Welcome Guest [Log In] [Register]
Welcome to The Chamber of the Everchosen. We hope you enjoy your visit!


Here at COTEC we are all about the Warriors of Chaos in Warhammer Fantasy Battle.

Tactics to help you slaughter your opponent on the tabletop, through to galleries on how to build your next Warshrine. Its all covered... and growing!

We are a forum for gamers and hobbyist alike and again would like to welcome you to a fun, friendly, warm place and hope to see you again!


Join our legion! Takes less than a minute and gives you access to everything!


If you're already a member please log in to your account by entering the correct runes and words of power:

Username:   Password:
Add Reply
chaos chariots; an entry into the handbook
Topic Started: Nov 7 2011, 02:27 AM (927 Views)
grimni22
Member Avatar
The Chosen
forged by the chaos dwarfs from hellish steel and strong northland wood, chariots support the sidelines of a chaos invasion

what help are they to you if you take them, and what mark is the best?
Offline Profile Quote Post Goto Top
 
theorox
Member Avatar
Clanlord
Smashy smashy smash! That's what they're good for. 6 Str4 attacks, I belive? That and the impacthits will take care of most any supportunit or tip any combat in your favour, if it wasn't already. The MoK should give it an additional 2 attacks and ITP, very handy. Nurgle makes it harder to take down both in combat and shooting. Tzeentch...meh. Slaanesh is cheap and useful. :)

Theo
Offline Profile Quote Post Goto Top
 
Przemcio251
Member Avatar
Warrior of the Chamber
Well the only chariots viable are Khorne ones becouse they have a chance to kill something after the impacts... but i found out that Chariots are not a viable option... Shrines of Tzeentch are better becouse they buff your units and are excelent blockers... :D
Edited by Przemcio251, Nov 7 2011, 03:46 AM.
Offline Profile Quote Post Goto Top
 
conjoy
Exalted Guardian
Its actually 4 x S5 (the crew have Halberds) and 2 x S4 + impact hits on the charge.
If I could fit one in I would - these are brilliant against HElfs (and to a lesser extent DElfs), and a solid choice against all other armies apart from maybe opponent's with cannons, but even then, cannons may have other targets.

Pivot, swiftstride and Impact hits are such a strong combination. While I agree Shrines can perform a similar function, chariots hit a lot harder. And when used with clipping, are able to bring a lot of damage to the table on a small frontage.
Offline Profile Quote Post Goto Top
 
AnomalyOfAwesome
The Chosen
How does clipping work in 8th? I assume you mean just taking a unit and hitting it so that you have as little in base contact as possible, but then you have to bring as many into base to base contact as possible. I have been trying to figure out a way to make it work, but can't seem to (sorry to kinda hijack the thread, but it is SORT OF relevant to the topic :-P )
Offline Profile Quote Post Goto Top
 
grimni22
Member Avatar
The Chosen
AnomalyOfAwesome
Nov 7 2011, 10:34 PM
(sorry to kinda hijack the thread, but it is SORT OF relevant to the topic :-P )
totally relevant, because it might just be the ultimate tactic for a chariot :)
Offline Profile Quote Post Goto Top
 
Scarrboros
Slave
[ * ]
I think a battery of 2-3 chariots would be a good idea. They are powerful enough to charge a unit of squishy stuff, deal massive damage while your other units go for other stuff. They are also excellent mage hunters, since they are fast, don't take up very much space and can easily kill them with their attacks. They are also cheap for a Chaos unit, and having lots of cheap stuff is good to see where your opponent deploys.

As for marks, I would leave them out if your not going for a theme. Khorne would cost a lot and your opponent could just send them in the wrong direction with chaff.

Nurgle is actually my favorite in terms of marks for them, since there is lots of WS five units or six (like High Elves) who suffer great losses from them and then have reduced chance of killing them. The extra protection against shooting is also surprisingly effective since BS shooting from Bolt Throwers, Crossbows and Handguns should normally be able to take a few wounds off.

Tzeentch marking is the worst. Waste of points by giving it just a 6+ Ward save.

Slaanesh marking is interesting, but personally I think that if your opponent manages to panic them, Nurgle would easily prevent that from happening anyway.
Offline Profile Quote Post Goto Top
 
grimni22
Member Avatar
The Chosen
welcome to the forum, scarboros!
do you know what clipping is?
Offline Profile Quote Post Goto Top
 
Scarrboros
Slave
[ * ]
Not actually. I wonder...

And thanks for the welcome too!
Edited by Scarrboros, Nov 7 2011, 11:34 PM.
Offline Profile Quote Post Goto Top
 
conjoy
Exalted Guardian
Hinge described it well in his thread but there are a couple of options as I see it:
A multi-charge. You punch a Shrine or two and a chariot into a unit: As long as all three are going in, you can choose how they align. A defensive unit such as Tz Marauders or Warriors would also work well.
‘Proper clipping’: phase 1, you align a unit as if going for a multi-charge per the above, but instead of actually charging, you move the ‘blocker’ so that it is close-to but not actually in combat with the enemy unit. But angled such that it opens a flank charge with any over-run/pursuit move to another unit.
Phase 2, If your opponent charges, he gets flanked, but if he doesn’t the small frontage left by the blocker, is all that the chariot can contact. Max damage done by the chariot for minimal return hits.

Hope this makes sense, try reading Hinge’s ramblings post, he uses the technique well with his Chariot and Stegadon in different reports.
Offline Profile Quote Post Goto Top
 
matsemann
The Chosen
Thanks for the description conjoy, it actually made sense :)

Chariots can be used to clear bumps that get in the way of your main force. Single chariots are in my mind always there for support. Never played with more than one yet, but I like the thought of multiple impact hits on the pesky elves.

It's easier to say where one should not use the chariot. Anything with ranks that's not gone in the first charge. Loosing on CR in round 2 is such a waste.
Offline Profile Quote Post Goto Top
 
Hinge
Exalted Guardian
I like chariots.
Strengths:
High Damage Output over narrow frontage
Maneuverable. Movement 7 is not that much slower than infantry and without the need to wheel, can prove highly maneuverable.
Swiftstride. Not only provides longer charge ranges, but can help run down units broken by your infantry.
Durable. Not as durable as its common alternative, the warshrine, but T5 3+ AS is pretty darn good.
Disadvantage. Staying power. Half to two thirds of its damage output occurs on the charge.

This makes it the ideal support unit for more defensive infantry units. The board and sword Warriors/Chosen or MoT Marauders.

I use mine primarily as a threat to opposing light units. I cannot think of a single chaff or light unit in the game that can stand up to a Chaos Chariot charge. Also, monsters that have already taken a couple of wounds must be wary of a chariot charge.

Conjoy does a good job explaining the clip. I have been working on a building article for the forum. During that, I have been playing around with Battle Chronicler for illustrations and had done the following as an example.

I often set my chariot up opposite a building. This seems counter intuitive but allows me to set up clips.

Posted Image

In this case, I declare a charge. I move as far forward as I can that will allow me to bring my chariot in contact while avoiding the house.

Posted Image

Posted Image

Posted Image

Posted Image

Against a large unit like this, the chariot will eventually lose and break (plus they can reform to bring more models into contact). This was simply a deomstration of the technique.

Hinge

Edit-Though, as I look at the picture, the chariot likely could do a slight wheel in place to bring more models in contact. Imagine it a little closer to the building. I will fix for my article. Still getting use to the illustrator ^_^

Edited by Hinge, Nov 9 2011, 02:32 PM.
Offline Profile Quote Post Goto Top
 
LORD VOKUL'NAX
Member Avatar
Corrupted Slann
Thanks Hinge!


Just to make sure that I understand this correctly...

-first you move your unit so far ahead, that the building blocks a clear line to all but one model of the unit (no matter how much or little you wheel)

-having performed your only allowed wheel maneuver, you have no choice but to move straight ahead towards the enemy

-you move forward into contact with a single base/model of the enemy unit (and because at this point you only have a clear line to a single model you are in essence maximizing the number of models in combat)

-then you close the door, which still only leaves you in contact with the outermost model


Sorry for the additional questions, but I've never fully understood how this works. Thanks again for taking the time to illustrate this technique!
Offline Profile Quote Post Goto Top
 
Hinge
Exalted Guardian
My example is a bit off. You must wheel to bring the maximum niber of models in contact. really the chariot should have wheeld earlier. It woudl still clip, just bring an additional enemy model in contact. The ultimate goal is to clip such you are only touching one model.
Offline Profile Quote Post Goto Top
 
AnomalyOfAwesome
The Chosen
Ahhh, I see why I never saw clipping opportunities. I rarely look for ways to exploit the wording of how the charging works since I don't play competitive, but I can see how that could work out for you in tournaments and such.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Tactics · Next Topic »
Add Reply