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| 2000 points vs O&G or VC | |
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| Tweet Topic Started: Nov 24 2011, 01:17 AM (172 Views) | |
| wargame_insomniac | Nov 24 2011, 01:17 AM Post #1 |
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The Chosen
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Hi I've had 2 games of 8th ed so far with 1 win, 1 loss, basically using my old 7th ed list plus an extra Sorceror. I am due to fight O&G or VC- I don't know which so I have to come up with a list to fight. My units choices are pretty fixed and restricted by what I have available: General (Lord) BSB lvl 2 Sorceror on foot lvl 2 Sorceror on barded steed 18 WoC HWS with FC 25 MoC HWS with FC 40 MoC GW & MOK with FC 2*5 Marauder Horse, shields, throwing wpns, with mus 2*5 Warhounds 5 Chaos Knights with FC Plan is for Lord, BSB and 18 WoC to deploy centrally, 40 MoC GW & MOK to one side, 25 MoC HWS to other side, Warhounds and Horsemen for screening/flanking, and 5 Knights to hit one flank. Mounted sorceror to deploy with Knights or solo for 360 degree arc. Other sorceror to sit in the 25 MoC HWS as bunker. What I need help with is spending the last 114 points. What I would like to do: 1) beef up Lord's offense and defence to help in challenges 2) some arcane items for sorcerors (so far just 1 dispel scroll) 3) Magic banner for BSB and/or Knights and/or WoC I have also thought about dropping the General down to exalted hero, and use the points saved to up the sorceror on foot to lvl 4. I have MoK on 40 MoC with GW- if I add any more Marks then that is coming out of the 114 points spare and thus would mean less points for magic items (i.e. not dropping any of existing units). So how you would spend 114 points to beef up my footslogging general? Thanks James |
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| conjoy | Nov 25 2011, 01:17 AM Post #2 |
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Exalted Guardian
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General wisdom is to run a Sorc rather than melee Lord and Against Vamps, the +4 to Dispel can be very nice. Most general lists take the Puppet for altering Miscasts, but if you want to tailor, the Black Tongue is probably better against Vamps and armies that are more likely to be throwing 1-2 dice and many spells rather than going for IF on bigger casts. Do your character’s have much in the way of Ward saves/defence? I would def suggest trying to give them all something on that side of things. A small suggestion is to swap the shields on your Marauder cav for melee spears, and generally speaking I would go for javelins over throwing axes, especially against O&G. A well utilised unit of Marauder Cav can keep a Giant busy for much of the game by positioning 8 inches away, shooting, and fleeing from his charges (with a 2 inch head start and Swiftstride you should get away). Most of the rest of your army looks about on the mark, very solid. If you can get the MoTz on your two infantry units with shields, the 5+ Parry ward is amazing (MoTz stacks with other wards). Be careful of the O&G player’s magic and the Vamp Terrorghiest (keep him away from your Knights especially). Magic can be very good for plucking away at it, and the Marauduers have plenty of ablative wounds to absorb and the MoKh ones will blend it in combat. If you were going to go for a banner on any unit it would be Flaming for the Warriors, otherwise his Graveguard if protected by the Regen banner, may bring a world of pain. |
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| wargame_insomniac | Nov 25 2011, 02:49 AM Post #3 |
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The Chosen
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Thanks Conjoy. If I want for Sorceror Lord, that would give me Exalted hero as general, BSB and lvl4 + lvl2 Sorcerors. Was already looking at Puppet and Black Tongue so good to know was thinking along right lines. Good point on Ward Saves- I have lost several characters in challenges due to lack of ward saves so makes sense. Likewise been looking at Flaming Banner anyway. had nt considered the graveguard with regen barrier so that makes even more sense. I think I might struggle to squeeze in MoTz for WoC. Let me point out the remaining stuff and see what can squeeze in. What Lore would you recommend for lvl 4/lvl 2 vs either O&G or VC? Cheers James |
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| conjoy | Nov 26 2011, 12:58 AM Post #4 |
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Exalted Guardian
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Three characters is a lot for that size game IMHO. Its something of a risk, but my suggestion is to give your BSB the MoTz, a shield, the Book of Secrets and a Dispel Scroll (and Stream of Corruption if you can afford it). This makes him your back-up Wiz, with a 3+5++ ward in combat. All of the lores are quite good for your Lvl 4 except probably Slaaneesh that has limited use against VCs. Tz is hard to go past, but Heavens is also getting good results if you read around this forum. This would make your Lvl 4 your General, in which case I would try and get him in a unit that you can give the Banner of Fortitude. Ldr 9 is a good 5+% better than Ldr 8 when the reroll is factored in. If you remove the extra character that should give you enough points to get your army in good working order. |
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| wargame_insomniac | Nov 26 2011, 01:42 AM Post #5 |
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The Chosen
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Hi. I have been playing around with excel to work out various army lists. I have taken your suggestion of dropping the General from Lord ot Exalted Hero, whilst bumping one of the Sorcerors up to Lvl 4. To free up points for magic items I have dropped the Marauder horsemen with throwing axes. I am happy with Lore of Fire for my lvl 2 Sorceror on barded steed (for 360 arc). I am not immediately keen on Lore of Slaanesh for my Lvl 4. I was leaning towards Lore of Tzeentch even before your comments- I like the low casting values. I figure casting lots of 2 PD spells will reduce risk of miscasting, whilst forcing the opponent to whittle down his dispel dice/scrolls. So I am looking at magic items that get best use out of rolling 2 PD for spells. My previous game against VC saw my opponent casting lots of 1-2 PD spells every turn. So little chance of miscast, thus Infernal puppet does nt seem best choice. I am torn between 2 options: 1) Skull of Katam- with Lvl 4 and MoTz I would be adding +6 to every casting roll- thus only failing to cast any of Flickering Fire/BalefulTransmogrification/Pandaemonium on a double one. OR 2) Blood of Tzeentch and Conjoined Humunculous What would you recommend of these 2 choices? Cheers James |
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| wargame_insomniac | Nov 28 2011, 05:36 AM Post #6 |
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The Chosen
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I went for Blood of Tzeentch and Conjoined Humunculous and i was quite happy with them. My opponent turned up with VC- he had the classic Gravestar unit with Vampire Lord, BSB and 2 magic banners (including regen one), plus some wraiths, Black coach some warhounds and 2 units of Ghouls. We did the dawn assault scenario so random deployment saw my general and bsb on the left flank- in fact with the exception of one warhound unit I was just on left/centre so it did help somewhat, whilst my opponent was spread more evenly. I had 5 turns of hurt. Poor rolls for power dice and dispel dice, failed charges, poor combat rolls. But the killer seemed to be when my general, bsb and 18 WoC failed to charge the wraiths due to Terror test, and then failed re-roll. I was getting grumpy and turned to chocolate biscuits to cheer me up. At last turn started i had just 2 units- my general, bsb and WoC, and 5 Marauder Horse. I had only killed Black horse, warhounds and 1 unit of ghouls, although I had damaged the Grave Guard and Wraiths. My WoC had overrun into Grave guard and then were counter charged in flanks by wraiths. It was nt looking good and then to make things worse my general challenged but failed to wound the Vampire Lord, taking 1 wound in return. Then the bsb and WoC went to town. By the end of it I had won the combat by eleven, just enough to wipe out everyone apart from Vampire Lord, who I then cut down in my final close combat round, the time my general making no mistakes in the challenge. Boy was I grateful for you warning me about regen banner, and boy was i glad I took the flaming banner. If it had nt been for that one 10 point magic item. I would have been totally screwed without it. Thanks James |
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