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| what to warshrine buff? | |
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| Tweet Topic Started: Nov 30 2011, 01:46 AM (427 Views) | |
| David L | Nov 30 2011, 01:46 AM Post #1 |
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The Chosen
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I'm going to play a somewhat soft WoC army against a somewhat soft HE army that depends upon its magic (admittedly awesome magic though). My main question is what to buff with my warshrine on turn 1. My army: 18 warriors, sh, halberd, FC, Tzeentch, Banner of Rage 23 Marauders, Slaanesh, FC (bunker) 49 Marauders, gw, Khorne, FC 7 Knights, Khorne 5 Knights 4 trolls Warshrine of Tzeentch Hellcannon Level 4, Heavens, Puppet, 4+ ward, charmed shield BSB, shield, Tzeentch, Collar of Khorne, Dragonhelm, Shrieking Blade, Favor I know it isn't an awesome list; it isn't supposed to be. The HE will have Lore of Beasts buffs (assume Transformation), plus Mindrazor, backed by D3+1 extra power dice. My basic plan is to deploy the bunker with level 4 in the center rear, with khorne knights in front, and the warriors/marauder horde on either side of those. The other knights, trolls and hellcannon have to keep me from being flanked. (yes, I must be careful with the trolls). I want to deploy the BSB (with Favor of the Gods) in one of the main combat units, get a good warshrine buff, and then move him back to the bunker. Which unit do I pick? khorne knights, rage warriors, or marauder horde? Edited by David L, Nov 30 2011, 05:57 AM.
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| dajunglebrotha | Nov 30 2011, 03:54 AM Post #2 |
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The Chosen
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I dont think it really matters here cause the gift will be so random, and if your fighting the elves i would take lore of heavens instead of shadow, just my two cents
Edited by dajunglebrotha, Nov 30 2011, 03:55 AM.
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| David L | Nov 30 2011, 06:02 AM Post #3 |
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The Chosen
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I meant Heavens. Going to try it. Calculating the odds, with the BSB the chance of a good result is pretty good. I only get a sucky result (stupid or leadership) about 20% of the time on knights or warriors. Marauders are hurt bad by not being able to usefully move 7 to armour, so get junk about 40%. Which eliminates them from consideration. I would really like to join the BSB to the knights and give them 0+ armour over half the time, but since that precludes a turn 2 charge (I don't want the BSB charging with the knights), it feels like a bad idea. |
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| Terriss | Nov 30 2011, 09:26 AM Post #4 |
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The Chosen
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It seems like the better idea to me to put the gift on the warriors. I've never had good luck in gifting marauders. Any gift I give them is usually wasted from dying very quickly. Knights are a viable choice, but it's like polishing a shiny coin, they don't really need it. Warriors seem to be best choice. Not throwing it away or giving them something that they don't really need. Trolls are another decent option, but you can argue that they are in the same league as the nights...strength 6 trolls are really nice, though...speaking from personal experience. One question, though, the unit of 18 warriors, what do you mean by "sh, halberd?" Do you mean shields? Don't halberds require two hands? Also, you mentioned that joining the BSB to the knights gives them 0+ armour? How does that work? |
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| David L | Nov 30 2011, 11:03 PM Post #5 |
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The Chosen
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The shields are 18 pts for +1 armour against shooting. Seems worthwhile in all cases, but certainly against HE bows. If I make one extra armour save, the shields have paid for themselves. They cannot use the shields in close combat. Using the warshrine on the knights with BSB provides a better than 50% chance of +1 armour save, taking them to 0+. |
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| conjoy | Dec 1 2011, 01:02 AM Post #6 |
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Exalted Guardian
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Unless I am mistaken it makes no difference between the marauders and Warriors. Neither unit cause Terror, and that is the only result that would cause a reroll. |
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| David L | Dec 1 2011, 03:10 AM Post #7 |
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The Chosen
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The BSB has Favor and Shrieking Blade, to cause fear. So 9 (+1) or 10 are re-rolled, per the FAQ. The other difference is +1 armour save on Marauders (for a 6+ net armour) is worthless, while it could be good for the Warriors (3+ net armour, 2+ against shooting). |
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| nzkoston | Dec 2 2011, 03:31 AM Post #8 |
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The Chosen
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if you were wondering for turn 1 specifically i would probably bless the knights first so they can use their full movement. Bless them first before they get out of range. anything on knights is going to be good! +1 armour save to make it a 0+ AS, +1 LD? still good! re-roll fear... |
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| Unuhexium | Dec 3 2011, 07:57 PM Post #9 |
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The Chosen
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I think the BRB states that no armour save can ever be better than 1+ |
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| theorox | Dec 3 2011, 08:30 PM Post #10 |
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Clanlord
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Yes, but EotG specifically overrides that. (A bit stupid.) :) Theo |
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| Unuhexium | Dec 3 2011, 09:07 PM Post #11 |
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The Chosen
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Heh! You're indeed right. I'm not sure if that's brilliant or stupid. Silly GW for making army books have precedence in every case. ^^ |
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| David L | Jan 1 2012, 08:32 AM Post #12 |
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The Chosen
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In my second game (with a slightly modified list), I buffed the warriors with BSB turn 1, rolled a 6 (armour save) and took an extra attack. With their 32 attacks, they proceeded to butcher Phoenix Guard, despite the PG having Wildform. That ensured my victory. However, I really won because he moved his Archmage a little too far forward turn 1, and I my Khorne Knights rolled boxcars to make the charge. Magic weapons kill ethereal Archmage (along with many spears), giving me a huge advantage. |
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| Ilfan | Jan 1 2012, 04:43 PM Post #13 |
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Warrior of the Chamber
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I think that this is not legal! In 8. edition character can not transfer his fear to his unit so that unit is not causing fear itself... |
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| David L | Jan 1 2012, 10:22 PM Post #14 |
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The Chosen
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Ilfan, see the WoC FAQ. Page 3, left column, second from the bottom. "Q. If the Warshrine grants an Eye of the Gods roll to a unit and the result is a duplicate to a previous roll the unit (or a model inside the unit) already has, should you re-roll it? (p58) A. Yes." (underline added by me) Combine with how the EotG chart says to re-roll if the affected already causes Fear, and it seems inarguable to me. Edited by David L, Jan 1 2012, 11:23 PM.
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| Ilfan | Jan 1 2012, 10:53 PM Post #15 |
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Warrior of the Chamber
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OK, I can not find it! Please post it here! Thanks! |
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