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| Magic lore combo | |
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| Tweet Topic Started: Dec 24 2011, 12:30 AM (150 Views) | |
| Ilfan | Dec 24 2011, 12:30 AM Post #1 |
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Warrior of the Chamber
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Hi! I want to ask you what do you think is the best magic lore combo for lvl4 and lvl2? Lvl4 is unmarked!!! Army is 2500 points! Thanks... Edited by Ilfan, Dec 24 2011, 12:31 AM.
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| popisdead | Dec 24 2011, 04:53 AM Post #2 |
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Warrior of the Chamber
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I think you should pick your level 4 based on how you want your army to be augmented magically. Lower lever casters tend to be support casters so I would only really pick them for Signature spells or to get all 6 spells in a particular lore. I guess chance it for a 6th spell of a certain lord too. A lvl 2 is also a good backup if you roll three/four 1s when dispelling something moderate. Also they make good dispel scroll/ruby ring caddies. The primary question you should be asking is what lore would work well with the army you are playing. |
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| Ilfan | Dec 24 2011, 04:21 PM Post #3 |
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Warrior of the Chamber
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In last tournament I used shadow and Tzeentch lore. Than I realized that I need more offensive lore. I am thinking of heavens and Tzeentch lvl2 (with Third Eye of Tzeentch) to use all potential of my sorcerers. |
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| Ilfan | Dec 24 2011, 04:23 PM Post #4 |
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Warrior of the Chamber
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And this is my army!
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| theorox | Dec 24 2011, 04:51 PM Post #5 |
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Clanlord
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Heavens and Tzeentch is just fine, I wouldn't change it. :) Theo |
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| Ilfan | Dec 24 2011, 05:08 PM Post #6 |
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Warrior of the Chamber
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And again, shadow is so good but I really need a few offensive spells. Maybe to add one more lvl2 (fire) instead of disc exalted? |
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