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warriors
Topic Started: Jan 15 2012, 05:41 AM (665 Views)
federalchipmunk
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The Chosen
Guys, gotta ask,
in my army I have a horde of 50 marauders and a unit of 24 warriors atm,
my question is ...........

do i need to take a 2nd unit of warriors?
I'm looking at between 2k and 2.5k army btw

cheers in advance
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Tekik
Dragon Ogre
How are they marked/equipped? (both maruaders and warriors) Also a second unit depends on your priorities. I dont run marauders so I pretty much have to take 2 blocks. I run 20xMoT with shields and 20xMoN with halberds and banner of rage.
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federalchipmunk
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The Chosen
i dunno what mark to give the warriors, was thinking MoT as i have modelled them with HW/S, marauders are modelled with the same, unsure on mark also for them, I'm really stuck lol
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Tekik
Dragon Ogre
MoT is great on warriors. The most common maruader build is greatweapons and mark of khorn
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federalchipmunk
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The Chosen
even for a horde of 50? what about them being baited?
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Tekik
Dragon Ogre
True. The issue is you are lacking a hammer. The MoT warriors are an anvil. And the marauders are a tar pit nothing is killy. What other units do you intend to run? If you plan on taking a realy killy special choice you should be ok.
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federalchipmunk
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The Chosen
knights, marauder horsemen, maybe trolls, but I'm guessing another unit of like 18 warriors is needed?
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theorox
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Clanlord
Not needed, but if you can squeeze it in, why not? ;) Also consider a unit of chosen. And anything wich has a shield might as well take the MoT, including the marauders. :)

Theo
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federalchipmunk
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The Chosen
thanks theo...... gotta say I'm not keen on chosen, are they any good then?
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rothgar13
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Clanlord
Chosen are fantastic if you take the proper build for them (Full Command, Champion has Favor of the Gods, Mark of Tzeentch, Standard-Bearer has the Wailing Banner), which gives you a very solid chance to get Divine Greatness, which means a unit-wide 3+ Ward save and Stubborn (aka damn near unkillable). Otherwise... overpriced.

If you're not going to bring Marauders (which I don't recommend at all, but whatever), you definitely need to load up on Warriors. Model count is something you're going to struggle with, so the more bodies you can bring along, the better. If you are playing at higher points values, squeezing in another unit of Warriors definitely helps. I'd say you don't need one right at 2000, but you should definitely have one by 2500.
Edited by rothgar13, Jan 16 2012, 01:06 AM.
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Tekik
Dragon Ogre
Im not a fan but they are really good from what I understand. I just like having more variety on the feild. They ate just bigger scarier warriors which I think is boring.
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AnomalyOfAwesome
The Chosen
Make sure you are prepared to have your opponent's army book thrown at you if you use the build Rothgar posted. 3+ ward save and stubborn is enough to make most opponents hate you. To tone it down a bit, consider another mark. I usually use Nurgle and Great Weapons. They are a real beast in combat, usually have either +1 toughness or 4+ ward, but still have enough draw backs (striking last and 4+ armor), that your opponent isn't liable to start screaming about balance (I personally can't wait for a new book so they take that combo out...so once we stomp people again and again, as we so rightly we should, they can't blame it on that combo :-p. My friend is a dwarf player, and gunlines me to death, but then has the audacity to yell at me for using the tactic I just listed above :-p )
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AnomalyOfAwesome
The Chosen
On topic, if you have one unit of Warriors with shields and Mark of Tzeentch, consider making the other Khorne with Halberds (shields optional for the extra protection against shooting). These guys put out an impressive number of attacks at str5. They are perfect for dispatching almost any core fodder troop, and quite a few elites as well. Add in magic banner to suit tastes/what you might be missing
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federalchipmunk
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The Chosen
AnomalyOfAwesome
Jan 16 2012, 02:08 AM
On topic, if you have one unit of Warriors with shields and Mark of Tzeentch, consider making the other Khorne with Halberds (shields optional for the extra protection against shooting). These guys put out an impressive number of attacks at str5. They are perfect for dispatching almost any core fodder troop, and quite a few elites as well. Add in magic banner to suit tastes/what you might be missing
wat aout being baited tho?
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rothgar13
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Clanlord
Baiting is not much of an issue if you place them front and center, and within the Leadership bubble. It's also why you bring stuff like units of Dogs - clear the chaff, run them into something, grind it down, rinse and repeat.
Edited by rothgar13, Jan 16 2012, 02:28 AM.
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