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| Advice on a 2400PT tournament list | |
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| Tweet Topic Started: Nov 27 2011, 07:03 AM (264 Views) | |
| Grez90 | Nov 27 2011, 07:03 AM Post #1 |
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Slave
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Hi guys, new to the forum so would like to take a moment to say hello to everyone. Now onto business, I'm going to a 2400pt tournament in December and would just like some hints/tips on my list/synergy. Firstly Its probably not WAAC but its a list I'm trying out to be competitive and fun. Sorcerer Lord - MoS, SoS, dawnstone, sword of swiftslaying, enchanted shield, spell familiar, diabolic splendour, level 4 upgrade - 415pts Exalted hero - BSB, MoT, dragonhelm, Shield, favour of the gods - 165pts 2 x 25 Marauders - MoK, great weapons, musician, standard - 334pts 18 Warriors - MoN, halberds, shields, musician, standard, banner of rage - 399pts 18 Chosen - MoT, shields, musician, standard, standard of discipline - 407pts Warshrine - MoT - 150pts 2 x 6 hounds - 72pts Total - 1942 I am literally in love with the Slaanesh lore at the minute, and having the diabolic splendour on the lord really makes the Hellshriek spell a game winner on occasion. I have equipped him with the sword of swift slaying as I like to have my lord going chaff hunting aswell, and with the fast cavalry rule he can get acros the board very quickly. The 4 infantry units make up the centre block of my army, and not any one unit is big enough to warrant having a gamebreaking spell cast upon it, and I can normally afford to lose 1 maybe 2 of the units and still win most games. With nearly 460 points spare I need some help to figure out what else the army requires. I previousy ran a 6 troll unit with Throgg, but due to the tournament restrictions no named characters are allowed, and without Throgg I have found the trolls nowhere near as reliable. I have had good results with the army, winning 9 and losing 1 out of my ten games (lost to a double ironblaster, 14 leadbelcher Ogre army). I am wanting to include maybe another unit of hounds to try and dictate the deployment phase, and would like to include bloodcurdling roar and stream of corruption, and so an extra combat hero may be neccessary, however I am used to using a lot of infantry units and wouldn't mind another supporting combat unit. All thought welcome and thanks in advance for your time. |
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| wargame_insomniac | Nov 29 2011, 03:31 AM Post #2 |
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The Chosen
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Are you not tempted to combine the 2 MoC units for 40-50 strong. I have been trying 40 strong with new horde rule and am really liking them. Any time they are shooting / casting magic at my MoC then they are not targeting my WoC. If you want another cheapish unit have you tried Marauder horse? I know more expensive than hounds but I like the fact they are Fast cavalry, with shooting weapons. |
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| Grez90 | Nov 29 2011, 06:28 AM Post #3 |
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Slave
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Firstly thanks for taking the time to reply (was honestly thinking nobody would). I do like the idea of a huge unit of marauders, the only idea I don't like about them is how easy they can get dragged around by small redirecting units, and am also more used to using more smaller units so that those big spells havn't got a juicy 40/50 man target. I love marauder cavalry in games, I took a unit of 14 with throwing axes to a local club game and made loads of points back from the shooting alone, whether or not they would get thier points back in a competitive environment remains to be seen, but I do like the idea of a bigger unit of cavalry. What kind of hero setup would you consider running with this list? Would you consider a level 2 Tzeentch mage with bloodcurdling roar and golden eye/armour of morslieb? Or would you invest the points on more warriors or marauders? |
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| Hinge | Nov 29 2011, 08:38 AM Post #4 |
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Exalted Guardian
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Like you, I favor the smaller Marauder units. They can hit hard and cannot be ignored but at 165 apiece are cheap enough that their loss does not hurt. Stick with them. Where does the Lord go? On a mount, he will not get a LoS in units and he is not sporting much of a Ward (unless you plan on keeping him in the Chosen and get an in game Divine Greatness). Put him on foot and add a hero lvl (either caster or exalted) on a disc for various warmachine and chaff hunting. I know it is cliché, but the favor should go on the Chosen Champ and the unit get the Wailing Banner (unless the tourney prohibits that set up or you are trying to avoid the heavy cheese) is the best way to optimize a Chance at DG. Do you run into a lot of death Magic? If so, Necrotic Phylactery to protect the BSB. A magic weapon for those pesky ethereals also may be handy. The wraith hero/ld 10 spirit leach VC list is becoming popular on the tourney scene. Hinge |
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| conjoy | Nov 30 2011, 01:54 AM Post #5 |
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Exalted Guardian
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If you are going Sl then I think you really have to go for the Doom Totem on your BSB. Take Hinge's advice on the Chosen and hope to get DG as your Ward save on your BSB. Even Ldr 9 opponents are testing on 7 with this build. I like Hinge’s option of one unit with Flails and one with GWeps where you are taking two units of Marauders. The added flexibility could be very useful in some circumstances. Personally the Spell Familar is a strange choice, I would also tend to shy-away from a melee build, and would head more towards a shooting – Blood Curdling Roar is an excellent tool against the DElf unkillable Dreadlord, but also against any monsters. IMHO, the SoSl gets a LoSir from Warhounds (both Troop Type Warbeast) but thats a debate that you can read about on this thread: http://s4.zetaboards.com/cotec/topic/943101/1/ |
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| guardian angel | Nov 30 2011, 04:14 AM Post #6 |
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Exalted Guardian
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Doesn't a ridden (by a character) warbeast change its unit type to cavalry? From memory it does! |
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| Grez90 | Nov 30 2011, 05:27 AM Post #7 |
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Slave
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wow thanks for the sudden replies, try to answer the thoughts one by one. Hinge, at the moment the lord surprisingly runs alone :unsure: the re-rollable armour save is nice vs low strength attacks, but as you said, ward save is key, i'm extremely tempted to chuck the enchanted shield on him with talisman of preservation for comfort, as the two times I have lost him have been to armour nullifying shooting (ironblaster and doom diver). Do you think this would be a good setup defensively on him if I was to run him alone, which I like to do due to his fast cavalry rule and trying to get into enemy flanks early with hellshriek and bloodcurdling roar. I understand the terror banner is the way to go for DG, but I don't want to sit all game rolling dice just to get the roll I want and watch my opponent get unhappy very quickly, I'm of the feeling if I roll it then great news, but won't go all out to get it. The lores I seem to run into most are shadow/life/light at the minute, death is a neat lore, but I feel that spirit leach is the only spell bothering me from that lore, but necrotic phylactery might get taken for dwellers protection. Also it is an open list tournament, so can't pull any hidden gems out, and necrotic phylactery would be such a hidden gem vs lore of death. Conjoy, You honestly don't know how long I've been sat wondering about the doom totem :D but do you really think 75 points is worth that extra -1 considering vampires/daemons/tomb kings that and diabolic splendour will be absolutely useless, and giving me a 110 point disadvantage from the off, yes I agree vs everyone else it will make a great difference making Ld 9 units go average, but is it cost effective seeing as I won't be able to protect the BSB. Loving your idea of splitting the marauders weapons, I always was one for sticking to a certain weapon, but going half and half means I can have something for every situation, if i need to strike first vs a specific unit then its a great idea, only time I will not use this idea is if I put a 3rd unit of warriors in. The sword of swift slaying is just thier to help vs chaff, which is basically what my guy hunts, re-rolling the hits makes him much more likely to do damage vs soft cavalry/fliers/war machines, and for 25 points I think is a steal. Agreed with bloodcurdling roar, its definately going into the list. Spell familiar is there due to me definately trying to get atleast 3 of the 4 great spells I like in the lore, I can't put up with not getting the spells I like, its a pet hate. I've been sat wondering if a decent sized unit of knights with blasted standard and MoT would be a nice addition, say 9 knights + either the lord or BSB (if he was mounted), this unit would have hardly any weaknesses, as I'd have a 4+ ward vs those nasty war machines and would more than likely get into combat by turn 2, but whether that would be better than a unit of warriors and a flying disc hero, remains to be seen. |
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| Hinge | Nov 30 2011, 08:45 AM Post #8 |
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Exalted Guardian
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I suspected you may have been toning down the Cheese-o-meter on the Chosen. You might want to go Rapturous Banner then. This basically makes them stubborn and when combined with the 5+ sword and board save and a defensive boost (+1 AS or +1 TO) makes the Chosen extremely tough without seeming to be OTT. I play mostly open list tourneys. The necrotic phylactery is still worth it. Players angling for the LD10 Spirit Leach are used to hosing opposing characters for easy points and it is always worth throwing a monkey wrench into their plans. Don’t forget that the character is also immune to Doom and Darkness. LD5 (6 with your set up) Chosen can suck! I have had a fair amount of success with the one unit of Flails and one of GW. With smaller units, you are really going for the one round win, so flails are not nearly as much of a handicap and bring certain advantages. They are great building assaulters as well. Running the general around without a ward save makes me nervous. Just too many ways of dealing with him. Can you also give him Third eye as well (don’t have the book with me)? It would mitigate the weakness against ItP lists. Hinge |
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| Grez90 | Nov 30 2011, 11:11 PM Post #9 |
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Slave
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I agree with rapturous standard, means I can get an easy leadership pass by rolling a 1 is great. I will think about the phylactery, and I agree wit hthe chosen defence boost, I had a game a month ago where I got the toughness 5 and a +1 to my armour, and just never died. Third eye was previously on the lord, but I decided that the only army that it would be worthy against that is ITP is Daemons, as all the undead lores normally state that they must target and undead model, and if I do face an army like that, then ecstatic seizures and hysterical frenzy (on myself) will still work well enough. Splendour takes up too many points for third eye aswell, I'm tempted to chuck third eye and bloodcurdling roar on a disc mounted level 2 of Tzeentch along with the puppet, meaning I have that flickering fire for hydras and abombs, but still have all an opponents level 4 spells to choose from with a +3 casting from Tzeentch. |
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| Grez90 | Dec 3 2011, 06:02 AM Post #10 |
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Slave
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This is the list I decided to settle on, I know the main thing missing is the ward save from the Lord, but I thought I'd risk it for fun factor. Graham Bursnell Warriors of Chaos Sorcerer Lord - Mark of Slaanesh, Steed of Slaanesh, dawnstone, enchanted shield, spell familiar, diabolic splendour, level 4 upgrade - (390) Exalted hero - BSB, Mark of Tzeentch, Shield, favour of the gods - (155) 25 Marauders - Mark of Khorne, great weapons, musician - (159) 25 Marauders - Mark of Khorne, great weapons, musician - (159) 18 Warriors - Mark of Nurgle, halberds, shields, musician, standard, banner of rage - (399) 15 Warriors - Mark of Khorne, halberds, musician, standard, banner of eternal flame - (313) 18 Chosen - Mark of Tzeentch, halberds, shields, musician, standard, standard of discipline - (425) Warshrine - Mark of Tzeentch - (150) Warshrine - Mark of Tzeentch - (150) 6 hounds - (36) 5 hounds - (30) 5 hounds - (30) Total 2396points 5 'chaff' drops in the hounds and warshrines means I should be able to pick my fights as to which warrior/marauder units fight which enemy units, and 5 combat units will hopefulyl be too much for the enemy to deal with, especially seeign as the warshrines will double buff the chosen until i hit the magic 11/12 and then the warshrine that didn't roll this will start to help another warrior unit. I was undecided as to go with a second warshrine, a chariot, or 2 chaos spawns due to the unbreakable. I decided with the warshrine to help the combat units as the spawns can die wuickly and are unreliable with movement, and the chariot hasn't got the survivability as a Tzeentch warshrine has got. Thoughts? |
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