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| A little challenge for the tactical-minded :); WoC vs VC in campaign. Not everything available. | |
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| Tweet Topic Started: Jun 28 2014, 05:37 PM (1,105 Views) | |
| Berghofer | Jun 28 2014, 05:37 PM Post #1 |
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The Undivided
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So I have a little challenge for you guys ;). I might go up against a Vampire player in my gaming group's campaign if I get the chance. However, I haven't faced them before, and would like some advice on how to handle them... But, I can't field anything in the list, due to the nature of the campaign (have to unlock any special or rare units before they can be used, and can only use CC Lord). I expect to meet something like: Black knight bus with a vampire lord, maybe also 2 hero vamps. perhaps a terrorghaist anything from special units and then core units, zombies, skellies and Ghouls. But it could be anything, we don't know exactly what the other players have unlocked. So generic anti-VC advice/lists might be just as good, if not better I guess :) What I have available: 2450 points. Tzeentch Lord Tzeentch lvl 2 (disc if i want) Exhalted all core units. Knights 2 Hellcannons. Tal. Pres. Dawnstone, Banner of swiftness, Feedback scroll. Except for that, I have 7 Gold to unlock stuff for. Heres the price for "stuff": +100 points, Heroes, Special choices (1 unit per unlock, not infinite of the choice) and Magic items (incl. gifts that is also magic items): 1 gold each. Rare units: 2 Gold each. Special Characters: 2 gold per 200 points they cost. My models left: I have max 6 crushers, 3 Drogres, and 2 spawns. A warshrine, chosen and a Gorrbeast chariot(but then no core chariot) left. Then whatever I want of core units. I hope some of you would like to accept my little challenge/ask for help, and give me some advise, perhaps even a list if they feel like it. |
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| Jofarin | Jun 29 2014, 03:33 AM Post #2 |
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Clanlord
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What does +100 points, mean? Your army grows by 100 pts? And “only cc lord“ allows khorne DP? |
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| A'zrael | Jun 29 2014, 05:15 AM Post #3 |
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The Chosen
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Slap the bus with treason. Apply deathsnipes. |
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| Baluc | Jun 29 2014, 06:45 AM Post #4 |
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The Chosen
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The last time I fought the black knight bus. I baited it with some marauder cav and then slammed 3 gorebeast chariots into it, even kb'd two vamps. To be honest, the best way is to grab a shadow wizard, miasma their movement and drop hellcannons on them. Melkoth's can also be used to prevent the Vamp from getting re-rolls. |
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| A'zrael | Jun 29 2014, 06:59 AM Post #5 |
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The Chosen
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You played that wrong then. Can't KB mounted models. Shadow magic in general wrecks absolute havoc on Vamps. If their general isn't blending than they're gonna be down CR and crumbling. It's a rough gig. Enfeebling OR Miasma hurts very badly. Boosted Miasm is even worse as you hit their WS and Init. Skullcrushers should rip them up pretty good. It's a deathstar, treat it like one and you should be okay :) |
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| Jofarin | Jun 29 2014, 07:54 AM Post #6 |
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Clanlord
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Why not? KB says cav, something on a war beast is cav, even if it's a character. |
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| A'zrael | Jun 29 2014, 07:57 AM Post #7 |
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The Chosen
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Oh is it just MonCav? I dont remember lol. |
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| Baluc | Jun 29 2014, 12:06 PM Post #8 |
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The Chosen
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Its ok KB works on cav, infantry, and War beasts. |
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| Berghofer | Jun 29 2014, 12:49 PM Post #9 |
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The Undivided
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Yep, +100 points to the army size. I guess the description "only cc lord" was a little vague with the Khorne prince option, but no, I can only field a Chaos Lord from the Lords section, unless I unlock a special character. |
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| Berghofer | Jun 29 2014, 12:54 PM Post #10 |
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The Undivided
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Thanks for some great suggestions so far from all. I guess the best way to deal with a terrorgheist would be some death magic snipes, but since I'm going to be a lvl 2 vs a lvl 4, I can't rely on magic. I am thinking that I should try bring 2 Hellcannons with nothing else to do than shoot at it. But it is too unreliable, and with only a metalmage available before I buy new characters, I wouldnt have any damage spells against it. I'm also considering sacrifising something he won't be able to resist screaming at, and then have something else ready to charge it in the turn after it screamed at said bait..? Edited by Berghofer, Jun 29 2014, 01:03 PM.
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| Vantraxx | Jun 29 2014, 05:37 PM Post #11 |
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The Thrice Cursed
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General advice against VC: they crumble, learn how this rule works, it's a great way to mess them up. Sure we don't have combat res but all those extra kills add up. The general of the army holds everyone together. Killing him will be tough but if he dies the army crumbles. Dam ethereal troops are a real pain in the arse. If you can't deal with these guys things will get hairy fast. Bring the riggt tools or suffer. Banshees/terroghist can scream a hortense to death very easily... Edited by Vantraxx, Jun 29 2014, 05:41 PM.
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| Dirty Mac | Jun 29 2014, 05:45 PM Post #12 |
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The Chosen
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The Terrorghiest needs to be close to the general to march so you should have a good idea where he will deploy him and what his range will be at the start. Some people just hold them back and get them in close when the time is right. especially when you have no shooting he has no reason to hide him or to take the bait. You will need to take something with Magical attacks for fighting ethereal creatures or they willl just hold units in place for the whole game. Look to limiting the effects of fear, either Khorne or Slaanesh. With regards to a lore if you have a lone caster with death, you will need to get close, and the TG will probably just wipe you out. unless you purple sun your way to victory. Killing the general as fast as you can is the Key to fighting VC, either try to kill him in combat. or Magic the unit in to oblivion or get a combo charge and crumble the unit through Combat Res. Take a chimera if you can. |
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| Koalita | Jun 29 2014, 06:30 PM Post #13 |
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Warrior of the Chamber
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I have no experience on VC myself. What I can say about it, is that even special characters are nice and necessary, I'd myself go for AT LEAST +400 points. Growing your ranks from 2450 to 2850 is quite nice, opens up a lot of options. That last 3 can go either for some special (aiming at DP/wizard) or skullcrushers. 2850 would let you field 3 skullcrushers along your 2 hellcannons. If you go for 2950, 4 would be feasible. Overwhelm him with a bigger army. As elite as possible as well (Warriors of Tzeentch do have a 3+4++ save, which should serve quite well vs KB, if they have it). From the special's I like the Chimaera but as you don't have the model, and do have the gorebeast chariot/drogres, that is another option to explore. Personally I think going army size won't go wrong, and as you only have one rare unit that caps at 420 points, getting your SC into play would be nice. |
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| Jofarin | Jun 29 2014, 08:46 PM Post #14 |
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Clanlord
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Get +700 pts... that`s 2/7 of your army or ~30%. Two big blocks of warriors or five chariots or 5-6 packs of horsemen. Our core is good enough, just overwhelm him with numbers (of making babiesing elite warriors). |
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| Berghofer | Jun 30 2014, 02:46 AM Post #15 |
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The Undivided
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Thanks for the new replies guys. It is appreciated. I will take it all into consideration, and hope that I get the initiative so that I can attack his lands in the next round :) |
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