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| Against Ogre Gun Line... | |
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| Tweet Topic Started: Nov 18 2011, 12:43 AM (245 Views) | |
| iggy666 | Nov 18 2011, 12:43 AM Post #1 |
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Slayer of Neckbeards
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My friend has an Ogre gunline. Butcher 4 ogres 4 ogres 3 leadbelchers 3 leadbelchers 3 leadbelchers 1 mount-drawn cannon (irontusk or something like that) I need some help, preferably tactics, on how to defeat this line of -2 armor saves. I play a fluffy Khorne list with knights and warriors. The only strategy I have, which isn't really a strategy (hence why I am here) is to move as fast as possible and hit his line, theres nothing in his army I cannot kill even if he does get his ogre charge. My list is a hero, 12 warriors, 2x5 knights, 2x5 hounds; Though, if anyone knows of any models, lists, or tactics that would work let me know. |
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| Jedrock777 | Nov 18 2011, 01:13 AM Post #2 |
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Marauder
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I'm not super experienced but I think you have the right idea. If you take the Mark of Tzeentch instead of Khorne, and give these units Blasted Standards, you'll have a 4+ ward save in the shooting phase. Mark of Nurgle teamed up with Festus will make a him at -1 BS (or is it just -1 on his rolls?) and give your whole unit a 5+ regen. Possibly Wulfik with a group of Nurgle Marauders to get behind this gun line? Main problem is he is not guaranteed to show up... Also, getting your hounds around to his flanks as quickly as possible will help. You can go with some Marauder Horse to do this as well. |
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| rothgar13 | Nov 18 2011, 01:49 AM Post #3 |
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Clanlord
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You need more bodies than that. If he wants to shoot you, you bring enough guys such that he doesn't know what to shoot. Marauders won't mess with your Khorne theme, and they'll do really well here. |
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| nzkoston | Nov 18 2011, 04:15 AM Post #4 |
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The Chosen
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mark of nurgle is great against the ogres. -1 to hit with his lead belchers and also the grape shot from his chariot cannon. Also it drops their WS by 1 in close combat making them have to hit on 5's against your warriors, you will eat them in close combat. But as above has stated... blasted standard and festus are great options. |
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| iggy666 | Nov 18 2011, 03:11 PM Post #5 |
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Slayer of Neckbeards
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I ended up butchering his Beasts of Chaos army twice. My list was altered slightly, but the second game we played I lost 2 Knights and killed his entire army... thats what happens when you dont use magic or shooting against Khorne ;D Anyway, Nurgle is the best idea, and it would work very well, especially sense I dont need MoK to kill him in melee anyway. I'd probably go with MoN on everything and give my warriors the blasted standard because they will be out of combat for the highest number of turns and therefore more likely to be shot up (plus they only have a 4+). Thank you guys, I shall remember to use Nurgle against gun lines... I may eventually use a 40-50 man MoK GW Marauders, but not until I get sick of the heavily armoured and amazing warrior/knight models. |
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| conjoy | Nov 18 2011, 07:33 PM Post #6 |
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Exalted Guardian
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An alternative option is to simply screen your combat units with cheap fodder. Drop one of your units of Knights and bring a unit of Marauder Horse and a unit of Marauders. mark teh screeners Sl or Khorne and they bcome Immune to Panic and suddenly you have mobile hard cover in front of your combat blocks. |
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| michaelsgellar | Nov 18 2011, 11:32 PM Post #7 |
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Slave
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One of the challenges playing Chaos is that shooting army's will try to pound you as much as possible before letting Chaos reach their lines. Here are my thoughts: Against shooting armies, I always feel like you need to deploy your WOC as far forward as possible to reach the enemy quickly. In addition, do you play with any terrain that offers LOS blocking or cover? Use Marauder Horsemen, since they are fast Calvary, you will get a vanguard move before the first turn starts. You can use them to flank the Orges or as a screen for your main body of troops. Have you thought about taking a wizard to add some shooting to you army? To add shooting to your army, a Hellcannon or Dreadquake mortar would be effective against him, especially the Dreadquake mortar since it causes multi-woulds and is great killer against monstrous infantry. |
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| iggy666 | Nov 19 2011, 01:00 AM Post #8 |
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Slayer of Neckbeards
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I dont know what a dreadquake mortar is. I have noticed it is best for me to start as close as possible, and I haven't had my army get shot to pieces yet, I've had 11 out of 12 warriors die but never the entire unit haha. We play with all sorts of terrain; mostly various sorts of buildings, obstacles, hills, and a forest or 2. I have seriously considered a sorcerer, mostly a defensive nurgle caster who will give me regeneration or some other nifty spells. As a Khorne army I don't believe I am allowed to have a sorcerer as a general and therefore I'd need 2 heroes and thats a little much for 1000pts as WoC. In 1000pts I'm thinking nurgle and maybe a blasted/MoT unit might be all I need, in 2250 if I find I still need more I'll try more of this advice, thanks. I am hoping to keep the Khorne flavor by not going too defensive. I really love how I can get my entire unit shot up and still charge with my champion and hero and win combat due to kills. |
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| michaelsgellar | Nov 19 2011, 03:39 AM Post #9 |
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Slave
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Dreadquake mortar is a forgeworld unit for Chaos Dwarfs but you can run it in WOC army. If you are only play 1,000 points. You can take a sorcerer regardless of the theme of the army. There are no Khorne wizards. You could make your sorcerer your HQ. Chaos Wizards are good at fighting and have Chaos Armor. My recommendation would be to ditch the chaos warhounds for Marauder Horsemen for the smaller games. |
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| AnomalyOfAwesome | Nov 19 2011, 06:32 AM Post #10 |
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The Chosen
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The Dreadquake Mortor is a Chaos Dwarf weapon. He would need a Chaos Dwarf hero to ever use it, and at 195 points for the cannon itself, and 95 points or so for the cheapest Chaos Dwarf hero, that's a lot of points to sink there. Granted, it would work great, but A hellcannon would be a much cheaper investment. As for ways to take this army down, I haven't seen what the new Ogres can do yet, but that -2 armor is only a real detriment to the warriors. If you are light on screening units, you could even screen them with your knights. Even at the -2 armor, that's still 3+. Take the Blasted Standard on one of those units, and it will be very difficult to take down with shooting. If he is protecting a flank with one of the leadbelcher units, I would recommend charge straight forward with a unit of knights with the Blasted Standard, and bring a unit of Marauder Horseman in from the side with flails. A combo charge like that will likely wipe the leadbelcher unit before they even get to attack back. With one of them down, your job now became that much easier. |
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| iggy666 | Nov 21 2011, 05:29 AM Post #11 |
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Slayer of Neckbeards
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I cannot take a sorcerer as my general. I am playing a khorne army and the only sorcerers I can have will be enslaved to my general. This is a decision I shave made for my army, thank you for the advice to use a socerer, I will use one in higher points games. I can't afford marauder horsemen if I remove the hounds, I would need to lose more points I can't afford. I think what I've gathered here is for fighting a gun line these are the best: lots of numbers (marauders) mark of nurlge Blasted standard Mobile units |
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4:47 PM Jul 11