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All cav WoC
Topic Started: Nov 16 2011, 01:20 PM (519 Views)
Hinge
Exalted Guardian
I decided to tool around with an All Cav list. For your comment. Will likely get a game in this week with it.

Chaos Lord, MoT, Disc, Sword of Striking, Charmed Shield, Tal Of Pres, Crown of Command, Word of Agony

Exalted Hero, BSB, Steed, MoT, Dragon Helm, Tal of End, Ironcuse Icon, Halberd

Sorcerer, MoT, L2, Disc, Third eye, Golden Eye, Scroll

Sorcerer, Fire, L2, Steed, Puppet

5 Marauder Horsemen, 96 pts (Musician Mus; Hand Weapon; Flail; Throwing Axe; Light Armour; Fast Cavalry)

5 Marauder Horsemen, 96 pts (Musician Mus; Hand Weapon; Flail; Throwing Axe; Light Armour; Fast Cavalry)

5 Marauder Horsemen, 91 pts (Musician Mus; Hand Weapon; Spear; Throwing Axe; Light Armour; Fast Cavalry)

5 Marauder Horsemen, 91 pts (Musician Mus; Hand Weapon; Spear; Throwing Axe; Light Armour; Fast Cavalry)

14 Marauder Horsemen, MoK, FC, LA, Flails

10 Chaos Knights, MoT, FC, Banner of Rage

6 Chaos Knights, MoK, Mus, Std, Blasted Standard


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rothgar13
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Clanlord
Looks pretty close to what I expected to see when you announced the idea. Where are you putting your non-Disc characters?

I can't say I'm a fan of the Throwing Axes on the Marauder Horsemen - their range is pretty pitiful. Decent for a Stand & Shoot, though I'd still rather have twice the range with a Javelin. Also, no love for the Sword of Might on the Chaos Lord? S5 is kind of wimpy as far as characters go offensively.
Edited by rothgar13, Nov 16 2011, 03:55 PM.
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Rosstifer
Warrior of the Chamber
Looks good, I like how many units are running around and the Chaos Lord on Disc is nifty idea. One thing though, do you not thing the Sword of Swift Slaying would be better on the Chaos Lord? 3's with re-rolls seems slightly better than 2+ with no re-rolls. I could be wrong on that of course.
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conjoy
Exalted Guardian
I must say I agree with the above point about Throwing Axes -v- Javelins.
For me, its not just a matter of damage output but the utility. TAxes force you to get these guys to within 6 inches of your opponent, which if you need to flee doesn’t give you much of a headstart. With Javelins you can even position yourself to shoot and flee against enemy cavalry. With the points you save I would also do everything I could to get the MoSl on as many of those MHorse units as possible.

It also may be worth noting that the Chaos Steed model comes on a 50 x 50 base. Which may make a difference to how many you need in his unit.
Crucially it also means that if fielding FC and a character on Steed, it pushes any mounted mage to the second rank (assuming ranks of ‘5’).

Did you consider reconfiguring the unit of 6 Knights to take the banner of Eternal Flame?
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conjoy
Exalted Guardian
I just had a thought on the unkillable Lord idea. Its masive cheesecake but anyway.
If you put your BSB on a Disc as well, and made him and the melee Lord a unit with 1 rank you could give the BSB a magic banner. He would not be targetable in combat because he is in the second rank. But would provide an attack and +1 Static Combat Resolution. In fact, you could even take the big banner that makes all in 6' Steadfast and leave the CoC at home. Or the banner of +1 SCR.
At this point your Lord in the front rank is 1+3++, Steadfast Ldr 9 rerolling.
But any unit in 1x2 formation is always going to be called smelly cheese, especially when it involves two unkillable flying characters.
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Hinge
Exalted Guardian
Thanks for the feedback guys. A couple of responses.

The chaos steeds are just calvary mounts, not demonic mounts, so no 50x50.

The Fire mage will likely run in the big unit of knights, though I will not hesitate to run on his own. He should have plenty of opportunity to pick up a 4+ LoS against shooting.

I do not have the points for the Sword of Swift Slaying. With the Tal of Pres and CoC, I only have 20 points left. The three options I was thinking was 1. Sword of might, mundane shield (offensive). 2. Enchanted shield, biting blade (defensive). 3. Charmed Shield, sword of striking (middle ground). I will likely play around with these set ups.

I go back and forth on the Throwing axes v. Javelins all the time. The truth is, that neither really does much. My thought is that with 4 units, that I should have several closes enough to hurl axes while others redirect. Additionally ST 4 Stand and Shoot followed by St5 close combat attacks makes other light units leery of charging these guys. As I fine tune, they are a reserve of points I can draw upon to make changes.

Banner of Eternal Flame does not work on the knights (magic weapons). I should change it to a Rap Banner on the small unit though. It makes them effectively stubborn and the smaller unit may lose combat as they take casualties.
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theorox
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Clanlord
I'd change the Throwing axes for MoSlaanesh personally, it should be great on horsemen!

Also, about Knights with Banner of Flame...I'll not take the discussion here, but there's arguments for both ways. Magical Weapons might not be the same as Magic Weapons (The Magic Items). :)

Theo
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JaBol On
Warrior of the Chamber
As allready mentioned by others MoS and javelins for the small groups of horsemen. for Banner of flame on knights simply give them lances.
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conjoy
Exalted Guardian
In regards the small unit of Knights I was suggesting giving them Lances.
Although as Theo mentions, every time I reread that rule I change my mind on how it should be interpreted.

I am sure when I bought this it referred to it as Khorne Lord on Chaos Steed, there’s a separate model for the Demonic Mount.
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440108a&prodId=prod1050009
If I’m wrong, then there’s no model for the Chaos steed apart from Knights, so no model means you can model it as you wish.

On javelins –v- Throwing Axes, by the time you factor in the higher chance of being at long-range the number of wounds caused on T3/4 opponents is roughly the same. However, against higher T opponents like Monsters – which are some of my most regular targets and often T6, the improved chance to hit is the most important factor as it is 6’s to wound either way.

On a side note I am trying a similar kind of list in a 3k game this weekend against Lizzies.
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DarkSchneider
Clanlord
Sadly, sword of striking still costs 25 points for us.........I can already heard a lot of people arguing, but that's the way it is.

I really like the idea of the 14-men marauder unit, but besides that i think you're running too few knights..........maybe I'm wrong, but i think you should use more of these guys
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whtdwrf11
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Exalted Guardian
DarkSchneider
Nov 18 2011, 04:58 AM
Sadly, sword of striking still costs 25 points for us.........I can already heard a lot of people arguing, but that's the way it is.

I really like the idea of the 14-men marauder unit, but besides that i think you're running too few knights..........maybe I'm wrong, but i think you should use more of these guys
It would be hard for them to argue it since it says in the FAQ if it's listed in the army book you have to use the army book price for it and not the rulebook one.

As for too few knights Hinge's list is already sporting 16 chaos knights just the block of 10 alone is going to draw some attention because people know the damage chaos knights can do.
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Hinge
Exalted Guardian
Getting more knights is tough. The list is really to character heavy and I should drop one of the sorc. I am going to try to get a game in this weekend if I can find an opponent.
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DarkSchneider
Clanlord
i would drop a 5-men marauder and 20 points somewhere to put in 5 hounds and 2 more knights in the 6-men unit.
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Hinge
Exalted Guardian
As it stands I am at 656 in core. Since hounds do not count towrds min core, I really can not drop any of the maurader cav.
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DarkSchneider
Clanlord
yep, i didn't think about the core points.
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