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| How can i use the hell cannon efficiently? | |
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| Tweet Topic Started: Jun 23 2014, 04:34 PM (3,124 Views) | |
| Koalita | Jul 3 2014, 07:18 AM Post #121 |
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Warrior of the Chamber
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I think it's your reading comprehension that is a tad in the lacking here. Let me help you. "how are you going to keep base to base contact?" refers to "A unit consists of 1 or more models that are arranged in orthogonal base contact with each other, which is a fancy way of saying 'edge-to-edge and front corner to front corner'." So, no, I cannot visualize how can you have cavalry mounted on wider than longer bases and still have them form a unit in the sense of what the BRB says. Page 5. In the 1st example of 'incorrect formations' (read from left to right), it invalidates one of the formations that could be arranged with that kind of basing. To be clear, I'm refering to your "Does your DP not cross his base borders? Mine does on all sides. We still figured a way to make it work in the game." That works for single characters (DP or Hellcannon, which I'm not opposed to) but not for units of cavalry. You are welcome. |
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| Jofarin | Jul 3 2014, 08:22 AM Post #122 |
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Clanlord
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I think your reading comprehension lacks in the same way, because my "I don't see a problem" refers to "You know how you can base the elven archers left and right every second row, so they don't touch eachother? Or how chosen are angled 45°? Just do it the same way." See how "I refer to things nobody has said ever and someone has to be a mind reader to know about" works? Not at all. So no, I still don't see a problem as a) someone who WANTS to base them this way has to overcome this problem, so it's not a problem in the rules, but for the person who wants to use that part of a rule (similar to someone who wants to field 1500 slaves in a 3000 pts game) and b) I would be able to do so in the ways said above. IF someone can't model them properly and goes against the rulebook...you have a thing you can point at and say "you can't do that, because (for example) BRB p5. say XY". IF someone CAN model them properly...what's the problem? |
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| Koalita | Jul 3 2014, 04:36 PM Post #123 |
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Warrior of the Chamber
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You are talking about Infantry. I'm pointing at Cavalry. You can turn 45º an infantry model and it will still fit in its base. It is intended to do so. Turn 45º a Cav model and it'll give you problems to fit it in its base. If you want a 5x3 cav unit, now it takes 5 wide x (3x2=6) long. So you are saying, lets make cavalry move like crabs, make them face 45º so it's not clear if they are 5x3 or 3x5? Just so you can have a unit that occupies 10x3 instead of 5x6? That, sir, does not aestethically please Slaanesh. Even Khorne would have problems with that. Making units look silly is what I have a problem with, and having a full unit move sideways instead of charging, as I pointed before, is not pleasing. On the other hand, if you name the unit Khorne Krabs it would even be funny. The problem (rules wise) is that the unit must clearly be facing its front, and while you can easily turn some chosen in its base, when you have them forming, it is crystal clear which way it is facing. Single characters have this problem, but units should not. If you turn 45º the Cav models, you won't know where they are facing. Turning them 43º is not "clear". The same happens when modeling a Chariot, once it charges and/or is charged, can the Chariot be in base to base contact with other units? If you use a twice wider than longer base, in most cases you cannot. If you somehow model those units so they are inside the model, somehow giving a hint of where they are facing, then ruleswise there is no problem. Only really displeasant to watch, which is the main concern. Having a Hellcannon, a Monster, etc... is nice, but rank & file units... it looks silly. It feels silly. Another issue is, if it relies on 'if you are skilled enough to model them this way', it beats the equality of the game. There are different sections for painting and generalship. Being a better modeller shouldn't impact one's tactical skills. Can anyone make it work? No. That is not fair play. |
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| Jofarin | Jul 3 2014, 08:00 PM Post #124 |
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Clanlord
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It doesn't matter that it won't fit in its base, as the base isn't same width as height, the cav models will perfectly alight (which was your point some time ago...not that you not try every straw argument you can find). And as the base isn't same width as height, if you turn it 45° you are WAY more on the wider side. Additionally, why would you turn a cav model 45° if they should face to the smaller side? Then there are things like standard bearers, musicians, champions and characters that you can use as a clue where the front is. And if you REALLY can't tell where the front of the model is, just do what the BRB on p.5 says:
If you have a block of 5*5 chosen and all of them are angled 45° in the same direction, you obviously have two sides where the front could be. If you don't have a character or command group, just tell your enemy "This side is the front" and everything is ok. Same goes for 1*5 chosen without characters/FC (you could be congalining). Seriously, this can be easily done and if you play dumb and can't, that's REALLY not anyone elses problem but yours. This game is supposed to be played for fun and if you fun is destroyed by visual unpleasing things or slight variations like this, I'm totally fine with you not playing anyone who uses this. BUT it's totally made up stuff in the same way as would be "I don't play against gun lines/DPs/skaven/female players" is. |
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10:19 PM Jul 11