of wild, not because he was cultivating a “style” but merely because getting it trimmed often seemed to be very low on his “to-do” list. He generally wore clean clothes, though doing laundry was also low on his “to-do” list. As a mutant, his habits and his style didn’t improve too much. HEIGHT: 5’ 10’’ BUILD: lanky (roughly 130 pounds) EYES: Pale Blue (as human) Purple (as mutant) HAIR: Lt. Brown (as human) Purple (as mutant) DISTINGUISHING MARKS: none (as human) but as a mutant, he has purple skin, with a gloss and texture of rubber doll-skin, and his hair has a dreadlock-like appearance rather than slim, individual hairs, with the same purple rubber as his skin. His arms also hang down to his knees because he can’t exactly remember how long they should be. CLOTHING STYLE: George is a tee-shirt and ratty jeans sort of guy. Most of his shirts are ones that he’s bummed from friends… sort of friends… to be honest, they were people he met at bars, who invited people back to their place to continue the partying, and he’d steal little things, this and that, including clothing. So, he has some shirts of places he’s never been to and others for bands that he knows nothing about. UNIFORM: None POWERS GENERAL DESCRIPTION: Elastic Body – After his mutation kicked in, his body changed into a tar/ putty-like purple substance. He can elongate his form, stretching around 40 ft (i.e. to the top of a 3 story building), which is his limit. Stretching any further would cause pain and possibly rip his body. If he doesn’t stretch himself to his extremes, he can change shapes in seconds (limited to about 15 minutes of stressful actively before he gets too exhausted). If he is stretched beyond his normal limits, it would take him at least 15 minutes or so, to pull himself back together. His entire form can be controlled by his thoughts: stretching, flattening, or inflating, but he can’t change his body mass (roughly 130 lbs) regardless of shape. Body Shaping – With concentration, George can reshape parts of his body. For example, shape his fists into large hammers or clubs, or feet into bricks; with a correlating toughness and durability. He can reduce the rigidity of his form, essentially turning into a big puddle of goo, or he can temporarily increase the rigidity of form into something like hard rubber for 5 or 10 minutes. His shaping is limited to crude, simple shapes (i.e. a hammer, a club, a spike, legs into giant springs) and he isn’t dexterous enough to do anything delicate. For example, he could elongate and thin his fingers to fit inside a lock but, even if he knew how a lock worked, he wouldn’t capable of picking the lock. Enhanced strength – His rubber-like muscles, not being vulnerable to the strains of fresh and blood muscles, increased his strength, allowing him to lift 2,000kg (about an average sized car). Damage Reduction – The gooey-rubbery nature of his body makes him resistant to crushing/pounding/falling damage, however he would still be vulnerable to slicing damage. Bullets have a minimal affect; they would enter his body as they would a chunk of rubber, but his body could merely expel them later. He can also regrow limbs (in a sense) but if he loses half of his total mass, he should be considered seriously wounded and if he loses 3/4th (75%) of his total body mass, he would be dead. For example, if his foot was severed, in addition to it being very painful, he’d lose a few pounds of body mass. He could reform his foot out of his remaining body in a few minutes and then replenish those few pounds by eating. Until he eats, his functioning will be impaired. WEAKNESS: George’s biggest weakness is that he’s not very intelligent and can be easily out-smarted. He’s also hobbled a great deal by being a coward and tends to steer away from situations where he isn’t on the winning side and has lots of back-up. He’s a follower by nature and tends to go along with the crowd. His fighting skills are that of an untrained street thug, which is to say, practically non-existent. George actually has very few skills of any kind; he survives by being a petty thief of the ‘snatch and ran’ variety. He has shot guns at bottles, while goofing off and drinking with friends, but hasn’t used one in a robbery yet or even aimed on at another person. He’s very inexperienced with his powers and doesn’t know what he can and can’t do. I intend to have George’s first few posts while he’s still human. PERSONALITY He’s a simple guy, with simple tastes, simple dreams, and simple ambitions. George is a run-of-the-mill average punk; he’s never done anything horribly EVIL (with capital letters) in his life, but he’s also never done anything good either. George doesn’t consider himself that – bad – of a person; apart from the property crimes, which, according to him, don’t really hurt anybody. So, he’s not looking for redemption. He tends to hang out in the bad part of town and keeps his head down when the “big fish” are around. He’s smallfry and knows it. His immediate desire is to knock-over Ralph’s Pawn shop, including the safe in the backroom; that would be the big score, for him. Until his ship comes in, George hangs out in various bars and scrapes by sponging off girls with jobs, bumming space on couches, stealing this and that, and performing odd jobs (i.e. being a bagman for drug dealers on occasion or holding ‘hot’ merchandise when needed). Even though he’s spent some time in jail (for being a bagman or being in possession of stolen property), but he doesn’t have a sour or bitter outlook on life. Sure, he’s made mistakes in the past but he tends to just pick himself up, dust himself off, and try again. And usually gets the same results because he’s not very smart. HISTORY Originally from Australia, George’s family moved to New York when he was a teenager. He still has his Australian accent but it’s gradually fading over time. A bit of an outcast in school, he fell in with the “wrong crowd”, as his parents called them, and spent his last few years in high school: skipping classes, smoking dope, and listening to grunge music. It was this interest in music that lead George to join the only group he has ever been in – The Nasty Boys, a grunge band with some high school friends. He couldn’t really play an instrument but he had “the look,” which earned him the nickname Gorgeous George (for a short time), and his foreign accent made him somewhat exotic. The other band members left his guitar unplugged when they played; no one, including George, seemed to know the difference. High school ended and with it, those halcyon days of screaming crowds and all-night binge parties came to a close. The other “Nasty Boys” went their separate ways, to college or jobs, and eventually George found himself in jail… again and again, usually for short stretches. During his first stretch in jail, his parents were killed in a car accident. For a short time he regretted the twists and turns his life had taken and wished he’d worked harder to make something of himself. But such wishes were easy to have behind bars, he kept his vow for a full 5 days after his release, and then he slipped back into his old familiar habits. DURING APOCALYPSE: His second jail-time was during the rise of Apocalypse. At the time, he’d cursed his bad luck for picking the one 70-yr-old woman who didn’t have brittle bones. She hung onto her purse like an alligator with a piece of raw meat. After he was caught, he suspected she must’ve been a mutant of something; at least that’s what he told his cellmates; in those stories, the white-haired granny sprouted bulging muscles and slashing claws. When everything went crazy and it seemed like the world was about to end, he blessed that little white-haired granny, thankful he was behind bars and nice thick walls. That night, they all hurtled together, scared out of their minds that they were going to die. Some of them broke under the pressure but most seemed to have the same as George; it was no safer outside than in there, so they stayed to ride it out. Afterward, George was part of some chain-gang prison groups sent out to help clean-up. He has since been released and is back to his old habits. SAMPLE RP POST: George looked up at the one lighted window in the darkened building and sighed. It was his Holy Grail, his Moby Dick, his Stanley cup; the last analogy being more apt since George wasn’t the literary type and didn’t know what the Grail was and would’ve thought that Moby Dick was just some guy with an unfortunately crappy last name. George took another long pull from the cigarette and blew the smoke out toward the window, imaging the room beyond the glass, a room he’d never seen but had heard about. It was from Jimmy Carver, a kid who used to work for Ralph Bender as Ralph’s pawn shop but got canned for dipping his hand into the till once too often, who gave George the scoop about the room. It was Old Man Bender’s office; it had a big old wooden desk, a moose head hung on the wall (something a costumer had pawned but Bender liked it so much he kept it and now it stared down at him with those creepy glass eyes, that gave George the shivers every time he thought about it), and huge bank vault-looking safe, as tall as a man with a wheel on the front like the steering wheel from a ship. Then Jimmy had leaned-in close and said, “He never had it open while I was in the office, but who’d have a flippin’ huge safe like that if he didn’t have a lot of stuff in it.” Old Man Bender always went around with a huge wad of cash in his pocket, big enough to choke a horse; who’d have that kind of money if he wasn’t stinking rich? Gold coins and jewels glittered in George’s imagination when he’d thought about it then… and now, as he gazed up at the window. All he needed was a way up to the third-story window, a way through the bars on the window, and someone who could open a safe. He dropped the spent butt on the sidewalk and crushed it beneath his heel as he walked away. He had none of those things yet… yet. |
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| Tommy Shepard | Oct 1 2010, 05:33 PM Post #5 |
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Unregistered
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I'm excited to see what you'll do with George. S T A M P |
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| Kyle Van Leerson | Oct 1 2010, 05:41 PM Post #6 |
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Unregistered
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Ditto what the white haired kid said. This looks fantastic, Its gonna be a lot of fun in game. Appoved |
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| Alani Ryan | Oct 2 2010, 02:19 AM Post #7 |
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Unregistered
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I dunno about the plots, but if you need Lani i'm more then open to helping you out. |
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| Chris Galford | Oct 6 2010, 04:18 AM Post #8 |
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Hyper-Concentration/Focus
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Thanks, Lani, I appreciate that. Also, if he's working for a group or hired on a P.I. job, he'd be willing to take less money (or none) and ask them if they would look into Greg for him. It kind of leans towards the "misleading" part I mentioned if someone wanted to do a carrot and stick routine with Chris for their own goals. |
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9:02 AM Jul 11