| Welcome to The Chamber of the Everchosen. We hope you enjoy your visit! Here at COTEC we are all about the Warriors of Chaos in Warhammer Fantasy Battle. Tactics to help you slaughter your opponent on the tabletop, through to galleries on how to build your next Warshrine. Its all covered... and growing! We are a forum for gamers and hobbyist alike and again would like to welcome you to a fun, friendly, warm place and hope to see you again! Join our legion! Takes less than a minute and gives you access to everything! If you're already a member please log in to your account by entering the correct runes and words of power: |
- Pages:
- 1
- 2
| What do you think about this?; Army list 3000 | |
|---|---|
| Tweet Topic Started: Dec 10 2013, 09:30 PM (253 Views) | |
| Nightsaber2010 | Dec 10 2013, 09:30 PM Post #1 |
|
Warrior of the Chamber
|
Chaos lord of khorne Hell fire sword Poisonous slime Dawn stone Seed of rebirth Soul feeder Juggernaut Shield Sorcerer lord Mark of nurgle Level 4 Dispell scroll Heroes Sorcerer Level 2 fire Ruby ring Enchanted shield Disc of tzeentch Sorcerer Level 2 Lore of fire Mark of tzeentch Opel amulet Shield of spell steelin Exalted hero Mark of khorne Bsb Helm of command Dragon helm Juggernaut Core 30x warriors of khorne with Banner of swiftness full Command Chariot of khorne War hounds with vanguard Special Chimera Breath weapon Regen Rare 6x skull crushers Banner of discipline Full command Lances |
![]() |
|
| Nightsaber2010 | Dec 10 2013, 09:33 PM Post #2 |
|
Warrior of the Chamber
|
30 nurgle warriors with halberd shield |
![]() |
|
| Nightsaber2010 | Dec 10 2013, 09:33 PM Post #3 |
|
Warrior of the Chamber
|
Not khorne warriors |
![]() |
|
| thughes0801 | Dec 10 2013, 10:34 PM Post #4 |
|
The Chosen
|
Sorry to let you know that you can not take the poisonous slime with the hellfire sword as it cancels out and also on the lord I am not sure what the seed of rebirths purpose would be. On the sorcerers I would double check and make sure but I do not believe that you can take an unmarked sorc on a disk nor can you put a mark of tzeentch on a fire caster as mark of tzeentch only gives access to metal and tzeentch and the disk riders must be mark of tzeetnch as well. The only other thing that I will say is that I would put ensorcelled weapons on the juggers instead of lances because lances make them to charge dependent and stop functioning after the charge. The flat +1 from ensorcelled weapons is more reliable. |
![]() |
|
| Asvaldir | Dec 10 2013, 10:49 PM Post #5 |
![]()
Chosen of Tzeentch
|
I would drop at least 1 L.2 sorcerer, and probably both. The way you have it set up right now you're investing a ton of points into casters and you'll get maybe half of those spells off a turn if you are lucky. On average probably less than half. Chaos sorcerers are so expensive you really have to think twice before taking one, and in my experience often a L.4 with the chaos familiar covers all your spell casting. If you get rid of both casters that is a lot of pts to invest elsewhere. I'd then get rid of 5-10 chaos warriors as you really do not need that much, and give them halberds. With those extra pts I'd get a unit of 5 marauder horsemen with flails, some warhounds and a couple more 1 man heavy hitters-such as gorebeast chariots. You need the horsemen to get chaff away from your big SC unit because without chaff to protect them from other chaff they are going to spend half the game getting redirected. |
![]() |
|
| Nightsaber2010 | Dec 11 2013, 02:31 AM Post #6 |
|
Warrior of the Chamber
|
I have to disagree with you with the hell fire sword and poison the only two effects that I know of that cancell are always strikes first and always strikes last and allows no armour save and armour piercing. I but the tzeentch thing is right I totally over looked that . The reason I have the tzeentch dudes on disc is they serve two purposes one redirectors if needed and also shaft clean up , skull crushers with a lord and exalted hero don't need magical weapons the unit is not built to stay in combat it's built to crush anything in its way not grind so lances at strength six , just from the skull crushers you will put down twenty eight attacks and three stomps the chaos lord add exalted will add 11 for a total of 39 attacks and 4 stomps |
![]() |
|
| Nightsaber2010 | Dec 11 2013, 02:45 AM Post #7 |
|
Warrior of the Chamber
|
Unless its in the main rule book I don't see the hell fire and poisonous slime cancelation I looked at the new FAQ for both the main rule book and the chaos warriors and can't find what you are talking about |
![]() |
|
| thughes0801 | Dec 11 2013, 02:54 AM Post #8 |
|
The Chosen
|
I may be wrong but am almost positive that you can't have poison on a magic weapon unless like the balesword where you have a weapon that is specifically poisonous and magical at the same time. This should be the same ruling that says that you can't have magical and flaming on the same thing. If you could have poison on a magical weapon I would think that everyone would have it on their DPs but I don't have my book with me so I can't be positive just yet |
![]() |
|
| thughes0801 | Dec 11 2013, 03:01 AM Post #9 |
|
The Chosen
|
I just checked back in on a slightly older thread called 2999 tournament it should be just a little ways below these current postings and in there Rasputin describes how you can't use poisonous slime and a magic weapon. I would check around pg. 73 of the base rule book if I remember correctly it is somewhere around there that you will find this ruling. |
![]() |
|
| Nightsaber2010 | Dec 11 2013, 04:58 AM Post #10 |
|
Warrior of the Chamber
|
It's the magical weapon that's the problem not the flaming effect so if you have poisonous attack and a flaming banner and no magical attacks then it would work |
![]() |
|
| Nightsaber2010 | Dec 11 2013, 05:10 AM Post #11 |
|
Warrior of the Chamber
|
But the hell fire sword is a magical flaming sword that would be a blaring contradiction wouldn't it |
![]() |
|
| Nightsaber2010 | Dec 11 2013, 05:20 AM Post #12 |
|
Warrior of the Chamber
|
I think you can have it on a dp because a dp's attacks are automatically magical right? He doesn't need to buy a magical weapon to have magical attacks |
![]() |
|
| Nightsaber2010 | Dec 11 2013, 05:25 AM Post #13 |
|
Warrior of the Chamber
|
Demonic attacks Attacks made by a model with this special rule are magical. This includes any special , ranged or stomp attacks they make. |
![]() |
|
| thughes0801 | Dec 11 2013, 05:27 AM Post #14 |
|
The Chosen
|
Not sure about the daemon prince because it starts with natural magical attacks and then the mutation would give it poisoned attacks. I know that plague bearers start with magical attacks and then their weapon gives them poisoned, so am inclined to believe it would be like this except backwards so I am not sure that it would work. I however would say on the daemon prince it will probably have to be FAQed before it is cleared up because of the amount of confusion that the plague bearers have already generated based on this very principle. |
![]() |
|
| Nightsaber2010 | Dec 11 2013, 05:37 AM Post #15 |
|
Warrior of the Chamber
|
I will take the sorcerers on disc out and replace them exalted heroes on discs one with burning body and poisonous slime with a great weapon and a 3+ ward and I decided to take out 10 warriors add two units of hounds and a chariot of khorne |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Armylist · Next Topic » |
- Pages:
- 1
- 2







4:27 PM Jul 11