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Deployment; how do you deploy your forces
Topic Started: Nov 19 2011, 03:26 AM (575 Views)
dajunglebrotha
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The Chosen
How do you set up your guys in the deployment phase? What do you find works best?
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Krakanrock
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Exalted Guardian
Wow, that's a really broad question. I don't have any set way of setting up my troops. It's all fairly situational really.

In general, I try to set up the best matches that i can based on the scenario that's being played and the deployment that goes with it. I set up my infantry blocks across from other combat units, hounds usually get set up as screens/mobile heavy cover, chariots and units of trolls go along side the infantry blocks as support units, marauder horse go out on the flanks or across from other support units.

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ThePilch
The Chosen
Generally, I keep my BSB and large combat blocks central, and my flankers and disrupters on the flanks. Specifics, however, are highly situational, as krakanrock said.

For me, deployment is more about sticking to my plan and attempting to deal with future predicaments. If you post a some details about you and your regular opponents, you may get more specific answers.

Pilch
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dajunglebrotha
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The Chosen
Well generally i place my marauders in front of my block of warriors and chosen wth a shrine on either side, creating cover. Fast support on the edge like normal. Reason i ask is i have seen quite a few people placing everything 12" into the table side by side. I see how this could be an advantage for supporting charges because i find having a unit in front of another somewhat constricting.

Im thinking out loud here
Edited by dajunglebrotha, Nov 19 2011, 10:55 AM.
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Hinge
Exalted Guardian
Pilch is right on. Develop a plan before deployment based on your opponent and terrain. The first step is looking at your opponents list (I usually play in an open list environment) and deciding how you will attack it. What units do you want to attack and score points off of. Which units do you want to avoid. What are the first units of yours you are willing to concede to obtain your goals? Next, are you going to push a flank or plan on head to head? Terrain can influence the deployment. When facing gunlines, is there a big woods you can advance through for cover? I love buildings and generally have a better grasp of those rules then my opponent. If I can force the action around the building, I hope to create an opportunity there. I play mostly tourney style, so even if it is closed list, I have a damn good idea of what they are playing. I laugh at Dark Elf players who want to play closed list. They are the most predictable army out there.

Next step is the early drops. Marauder cav first, and usually on the flank. The vanguard allows you to reposition if need be. Vanguard does not have to be forward, it could just as easily be sideways. Hellcannon goes center and slightly back. It is in position to shoot and can move around whatever unit I may place in front. Then the dogs. They usually shade towards where I will place my main effort. These are the most expendable units I have and I want them close to where I can use them as speed bumps to protect my main effort. So four cheap drops that tell my opponent nothing about my plan. This is about average for most armies and then it gets interesting. Also, if there is a unit you just absolutely do not want to engage, save one of your fast cheap drops until he deploys that unit.

This is where the plan kicks in. First, have a keen understanding of how much frontage your units take. You want to make sure you leave enough room to put units where they want. I am willing to let an opponent shift an already deployed unit over a half inch or so to fit a unit in but there are those who will not. Let’s not start the game off with an argument by avoiding the situation all together. Second, observe his placement closely. If he sets down two supporting units with a gap that happens to be just wide enough for his horde unit, you know where that horde unit is going. It happens every single time. There are other tell tales. Trolls are always my last deployed unit. If you drop trolls, you are telling your opponent pretty much where your general will be (with in 6”). The caveat is if he has a character that may be designed to go in the troll unit. Based on his deployments, adjust your plan accordingly.

Hope this helps.

Hinge
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dajunglebrotha
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The Chosen
Yeah kinda i play mostly against shooty elves and lizards, so keeping warriors and chosen protected is a big deal. Our terrain is mostly open maybe two ir three pieces but nothing really to run through or hide in thats why my poor marauders and shrines are used for cover. I dnt know maybe playing more experienced players would do some good, anyone on the east coast
Edited by dajunglebrotha, Nov 19 2011, 12:23 PM.
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theorox
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Clanlord
Infantryblocks in the centre, fast units on the flanks and chaff to redirect and disturb the enemy. That's the only things I keep in mind, the rest is just gut feeling and whatever seems to work with the terrain and such. :)

Theo
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Krakanrock
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dajunglebrotha
Nov 19 2011, 12:19 PM
Yeah kinda i play mostly against shooty elves and lizards, so keeping warriors and chosen protected is a big deal. Our terrain is mostly open maybe two ir three pieces but nothing really to run through or hide in thats why my poor marauders and shrines are used for cover. I dnt know maybe playing more experienced players would do some good, anyone on the east coast
Playing w/ more terrain will really change the way you deploy. Twice I've rolled a 6 for the D6+4 pieces of terrain. That REALLY makes you think about how and where to deploy if you're just doing a straight up pitched battle.

Things also get a little hairier when you start playing the scenarios where one person deploys their entire army first or if you're playing Dawn Attack and you randomly determine where your troops are placed. Then you really need to know 1) what your army can do, 2) what your opponent's army can do, 3) what you WANT your army to do. Just remember, no battle plan survives contact w/ the enemy - especially in a game where everything is randomly determined by the roll of a die.

Also, the more people you get the chance to play, the better you'll become as you'll run into quite a few variations of play style.
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