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Warriors with GW; Branch from the Ogre discussion
Topic Started: Jul 10 2014, 07:58 AM (389 Views)
Jofarin
Clanlord
Hi, in the ogre thread I did some mathhammer and per points, warriors came out ahead with S6 attacks compare to ogres. I know everyone thinks it's a waste of their nice I, but really, monster hunting/can opening with 10 warriors MoS/MoNT/MoK GW are 170/180/180 pts with 15/15/20 S6 attacks. An ogre with mark and GW is 45 pts, so only 4 can be fielded for so few points and 4 only have 12/16 (given you field them 4*1) S6 attacks, 4 S4 impact hits, 4 S4 stomps and 12 wounds with worse armor and WS (so hit worse and get hit more easily).
If you add another 2 warriors you have points spare for +1M banner before a fifth ogre equals out the gained +3/+3/+4 S6 attacks.

Did anyone try this? What are your experiences/opinions?
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Speknawz
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Unchosen
Edit: Found the old thread, my bad. Won't bring that conversation here.
Edited by Speknawz, Jul 10 2014, 01:44 PM.
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nosirrahkcaz
Warrior of the Chamber
In my local meta the prevelance of monsters and thunderstomp, and the ogres ability to not received it, would make them more desirable in my eyes. Haven't mathhammered that, but that's my initial take. M6 and fear are nice as well. You make a interesting point though.
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TastyBagel
The Chosen
I think the idea of using a small block of GW Warriors could have merit. My meta has been a little cannon-heavy, so most folks build with that in mind.. my Chimera is brought out only on occasion, and most folks don't bring too many monsters in general. My Hortense BSB has has dealt with the monsters I encounter pretty well.

For Warriors, 18ish points per model isn't bad for a small unit of 10... but if you're hunting monsters, you may want to grab a banner and use the Banner of Eternal Flame to bypass the Regen you'll be dealing with. That'll push you up to 200 points even for Slaanesh GW Warriors. Not unreasonable for a unit cost, and I think the Flaming Banner will help you out.

Depending on how many Elves you have.. GWs might also be worth revisiting in general. We're striking after the most of the pointy ears do anyways...

As for the Warrior vs. Ogre consideration... I like the fact that Ogres don't get Thunderstomped, cause Fear, and are a bit faster. If you run them 2*2, they have a very small frontage and bring a lot of pain! They do eat into Special points though.

I think this'll come down to preference, meta and the rest of the list. If you need monster killers, I think GW Warriors would be a good bet though.
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Nemesis
Warrior of the Chamber
It depends what you want the unit to do. Even 5 wide warriors are not getting full frontage on monsters, and even with the move banner, they still have to wheel and maneuver, which makes them more slow than it would seem on paper. They won't be fast enough to pick fights with monsters, and they'll be thunderstomped as well. 10 warriors will likely get 4 models in contact, so it's 12 attacks, just like ogres 2x2. Sure, they're better attacks, but at slower move, and susceptible to stomping.

Warriors ranked up just aren't fast enough, even with swiftness, to run around choosing their fights. If you want real monster hunters, run GW Drogres. I think people underrate them because of their point cost. Str 7 and swiftstride is scary as hell to a lot of otherwise big baddies.
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Benaiah
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The Chosen
I have a unit of 12 warriors with great weapons (MoN). I don't usually use them. I find that by the time it's their turn to attack I don't have enough left to hit with. I like the initiative too much...
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Jofarin
Clanlord
Benaiah
Jul 11 2014, 06:07 AM
I have a unit of 12 warriors with great weapons (MoN). I don't usually use them. I find that by the time it's their turn to attack I don't have enough left to hit with. I like the initiative too much...
But that's a problem ogres face too (besides impact hits if they get the charge off).

I can see the thunderstomp problem, but if you not only look at monster hunting, but can opening too, getting hit by heavy cav is quite deadly for ogres, while warriors with WS5 and 4+AS (S3 with lance will face 6+AS now instead of none) increase their survivability. And the mounts will probably not get a wound through too (against ogres the chances aren't too bad).
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snyggejygge
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High Zar of Khorne

However, the enemy needs to do a lot more damage to not be on the receiving end of those Great Weapons from the Ogres, each wound lost on a warrior will mean less attacks, but the enemy will need to do 3 wounds on each Ogre to start taking out attacks.
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Jofarin
Clanlord
We`re talking 15-20 vs 12-16 attacks in the first place and you complain about 0-2 attacks lost earlier?

Until they kill more than 6, warriors are fine. Which is probably harder against warriors with more WS and AS anyways. So once 7 warriors are dead, there is probably only one ogre left.
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A'zrael
The Chosen
Relevant: http://www.librarium-online.com/forums/warriors-chaos/283090-case-greatweapon-warriors.html
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