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Seekers of the Ashen Crown; First Adventure!
Topic Started: Feb 23 2011, 10:45 PM (40 Views)
EMPXOmega
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The Epic DM
The Background

Kruthiks have been a recurring problem in Sharn for ages. The predators find sufficient prey in the Sewers, the Cogs, and the Depths to remain alive. The endless warrens make any attempt to exterminate them impossible, particularly given the lack of will on the part of the city's powers to do so. When the monsters hunt sentient creatures, they usually trouble only those who live in the Lower City or deeper. As a result, most Sharn citizens remain unaware of, and unconcerned about, the intermittent infestations.

The Party Register
[Role 1] - The Tank = The one to take all the damage.
[Role 2] - The Healer = The one to heal the injured.
[Role 3] - The Ninja = The one to be able to sneak around, check for traps and disarm them.
[Role 4] - The Bookworm = The one familiar with everything written in books, such as religion, magic, history and the like.
[Role 5] - The City Man = The smooth talker than can get people to do his will and stealing whatever he needs.
[Role 6] - The Leader = The one who acts as a leader, being able to give instructions out with ease and is very charismatic.

{DM Note: List all roles you could fulfill, or partially fulfill. It's just for my records and figuring out what obstacles you can overcome.}

The adventurers find themselves in the lower part of Sharn, known simply as the Lower city. The adventurers have a chance to meet each other, through different instances, whether given below or through other conventional means.

Friends in Low Places
 
You may have grown up in the rough tunnels beneath Sharn, or may have contacts among the people in the city's underbelly. Maybe one or more of the victims you know. With a contact or little investigation, you find that you could earn a little money helping out at Tain Foundry.


House work
 
If you are loyal to a noble house, a superior calls you to perform a mission. The rep tells of the house's desire to solve the kruthik problem for the good of the house's interests in the Cogs. He sends you to the Tain Foundry.


Religious Influence
 
The hobgoblin priest Olaakki contacted a religious figure in a temple. He asked for help with the kruthiks, which have killed a number of the hobgoblin priest's followers. The religious figure calls on you to help a fellow member of the clergy preserve the defenseless faithful. Making the temple look good to the downtrodden of the Cogs could be of great benefit, especially against the encroachment of evil cults. The religious figure instructs you to meet Olaakki at Tain foundry.


Now is the time to meet your fellow adventurers. You all find your common interest of going to Tain Factory, as you sit idly chatting in the square of Lower City.
Edited by EMPXOmega, Feb 23 2011, 11:01 PM.
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