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Johnson, Daisy; Quake
Topic Started: Nov 8 2015, 12:55 AM (1,276 Views)
Agent Quake
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Sh-she was Shakin'
[align=center]PLAYER INFORMATION[/align]

NAME: Timid
CONTACT: timid247@hotmail.com
HOW YOU FOUND US: google
OTHER CHARACTERS ON THE SITE none
RULES CODE: Hail Hydra

CREDIT WHERE IT'S DUE: Marvel’s secret War limited series, too many episodes of Agents of SHIELD, Comic Vine, and my brain

[align=center]CHARACTER INFORMATION[/align]

[align=center]Posted Image Chloe Bennett[/align]

BASIC INFORMATION

CANON OR ORIGINAL: Canon
AFFILIATION: SHIELD Trainee

FULL NAME: Daisy Louise Johnson
CODENAME: Quake
NICKNAMES: Corinne Daisy Sutter(previous name, goes by Cory and Daisy interchangeably), Cory, Cor, Dais, Shakes, Rumbles

CURRENT AGE: 18
DATE OF BIRTH: 11/01/1997
MARITAL STATUS: Single
SEXUAL ORIENTATION: mostly straight
BASE OF OPERATIONS: SHIELD Helicarrier
TIME AT INSTITUTE: about 4 years
REGISTERED WITH SHIELD? yes
HOMETOWN: Portland, Oregon, born New Orleans, Louisiana
KNOWN RELATIVES:
Calvin Zabo, father (AKA: Mr. Hyde, has never met)
Jennifer Anna Johnson, mother (gave her up for adoption immediately, presumed deceased, has never met)
Greggory Thomas Sutter, adoptive father
Janet Marie Sutter; nee Ellis, adoptive mother

PHYSICAL APPEARANCE

HEIGHT: 5’4”
BUILD: heavily athletic and well-defined. Daisy works out constantly and it shows.
EYES: brown
HAIR: brown
DISTINGUISHING MARKS: Tattoo of her name and her adoptive parent's names wrapped in a series of hearts on her left shoulder. Scar on her stomach from having her appendix out. Various small scars from a competitive childhood and teenage life at Xavier’s

CLOTHING STYLE:
Daisy is a bit clothes obsessed. She likes to look good whenever she’s able and goes out of her way to collect and organize a vast array of different looks. Her closet contains everything from corsets and high heels to flatteringly cut gym attire, from power skirt suits to summer dresses and sandals. Most of her income has been spent on keeping up with trends. However if one looked closely, everything Daisy has with a designer name on it is actually a well-made knockoff.

Clothing, however, is really her only vice when it comes to looks. She rarely wears makeup and isn’t much for accessories. Having clothes that fit right, look amazing, and flatter her build makes her feel good about herself and that’s enough. Daisy is rarely seen without at least one pair of headphones from her collection on her person and she's all but inseparable from her phone.

UNIFORM: http://imgur.com/bF5qDeq
Standard SHIELD uniform with added gauntlets. The gauntlets measure the amount of seismic force Daisy channels, GPS trackers, emergency comms equipment, and each contains a compartment where Daisy stores extra headphones.

POWERS

GENERAL DESCRIPTION:
Daisy’s codename Quake though accurate to the residual effects of her powers has little to do with earthquakes themselves. Though her powers can mimic the effects of earthquakes, they are not seismic in nature nor have anything to do with tectonic activity.. On the surface, it appears as if Daisy is generating and controlling some kind of mega vibrational force and utilizing it to achieve various things.

The truth is a little more complicated. Quake’s power is actually both physical and psionic in nature. She physically generates vibrations of various amplitudes and velocities, most often by pointing her hands at something she wants to target. Once the vibration is generated Quake psionically pushes the vibration into the medium she wishes to effect and limits the effect's range. As the amplitude and the velocity of her vibrations increase so too does the mental strain of limiting their area of contact. At high output levels, her powers mimic natural disasters as her psionic control proves too weak to hold in the vibrational force and the result is an earthquake like tremors for miles and extensive damage to both landscape and structures.

Because of this lack of control at high output levels, Daisy has instead focused on pinpoint accuracy, knowing the exact amount of force she needs to accomplish a task, and refining her powers into a various number of “tricks”. Regardless of the output level Daisy is completely immune to her own vibrations, but not the effects they cause.

Overload - The easiest and most risk-free of her talents is to simply find the right frequency of vibration and amplitude to slowly break down an object’s structure and then create that exact force inside that object. Thus causing her desired target to softly fall apart. This of course takes time, and in the case of new substances practice. Every substance has a “fail” point, one particular frequency, wavelength, and ampere level that it simply comes apart under. Once Daisy has learned this point it only takes a minute or so to generate the force required to start the irreversible breakdown process.

Implode - By forcing the inner materials of an object to vibrate in opposition to its outer contents, be it a building or a barrel, Daisy can cause it to collapse in upon itself. This takes a good deal more focus and time for her then simply overloading something about 5 minutes for every minute overload would take, but the result is far more destructive. Also far more dramatic of course.

Burst - Daisy’s favorite ability that she developed after much time around telekinetics. With the exact right combination of vibration, frequency, and force Quake can force an object to instantly rupture and detonate like a bomb. Though this trick appears to happen in an instant it actually requires her to have found the same fail point as her overload ability. She simply supercharges the object with ever higher levels of force, and psionically holds that force in check. At the right moment, she removes that hold and the resulting force is what causes the explosion. Of course the bigger the object the more force must be built up and the larger the area Daisy’s psionic control must cover. Causing a coin to explode would take at most 2 or 3 seconds, a two story building an hour or so.

Lights Out: Spending time around, and in truth somewhat afraid of telepaths, Quake has taught herself to be able target her powers so precisely that she can push a vibration into a target’s brain and force them unconscious. The packet of force is pushed directly into the target’s brain stem and limited to shaking just enough to trick the brain into unconsciousness to protect itself. Because of how dangerous this could be if done wrong, Daisy can only do this within 20 feet of a person that she can see clearly. As her understanding of anatomy is limited, this would be disastrous to try on non humanoid creatures.

Power of the Punch: By wrapping her fists in powerful vibrations Quake can deliver blows with far more destructive power than her frame would suggest. Upon impact she can either let the vibrations go into her target, thus causing great internal damage, or she can instead slam the vibrations against her foes outer structure, thus sending them a good distance away from her. This trick however gets it’s name from an idea she’s had after training with telekinetics. With focus and timing Quake can fire off the same vibrational charge at a distant target as long as said target is within visual range. The impact is less as there is no fist involved, but the secondary damage is exactly the same.

Point Defense System: After seeing the side effects of too many Danger Room runs and noting that her offensive powers do no good if she has no time to use them, Quake worked out a defensive application. By standing still with her feet planted firmly and directing her vibrations in short, quick, moving rotations Daisy can protect herself and up to a 10 foot bubble around her from projectiles, blunt weapons, and blows for as long as she cares to. Blades are far too swift and small to be caught by the vibrations and of course any form of energy based on light would go right through.

Seismological Detection: Daisy’s current work in progress this trick is her most ambitious to date. She should be able to, in theory use her vibrations to create sonor like waves that would greatly speed up her understanding of structures around her and let her create mental seismology maps of her surroundings. While she’s had a great deal of success in applying this to water filled places, getting it to work on land, especially populated land, in an accurate manner is still beyond her abilities.

Seismic Events - This is the application of her powers Quake is named for. As the penultimate expression of her mutant abilities Daisy can force her powers deep deep into the earth and mimic earthquakes on a petite to massive scale. This ability has so far only been used in practice and in her earlier life before she learned to control her powers. Though unsure if she could actually reach that level of output willingly she has unleashed a 6.5 richter scale quake upon her hometown in the past.

Daisy is constantly on the lookout for new things she can do with her powers. She watches other students and even staff to see what they can do and tries to break down how they do it to see if there’s a way she can do something similar or foil their abilities.

WEAKNESS:
Physical: Most of Daisy’s vibrational generation tricks require time and study to suss out what she wants to affect. Knowing structural limitations, testing material thicknesses, assessing weak points, none of this is instantaneous. Though she has learned a large number of different substance’s “fail” points, there are always new substances out there and endless variations of ones she already knows. Also once she has started an application of her power the force is then out of her control. She can not change its target, reabsorb what she’s created, or even alter it in any way. For example, Quake's teammates are in immediate danger from a gun turret. Daisy concentrates on the gun turret and set it up to explode Her team doesn’t know what she’s done so they rush towards the weapon. As they approach, the vibration reaches critical mass and detonates the turret. The debris goes everywhere and the force creates a shockwave that shakes the area, two effects that might endanger her team in new ways.

Daisy is totally immune to her own vibrations. She feels them and knows what she’s put into motion but they flow right through her as if she doesn’t exist. That means she can’t use herself to shield others from her abilities. For example, Quake fires a bit of vibration like a bullet with the intention of having the blast hit a vase and shake the vase to shards. Instead someone moves the wrong way and ends up in the path of the vibrational force. Even if Daisy tries to intercept her mistaken missile it would pass through her and into the unfortunate soul. Now that person has a massive blast of vibration made to shatter ceramics bouncing through their body.

Psionic: Daisy’s mental control and limitation of the scope of her powers is completely automatic and unknown to her. In addition Daisy has been scarred by the things she has done when losing control and fears doing even worse things. Because of this she heavily sides with mirco uses of her powers. She vastly prefers to limit her powers to areas of 3 square yards or less and always within sight.

When the need arises or she is ordered to do so she has proven capable of destroying isolated targets up to the size of a two story building while still retaining control. These large scale outputs cost her however, leaving her with massive headaches and nausea lasting for hours. Her current operational maximum without side effects is roughly the size of a conversion van.

If for some reason Quake is forced to create a seismic event like in her youth, her psionic control would evaporate quickly and she would be left generating a 5 or greater scale event with no way to determine what it would affect or when it would stop. If this happens and Daisy survives the event her own mental blocks will keep her from being able to access her powers for at least 24 hours.


Of course Daisy, though very versatile with her powers is still quite mortal. Bullets, lasers, explosives, jerks punching her in the face, all of these work just as well on her as anyone else. Things that block out or absorb vibration, i.e. vibranium itself, of course render her powers ineffective. Also if one is a skilled manipulator they would find Quake’s insecurities about her power set make her easy prey.


PERSONALITY
If one word could be used to sum up Daisy Johnson it would be driven. The teenager pushes herself fully in whatever she does and seeks to be the very best she can possibly be at everything. From powers to physical fitness, from driving to holding her breath underwater, Daisy pushes herself in every activity she puts her hand to. Her favorite moments are when she can beat her previously held records in something. Her parents (the Sutters, not her creepy sperm-donor of a dad or the lady that gave her up for adoption) were very big into encouraging her to responsibly push her limits and continue learning new things even if other people tried to discourage her. This intense drive towards self-knowledge and self-expansion does have the downside of making her appear rather self-absorbed and even cold sometimes. The worst part is that Daisy actually doesn’t worry much about what others think of her so often she truly is a little distant.

Her desire for continuous improvement often leads her to push others to or past their limits. This tends to come off as a very deep competitive steak. Daisy doesn’t see it that way of course, she just wants others to do their best at things. A continuously upgraded best like she presents. The most frequent words out of her mouth are “Just one more...” Even with the best of intentions this is a tough thing to deal with and Daisy lacks a high degree of tact. If the eager girl gets the idea a person is not working with her, or simply doesn’t want to try anymore, she does her best to swallow her pride and walk away. Tomorrow is another day and another chance to try after all. Her success rate at backing off and letting her friends and teammates be however is only about 30%.

Of course that doesn’t apply to authority figures. The Sutters instilled a strong sense of duty, rank, and submission to authority in their daughter. Daisy has a strong tendency, almost a need, to seek out whoever is of “highest rank” around her and see if she can help them in someway. She always obeys orders and often shows great loyalty, sometimes misguided, to people placed over her. Due in a large part to S.H.I.E.L.D.’s revelation of her origins Daisy often wonders where she “ranks” among others, be they friends, other students, fellow heroes, or even her family. She doesn’t suffer a need to be number one, she just wants to know her number.

This is not to say that Daisy is all work and no play. Though she doesn’t play often, when she does she goes full blast. Whether it’s slipping out to a club, playing pranks on others, or just target shooting with her powers, when Daisy unwinds she does it with as much gusto as she gives her training. She likes a little bit of mischief here and there, though she is leery of practical jokes getting out of hand. When she has some down time, i.e. someone makes her go back to her room and chill, Daisy pumps herself full of music with heavy bass. She could care less what kind of music, just as long as it can rattle her room. The effect this has on her roommate is anyone’s guess.

As much as she likes competing against others and enjoys the energy that comes from being around folks who get her, Quake, as her namesake might suggest, is often happiest when left to herself. She frequently uses the danger room under the supervision of Danger or with a lone supervisor, most often Mr. Summers. She takes long walks by herself, and has kept a job helping with the landscaping around the school since it reopened. The work leaves her mostly unsupervised and requires a good deal of muscle. She has no head for flowers, but she’s a fair hand at moving earth and understanding where one should put a retaining wall.

HISTORY: PRE-APOCALYPSE
Daisy Louise Johnson was unexpectedly and unwillingly born to Jennifer (Jenn) Anna Johnson deep in the heart of New Orleans, Louisiana, on the first of November, 1997. Jenn was was a mid-class call girl and wasn’t in the habit of insisting that her clients use protection. A baby was entirely against the rules and stopped her career, such as it was, in it’s tracks. With very little persuading by her fellow workers the baby was given up for adoption and thankfully found a home by seven months of age.

This led to Daisy being raised as Cory Sutter, first and only child of Gregory and Janet Sutter. Corey's childhood was quite normal on the outskirts of Portland, Oregon. She of course got into some scrapes, fights, and mischief, but overall she was remarkably easy to raise and got along well with others. The Sutters noticed a marked responsibility streak early on and spent much time making sure their daughter understood that actions always had consequences. As a result the young girl always appeared to be a few years ahead of her peers in development.

DURING APOCALYPSE (April 7th through April 12th, 2009)
This lasted until Cory was about 11 years old. Someone decided to end the world. Thankfully said madman was stopped, but the world still suffered gravely from his efforts. Oregon was spared any direct attacks from the madman’s armies, but earthquakes and storms tore into the entire west coast without mercy. However in the city of Portland, at a small family home at the beginning of the the city’s outskirts, Gregory and Janet Sutter stared in awe as their neighborhood shook, but they simply did not. Houses were torn apart from the earthquakes, storms took apart roofs and vehicles without preference, but their house and it’s tiny yard remained completely untouched.

While they marveled Cory sat up stairs in her room with her belt in her mouth. She could feel something awful and dangerous all around her and she simply would not let it come to her house. She pushed and strained and nearly bit through the belt as she fought whatever it was on some other level. Her mutant gifts had activated. She was fighting off both the storms and the quakes with her own vibration generating powers. She of course had no idea she was doing such, and even less of an idea how. But for an hour she fought until her foe stopped and she passed out.

Cory slept for 2 solid days, which of course worried her parents but as the girl awoke, she saw they had bigger things to worry about. Their house alone stood untouched in a devastated neighborhood. Their neighbors, at first upset and confused, seemed to get over the fact well enough as everyone pitched in to fix things and restore some sanity. Cory’s friends however started looking at her a little differently and the first hints that there was something off started working into her mind.

POST-APOCALYPSE
Time went on as it always does and Cory grew a little more distant, a little more focused, a little more serious by the year. By the time she entered 8th grade, the Sutters worried that they had pushed their daughter too hard. Though Daisy excelled at everything from class work to volleyball to cooking, she didn’t invite any children over to their home and she spent a worrisome amount of time alone listening to music or on the computer. Their gift of an iPod began to seem a way of pushing their little girl away. Unsure of how to handle this the Sutters tried to be even more supportive and give the girl her space. Cory kept growing and learning and doing her own thing. Her friends liked her just fine, but no one wanted to go to “the house that stood” and new friends were hard to make when you were the girl who had “slept” through the biggest thing to ever happen in your neighborhood.

Around the time of Cory’s 12th birthday her parents took her out of public school and started homeschooling her. Some evil mutants had gotten together near the end of the last year and assassinated various important people around the world. Later they attacked and destroyed several famous monuments. Cory made the mistake of telling her best friend that sometimes when she had nightmares she woke up to things moving all over her room. Her best friend outed her to her own friends and the story spread from there. Some of the preteen’s classmates were looking for someone to lash out at. Being even slightly different might just be enough. Fights started between the pre-teen and some of the more aggressive people who held those views and Cory took her share of lumps before being pulled out. Her parents had made it a point for her to seek out authorities instead of fighting back herself. Cory seemed to thrive after this change of school venues. She was still a bit distant, but her parents now had more time with her and she had fewer distractions.

PURIFIERS
All of this built to a head, as things must, in early 2011. Reverend Stryker became a buzzword in New York and suddenly hating mutants was the “in” thing. The tales Cory had told combined with the long memories of the neighborhood and soon the harsh looks at the supermarket and whispered words at city hall meetings turned into something far darker. Some “concerned citizens” assembled at the Sutter household and in moments a mob was formed. At least one member of the family had to be a mutant and the people would have that one’s blood. As her parents tried to protect her Cory just told them it was all OK. These people wouldn’t hurt her and they would go away as soon as the police showed up. The teen had at that point complete faith in law and order and in authorities. People made good laws and enforced them justly, just as she had been taught. Then someone threw a brick.

Such a small moment, a tiny action, yet it triggered an entire change of life for the family. As the brick flew towards her mother Cory screamed and pointed her fist at the dangerous object. The bit of masonry burst apart in a cloud of red dust. When the teenager looked to see who threw it she saw the town Sheriff stumbling back in shock. His hand was coated in that same red dust. The lawman himself had tried to kill her mother! Cory completely lost all control at that moment. She could feel how everything around her was made of of small movements and she grabbed ahold of all those movements and pushed! As she did so the air around her distorted and a horrible rattling sound filled everyone’s ears. The ground first shook, then ruptured into hundreds of pieces. Trees were uprooted, people knocked down, one man buried alive as the spot in the yard he stood fell 50 feet into the earth like a sudden sinkhole. Cory continued to push and in minutes the Sutter household, which had stood untouched through the Eye of Horus, indeed even most of the small town, was a ruin of injured people and shattered structures. Cory sagged against her mother and went unconscious.

She awoke hours later in her mom’s lap. The family had tried to flee but was intercepted by S.H.I.E.L.D. agents. Unbeknownst to them, years earlier when their house had miraculously survived, the spy network had started a file on the Sutters. When Cory tore up the neighborhood it was time to act. Over the course of 2 days they informed the family of enough things to make anyone’s head spin. Corinne Daisy Sutter was actually Daisy Louise Johnson. Her mother was presumed dead, her father a career criminal geneticist. Daisy, as the S.H.I.E.L.D. team kept calling her, was a mutant. S.H.I.E.L.D. could protect her, and her parents, but she had to come with them, now to a special school. Her powers were too dangerous to place her in the general population and this place, a mansion actually, would teach her to control her gifts. What other choice did the family have but to say yes? The Sutters gave a tear filled goodbye to their daughter, Corrine was their daughter regardless of genetics and the girl wholeheartedly agreed with them, and were placed into protective custody, while Cory was enrolled at Xavier’s School for Gifted Children as Daisy Johnson.

The young teenager lasted a confusing week getting used to her new name and new home before Stryker became a part of her life once again. The madman inspired a suicide bomber that blew up the school. Cory didn’t even have time to make friends before a list of the wounded and dead took some away from her. The teen was shell shocked and simply did as told while the students were rounded up, checked for injuries and eventually moved to the Savage Land.

If someone asked Daisy, now called Quake by her friends, when her life began, she would without hesitation point to the moment she first set foot in the Savage Land. She mourned the dead, sat with her injured friends, embraced both sides of her name, but for her, the untamed wilderness (even if it was closed off within walls) was where she was truly born. Here she could easily find a private spot to try out a new idea she had about her abilities, she could find alone time whenever she needed it, push herself to new limits and just be her. Though she was always present for classes and did well in almost all of them, almost every minute of free time she had was spent exploring the area within the walls of their base (and on one occasion the top of a wall). Daisy also found a mentor in one Scott Summers. They shared similar problems and with her constant need for authority figures Daisy found peace in listening to him.

SKRULLS
Sadly this too had to end eventually. Cosmic level events conspired to turn Daisy and everyone she knew into the strange alien insect like race called the Brood. This transformation stripped Quake of her powers and awakened a raw savagery in her. Not having to hold back and worry about shaking the entire place apart seemed to unlock a whole new level of aggressiveness in her. Instead of viewing this as her and her fellow mutants defending their home from an alien menace it became an outlet for her built up anger. Being a Brood gave her the physical abilities to use that anger for violence.

When the battle call went out for the changed mutants to retake their home she was as close to the front line as she could get. Her constant training, obsessive streak of pushing herself, and her new found brutality led to her tearing into the other aliens with a sickening rage and a surprising glee that surpassed many of her fellow students and even that of many of the transformed creatures they fought. This was revenge for her. This was for all the times others called her a freak. All the times the bullies had hit her and she hadn’t been able to hit back. This was for her parents being pulled away from her and her being in a jungle that they couldn’t visit. This was for her parents lying to her about who she was and an outside police force having to be the ones who told her. She was tired of people making all her decisions, tired of being the good, obedient daughter and student, sick of holding back.

In a few hours it was over. The brood were done for, everyone was back to normal, and her powers flooded back in. She spent the rest of the day in her room crying and refusing comfort. She then spent most of the next two weeks in a state of shellshock, trying to deal with the emotions that she had given in to. No scars showed, but they were there all the same. Quake grew much more distant from her peers and focused even harder on controlling her powers and pushing herself to do new things. In a remarkably short time she found both new applications for her abilities, and as a defensive measure to keep that rage in check, learned to use them as precisely as a scalpel. She also added hand-to-hand combat to her class load and was soon holding her own. She was no Wolverine of course, but she could fight well above her weight class. She even made tentative steps towards seeking out help, even going so far ask to ask Mr. Summers for help in shielding her mind like he could. However he told her to talk to one of the telepaths and Daisy simply couldn’t take that step yet.

CURRENT HISTORY (Illuminati/Phoenix SiteWide)
Daisy settled back into the rebuilt school with much worry and a little excitement. She had grown a little savage and quite independent during her time in the “land that time forgot” and she wasn't quite sure how well she’d fit in when pressed to go back to “living normally” after that. This was a school near a MAJOR city and she’d grown up in the suburbs and lived in a jungle. As she walked through the front door for the second time in her life, she was more than a little afraid and briefly considered just running away instead. The teen needn’t have worried. Within days she had friends, a schedule, lessons with Cyclops, and more than enough to fill her time. She settled in to enjoy her first real spring at the house of Xavier and even started the first tenuous steps towards finding counselors to discuss her time as a Brood with. Jean seemed nice enough and surely she had passions that got out of control sometimes right? The fact that Jean and Scott were a couple seemed like an even better reason to trust her. However as the teen worked up her courage, the world went crazy.

In a series of days the normal people were going crazy from a demented 6 armed woman’s machinations, students were being kidnapped, Iron Man went from Hero to threat, and Daisy’s mentor, the unbreakable Cyclops, was murdered before her very eyes. This time Daisy didn’t run and hide in her room. She didn’t turn to training and physical exhaustion to deal with her pain. This time she simply went on the warpath. As the school was attacked she buckled down and fought back with all she’d learned. Her foes quickly learned how dangerous she was. With her powers and hand to hand training she was a one teen wrecking crew. Quake didn’t think twice before tackling any foe and unleashed maximum force at the slightest provocation. She relentlessly and recklessly went after the hardest targets she was allowed and constantly sought to fight even more. She was proud of herself and knew she must be doing Cyclops proud. She might not be a leader, but she was carrying her weight and then some.

Until the battles stopped and she looked around more carefully. Until she saw the staggering damage she had done. Until she saw that the foes were just people, poor unfortunate controlled people just like herself only months ago. They were mutants, unwitting and unknowing, forced into combat, and she had broken them like toothpicks. Even learning that Scott and Xavier were actually alive and not the undead leaders of this event didn’t lift her spirits much. She was no hero, no bad ass. She was just an out of control kid with anger issues. When the teams moved out to tackle the world changing Illuminati she stayed back to look after her hero and try to earn his forgiveness. Those were people she had hurt, shattered, and nearly killed. This wasn’t a game, there was no reset switch. Daisy made herself visit those she had injured and do what she could to help them. Eventually she opened up and started receiving help for the traumas she had lived through and those she had caused.

The past almost two years have been kind to Daisy. She has worked off a good deal of her guilt and has proven as willing to work on her anger issues as she is on her powers. She truly wants to be the best she can be and thankfully has been blessed with friends that are teaching her that means social skills too. She still likes being alone more often than not and has decided that her future lies with SHIELD rather than the X-Men. Xavier’s dream is a good one, one worth fighting for, but she knows there’s a giant world out there she has yet to explore. Perhaps there are other dreams just as worthy?

SAMPLE RP POST:

There were three things in life Daisy loved more then anything thing else. Well four really, but one of those was guy related so that didn’t count. First, her parents. She didn’t care that they didn’t give birth to her, the Sutters were her parents and she’d trash anyone who said otherwise. She kept her fingers mentally crossed that she would see them soon. They visited some times around her birthday and Christmas, but protective custody was rough and she couldn’t ask them very many questions. Second was her phone. The techie people at the mansion had made it damn near indestructible and it held hours upon hours of the hardest hitting bass heavy songs she could find. With music she could take on anything. When the bass filled her ears or rocked her body, the high she got was unlike anything else. In an ironic twist of fate her powers didn’t work on herself, otherwise she’d always feel like that. Third and least surprising, was the house of Xavier’s down and dirty secret, the Danger Room. Her parents would freak if they even knew such a thing existed, let alone that their darling daughter took every chance she could get to get inside the thing.

Quake, as they called her here, (codenames, how cool were code names?) loved the chamber built deep into the complex. It was a computer programmer’s wet dream, a warrior’s paradise, an acrobat’s ultimate challenge, an athlete’s never ending hurtle. One could make this room into anything one wanted and the possibilities boggled her mind. Sometimes she wanted to just seal herself in this room and simply push her powers until they broke. This room should be able to handle it. However she doubted she’d get that chance anytime soon. The upper management had noticed her preference (read: addiction) for the place and found a better use for it. As Scott had told her several times now, “If you have a talent for something, teach others how to do it better themselves.” The man had a point, but still, the idea simply wouldn’t go away.

Which led to the deal she had made. She could get more DR time if she was using that time solely to teach another student or group of students. It was a good deal, though Daisy always felt she had lost on it somehow. As part of that deal she had “invited” her friend and roommate Hannah “Flux” (cool code name huh?) Brandt to “join her”. By invite she really meant threatened to pour cold water on her head and by join her she meant put her through her paces and get her to trust her powers more, by force if necessary. Daisy smiled cheerfully at her room mate, always a sign she was about to do something bad, and asked softly “You ready?”. As the words left her mouth she brought up a fist and sent a powerful burst of nearly solid vibration right at the older girl’s forehead. Hannah should be able to take the impact, she was tough after all, but could she balance after the blow?

Just because she meant to go easy on her room mate didn’t mean she was going to start easy. There was no easy mode out on the field after all.
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Fiat justitia ruat cælum.

Trey rocks my world and this Sig!
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Cyclops
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Punches from the Punch Dimension
You unequivocally have my stamp.

Well done.

You need premier stamp and keep in mind another admin might need changes where i did not. Good work though. Fun read.
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Betsy Braddock
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Telepathy (I'm not a bloody ninja)
While this is good and you've done a lot of hard work I just need to see a few clarifications.

1. Very minor, but the student uniforms are made of unstable molecules so you can't just cut them up like you would your gym kit (and god knows if I'd even done that at my school I'd have been in detention for a week and sent home to get a new one). If she needs it with short sleeves and a hood, that's how it can be given to her. As for tight, they usually are in the comics, but she's a student and not going out clubbing.

2. Powers are good but they need actual limits. What do you mean by vast and use the Richter scale for her seismic activity for an easy basis of comparison. Right now she just seems a little too badass without any detail, especially when you go on to say how good she is at mental shielding (what about top tier telepaths though? This all sounds too easy peasy for her to just keep anyone out she pleases) and hand to hand combat and she starts to come across as someone much older than just 18. I appreciate she's been at the school for a long time now, but if she's a student then she's still learning and growing and you need to show that in the app a little more.


Your picture is also kind of huge so if you could scale it down just a little. If you need help, please contact me otherwise post in here when you're done. It's very small tweaks though so this hopefully won't take us long at all.
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Agent Quake
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Sh-she was Shakin'
woot! round one edits are done. please let me know if there's anything else I can do to make it better. I (hopefully) addressed your concerns and also tweaked the grammar and spelling a bit.


Thanks,
Timid
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Fiat justitia ruat cælum.

Trey rocks my world and this Sig!
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Betsy Braddock
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Telepathy (I'm not a bloody ninja)
Sorry for the short delay on this.

Back to the powers though:

To start, I'm not sure that the mental shielding even makes sense the more I think about it as the player of a telepath. Most would just shut her brain down. I'd prefer if you removed it but if you can make it work in game with either Jean, Rachel or Emma, you can revisit the idea and we can talk about it then.

In terms of your power scaling, a quake of over 7 on the richer scale would be very difficult to confine to a space of 20 feet.

http://tribune.com.pk/story/979807/20-pict...ude-earthquake/

This is an article on a very recent earthquake of that magnitude, so I suggest some research and amend. For instance, you say she could just cut loose in the Savage Land with her powers (this wouldn't be possible as it still supports people and creatures that could easily be killed). What you've done isn't bad, but you've written a lot of information that needs reining in with a little more focus on the important things and the responsibility that comes with control (because if she is this powerful then she needs to be trusted with it).



Try avoiding using the show lingo in game for her powers (and other things unless they make sense, because I don't get her 'Skye' nickname other than a reference to the show), because we're not the show. She's still coming across really badass and awesomesauce with such little effort. For instance in the personality you say she can get away with things because of her powers and she's in shape. In a school full of people older than her with different powers who are in shape. It's not that easy to get away with stuff at the school so make sure you keep that in mind. Most of the staff have been students so they know the routine. I'm not saying she can't have fun, but it's not a summer camp either where she'll just get away with things.


Let us know when you're finished.
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Agent Quake
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Ok, a good bit of rewrite on the powers and a bunch of other tiny changes to divorce my Daisy from Skye. Taking a few things here and there in another direction and actually trying to find a "real" reason she can do the stuff with her powers she does. Took out the mental shields as they are pretty much an artifact from 616. Over all I like this build a lot better and it feels more like my own. So thanks all for pushing me and being patient. Hope she works better now and as always I'm happy to make more edits as needed.

Oh and edits are done, of course.
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Fiat justitia ruat cælum.

Trey rocks my world and this Sig!
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Betsy Braddock
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Telepathy (I'm not a bloody ninja)
If you still want her to learn about the shields in game, that's fine, but it's something that'll work better with her actually seeking the help from telepaths as it'll just make more sense that way, as well as giving you am avenue of training that'll vary from her usual powers.

Some parts of this process might seem picky, but you've been very patient and our only intention is to make sure your character is rounded out for play in the best way. There are one or two wobbly areas but these will smooth over as you get used to our world in the game as things make more sense for you.


Please don't forget to post in the list updater and please ask if you need help getting started in play, otherwise enjoy :)
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Cosmic Cube
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Unlocked for edits - bump the thread with a brief summary of changes once you've done. <3
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Agent Quake
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Shifted my girl to SHIELD and cleaned things up a bit. Decided against the power change as I found we had already built in good functional limits.
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Trey rocks my world and this Sig!
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Cosmic Cube
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We've spoken about the SHIELD change at length and so I am happy with it.

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