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| Tweet Topic Started: Dec 16 2014, 07:41 PM (1,958 Views) | |
| R3do | Dec 16 2014, 07:41 PM Post #1 |
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The Warptongue
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This thread is too old and I am not going to update it anytime soon. I will make new one if I will continue these reports.
Edited by R3do, Dec 16 2015, 05:12 PM.
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| Vantraxx | Dec 16 2014, 10:46 PM Post #2 |
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The Thrice Cursed
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Goodluck and i can't wait to check them out! |
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| R3do | Dec 17 2014, 05:39 AM Post #3 |
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The Warptongue
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Warhammer League Game 1: Warriors of Chaos vs Dwarfs Battleline Lists Warriors of Chaos Lords: Sorcerer Lord (Mark of Tzeentch, Disc of Tzeentch, Level 4, Lore of Tzeentch, General) Items: Talisman of Preservation, Enchanted Shield, Ruby Ring of Ruin, Earthing Rod Gifts: Third Eye of Tzeentch, Flaming Breath Heroes: Exalted Hero (Mark of Tzeentch, Barded Daemonic Mount, BSB, Halberd Items: Armour of Destiny Gifts: Scaled Skin Festus the Leechlord Core Units: Chaos Warriors x 20 (Mark of Nurgle, Shields, Musician, Standard Bearer) Magic Standard: Banner of Swiftness Chaos Chariot (Mark of Nurgle) Chaos Chariot (Mark of Nurgle) Warhounds x 5 Warhounds x 5 Special Units: Hellstriders of Slaanesh x 5 (Musician) Hellsriders of Slaanesh x 5 (Musician) Rare Units: Skullcrushers of Khorne x 3 (Ensorcelled Weapons, Muscian) Skullcrushers of Khorne x 4 (Ensorcelled Weapons, Musician, Standard Bearer) Magic Standrad: Gleaming Pendant Spells Level 4 of Tzeentch: Blue Fire of Tzeentch, Bolt of Change, Tzeentch Firestorm, Infernal Gateway, Fireball (Ruby Ring) Festus: Fleshy Abudance, Plague Wind Dwarfs Heroes: Thane (shield, General) Runes: Rune of Dismay, Rune of Speed, Rune of Impact, Rune of Stone Thane (Battle Standard Bearer, shield) Runes: Master Rune of Grungni, oath stone Runesmith (Shield) Runes: 2x Rune of Spellbreaking Runesmith (Shield) Runes: 2x Rune of Spellbreaking, Rune of Furnace Core Units: Thunderers x10 (Shields) Quarrellers x20 (Shields) Quarellers x20 (Shields, Standard Bearer) Special Units: Hammerers x 28 (Full Command) Cannon Cannon (Rune of Forging) Grudge Thrower (Rune of Forging, Rune of Accuracy) Gyrocopter Gyrocopter Gyrocopter Rare Units: Organ Gun (Rune of Forging, Rune of Burning) Spells Naah just kidding :D Deployment Posted ImageHere is the deployment. My side from top to bottom: Dogs, Hellstriders, Hellstriders, Chariot, Warriors with Festus (inside the house), Chariot, smaller SC unit and behind them is my Level 4 of Tzeentch. Next to him is my BSB, then bigger unit of SC and lastly another unit of dogs. His side from top to bottom: Cannon, Gyrochopper, Thunderers, Hammerer (with Thane and BSB) unit in the forest and behind them he has Stone Thrower and another Cannon. Next to the Hammerers he has big unit of Quarellers (with Runesmith), then Organ Gun and next to it another Gyrochopper. Next to it he has another unit of Quarellers (with another Runesmith) and lastly not in the picture but behind that brown hut he has third Gyrochopper. Turn 1 Dwarfs Movement Posted Image After my vanguard, Dwarfs go first (of course). He advances with his scary Hammerer unit and also moves two of the Gyros. Other Gyro is just next to the Hellstriders which can be seen in the picture. Everything else gets ready for shooting. Shooting Posted Image And hell is unleashed. First his left side cannon (from my perspective) shoots at the Chariot on left side of the house and makes two wounds. Posted Image Luckily his another cannon missfires and cannot shoot this and next turn (I dodge the bullet there!) Posted Image But then his Stone Thrower makes direct hit to the smaller SC unit. Luckily I lose only one of them. Posted Image And finally his left side Quareller shoot at my other chariot and manage to get one wound through. Gyro which flought next to Hellstriders near middle didn't get any wounds on them and neither did Thunderers. Another Quareller unit does not have anything to shoot at so we will go to Warriors turn (Finally!) Turn 1 Warriors of Chaos Movement Posted Image Here is my movement. On top left corner of the picture you can see succesfull charge from Hellstriders to Cannon (I couldn't place those models on the hill so do not let that fool you). Everything else advances as you can see. My goal here was to get SC units as fast as possible to Quarellers to cover up some points. Chariots moved as such, just in case that Hammerer unit will get into Smaller SC unit. Sorcerer Lord wanted to start with big guns and Gateway another Quareller unit. Warriors stayed in the building just to get ready to kill some hammerers. Magic Winds of Magic is 4+1 and I fail to cast Gateway with 5 dice. I rolled less than 10.... Combat Posted Image As you can see my Hellstriders beat the Cannon easily and overrun as such (Go go Slaanesh!) And this is the end of turn 1. |
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| R3do | Dec 17 2014, 05:40 AM Post #4 |
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The Warptongue
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Turn 2 Dwarfs Movement Posted Image There isn't much movement going on. Hammerers try to Charge on smaller SC unit but failed (he needed 9 or 10). Posted Image One left side, Gyro moved to shoot at Chariot. Posted Image Another one flies over the smaller SC unit and drops a bomb and does one wound on them. Posted Image And last Gyro on very right side of the board does the same to bigger SC unit but missfires and takes wound instead. Everything else in his army stays put (I wonder why.....) Shooting Posted Image Here we go again... Organ Gun starts firing and shoots 16 shots against bigger SC unit making four wounds and kills one SC and wounds the other (Damn!). Then the Quarellers on the right shoots the same unit and manage to make one more wound on them. Posted Image Then X-bow unit on the left shoots at smaller SC unit and does two wounds on them leaving only one left. Posted Image And after that Stone Thrower tries to shoot at Chariot (right side of the house) but it scatters on the building and kills 3 warriors. Lastly Thunderers shoot at Hellstriders at them and manage to kill 3 of them. His shooting went town this turn! |
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| R3do | Dec 17 2014, 05:40 AM Post #5 |
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The Warptongue
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Turn 2 Warriors of Chaos Movement Posted Image So, as my smaller SC unit is reduced to one model I do not expect it to live long I make this kind of charge. My goal was not to win this combat. I only wanted to reduce Hammerer unit down so I could manage them later with my warriors (Good luck lads!). Posted Image Then I charged the Hellstriders which killed the Cannon earlier, into Stone Thrower. If I win this, I will be in CC with his another Cannon. Posted Image Lastly I saw the opportunity and charged my BSB into this Gyro (Lets kill some Dwarfs!). Posted Image Overall movement looked something like this. I didn't wanna try to charge with bigger SC unit into right side Quareller unit as I needed 11 or 12 to make it. I fly Sorcerer Lord behind his Quarellers so I could do some spell damage on them. Another Hellstrider unit (2 models left) and dogs at far end of the picture move closer for next round charge. Warriors stay in the building still waiting for right moment to come out. Magic Posted Image Magic was 3+5 (+2 channels for both) and I go right ahead and try Bolt of Change on Organ Gun. He uses his another Spellbreak rune and rolls 6 and I forget the spell. Then I tried to cast Blue Fire on the same target and I get it off and he didn't try to dispel it. I made 2 wounds on the Organ Gun and then he failed his Toughness test and takes last wound from it! After this I tried to vast Gateway to left Quareller unit but once again I fail to cast. Shooting I tried to shoot left Quareller unit with Flaming Breath but I flopped all wound rolls and waste the Breath Weapon. Combat Posted Image Lets start with good news. Hellstriders kill the Stone Thrower and overruns into last Cannon (Way to go boys!) Posted Image BSB does not kill the Gyro outright (I flopped 3 attacks...) but I break him and run him down. Posted Image Then the bad news. I was sure that I will lose this combat but yet again I flopped everything what was important. Firstly I rolled 4 +2 impact hits and he saved half of them. Then I rememberd that he has the Terror effect in the unit and another chariot fails his fear check (BSB was not near enough because the pursuit). I killed 10 hammerers in total but that was not clearly enough what I expected. Needless to say he killed everything what I got. After combat he reformed by facing hammerers into forest so he could see the Hellstrider unit which overrun into last Cannon. Guess I learned hard lesson from this. |
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| R3do | Dec 17 2014, 05:40 AM Post #6 |
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The Warptongue
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Turn 3 Dwarfs Movement Posted Image He charges the Hammerers which reformed last turn into Hellstrider vs Cannon combat. I guess he wanted to save that last war machine on the board. Posted Image Posted Image Then he moves his Gyros as you can see in the pictures. Rest of his army stays put (again). Shooting Posted Image As you can see from the picture, other Gyro killed 2 dogs and they fail their panic test. Another Gyro which tried to shoot at Hellstriders (2 models) didn't do any wounds. Posted Image But then right most Quareller unit makes two wounds on the remaining SC unit (of course...) and that kills one SC with only one wound and leaves two wounds to another one. Combat Posted Image Luckily I had Initiative 5 so I went same time with his Thane. I killed the last Cannon and he destroys Hellstrider unit with Hammerers. He couldn't save his last Cannon, which made me very happy even when these guys end up dead (Salute!). He reforms his Hammerers to face back into my lines. |
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| R3do | Dec 17 2014, 05:40 AM Post #7 |
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The Warptongue
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Turn 3 Warriors of Chaos Movement Posted Image I charged my remaining SC into his right Quareller unit. I was pretty sure that I can manage this combat even if he is steadfast after combat. Posted Image Then I tried to charge these last two Hellstriders and the Dogs at left into this Thunderer unit. He Stand and Shoots the dogs and they panic because too many casualties. This didn't go as planned I and I assume these guys will be dead soon. Posted Image I moved my warriors out of the building as there is no War Machines on the board anymore (it is save now guys, come out....) Magic Winds of Magic is 4+6 so 10 dice. I go and try to cast small Plague Wind from Festus, strait line to Hammerers. I pick up 5 dice and throw them and I fail to cast it. Then I tried to cast Gateway from Level 4 with last 5 dice into same target. I fail to cast it....... Much Dice... Such Rolls... Wow...... Another excellent magic phase from me. Combat Posted Image He kills the Hellstriders and I do no wounds to his Thunderers. He then reforms to face my Sorcerer Lord. Posted Image Here I do like 5-6 wounds and he does one back. I win, he doesn't break. |
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| R3do | Dec 17 2014, 05:41 AM Post #8 |
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The Warptongue
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Turn 4 Dwarfs Movement Posted Image Firstly he files his Gyro on the left, over my warriors and tries to drop bomb but missfires and takes a wound. Posted Image Then he fly other Gyro next to my BSB and get ready to steam him. Posted Image Hammerers move forward towards the woods. Also on this picture right side he wheels Quareller unit to face at my BSB. Shooting Posted Image And with those Quarellers he manage to get one wound through the BSB (lucky shot!). Gyro doesn't get any wounds through to BSB. Combat Posted Image In combat I win again and break the Quareller unit but I do not run them down! He rolled 6 to flee and I rolled 5 to pursuit (Really?). Turn 4 Warriors of Chaos Movement Posted Image On my turn I charge the Quarellers off the board. At least SC is save from shooting for one round. Posted Image Then I move my Sorcerer again little pit just to be in range of Hammerers. Posted Image And I move my BSB to here just in case Hammerers will charge Warriors. Magic Winds of Magic was 3+4 and I failed again to cast Gateway on the Hammerers (This is rediculous). No combat nor shooting so we go to next turn |
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| R3do | Dec 17 2014, 05:41 AM Post #9 |
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The Warptongue
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Turn 5 Dwarfs Movement There is no movement from Dwarfs this turn He only flies his another Gyro behind my BSB again. He is too scared of my Warriors with his Hammerers so he doesn't charge them. Shooting Posted Image Then he steams with other Gyro at my Warriors and kills 3 of them. He also tries to steam my BSB again but doesn't do anything. Turn 5 Warriors of Chaos Movement Posted Image My SC comes back on the board and moves towards other Quarellers. I then move Sorcerer more closer to Hammerers and then I start praying for good magic phase. Magic Winds of Magic is 3+4 +1 Channel to me. I take up 5 dice and cast Gatway on Hammerers and I get it through!! (FINALLY!) I rolled IF so he can't even dispel it. For Strength I roll 9 and to hits 10. I felt pretty damn sure that I could now reduce these Hammerers to nothingness as all of those wounds except one. But then he rolls his MR2 saves for it.... Posted Image YOU GOTTA BE ***TING ME!!! I did 3 wounds out 9... My IF was first 4 but then I used my Earthing Rod and got it to 6. It didn't wound my Sorcerer but I lost rest of my dice. Turn 6 Dwarfs Movement Posted Image Turn 6 he moves his another Gyro next to my Warrior unit. He is trying to reduce them under 25% in order to get some points. Everything else in his army stay put. Shooting He manage to kill only 3 more Warriors with his Gyros. Quarellers try to shoot at my SC and gets one wound through. Turn 6 Warriors of Chaos Movement I charged my SC into Quarellers. I hoped I could break them and run them down to get some points to win this game. I left everything else as they where as I was afraid of those Hammerers with my Warriors and I knew I couldn't break Stubborn unit in one combat phase. Magic Winds of Magic is pitiful 4+1 and he channels 1 more. I try to cast Gateway again on the Hammerers. I get it but he uses his last Spellbreaker rune and I forget the spell. Combat Posted Image In combat I kill 5 Quarellers and he does nothing to me. But he doesn't break and my small victory stays as a dream. THE END Posted Image This is all what is left on the board. I had warriors with Festus, BSB, Level 4 and one SC. He had Thunderer unit, Hammerers with his BSB and another Thane. Quarellers with Runesmith and two Gyros. Scores: 10-10 Draw Thoughts on the game Game was a lot of fun for sure. A lots of bad things happened but it could have gone far worse. Magic was pitiful from the beginning and when it was awesome, he saved well. SC units got reduced to nothingness in turn 2 so they couldn't do much. I had nothing that would have done anything to the Hammerer unit except magic and that was what it was. Too late I relaised that I should try to kill everything else than Hammerer unit, in order to get victory from here. My opponent had his dice with him all the game this time. War Machines did their job very well. MVP Hellstrider unit. Those fast bastards killed almost every war machine before they where struck down. If I need to play against Dwarfs again in any time soon. I will for sure take them again. So that was my first Battle Report with pictures. I hope you guys liked it. If you find something odd from the text or you see that something doesn't seem to fit into text, post it here. I would also like to hear do I use too many pictures. I myself find that photo tells more than 1000 words but I might be wrong :D |
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| Vantraxx | Dec 17 2014, 09:06 AM Post #10 |
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The Thrice Cursed
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Thx for going to the effort, was a good read. |
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| Berghofer | Dec 19 2014, 07:20 AM Post #11 |
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The Undivided
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Nice battle report, really well done. Loads of meaningfull pictures (with a good amount of text, not too much, not too little), both of the individual units, and of the battlefield as a whole, so I never got confused as to where the different units where on the map. And I gratulate you on the draw, I have had some really tough times against dwarven gunlines, a draw is a win in those matches for me ;) Looking forward to the next one. Edited by Berghofer, Dec 19 2014, 07:22 AM.
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| R3do | Dec 28 2014, 02:18 AM Post #12 |
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The Warptongue
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Thanks from the feedback guys! It is nice to see that you guys like the first match. Here is some scores from the first round of the League. League Turn 1 Battleline Encounters and Scores Warriors of Chaos (2) vs Dark Elves (2) 10-10 Warriors of Chaos (Me) vs Dwarfs (1) 10-10 Bretonnia vs Wood Elves 11-9 Dark Elves (1) vs Dwarfs (2) 7-13 Lizardmen vs O&G (1) 9-11 O&G (2) vs Wood Elves 8-12 (No points for Wood Elves) As you can see the fights are going pretty even at the moment. I will update last two matches when I can see the scores. Turn 2 is starting and I'll be playing it really soon, so won't be long until you see the BR from that :) Edited by R3do, Jan 10 2015, 01:01 AM.
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| R3do | Dec 29 2014, 10:43 PM Post #13 |
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The Warptongue
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Warhammer League Game 2: Warriors of Chaos vs Bretonnia Meeting Engagement Lists Warriors of Chaos Lords: Chaos Sorcerer Lord (Disc of Tzeentch, Lore of Metal, Mark of Tzeentch, Wizard Level 4) Magic Items: Armour of Destiny, Ruby Ring of Ruin Gifts: Chaos Familiar, Scaled Skin Heroes Chaos Sorcerer (Lore of Metal, Mark of Tzeentch, Wizard Level 2) Magic Items: Dispel Scroll, Enchanted Shield, Opal Amulet Exalted Hero (BSB, Halberd, Mark of Tzeentch, Barded Daemonic Mount) Magic Items: Talisman of Preservation Gifts: Soul Feeder, Third Eye of Tzeentch Core Units: Chaos Chariot (Mark of Nurgle) Chaos Chariot (Mark of Nurgle) Chaos Warhounds x 5 (Vanguard) Chaos Warhounds x 5 (Vanguard) Chaos Warriors x 18 (Musician, Standard Bearer, Mark of Tzeentch, Shields) Magic Standard: Standard of Discipline Special Units: Chimera (Flaming Breath, Regenerating Flesh) Hellstriders of Slaanesh x 6 (Musician) Rare Units: Skullcrushers of Khorne x 5 (Musician, Standard Bearer, Ensorcelled Weapons) Magic Standrad: Gleaming Pennant Spells Level 4 of Metal Searing Doom, Enchanted Blades, Ghenna's Golden Hounds, Transmutation of Lead, Final Transmutation Level 2 of Metal Plague of Rust, Glittering Robe Bretonnia Lords: Fay Enchantress Bretonnia Lord (Pegasus, Grail Vow, Lance) Magic Items: The Grail Shield, Dawnstone Virtues: Heroism, Confidence Heroes: Damsel (Level 2 Wizard, Lore of Beast) Magic Items: Dispel Scroll Paladin (BSB, Lance) Magic Items: Falcon Horn, Enchanted Shield Paladin Magic Items: Gromil Great Helm, Wyrm Lance Paladin (Lance, Shield) Virtues: Impetuous Knight Paladin (Lance, Shield) Magic Items: Dragonhelm Core Units: Knight of the Realm x 10 (Full Command) Magic Standard: Banner of Swiftness Knight of the Realm x 10 (Full Command) Magic Standard: Lichbone Pennant Knights Errant x 5 Bowmen x 10 (Skirmish) Bowmen x 20 (Full Command, Braizer) Rare Units: Trebuchet Trebuchet Spells Fay Enchantress of Metal Searing Doom, Plague of Rust, Transmutation of Lead, Final Transmutation Level 2 of Beast Wyssan's Wilform, The Amber Spear Deployment Posted ImageHere is the deployment. From left to right from my side I have as follows: Chimera, Dogs and behind them Chariot. Next to it I have my Warriors with my Level 2, then another Chariot and behind it my BSB. Then I have another unit of Dogs and behind them are my Skullcrushers. And finally my Level 4 behind building and next to him is my Hellstriders. From my point of view, his left he has as follows: Knights of the Realm with two Paladins (another with +D6 to Charge and another with Wyrm Lance) and Fay Enchantress. Then he has his Skirmish Bowmen and behind them are bigger unit of Bowmen and two Trebuchets. Next he has his Lord on Pegasus and next to it he has his another unit of Knights of the Realm with rest of the Paladins (BSB and Dragonhelm one). After that he has his small unit of Knight Errants. Turn 1 Warriors of Chaos Movement Posted Image I get to go first and I do so as he has Fay Enchantress and he doesn't need to pray. I move as the picture shows. My first mistake of the game was to put SC where they are now. After deployment I realised that little piece of terrain front of them (at the flank in the pictue) was impossible terrain. So I needed to move around it and same time fear to get charged. Dogs move to block charges, Chimera moves to corner so it could thread Knights flank and Trebuchets. Hellstriders move forward to the Trebuchets too. My magic is squash (surprise surprise), so we go strait to his turn and then I realize that I have done huge mistake. Look where my Sorcerer Lord is (behind trees) and look how large open there is between Dogs and Hellstriders..... Turn 1 Bretonnia Movement Posted Image So yeah he saw little open there with his Lance and charged my Sorcerer Lord with Knights of the Realm at right side of the board. Of course I need to select flee. Posted Image Then he has clear open to charge with his Errants to Sorcerer which has to flee again. Luckily he doesn't catch me. Posted Image And then I somehow forgot to flee his redirect on my dogs.... (I must have been in shock after what happened to Sorcerer) Posted Image And lastly he charges his skirmish into my another dogs. I decided to hold so I could block another Knight unit. After the charges he moves Fay Enchantress out of the left unit into open as you can see from the same picture. Posted Image And he also moves his Lord next to my Chimera. Nothing else happens so we go to his Magic Phase. Magic Posted Image He gets 4+3 from winds of magic and I do not channel. Fay Enchantress gets some plus dices so he has little bit more. First he casts Final Transmutation into my Warriors. I needed to use Dispel Scroll as my Level 4 is running and he rolled pretty high. Then he cast big Searing Doom into my SC and I fail to dispel it. He kills 2 of them right a way (not nice). Luckily that was all what he had against me this turn. Shooting Posted Image He shoots both Trebuchets into my warriors. Other one misses its mark but other one kills 3 warriors. Combat In combat he kills Dogs on the right easily but he doesn't overrun and just reforms the Knights to face my Warriors. On left he doesn't kill any hounds with bowmen but I still break and he overruns to Chimera. Posted Image This is not good as now Chimera cannot charge anything next round unless it overruns, but then his Heroic KB Lord is still in charge range of it. After all this bad luck I hope I can turn the tide with something. Lets see what next turn will bring. |
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| R3do | Dec 29 2014, 10:43 PM Post #14 |
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The Warptongue
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Turn 2 Warriors of Chaos Movement Posted Image I keep units as they are in this picture. I embrace Warriors for the charges and hope they can hold one turn so I can just flank charge him. Posted Image I move my BSB to look at the Fay Enchantress in hope to scare it off (not gonna happen :D ). Posted Image And I move my Hellstriders next to the Trebuchets for clear charge arc and hope they do not do much damage this turn. Posted Image I didn't rally the dogs on left side but I do rally my Sorcerer Lord. Now I just hope to at least reduce those Errant Knights into 1-2 models so I could take that charge with ease. After this we go to magic. Magic Magic is 2+2 and I channel 2 dice more. I try Big Searing Doom into Errants but I cannot get it off as IF and he uses his Dispel Scroll. Last die I use for Fireball but he dispels it normally (just my luck). Combat Posted Image Without doubt I kill most of the bowmen but I do not break Steadfast. Although he fails his LD10 bubble and I catch him and I end up Chimera into Knights of the Realm unit. At this point I hope I do not get HC Killing Blowed by the Lord which is coming to my flank on next turn. If that doesn't happen, I have a chance to win this combat. |
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| R3do | Dec 29 2014, 10:44 PM Post #15 |
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The Warptongue
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Turn 2 Bretonnia Movement Posted Image So as you can see from this picture, he doesn't take a bait with his right most Knights of the Errant unit. He just backs them up. He charges Pegasus Lord into Chimera (was expected) and he moves his Damsel out of the bowmen so he could do some spells on the Hellstriders. Posted Image And as I failed to kill Errant Knights, he charges my Sorcerer Lord again and I flee again (I guess it can be worse?) Posted Image Then he moves his Fay Enchantress behind my lines. After this he gets ready to another magic phase. Magic Winds are 5+3 and this time Fay's random Heaven spell has some uses (yes it has random FREE casted spell every turn). It is Thunderbolt and he shoots at my Chariot on the left and does one wound to it Posted ImageAfter that he casts Plague of Rust on my warriors and I fail to dispel it... Then he casts Amber Spear with his Damsel into my Hellstriders. I let this go as he will try to Searing Doom my SC for sure after this and I need my dice. Luckily he kills only one of them. Posted Image Then he IF's the Searing Doom (really!?) and takes 4 wounds off the SC unit. And ends up just taking wound on Fay Enchantress.... Shooting Posted Image Then he shoots with the Trebuchet and lands it top of the Chariot, luckily he only does one wound to it. Posted Image But then the other Trebuchet lands dircet hit into my warriors and kills 8 of them.... His bowman swiftreformed to my Hellstriders and shot but did no wounds on them. Combat Posted Image And in combat this happened..... He gets ONE hit through with his Lord and it is Heroic KB... Can this game go more wrong in any point :D He then just reforms all to face my lines. |
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3:13 AM Jul 12