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| Book of secrets on an exalted; Is it really worth it? | |
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| Tweet Topic Started: Jan 10 2012, 04:03 PM (527 Views) | |
| teafloy_the_damned | Jan 10 2012, 04:03 PM Post #1 |
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The Chosen
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Ok recently used an exalted on a disc with the book of secrets. Fully kitted out with goldern eye and 3rd eye of tzeentch he weighed in at a hefty 200pts+ He was doing really well until i rolled an irresistible on 3 dice and Poof, off into the realm of chaos. So my question is, is this tactic really viable? Regularly you need to deliberatly aim for an irresistible, to get that crucial spell off at the crucial time. And even if you dont, with the book of secrets, is it worth running the risk to blow 220 pts of your own army to death. Should the book really be constricted to a Lv1 spell caster? |
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| dada | Jan 13 2012, 07:06 AM Post #2 |
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Warrior of the Chamber
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i was thinkign of doing a nurgle bsb with the book and palanquin with lore of shadow and then having a nurgle sorc and combine the curse of leper and the lore of shadow -1t or -1str (hoping ofc if i roll the spells, was thinking on giving a spell familiar for more chance) to wipe out units in a few turns |
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| rothgar13 | Jan 13 2012, 07:54 AM Post #3 |
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Clanlord
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I had to be talked out of this one. He's tremendously useful for sure, but fragility is a major issue. |
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| teafloy_the_damned | Jan 14 2012, 06:25 PM Post #4 |
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The Chosen
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Well Dada, thats exactly what i thought, good stuff..... But basicly if you roll a double 6, he's got almost a 50/50 chance of dying outright For 220pts worth of BSB, you have to ask yourself, what more important. A BSB or 1 magic spell? How does the phrase go, "jack of all trades, master of funk all" Had 2 games since with the sorcerer counterpart of the build above minus the book. Works wonders, never going back. The book makes you too fragile as you say Rothgar Edited by teafloy_the_damned, Jan 14 2012, 06:29 PM.
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| conjoy | Jan 17 2012, 01:54 AM Post #5 |
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Exalted Guardian
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I find this is the best way to get a Dispel scroll on the table. If you field Chosen then simply bunker him with them for their Ward. With the MoTz and a shield he gets a 5+ parry ward in combat which is as good as most BSBs have access to. If your main mage has the Puppet then his chances of surviving a Miscast go up slightly. |
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| Furgil | Jan 17 2012, 11:22 AM Post #6 |
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Warrior of the Chamber
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I am taking an Exalted BSB of Tzeentch with Book of Secrets, Dispel Scroll, & Third Eye. I'm also taking a Level 2 Sorcerer that will carry the Puppet. My maths tell me that the Miscast table of D6+1 will result in a 2-4 (the bad one) 50% of the time without a Puppet to modify it. However with the Puppet modifying the roll only 16% of the time will result in the unwanted Miscast. This means that avoiding a catastophic Miscast result when using Book of Secrets & Puppet together will be the same odds as rolling a 2+ test (84%) success rate. I think that's a reasonable risk level for such an awesome ability. furthermore there is a 50% chance of losing the Wizard which means that it is only a 8% chance he'll die to a Miscast. Of course you may want to play it safe and try casting only low-level spells to reduce the chances of getting a double-6. I've used this character to some seriously good effect in 2 battles now and so far I've only Miscast once and it did result in a 2-4 category, but I lucked out and didn't die. The benefit of using the opponent's Lore was significantly greater than the slight increase in Miscast danger. Edited by Furgil, Jan 17 2012, 11:26 AM.
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| rothgar13 | Jan 17 2012, 11:53 AM Post #7 |
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Clanlord
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I think his main issue isn't the miscast table, provided you play it safe as you said, Furgil. The thing that has been the doozy is that while 3+/5++ is very formidable on infantry, it's rather middle-of-the-road for a character, especially when a 4+/3++ is on the table, and keeping him out of fights where he could get beat on can be a bit difficult. |
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| cross | Jan 17 2012, 02:02 PM Post #8 |
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The Chosen
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i have run one with that build a couple of times. i found him too soft in combat. good players know how to get to him. having to challenge is hard. if you try and avoid combat its a lot of points for one spell. my alternative to get the dispel scroll and puppet on the field is. sorc lord lvl 4(shadow), necrotic phylactery, charmed shield, infernal puppet in a 10 man bunker. nothing surprises people more than a little neglected unit with mind razor in the flank late in the game. chaos sorc lvl2, tzeench, disc, golden eye, dispel scroll, bloodcurdling roar or third eye. lets the bsb build be a real bastard in a fight |
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| Furgil | Jan 18 2012, 10:28 AM Post #9 |
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Warrior of the Chamber
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I place both my level 2 and book sorcerers on barded steeds and join them to the Knights. They have a 1+ armor & if Tzeentch marked a 6+ ward too. More often than not that 1+ armor will do the trick and the knights are so mobile and with 10-strong and the Blasted Standard are very hard to kill for the vast majority of armies. This means the characters are relatively safe and the unit can rampage all over the battlefield as they see fit. Of course it helps to have some chaff to divert scary enemy units that might try to ruin your day. Of course having a Stubborn & 3+ Ward disk Lord to run up and roadblock will help too. |
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| cross | Jan 18 2012, 02:32 PM Post #10 |
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The Chosen
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that is a nasty unit. and with the stubborn disc lord you can avoid the scariest unit they have. i like it, but i imagine these to options would chew up the points. do you fluff your army out with a lot of marauders and chaff hounds?? i assume you dont run the chosen star with this list? do give the knights a blasted standrd or the banner of rage?? |
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| rothgar13 | Jan 18 2012, 02:46 PM Post #11 |
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Clanlord
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Putting the BSB in a unit of Knights does change the equation somewhat. It seems to me that he'd be significantly safer in there, because cavalry are more able to pick and choose whom and what they fight, not to mention the armor save bump (though you do lose a point off the Ward save - mounted guys don't parry). That's actually something to consider.
Edited by rothgar13, Jan 18 2012, 02:47 PM.
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| Furgil | Jan 18 2012, 09:14 PM Post #12 |
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Warrior of the Chamber
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Yeah 2x 60 Marauders of Khorne with GW's, 3x 5 Hounds, 18x Khorne Warriors with Halberds / flaming Banner The Chaff is there to divert, the Marauders can tarpit and are still cheap enough to throw away as long as they chop up a bunch of enemy before running. The Knights run Blasted to survive and so far it has worked well. It's beign painted now and will travel to its first 40-player Tournament in less than 2 weeks for a trial by fire. We'll see if my meticulous planning and combos work out. |
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| cross | Jan 19 2012, 02:59 PM Post #13 |
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The Chosen
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let us know, im really interested to see how this list pans out. that many marauders is awsome. a knight bus is something ive always thought about but never done. i painted 50 marauders before i lost my mind then decided to build my list around that. good luck |
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| teafloy_the_damned | Jan 20 2012, 03:44 AM Post #14 |
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The Chosen
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Ok, i completly agree with the Infernal puppet. That does make it far more viable (though the way my dice rolling has been going lately, i doubt that will save me!)I'm upto 119 out of 206 marauders. Starting to wonder if the tournement would accept models sprayed in my own arterial blood as "fully painted".....they are Khorne afterall Edited by teafloy_the_damned, Jan 20 2012, 03:46 AM.
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| rothgar13 | Jan 20 2012, 03:46 AM Post #15 |
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Clanlord
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As long as the blood doesn't drip all over the place I don't see why not. :P |
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