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| Ayasli, Tessa; Sage | |
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| Topic Started: May 8 2015, 08:39 PM (765 Views) | |
| Tessa | May 8 2015, 08:39 PM Post #1 |
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Cyberpathy, Kinetic Mind, Biokinesis
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[align=center]PLAYER INFORMATION[/align] NAME: Kris CONTACT: AIM ((kristieava)) HOW YOU FOUND US: RPG-D OTHER CHARACTERS ON THE SITE none RULES CODE: Hail Hydra CREDIT WHERE IT'S DUE: Previous Tessa Bio www.marvel.wikia.com www.marvel.com www.wikipedia.com [align=center]CHARACTER INFORMATION[/align] [align=center][ ![]() Antoinette Kalaj [/align] BASIC INFORMATION CANON OR ORIGINAL: Canon AFFILIATION: Hellfire FULL NAME: Tessa Aysali CODENAME: Sage NICKNAMES: None CURRENT AGE: 28 DATE OF BIRTH: July 8th 1987 MARITAL STATUS: Single SEXUAL ORIENTATION: Heterosexual BASE OF OPERATIONS: The Hellfire Club, New York City, USA TIME AT INSTITUTE: [if applicable] None REGISTERED WITH SHIELD? No HOMETOWN: Rozino, Bulgaria (Birthplace) KNOWN RELATIVES: Birth parents (deceased) Kadri Ayasli (Adoptive father, deceased) Sura Ayasli (Adoptive mother, deceased) PHYSICAL APPEARANCE HEIGHT: 5’9’’ BUILD: Slim, Athletic EYES: Brown, red HAIR: Black, turning burnished in the sun DISTINGUISHING MARKS: A few battle scars, remnants of her time in the war-torn Middle-East, but nothing so dire that it cannot be covered up with clothing. CLOTHING STYLE: While not overly concerned with trends or fashion, Sage has come to realise that appearances do matter. Her clothes show off her form and body, while at the same being functional enough to adhere to her pragmatic nature. She tends to lean towards flattering cuts of black denim, accented by her closet full of Louboutin stilettos. Tessa appreciates the winter season, during which she brings out fur muffs, classically cut Dior coats, and if she’s feeling particularly edgy, Balenciaga leatherwear. As far as accessories go Tessa favours diamonds set in white gold, embellished with opals and onyx. On her right hand, she wears an Bulgari eternity ring set with black diamonds in white gold. Her handbags are simple, structured leather, usually by the great design houses. Her occasional whimsy displays itself only in small flashes of vintage, be it a cameo choker of decades past, or blood red heirloom rubies to accent her usual wardrobe of black. UNIFORM: While Sage is tactically trained and possess an encyclopaedic knowledge of firearms and weaponry, she has no particular uniform or battle armour. She will wear tactical gear appropriate and advantageous to her task or mission including but not limited to kevlar, compression tights and tanks. A staple of her possessions is a pair of custom sunglasses that functions as a working computer. This technology, developed using nanites, allow her access to the Internet via WiFi, and hence the wider network of electronic equipment. Like with other systems, she is capable of controlling it with her mental dexterity. As an added security measure, the sunglasses are activated only by her mental signature; information stored on it are accessible only by her. The range of her abilities with the cybernetic glasses are limited, and lie between 150 feet indoors, and double that range outdoors. This is due to structural beams and walls obstructing the wireless net signal, similar to how such structures affect the sensitivity of a wireless router. Aside from function as a computer, the sunglasses have also been fitted with various sensors for detecting telepathic resonance patterns and energy trails. POWERS GENERAL DESCRIPTION: The core of Tessa’s mutation occurs within her mind. Her mental capabilities rival that of a computer with a processing speed that is, on it’s own, faster than any existing processor. Her abilities to absorb, register, analyse and compute data occurs in the same way as a computer with an unlimited storage capacity and a faster processor than that of an average computer. Her cyberpathic mutation branches off into several other powers. Cyberpathy As a cyberpath, Tessa has a natural affinity with technology, allowing her to sense, interface with, and connect to any electronic equipment by touch. Once connected, she is able to manipulate the technology’s interface and delve deep into their supporting infrastructure. This allows her to infiltrate any technology - software and hardware - she is faced with, despite having never come into contact with it before. In her minds eye, the coding that make up technology is life itself - she can assume control, rewrite, or even destroy from inside out, most intel systems. How complicated a system is, and it’s baseline processing power are limitations to her ability. The more complicated an unfamiliar technology, the longer it takes for her to interface with it. She takes time to understand, learn how it works, before she can flick through it with ease. Her abilities also do not allow her to work faster than the processor she is connected with. Were she to connect herself to an Intel Pentium 4 processor, she would not be able to work at a speed faster than the processor’s 3.5 GHz a second speed. This is regardless of her own capabilities at downloading and transferring information at many times that speed. Adapting the technology she harnessed from the nanites, she was able to construct a pair of cybernetic sunglasses. These glasses house a micro computer, which allow her access to most technologies wirelessly. This same technology is replicated in her own computer system, named Hermes, which she built and installed in her offices in within the Hellfire Club’s walls. While not in any sense an artificial intelligence system’s Sage is able to communicate with Hermes as she amanipulates it, as she does with a fifth partition of her mind. Limitations: More often than not, Sage’s greatest enemy is time. Her processing speed, as mentioned is fast, but she cannot overwrite the processing speed of whichever tech she’s connected to. This becomes a pressing problem when dealing with foreign or unfamiliar technology. Tessa is only able to interface with an unknown technology by touch. While the connection is instant if she is familiar (ie. has accessed it before, or has already introduced a trojan horse to allow backdoor access), she takes time to search for a digital portal and signature if the technology is foreign. Essentially, her Cyberpathy allows her access as a hacker, which still requires the factor of time on her part. Her mutation allows her free access on unblocked channels (civillian computers) via the internet, but she will encounter some difficulty when attempting to access already secured networks - these include secure server points, local networks (ie. not hooked up to the web), or classified governmental access servers. Specifically for local networks, she can only access them by touch, and not wirelessly. To break into secure networks, she uses one of two techniques - a vulnerability scanner, or password cracking. Both are techniques used by hackers normally, but in Sage’s case, she works at three times the speed of a human hacker, having written algorithms to work more effciently. Depending on the complexity of her target, this can take anywhere from 7 minutes (wireless access, within the US, accessed through the Internet), to 2 hours (international, connected to her computer by touch, and accessed through the Internet). When dealing with alien technology, assuming none of her previous experience is applicable, Sage will have to connect via touch, and search for loopholes manually. She interfaces with the main console, and has to devote almost 70% of her processing speed to download or transfer information. At this time, she is particularly vulnerable to both physical and mental attacks, as her mental ‘Firewalls’ are not in place. Should Sage be accessing data via the internet, the only way she can trace it is to follow the digital signature through it’s router pathways and reverse engineer the path. As fellow human hackers are fond of pinging this data signature through multiple international routers, Sage has no other option but to hack her way through each router. While she is instantly able to recognise a data file hidden in a masquerading programme, she still needs time to follow breadcrumbs left by her adversaries. Kinetic Mind Tessa’s enviable intellectual prowess stems from her ability to process information at three times the speed of an above-average human mind. She is also able to store an unknown amount of information, with capabilities of eidetic memory. Her recollection is exact and immediate, and it is no trouble for her to go back years for a piece of information. However, to facilitate the searching within her own mind, Sage has partitioned out her mind as if you would a hard drive, and organised all that information accordingly. While serving the White Court as a pawn, her recollection speed and clarity served invaluable, as she was able to seamlessly provide dossiers on her superiors’ targets. These partitions also allowed her to accomplish multiple tasks simultaneously, without forsaking any one for the sake of the other. Her focus within each partition is absolute, and do not hinge on variables. She could be sifting through blueprints of New York’s underground tunnels, winning at an internet chess tournament, revising fight techniques and surf the net for bouillabaisse recipes, all at the same time. These partitions also protect her mind from invasions. While her cybernetic glasses allow her a view of telepathic resonance waves, her mind as built up firewalls in each partition to discourage attacks. To any intrusion, her partitions are hidden panels, each obscuring the next space from the intruder. In the event of a breach, Tessa is able to immediately move the information to the next partition, and keep her intruder within a section of her mind. While doing so, her mind functions to resolve the situation. Limitations: Tessa’s mind and productivity level is a numbers game. She works with 4 partitions in her mind, all of which can function independently, or in tandem. Normally, Tessa has set it so that each partition works independently, allowing her the ability to multitask efficiently. While each partition is functional as it’s own, when it comes to defence, Tessa has to work differently. Essentiality, needing to protect a hypersensitive mind requires a bit more work. She is capable of creating her own unique brand of cyberpathic defences - a Firewall - but this takes a higher level of concentration. When dealing with unfamiliar technology that requires more of an effort, Sage’s firewalls are automatically turned off to support her offensive actions. A double edged sword, her Firewalls blocks her sensitivity to both friend and foe, making communication difficult between her and the telepathic members of her team. As such she has taken to leave her mind open, especially during combat situations, and instead trust the skills of the White Queen to keep her mind safe. While this leaves her vulnerable to mental attacks, she chooses the pragmatic route that renders her most productive in such a situation. If she is knocked out, asleep or for whatever reason, physically incapacitated, her Firewalls are automatically activated. This can cause for her to be hidden from telepathic rescue teams. Astral Projection Tessa possesses very limited forms of Astral Projection, and it is mainly a physical manifestation of the neural link between her mind and the connected technology. She uses this mainly while operating Hermes in the presence of others, for the simple convenience of being able to share what she sees in her mind’s eye with an audience. Limitations: A caveat is that this minor branch of her mutation cannot be used concurrently if and when she chooses to bring up any sort of shield against telepathic intrusions. As Astral Projection is - in overly simple terms - outward telepathy, her shields block it in as they block telepathic intrusions out. Biokinesis Ever since her exposure to the Power Gem, at the climax of The Coup, Tessa has developed the ability to sense living beings due to the electrical impulses that surge through their bodies. This Genetic Sight is specific and allows her to accurately ‘see’ these creatures (human or otherwise), down to their genetic sequence. Limitations: Any of her subjects have to be in her line of sight for her to evaluate them. Her biokinesis is not used in tandem with her cyberpathy, and thus cannot be used across the digital landscape. As it is a relatively new development in her repertoire of talents, and having never encountered any other mutant with a similar ability, Sage is unsure as to how biogenesis functions, exactly. She knows on a informatics level, and can analyse what she is seeing, but beyond that, she does not have enough experience to recognise any other portions of a mutation aside from genetic information. WEAKNESS: Despite having accumulated more than the average amount of survival skills, Sage has no additional physical advantage in battle. Any advantage lie singularly in her ability to calculate probabilities and take subsequent action with speed. Her eidetic memory, which allow her to accurately recall fighting techniques and strategies, is rendered null when she is under an ambush, or is faced with an unfamiliar opponent. Specifically, when caught in close-range hand-to-hand combat, where improvisation is vital, Sage is most likely at a disadvantage, and will likely come out the losing end. As such, she would rather prefer not to get her hands dirty. In a situational ambush or should her observation skills be dulled, Sage is as susceptible to physical wounds like an average human. While she possess medical knowledge and can essentially function as a medic in battle, she has no healing capabilities. Her physical recovery speed is not affected by her mutation. Should she suffer a mortal would, she will die. Her complacency presents a rather irritating problem, even to herself. Often relying on her mental faculties, Sage will plan each action to the last possible detail, and calculate all probabilities of results. Her accuracy in predictions have led to a sense of arrogance and overconfidence, neither of which is a useful attitude in missions. While she can likely compute and recalculate the probabilities, a slight of hand can mean life and death. Over time, Sage has learnt that there are some things she cannot account for, her reliance on her mutation pushed her to be over analytical on aspects of the human variable - within it, the factor of emotion - when it comes to predicting human behaviour. She is frustrated by human error, and no matter how understandable, the error would still be illogical to her. Such errors, as well as emotional motivation add a factor of the unknown to her calculations, which in turn render her predictions inaccurate. To compensate, she has begun analysing the route of emotive decision making, but as each individual is different, she has made little headway. She has, however, accumulated a folder of behavioural cues, though she deals with them warily, as she trusts the plebeian human mind very little. Her lack of experience with emotional reactions, motivations and human behaviour has led to her own inability to deal with her life’s experience. She compartmentalises her past, which has led to her cold, calculating and pragmatic persona. Tessa is unable to accept that she has fears, and insecurities, and even night terrors, as this goes against every logical thought she has. When faced with her fears, she goes through hours of denial - during which, she questions her own abilities, and in a sense, her mental system crashes. This has happened when her miscalculations end in death or large scale losses. The inability to accept her failures, coupled with an inexplicable emotional hurt causes her to retreat into her mind. She has since analysed and noted that triggers to her reaction include hospitals - with their overly sanitary and metallic interiors - mountainous regions, and also deserts. She fears above all, death by being buried alive, having come so close to it in her childhood. Within the sandy dunes, she feels lost and unanchored, as there is no semblance of life or technology in that wilderness. When faced with violence, Sage has no fight or flight mentality, only fight. While some may peg this to her overconfidence, this is untrue. When under attack, Sage fights first, because her past has instilled in her the perception that no matter how far you run, your enemies will find you. This stems from her traumatic experience with the nanites. She was unable to run from their invasion, and only survived due to her mutation and strength of will. As such she is constantly hyper vigilant, and overly sensitive especially in battle situations. If her PTSD is triggered in a battle situation, a part of her analytical mental processes shuts down, and she will fight to kill, regardless of her probability of coming out alive. Much like a normal person, Tessa cannot function for extended about of times without rest. She requires at least 6 hours of sleep a day if she is expected to use her full mental capacity for the remaining 18. Any less, and she will be required to tap into an external generator of power, which can be gotten from the battery lifespan of technology. However, once she goes into less than 6 hours of sleep, her productivity level and accuracy take a dive. Caffeine and other sleep deprivation drugs have no effect on her mind, but may keep her bodily awake. If her mind shuts down due to insufficient rest, she is rendered akin to an empty shell with no defenses. PERSONALITY That Tessa places more faith in her mutant capabilities than the people around her is in large part the reason why she is the way she is. Her cold, calculating, pragmatic nature was developed from her innate talents. While her motives and intentions are spawned from self-interest and loyalty to the Hellfire Club, her actions are always dictated by logic and sound judgement. Being unable to explain or account for emotions does not mean that Tessa does not feel them. In her youth, she was petulant and often precocious, lovingly spoilt by her adopted parents. However, her fight for survival, both in her early teens and during the Apocalypse have pushed her to bury certain emotions deep in her mind. She has very little empathy for her peers, and none at all for her social inferiors. In terms of respect, she has none for those who are unwilling to fight for themselves, or those who are rash and illogical. Tessa does not accept the premise of loss, or grief, as she feels, logically, nothing in this world is irreplaceable. However, she is unable to explain the physical pain she feels at the death of her mother, the events of which still return to haunt her dreams with startling clarity. In the time she spent in the White Court, Tessa began to understand the ideals of friendship and affection above pure mathematical logic. She formed attachments to Betsy Braddock, the White Queen, and subsequently, Max Coleridge, the Black King, that superseded her primary instinct to create and maintain only advantageous relationships. She cares for these two people as she would a family, displaying that while she may not understand the basis for her actions, she is not devoid of emotive expression. However, it appears she displays very little empathy for her peers - aside from her familiars - though she may feel differently, and for her social inferiors, she feels nothing at all. As the Black Queen, her cold nature might be mistaken for indifference, but in reality her standards are high, and her expectations exact. To those in her protection or under her tutledge, she is does not display outward compassion, but her actions show that she has taken their best interest into account in the calculations and following actions towards them. Outwardly, her demeanour is cool, her words mostly sarcastic and biting. Behind closed doors, she can be expected to speak casually, though still with her usual brand of honesty. Manipulation is acceptable, but only when it serves a purpose- otherwise, it would be a waste of time. HISTORY PRE-APOCALYPSE Adopted and spirited away to civilisation as a toddler, Tessa remembers nothing of her birth parents and her gypsy roots. In fact, she wasn’t always Tessa Ayasli. She wasn’t always the Black Queen of Hellfire. Her memories of childhood are those which she spent, ensconced in wealth belonging to her adopted parents Kadri and Sura Ayasli, a Turkish couple living in Rome. They gave her a life of consistency and constants, but to get there, they changed everything about her. She was no longer Lillai, the orphan Romani baby, but Tessa, the privileged only daughter of a Turkish family. Sura often told her daughter how they came to find her. Baby Tessa was part of a Romani caravan, nomads that traipsed round Europe’s Balkan regions. Her parents were Roma, and from them she inherited her dark hair, fair skin, and gentle hazel eyes. As far as Sura knew, Tessa’s birth parents were killed when their caravan entered an unsafe region between Iraq, Iran and Turkey. Their caravan was ransacked, and the adult men and women treated as spies and executed. The elderly and the very young were escorted back to the border and left to die, and Tessa, left with one of the tribe’s elders, was not expected to survive. But the Romani were born hardy and resourceful. Sura said that even as a baby, Tessa was stubborn. It was fate, Sura would continue, that she had insisted on going with Kadri when went to Southern Turkey to give aid to those refugees from the Iraq-Iran war. They brought Tessa back to Italy, where Kadri and Sura were influential enough to have been invited to be become a part of the prestigious Hellfire Club. Tessa continued to live in luxury, often travelling with her parents. On another trip to Turkey, which Kadri took annually, their missionary convoy was attacked by Kurdish rebels along a mountain pass. Several were killed and the ones who were deemed assets, kidnapped. Tessa, already a young beauty with fair skin so rare in that region, was taken back to their camp with them, to join the harem of women. The combination of her youth, her virginity and her beauty was a heady one, and her kidnappers, though they were tempted, intended to save her until she was a marriageable age. She could snatch a high price on the slavers’ block. For two years Tessa moved with the harem, stressed with her low chances of survival. Her own childish petulance grew into teenage impatience. Still filled with the knowledge of how life was suppose to be, luxurious, exhilarating, pampered, she began to actively look for ways to attain her goal of returning to her previous life. In those confines, Tessa’s mutation came forth. Her body was changing with the onset of puberty, as was her mind. While the men who kidnapped her rejoiced at her body coming of age, she began examining her chances of escape in earnest. Hypothesizing came easily to her, and she felt her mind become more agile, more active. She took a chance one night, and escaped into the mountains, right under the noses of her captors. It was just before she turned 12; she was free. The taste of freedom did not last for Tessa. Furious with her daring and success, the rebel leader sent out orders for Tessa’s capture, dead or alive. Her sapped physical strength barely enough to carry her across the mountainous regions, Tessa was sinking into dangerous territories. However, with her mutation advancing at exponential rates, Tessa was able to evaluate her course of action and probabilities. For the next few months, she survived a day at a time, quickly harnessing a working knowledge of camouflage, evasive tactics and weaponry. She scavenged for weapons and supplies from other rebel camps, and grew proficient with AK-47s, RPGs, and whatever else she could get her hands on. When eventually, the rebels gave up on their chase, Tessa began to plan for her return to the arms of her family. In the months that passed, Tessa had slowly began to box away her emotions. She had no time to mourn the loss of her adopted father, nor did she have the energy to wallow in self-pity. She had the situation at hand, and she had her cleverness and intelligence to get her out of it. On nights when danger from bandits and other tribes were prevalent, and she was too tired to stay awake, she barricaded herself in a cave. There, she battled the fears of claustrophobia, and forced herself to sleep. Waking up with cold sweat and fresh from night terrors reminiscent of her recent experiences, she would force those fears back into her mind, and face the dawn with the only thing she could trust, her logic. Finally, months later, after she turned 12, Tessa returned to civilisation, a small town just outside the Turkish city of Siirit. There, she finally realised the extent of her mutations. Touching a computer, she was startled by the instant access she had, and the speed at which she flew through the system. With one touch, she located her mother’s most recent address and contact details, and dispatched a digital missive. Sura came for her daughter as speedily as possible and they returned to Rome. Tessa was put through medical test after medical test to appease her mother’s worries. She was all Sura had left, so it was hardly surprising that her mother wanted her released from medical care only with a certified clean bill of health. Doctors could rehabilitate her and nourish her from months of living as a survivalist, but they would never be able to mend her heart. Sura noticed the change in her daughter, Tessa having become more cold, more detached, even harsher with her words. Attributing it all to Post Traumatic Stress Disorder, Sura brought the girl, now entering her teens, to counsellors and psychiatrists. While she kept away from humans, Tessa spent more and more time exploring her mutation. Upon completing her general schooling in Rome, Sura moved the both of them to New York City, so Tessa could begin her collegiate education. Once there, Sura resumed being a contributing member of the Hellfire Club. DURING APOCALYPSE New York, the city of lights. America, the land of freedom. Like every young college girl, Tessa was seduced by New York and her bright lights. But unlike anyone else, Tessa’s romance with the city was through it’s technological advances. Just walking on the streets educated her. Wall Street, the Bloomberg building, the Federal Reserve Bank of New York. It gave her an addictive sense of power, knowing that one day in the not-so-distant future, she would be proficient enough with her mutation that she could bring all of it crashing down with a nudge of her mind. And one day, it really did come crashing down, just not in the way she had imagined. Tessa was a month’s shy of graduation with honours from NYU in a Science and Computer Engineering double degree when War attached New York in the April of 2009. The penthouse apartment that she shared with her mother was close to Mutant Town, and among the first to feel the deadly blasts War unleashed on the cosmopolitan city. Swarms of the converted came like locusts, feeding on anything they could find; Sage and her mother were simply the prey. With their building near collapse, they were forced into the streets. Unable to outrun the nanites, Sage went head to head with them as she tried to bring her mother to safety. Her kinship with technology saved her then, as the nanites could not gain control of her with her firewalls automatically snapping into place. While she could not damage them in their numbers, she was able to purge them from her body.Tessa learnt a great deal from the nanites about microtechnology, ultimately allowing her to create her cybernetic sunglasses. Sura did not survive the ordeal, despite her daughter’s best efforts. She managed to prevent her mother morphing into one of the converted, but Sura suffered intensive brain damage as a result of the attack and slipped into a coma. POST-APOCALYPSE When peace finally reigned and the city took breaths to recovery from a crippling attack, Tessa came out of hiding and began work on possibly reviving her mother. She exhausted every avenue, using both their family’s wealth as well as her intellect, until she admitted to herself that there was nothing more to be done. Pragmatically, she pulled the plug on Sura’s life, and took control of her parents’ fortune. Returning to the university, Tessa completed her degree and continued her education, earning a Masters degree in Experimental Particle Physics. Her knowledge and infiltration into some of Wall Street’s investment banks allowed her to shift her family’s investments from natural resources into technological industries at the opportune time, and there she continued to grow her fortune. Sura’s membership to the Hellfire Club transferred to Tessa upon her death, and there, Tessa found a new family. She had not forgotten her taste of power, of her dreams when she was in captivity, and the Hellfire Club’s ruthless climb to excellence whetted her appetite for more. She joined Betsy Braddock’s White Court as a Pawn and began her work for the club. There, she was quickly recognised for her mutation and her abilities in the business world. Her detachment from material goods and her calculating logic were advantages and a perfect fit within the organisation. Juggling her responsibilities with the club and her own tech company - named Sage - was no issue. Her nature, while not naturally subservient, was respectful to her superiors, and her inclination to excel made her an excellent worker bee. It helped that her interests were so aligned with the Club’s and she continued to further them with discretion as required. PURIFIERS It was not Sage’s role in Hellfire to be connected intimately to the nexus, their security hub. As it were, she maintained a view on it, simply because it served her purpose to seek with advantages of her White Queen in mind. She kept abreast of the actions of these Purifiers, these holy men of God, but so far, they were farther away than she liked. If they had left Hellfire well alone, they would have been safe, Sage thought. Her first dealing with Mayor Risman was unsightly. Earlier on, she had suggested his extraction - accomplishable with relative convenience, thanks to her unique capabilities. But they moved on the side of caution, and Risman visited the club, much to her distaste. The Purifiers hit closer and closer to home, until the May of 2011, they hit too close for comfort. The White Queen was tortured. She blames herself. Even without precognition, she should have known. She should have known that her Queen was caught, that she was in danger. When Betsy came home, blinded beyond recognition, Tessa felt life itself get caught in her throat. Unexpressive but not unfeeling, Tessa kept watch by the Queen’s bedside while she searched desperately for any sign of her attackers. While Longshot and Shatterstar sought revenge on the streets, raising Hell on earth for those who crossed Hellfire, Tessa armed them, hiding Betsy’s weakness from the world. Whatever honour that came with the white queen trusting her was lost as she expended all effort to anticipating Betsy’s every need. She accompanied her into the Sanctuary, as Magneto’s guests, and then afterward, stayed by her side as Hellfire rallied to the aid of those injured in the attacks on Xavier’s school. Her intellect, rivalling any doctor, made her an invaluable medic - Tessa, under the directions of the Black King and White Queen, worked alongside the X-men to triage their injured. While there, she was briefly acquainted with a young technopath, Network. The youth was interesting to her, the first one of her kind that she had encountered. Wanting to know more about her, Tessa offered her an exchange, for them to meet again when the situation at hand was resolved. It would have been a little pet project of hers, this young technopath, were she not so obsessed with the White Queen’s revenge. As part of the operation to capture Risman, Tessa worked under the Black King and alongside his court to exact revenge on those who had harmed her Queen. The capture was done easily, and Risman was brought back to Psylocke for his judgement. A QUEEN OF HELLFIRE Sage would tell you first hand that power is an addictive thing. Power made her feel in control, made her feel invincible. But power with a purpose, now that was what she craved for. Her years in captivity drilled within her person a need to be in control. She may be a pawn of the white court, but her eyes were set on Black. Her loyalty and love, almost, was first and foremost to Betsy, but it was this same love and loyalty that drove her to never aspire to overtake her - a questionable rate of success, given Betsy’s strengths. So she set her eyes on the spot of another majestical chess piece, the Black Queen. Perhaps she should have known that these things did not come easy. An attack by Selene, the dark witch of Hellfire brought a time of uncertainty to the club, as she felled their inner circle, one by one. Only Tessa’s mental partitions rendered her immune. Her intentions were questionable at first, especially to those under Selene’s illusions, but her memories, so accurately seen by Longshot, proved her innocence, and her heart. Together, she and the Black Knight brought Max’s children to safety and returned to Hellfire to rid it of Selene. Her powers were not enough to combat the powerful mind manipulator; to defeat her, Tessa sought to interface herself with the Power Gem. Her body processed the changes with alacrity, and she confronted Selene in a battle within Hellfire. When Selene fled, and order was restored, Tessa considered for a moment her possession. The Power Gem enable her to be in complete control, a fact that not even her Queen was to be able to change. But power, what was power without a purpose? Her relationship with Max, and Betsy dictated that she worked in their best interests. Even the calculations showed that. So she pressed the gem back into Max’s hands, and did the next best thing she could - She declared herself Queen. Her coronation was unchallenged - there was no dispute to be had. Tessa had dethroned Selene, and was rightly deserving of the title. SKRULLS The night of her coronation was a blur for her. All she remembered was one of the Black Pawns, Jem, undressing her, and offering to remove those confounded pins from her hair. The next thing she knew, she had woken up in a dank, dirty cell, dressed in her robe. For months she lived in the squalor, her mind, still active and quick to come to her aid, slowly deteriorated as the Skrull put her through torture, tearing her apart from inside out. She had no defence, no hope for the future - in fact, if she had not been who she was, if she had not escaped the deserts of Iran to return to Turkey, she would have been broken long before her people rescued her. Sage was not one to give up hope. She was a Black Queen of Hellfire, the rightful one. The Skrull had replaced her in the midst of Hellfire, using the knowledge they gleaned from experimenting on her. While she was powerless to stop them from using her, she was not devoid of faith. For once in her life, she hoped in something that was not tangible to her. Max. Max would come for her. Max who knew her heart. She couldn’t keep track of date, nor time as it passed, until one day, the door to her prison cell opened, and she ventured out bravely. Callisto, leader of the Morlocks had broken them free, using one of the Skrull consoles. With one touch, Sage felt the energy surge through her body, revitalising her after months in captivity. She immediately downloaded that information, and accurately analysed that they needed to tear Skrullos from the inside out. Together with Callisto, Iceman, Rogue, Theresa Rouke, Rho, and the White Knight, they evaded capture until the day her faith proved through. She was never more relieved than when she felt that familiar prod in her mind. Betsy’s voice came through, her telepathic signature immediately an anchor to Sage’s raw nerves. The battleground had been littered with Skrull when they were through. Through hell and highwater, victory came to Hellfire, as it always did. Though the battle was won, the war was not. Being home with Hellfire after months of being forced to survived brought her back to the weeks she spent living day to day in the middle east. This time was different. This time, her family had found her. They rescued her, took care of her, and promised to keep her safe. And she swore she would do the same for each and every one of them. Sage didn’t rest until she knew the Skrulls were no more. Upon her return, as soon as she was able, she dived into battle alongside her people. She was with them as Hellfire attacked the Skrull’s complacency wave, easily gaining access to their system to cripple their defences. Her knowledge on the Skrull’s schematics came in useful as she directed the teams in their attacks- working in tandem with the White Queen’s telepathy. Her reign as Hellfire’s Black Queen had, up to this point, been spent in a Skrull prison, and she was anxious to make up for lost time. In her search to shut down the Complacency wave, Tessa was once again tempted by the lure of power. If she could gain control of such a device, Hellfire’s eminence in the world would be ensured. In the choice between international control, and doing the right thing, Tessa hesitated before she chose the latter. The main reason being she rather thought the rest of the world was a little too worthless to be bothered with. But her ideals of right and wrong did not extend to those who harmed her, those who crossed her. It would serve as a warning, to all, that the Black Queen of Hellfire was not to be crossed. She did not allow the Skrull to survive, and for the first time, she gave in to her hatred, to the cruelty, and defied her King. Tessa knew she would have to deal with the repercussions later. After promising Max she would stand with him, she defied him. Refused to do his bidding. Sage sent the Skrull crashing to hell. CURRENT HISTORY (Illuminati/Phoenix SiteWide) Called upon by Victor Von Doom, Tessa accompanied Max to join the illustrious Illuminati, and began work alongside Forge to analyse Doom’s M’Kraan crystal. However, as Max rightly said- Victor Von Doom’s issue with the world, the Illuminati’s issue with the world, was not a battle Hellfire ought to be caught inbetween, regardless of Doom’s success, (Tessa privately thought) or failure, Hellfire would not fail. But her idealistic mind did not fail to calculate the probability of failure. In the months they spent pursuing the crystal, Tessa watched as Max morphed into someone she no longer recognised. In the growing madness of the world - controlled now by the Illuminati - Sage found she had to consider the likelihood that the world as they knew it was to be torn apart. It was time for them to evolve, and what if they refused? Could they pay the required price? Convincing Max to step away from the Illuminati was impossible, and Tessa’s ill-considered actions inadvertently caused harm to Max’s precious children. Still, she believed she acted in Hellfire’s best interest, and instead of aligning herself with her King, she chose instead to trust SHIELD, handing over information on Darkforce. To her, only Hellfire mattered. And even if they were to rule the world, what would happen if there was no more world between them? Never one to work for the ‘greater good’, Tessa cut her losses. With the world in relative peace, Tessa could finally take a step back. Her concerns returned to mainly the club and her business. In light of past events, she did not feel Hellfire’s security was up to her standards, she spent time reinforcing the Nexus and building her own super computer, named Hermes, to assist her. She continues to be watched by SHIELD, and continues to be a target for the former Black King, now ruler of his renegade Crimson Court. Still Tessa stands strong as a Queen of Hellfire, ruler of the Black Court, confident that with one thought, one nudge of her mind, she could bring the world crashing around them. Her time with the Power Gem had released a latent mutation in her, the ability to see one’s genetic make up, and guide them to reach their full potential. She began keeping eyes out for mutants she found worthy, and intended to take on other cyberpaths as proteges. Within Hellfire, she trained the pawns of her court, developing perhaps the next generation of knights and rooks. SAMPLE RP POST: Perhaps, it was age. Perhaps, it was purposeful intention. Perhaps it was just conformity. Whatever it was, Tessa noted that it came more naturally with time - the queenliness, for lack of better word. Her innate confidence and arrogance not withstanding, she found it seemingly easier to instruct, command, with the expectation of good results. Perhaps it was the addition of a title. That ventured into psychology, a human art she had no interest in dabbling with. For now. Tessa admitted that it had it’s advantages, possessing this skill of human observation. But it has been so mundane, compared to her life of knowledge, the human mind, the normal human mind, was just so unremarkable. She considered this as her fingers slid effortlessly over her holographic keyboard, the hot pink interface a glowing contrast to her otherwise minimalistic decor. Her own computer system, a more structured processor than her sunglasses was hidden within the wall panels on her left, the doors - usually locked with her own security measures - now slid open to reveal it’s multi screened interface. If Tessa had been Black Queen of the the Black Court of the past, she would have never fit in. As it were fitting in was more effort than it was worth. Still appearance mattered, and in the months of her reign, she had cultivated a more… flamboyant wardrobe. While normally understated, she found enjoyment in the glances, the looks, the subservience. All of this was in her sights when she set her aim on the throne. It was attainable, she knew, but not with work. Money, like everything else in her stark, logical mind, was a series of numbers which she controlled effortlessly. It didn’t take much other than a thought to arrange for Christian Louboutins to cater to her fancies. Shoes, she often thought, were her one material vice. How fortunate for her that she could afford the clothes that made the shoes. Her legs, encased in black True Religion skinnies, were crossed at the ankles, one foot resting no top of the other, the red soles of the 6-inch stilettos a vibrant contrast to the black angora rug. A glass desk, sat to her left, on it, several holographic documents lay open. The walls of her chambers were white; all the better to bring a contrasting light to her dark accents. Tessa thought it was a rather fitting homage of her roots. Her ties to the White Court were of the past, but a part of her nonetheless. While her partitioned mind focused on several tasks at once, her hands tapped away at the keys, the digital conscious reaching far into her network, flying seamlessly from one task to another, and the screens switching back and forth in correspondence. A knock came at the door, and in a second, the screens disappeared from view, the holographs that were a physical manifestation of her cyberpathic mind vanished. Sage turned her attention to the door as the panels slid back into place behind her, sealing her system away. She rested her elbows on the cool glass tabletop, and then called: “Enter.” It had been months since she was left alone in the Black Court. She missed it, all of it, the past when they - her and Max - they ruled in tandem. She missed his hand on her waist, always reassuring, always supportive. She had grown to love and respect him, she had put her faith in him when she was weak. He had saved her - more than once. But the decision had to be made. She had to save her people. Sacrificing him, sacrificing her own love, and even his children, Tessa had to save the courts. She pressed a finger and thumb to the bridge of her nose and took a deep breath. It had been months. Months of holding up Hellfire with her hands. How long could they last without a king? As long as required, came a voice in her head. She allowed herself a little smile. Yes, the courts would stand strong until they found someone worthy of the throne, someone worthy of her heart. And if they never found a man of such valour? Then the queens would protect their people, with their lives hanging in the balance, they would see that the courts stood strong. As the pawn entered her chambers with a tablet in hand, Tessa sighed. Following the cyberkinetic pathways, she found the breach in seconds. It was minor, and Tessa waved her hand for the benefit of her audience; The iPad’s interface was swapped with one of her own, with her requisite hot pink keys. In seconds Tessa had traced the hacker to a specific house, a specific IP address, and with a few more keys, dispatched some of her court to deal with the perpetrator. If she was completely honest with herself, Sage should have monitoring the network herself. There was something to be said about the age old adage - if you want something right, do it yourself. But the fledglings would never learn if she never delegated. Some of them simply needed to learn from experience. The barriers that she had personally put into place protected their more… sensitive information from prying eyes. Looking at the young pawn for a moment, she took one calming breath, then said: “Sit down, darling, and pay attention. I’ll explain this once, and it’s not to happen again, understood?” |
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| Betsy Braddock | May 8 2015, 09:00 PM Post #2 |
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Telepathy (I'm not a bloody ninja)
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Mostly this is very good and I respect how much work you've been willing to put in, in terms of researching the plots. Some parts of the app are a liiiiiittle bit close to the former application, but mostly I can forgive this given your work on the history since. The powers could potentially do with a little scaling back in terms of making sure there are real limits in place, or you could adapt her weaknesses somewhat. I got your PM saying you'd contacted Max's player so I am going to hold off making an official stamp until I am sure she has read this and contacted you, if appropriate. Thank you for being so keen to respect our site history as it does wonders for the app process. |
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| Betsy Braddock | May 10 2015, 04:32 PM Post #3 |
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Telepathy (I'm not a bloody ninja)
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Thank you for all your hard work, I'm giving you your first stamp but please be aware two admin are required to sign off on this so something else may be asked. [ S T A M P ] |
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| Havok | May 11 2015, 05:32 AM Post #4 |
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Superheated Plasma Blasts
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[ S T A M P ] Welcome to XMR |
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2:28 PM Jul 11