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Fighting Vampire Counts; 3K battle versus Vampire Counts
Topic Started: Nov 17 2011, 11:58 PM (516 Views)
Jedrock777
Marauder
[ * ]
So I know that there were a few discussion previous but I wanted to ask about my particular situation and prepare...


I am fighting a 3k battle this weekend against Vampire Counts. I have never played this army before so I don't know exactly what he is bringing.

This is the info I have gotten about preparing for fighting VC

-Have some magic weapons to deal with Cairn Wraiths and Banshees
-Try to kill his leaders
-Have some flaming attacks to deal with Regen Units
-There's a unit in VC that Frenzy's - Which one is this?
-Bring Death Magic and Fire Magic
-Don't let him dominate the Magic Phase

So I have about 100 marauders. I wanted to do two hordes of 50.
One with HW + Sheild and Mark of Nurgle with Festus
One with Great Weapons - Mark of Khorne, and an Exalted Champion

Then I have 35 Warriors with the mark of Khorne the Flaming Banner, Khorne Lord, a BSB,

25 Warriors with the Mark of Tzeentch and a LVL 4 Chaos Sorcerer Lord Lore of Fire

Also another Chaos Sorcerer with Lore of Death
Exalted Champion mark of Nurgle

Also 2 units of 5 Marauder Horse to draw units out
2 units of 5 knights

I'm kinda just working with the models I have.

Any suggestions as to the gear to bring on my exalted heros and Lords?
Are the Lores of Death and Fire a good idea?
Are the 50 unit Marauder hordes a good Idea? Or should I break these up?
Should I maybe bring some marauders with Wulfrik to take the army with a rear attack? Maybe designate one of his spellcasters with Wulfiks Hunter of Man?


This is only my 3rd ever game so any help would be much appreciated!
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rothgar13
Member Avatar
Clanlord
Marauders with Shields are a waste of points, in my experience, especially in Hordes of 50. The main things you have to worry about when facing off vs. VC are as follows:

1. The Drakenhof Banner + Gravestar. A Horde of 40 Great Weapon-wielding Grave Guard is pretty darned scary - you're going to need some fire (you seem to have that covered).

2. The Terrorgheist. He exploits our relatively low model count and middling Ld simultaneously with his Death Shriek - you should bring a Disc Rider with beefy saves to run up to it and kill it, or failing that, blast it with Hellcannons.

3. Their casting. I would expect at least 2 Vampires with Master of the Black Arts at this points total, so brace yourself for a LOT of spell-spamming, thanks to how Necromancy spells work. This is one of the matchups where I'd argue that the Infernal Puppet won't do as much for you, because he'll be using 2-3 dice all the time.

4. Ethereals. Not really an issue, thanks to Chaos Knights.

5. Numbers. Ghouls may not be terribly effective individually, but he can bring A LOT of them. You seem to have this covered with your 2 Marauder Hordes, though - they'll smash the Ghouls up pretty good.
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Jedrock777
Marauder
[ * ]
Yeah, when I bring a horde like this, I usually bring them naked. Most units can slice through a 5+ armour save. And how many guys are you really gonna save with a 5+ armour save?

I like to take the Nurgle Horde with Festus, and still have them naked, but they get that 5+ regen AND poisoned attacks. I will take the shields off and save myself the 50 points. Plus having a level 2 Nurgle Sorcerer isn't too shabby.

I thought to give the LVL 4 Sorcerer lord the lore of fire to have a better chance of getting some really good fire spells.
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rothgar13
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Clanlord
I'd actually swap those Shields for Great Weapons - S3 attacks doesn't even tickle most things that you'll find in a VC army (the only things that are typically T3 are Ethereal).
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AnomalyOfAwesome
The Chosen
"better chance of getting some really good fire spells. "

Oxymoron. :-p

No, the lore of fire should be on a lvl 2. The only fire spells that are "really good" are fireball and fumigating flame cage. The others are good, but nothing to waste a level 4 on. Death, on the other hand, is fantastic. With the general low initiative across his army, purple sun will scare the sh*t out of him. Plus, the sniping spells are excellent. Combine his low leadership with Doom and Darkness, and even more units crumble after combat. In other words, Level 4 death, Level 2 Fire. Personally, the list looks a little character heavy and a little model light. I will consider trimming some points in the character section to put more models on the board. You are going to be outnumbered, but don't make it that easy for him. Also, Hellcannon. Make it happen
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conjoy
Exalted Guardian
If you are running Tz Marauders with shields then you wouldn't run them as a horde but as an anvil 5 wide 10 deep. This unit is actually an excellent match-up against his Grave Guard.
Even with 40 GGuard in horde with the Vampire bonuses, he only kills 7 per turn (maybe a couple more if you factor in a couple of extra kills for the Vampire and BSB), so say 10 altogether. The Tz Marauders are Steadfast for 5 rounds of combat. Even if the Marauders eventually break you’ve tied up his best, most expensive unit for 6+ turns of combat for the loss of 280ish points.
If you can’t clean-up the rest of his army in that time then you’re doing something wrong. Alternatively you could bring some nasty units of your own into his flanks to lay-down some serious kills of your own.
One of the important tricks in facing Vamps is to have simultaneous combats. If he is taking multiple wounds in multiple combats at once your opponent has to make some tough decisions about which units he replenishes/Danses and which he throws away.
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Jedrock777
Marauder
[ * ]
Ok, so Lvl 2 Fire and Lvl 4 Death

Should I not run either 50 group Maraudr as a horde?
Make he 50 Maurader with Festus into GW and 5 wide
The Khorne Mauraders already have GW make them 5 wide as well?

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rothgar13
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Clanlord
No, you should definitely run Khorne GW Marauders as a Horde. Their purpose in this list is to kill things. If you insist on bringing Marauders with Shields (I wouldn't, but to each their own), run them 5-wide as described by conjoy - their goal in this list is to hold.
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Jedrock777
Marauder
[ * ]
Well I did alright. It was a learning game and by the end of the 6th turn it was clear the VC had won.

Some things I learned:
Banner of eternal Flame was a good Idea against Grave Guard
Bring 2 lvl 2 Sorcerers instead of one lvl 4
Bring a chaos lord instead of a chaos sorcerer lord
put sorcerers in a small groups of marauders so if they blow up, no biggie,
blood knights are devastating
VC have a spell that allow them to do an out of turn charge in the magic phase
undead don't do combat res - they take wounds equal to how much they lost combat by (i did not know this!)
zombies ghouls and skeletons are wheat for the harvest, they fact that they don't run away is what makes them a pain in the butt
how to deal with the VC death star - stay away from it and kill everything else



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