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chaos lord vs exalted hero
Topic Started: Nov 22 2011, 03:34 AM (793 Views)
whtdwrf11
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Exalted Guardian
Except for the fact there is still the exalted hero choice in our heroes section so not sure where you get you wouldn't have any heroes at 2,500 because of having a Khorne army because those can take the Mark of Khorne.

As for allowance you can spend 25% on lords and then you also have 25% you can spend on heroes.
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Krakanrock
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Exalted Guardian
iggy666
Nov 24 2011, 06:07 AM
2500pts with 1 lord and no heroes (khorne, so no magic). Is this viable or would it be stupid to only have 1 character in 2500pts?
Just be wary - many players take a lvl 4 caster. If you are up against someone who has a lvl 4 AND a lvl 2, you're going to be in a world of hurt.
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iggy666
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Slayer of Neckbeards
whtdwrf11
Nov 24 2011, 06:53 AM
Except for the fact there is still the exalted hero choice in our heroes section so not sure where you get you wouldn't have any heroes at 2,500 because of having a Khorne army because those can take the Mark of Khorne.

As for allowance you can spend 25% on lords and then you also have 25% you can spend on heroes.
I was asking if its worth trying a list with only 1 character... instead of a lord and a hero.

Is there anything I could do, other than taking sorcerers, to prevent my army from being destroyed by lvl 4 and lvl 2 wizards?
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Krakanrock
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Exalted Guardian
iggy666
Nov 24 2011, 09:24 AM
Is there anything I could do, other than taking sorcerers, to prevent my army from being destroyed by lvl 4 and lvl 2 wizards?
Not really. If you go for a fast army akin to the cav lists that were quite prevalent during 7th, you'll get stuck against steadfast and butchered by support attacks and the step-up rule. And having M4 infantry, your opponent can just deploy far back in his deployment zone while you march into his magic.

Sure, a Hellcannon or 2 could do some damage, but GW really, Really, REALLY likes their magic phase. Nuke spells can ruin marauder blocks and armies that have strong magic phases (HE, DE, Skaven, Tzeentch DoC) can hex your units into next Wednesday. Even if you just take a lvl 1 Fire sorc w/ the Infernal Puppet and call it a "Priest of Khorne" - your opponent is really going to think twice about just going for IF at will.
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iggy666
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Slayer of Neckbeards
Krakanrock
Nov 24 2011, 10:08 AM
iggy666
Nov 24 2011, 09:24 AM
Is there anything I could do, other than taking sorcerers, to prevent my army from being destroyed by lvl 4 and lvl 2 wizards?
Not really. If you go for a fast army akin to the cav lists that were quite prevalent during 7th, you'll get stuck against steadfast and butchered by support attacks and the step-up rule. And having M4 infantry, your opponent can just deploy far back in his deployment zone while you march into his magic.

Sure, a Hellcannon or 2 could do some damage, but GW really, Really, REALLY likes their magic phase. Nuke spells can ruin marauder blocks and armies that have strong magic phases (HE, DE, Skaven, Tzeentch DoC) can hex your units into next Wednesday. Even if you just take a lvl 1 Fire sorc w/ the Infernal Puppet and call it a "Priest of Khorne" - your opponent is really going to think twice about just going for IF at will.
I was thinking about using an enslaved wizard with the infernal puppet so I could mess with the enemy wizards, maybe even use third eye of tzeentch so my lvl 1 wizard can use whatever my enemy is using, which may help. Id prefer no wizards at all... so I guess the answer is no.

My army has 40 warriors, 20 chosen, 10 knights, a warshrine, a chariot, and a lord.
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TheOneHawk
Warrior of the Chamber
Magic is overrated. You can definitely go without it. Don't get talked into taking magic in your Khorne army just because it's "More Competitive". Is it helpful? Yeah. Is it necessary? Nope! Plus, casters generally suck at combat. Get your lord up in their face and kill them. Dead mages cast no spells.
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iggy666
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Slayer of Neckbeards
TheOneHawk
Nov 24 2011, 01:06 PM
Magic is overrated. You can definitely go without it. Don't get talked into taking magic in your Khorne army just because it's "More Competitive". Is it helpful? Yeah. Is it necessary? Nope! Plus, casters generally suck at combat. Get your lord up in their face and kill them. Dead mages cast no spells.
Awesome, I don't want magic anyway ^^

I believe I have created my hero/lord. Let me know if anyone sees an obvious problem that I overlooked.

Hero
Khell, Lord of the Demon Flame- MoK, Helm of Many Eyes, Glaive of Putrefaction.
Shield -OR- Juggernaut

Lord
Khell, Lord of the Demon Flame- MoK, Helm of Many Eyes, Glaive of Putrefaction, Talisman of Preservation, Charmed Shield, Word of Agony, Juggernaut.
replace Juggernaut with Chaos Dragon at 3k+

I figured, as a hero, he wont need a ward save because the enemy will have str 2 or will be dead (unless I get very unlucky rolls or fight something ridiculous, which would be my fault anyway).
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whtdwrf11
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Exalted Guardian
iggy666
Nov 24 2011, 09:24 AM
whtdwrf11
Nov 24 2011, 06:53 AM
Except for the fact there is still the exalted hero choice in our heroes section so not sure where you get you wouldn't have any heroes at 2,500 because of having a Khorne army because those can take the Mark of Khorne.

As for allowance you can spend 25% on lords and then you also have 25% you can spend on heroes.
I was asking if its worth trying a list with only 1 character... instead of a lord and a hero.

Is there anything I could do, other than taking sorcerers, to prevent my army from being destroyed by lvl 4 and lvl 2 wizards?
You could only have the one character but I wouldn't pass up the benefits a BSB gives you in a Khorne army especially the rerolls to the leadership check for restraining your units from charging off where they please.

I refuse to use magic in my own Khorne army unless it's magic weapons, armor, talismans, or enchanted items maybe if we get blood priests like what was mentioned in the blood for the blood god novel in our next book then I might take one of those but other than that I don't want to see a sorcerer in my pure Khorne force.

We can always send marauder cav at the wizards and such to cut them down since if there's no wizards there's no magic to fling at us now except for items with bound spells but that's about it.
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TheOneHawk
Warrior of the Chamber
Remember that the GoP does not come into effect until the end of the combat phase, unfortunately.

I wouldn't bother with Word of Agony on the Lord. It's for character killing, and your Lord will have no problems whatsoever with character killing with the GoP, Helm and his sexy, sexy statline.

I wouldn't put your hero on a jugger without a wardsave, or the charmed shield, or both. Juggers give no more defense against cannons than dragons. Which is none, btw.

Other than that, looks great. Have fun with it. Don't get discouraged if things don't go your way at first, playing an army like this is a bit of a challenge, I'll be honest. But the fact is that if they don't manage to kill your lord, he will absolutely tear the heart out of an army with minimal support.

My last game with a lord on dragon he had 100+ models killed, was barely hurt, and would have tabled my opponent had I not lost the blood and glory scenario literally one phase away from winning it. The rest of my army was not as successful, sadly :(
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iggy666
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Slayer of Neckbeards
On a juggernaut he would be in a warrior unit to give the unit magic resistance until he needed to leave at which point he'd be in combat and wont worry about cannons.

I got word of agony to assist in character killing, is it not worth it on a lord of khorne?

Can someone explain this BSB I've heard so much about? I've looked and looked but I haven't found anything decent enough to be worth the price.

If I took a BSB for my khorne army, what would I equip him with and how should he be played? I kind of like the terror/stubborn banner, but khorne loses all power after a failed combat, at which point stubborn would only be slightly helpful sense an unfrenzied warrior of khorne is just... a really buff human.
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TheOneHawk
Warrior of the Chamber
Oh nonononono. You don't give your BSB a magic banner. You get him for the straight up BSB ability, re-rolling ALL failed Leadership tests within 12 inches. That's break tests, stupidity tests, fear tests, etc.

Word of agony is good, but your lord is already equipped for character killing, WoA is just over investing.

If he's on a juggernaut he doesn't get a Look Out Sir save in a warrior unit, since they're different troop types. He would be a Monstrous Cavalry, and we have no MC troops, so he wouldn't be able to have any LoS save, ever.
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iggy666
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Slayer of Neckbeards
205- Khorne BSB- Berserker Sword, Shield.

He is not very defensive, I figured if he is going to sit in the center of my army he might as well kill as many enemies as possible. He has anywhere from 6-8 str 5 attacks, I want him to kill as many enemies as possible before his inevitable death. Was it dumb of me to give my BSB no defensive items?

Should my lord remain on foot until I can afford a dragon?
Edited by iggy666, Nov 24 2011, 02:38 PM.
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rothgar13
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Clanlord
Yeah, you want as much defense on your BSB as possible. Losing that re-roll could cost you big time.
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iggy666
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rothgar13
Nov 24 2011, 02:54 PM
Yeah, you want as much defense on your BSB as possible. Losing that re-roll could cost you big time.
If I am rerolling break tests it means I lost combat and MoK. Why would a khorne army want to reroll break tests?

I could easily swap his sword for a 2+/4+, maybe even give him MoT for a 2+/3+.

Rerolling restrain checks is worth 25pts in my opinion. Rerolling break tests feels very unfluffy though (for a khorne theme).
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TheOneHawk
Warrior of the Chamber
MoT? In a Khorne army? Heresy.

Traditional logic states your BSB should be defensively minded. That said, aggressive, killy BSB's will catch people off guard. I wouldn't go for the zerker sword, though, there's better options. Axe of Khorne is pretty nice, but personally I'd go for the rending sword, AHW, with the other tricksters shard. 6 WS7 S5 attacks re-rolling to wound and requiring the opponent to take their ward save twice should be nice, especially since you aren't basically forfeiting your parry save because you don't have one anyways! Stick him on foot in a unit of warriors at the center of your battle line.
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