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Suggestion against shooting dwarfs!?
Topic Started: Jul 25 2014, 12:22 AM (846 Views)
Galdrin
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The Chosen
I hate tzeench lore and i like to play khorne and nurgle but my friend play 10 quaraliers, 2 organ guns + 2 master enginier + 1 organ gun... Lots of re-rolls on misses :P

Any suggestion?
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Apex
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The Chosen
Two words. Blasted Standard.

However if you don't use any Tzeentch, fast moving, high armored or just cheap stuff that can take a warmachine crew, then back up with infantry.
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Apex
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The Chosen
Lots of magic too! :)
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Galdrin
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The Chosen
lvl 4 DP with lore of slaanesh
lvl 2 sorcerer with chaos familioar with lore of nurgle for buffing my units while they get into cc

What do you think!?
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Nongor
The Chosen
Slaanesh is good, especially against warmachines. Metal is also a good choice against Dwarfs. If you run the Slaanesh DP you'll need something else to draw fire. Maybe a Shaggoth or crushers nearby to work in concert?

Maybe run more warhounds? You can screen your crushers and/or knights from the shooting and then charge on turn 2/3.

Solo (or slingshotted) exalted on crusher can also work. Give him re-rolls for armour saves and a ward save and he'll soak up crossbow fire without too many problems and even make it through organ gun fire.
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Vantraxx
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The Thrice Cursed
Multiple threats are where it's at. Small units, lots of targets. DP, Chimera, dogs,Skull Crushers, trolls, horsemen, dogs, chariots, gorebeasts, dogs, knights, hellstriders, dogs.... oh remember some dogs.... saturate the field with targets. Hide your dp behind Chimera or trolls to catch the cannonballs. Wait till the perfect time to bubble choir (assuming you have the spell and dice that is).

When i use Chaos Dwarfs, my mates WoC army is filled with Tzeentch troops, even tzeentch marauders and ogres, DP and 2 shaggoths. It was a very good tactic. Lets just say my shooting phase with the CD's is much worse than the regular dwarfs but he was able to swamp me fast. He also used Wulfric with 40 marauders that poped up next to my warmachines. Mind you my glittering robes buffed crew held them at bay for a few turns ;)
Edited by Vantraxx, Jul 25 2014, 12:05 PM.
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Galdrin
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The Chosen
Nongor
Jul 25 2014, 07:38 AM
Maybe run more warhounds? You can screen your crushers and/or knights from the shooting and then charge on turn 2/3.

i play 2x 5 hounds vanguard but he play gyrocopter :P and in the first turn he kill them... I guess knights with tzeench and blasted standard will be good choise :)
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Vantraxx
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The Thrice Cursed
Galdrin
Jul 25 2014, 03:11 PM
Nongor
Jul 25 2014, 07:38 AM
Maybe run more warhounds? You can screen your crushers and/or knights from the shooting and then charge on turn 2/3.

i play 2x 5 hounds vanguard but he play gyrocopter :P and in the first turn he kill them... I guess knights with tzeench and blasted standard will be good choise :)
That's the point. He's shooting dogs rather than other stuff. On the same note i never vanguard dogs. They can march 14" turn 1. They can't charge if they vanguard so you are just giving them points. Better to position them where they need to be turn 1. If you are more cautious with them they can work like pawns in chess.
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TaxiForBiggins
Warrior of the Chamber
Vantraxx has it - target saturation. Things that can hold for a while in combat, too- chariots are great to use as flankers, but most dwarfs are stubborn or steadfast, so you won't route them easily on the charge.

Tz is the definitive counter to dwarfs. Against the shooting, Tz with Blasted standard for sure. Running a 3+ sorc lord (death) on disc with Third Eye seems like a great idea too. Ward saves are your friend as cannons, OG with or without RoPen, etc will wreck you. If you go nurgle caster/s, take death, or with slaanesh take slaanesh.

In terms of killing potential, Gyros are only a real pain for hounds and marauders, but they excel at redirecting and double-flee so be wary of this, especially if you have frenzy (and even more so if you're near a table edge). BSB on monstrous mount is worth considering for the extended bubble on frenzy and panic, but make sure he has a ward save and/or charmed shield. Speaking of panic, slaanesh is good, but only if you have the bodies to soak up the damage.

If he has 5-man ranger squads, you won't get vanguard off, and the rangers or an ME will easily seal with your hounds if you run them at 5. I'd say go a unit of 10. If you know he runs rangers as vanguard blockers then don't pay for vanguard.

Hellcannons are tough nuts to crack and can help provide more targets for cannons, with a reasonable chance at surviving

Dwarf players tell stories around the campfire about shooting DPs with cannons. Just saying.
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Jofarin
Clanlord
BSB on monstrous mount? What? How?
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Galdrin
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The Chosen
I just finish in 5th turn i kill everything exept one gyrocopter

I play lvl 4 slanesh DP
lvl 2 lore of nurgle sorcerer with familiar

20 khorne knights
5 tzeentch knights blasted standard
3 skullcrushers
2 chariots (both dead from organ gun)
2x5 warhounds

... I just buffs my army with nurgle lore and move his mashines with lore of slaanes, the rest was masacre, brutal masacar!!!
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LIquid_Squid
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The Chosen
Galdrin
Jul 26 2014, 01:15 AM
20 khorne knights
Dear god...
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TaxiForBiggins
Warrior of the Chamber
Jofarin
Jul 26 2014, 12:30 AM
BSB on monstrous mount? What? How?
Oh... :)

I'm a dwarf player which is why I felt qualified to comment :) I'm new to WoC. I've read through the book several times, and based on similarities with DoC and some other armies, I can see what I don't want to face :) but I'm not 100% down with this AB yet. That said, do Monstrous Beasts not count?
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TaxiForBiggins
Warrior of the Chamber
Galdrin
Jul 26 2014, 01:15 AM
I just finish in 5th turn i kill everything exept one gyrocopter

I play lvl 4 slanesh DP
lvl 2 lore of nurgle sorcerer with familiar

20 khorne knights
5 tzeentch knights blasted standard
3 skullcrushers
2 chariots (both dead from organ gun)
2x5 warhounds

... I just buffs my army with nurgle lore and move his mashines with lore of slaanes, the rest was masacre, brutal masacar!!!
Do you mean 20 marauders?

He should not have been shooting the chariots with his organ guns. The crushers should be prime targets, then the knights, then marauders. Cannons should hit the chariots. Gyros against hounds, marauders and flank charge chariots... If he didn't have stubborn then it is more important to kill the chariots, but he should have had stubborn...

Congrats on the crushing victory though :)
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Jofarin
Clanlord
TaxiForBiggins
Jul 26 2014, 06:08 AM
Jofarin
Jul 26 2014, 12:30 AM
BSB on monstrous mount? What? How?
That said, do Monstrous Beasts not count?
OOOoooh, you meant it that way. Ok. Thought you meant a monster, which is reserved for Lords only. Monstrous Beasts are totally fine with the BSB. My bad.

[Edit]
@20 knights: Wow!
Edited by Jofarin, Jul 27 2014, 05:53 AM.
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