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warriors
Topic Started: Jan 15 2012, 05:41 AM (666 Views)
Tekik
Dragon Ogre
If you are way concerned about being baited throw a BSB in the unit. I am working on a list with a unit of 20 nurgle warriors with banner of rage and that was the solution everyone was telling me.
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federalchipmunk
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The Chosen
so my foot troops could b a unit of warriors MoT hw/s 50 marauders hw/s poss MoT too, then a unit of 18 warriors MoK???
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Tekik
Dragon Ogre
You can do that. Its not a bad idea at all.
Edited by Tekik, Jan 16 2012, 02:49 AM.
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federalchipmunk
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The Chosen
cool thanks tekik, btw any chance u can post ur list 2k -2.5k so i can have a mooch over please?
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Tekik
Dragon Ogre
I have several lists... Do you want a list more in the style of what you are going for? (For example my lists almost never have marauders)
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federalchipmunk
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The Chosen
lol yes pleas tekik, do u wanna know way i have atm, and way i was looking at wanting?

again thanks sooo much, i wanna hit things and kill and hit them with magic too please
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Tekik
Dragon Ogre
That would be great. Its good to know the direction you want to take your army when planning a list.
As far as I my lists go I have three key units that don't really change in between the different themed lists I work on. I will try to explain my logic for why I take what I take.

Lord; LvL 4 sorcerer of Tzeentch on a disc with the golden eye of Tzeentch (or the talisman of preservation), third eye of tzeentch, charmed shield, and the infernal puppet.
In the end he has my favorite lore (lore of Tzeentch is awesome!) the fly special rule a 1+ armor save, 3+ ward against shooting and magic missiles (and since he is flying you should be able to avoid CC) and +5 to casting.
He runs a pricey 410 is the big downside. If I have a spare 20 points I upgrade the golden eye to the talisman of preservation for a little added security. Another choice would be to drop the magic shield and take the talisman instead of the golden eye. Thats only 5 points more but your armor save goes to a 3+ but you have a very comfortable ward.

Core
20xWarriors of Chaos, MoT Handweapon Shield, Full command.
This was my first unit I got when I started and they have only failed me once. (Just bad luck) 3+ armor, 5+ parry is really nice. I used to run 25 but I just cant find the points.
If I have some points to burn I will give them either the blasted standard (If I am not running knights in the list) or the flaming banner, it seems very Tzeentchy and eliminates regen.
With no magic banner 370 for the squad.

20xWarriors of Chaos MoN, Halberds, Full Command, Banner of Rage.
I hate Khorne, this unit would be 1 banner of rage cheaper if I didn't hate Khorne. On the plus side they can never loose their rage and it is harder to shoot them due to the mark of Nurgle. I will start putting my BSB in this unit (I just started using one because I am not used to BSBs being good. My other army is undead) If there is a BSB I drop them to 19 for easy math.
full 20 with the banner 415 points.

Those are the corner stone of my army. Some details change but unless I am trying something really weird (like completely troll army) they are always in my lists.

I used to run Marauders until I got some models for them and they filled me with unfathomable hate. (I know they aren't that bad they just don't fit with how I see the army) Assuming you don't mind them or like the rules enough to tolerate them if you do hate the figs I would run them like this.
40xMarauders with MoK, Great weapon, Full command. One of the issues with these guys is no armor save but for 5 points a pop thats not a big deal. 2x str 5 attacks each will decimate just about any unit they hit even when they do suffer sever casualties on the way there and before they attack. If I ran them as Tzeentch I would probably go with shields and light armor. your taking them to tarpit you might as well make them better tarpits. MoK run in hoard, MoT run in ranks of 5

The MoK is a great competitive unit. never tried the Tzeentch idea thats just theory hammer.

2-4 units of 5 warhounds with no upgrades, chaff... not much else to say.

I'm going to end there sorry for rambling on so long if you have any questions on how I run other units (I have given everything but the normal Ogres a test run) feel free to ask...

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federalchipmunk
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The Chosen
that is helpful atm i have 20 marauders put together with hw/s was looking at 50 but 40 is good, i have a converted bsb, not sure whee to put him, i have 24 warriors only 1 arm on them atm was going shields but havnt put them on yet incase i wanna change b4 painting,10 marauder horse with flails, 10 dogs, and 5 knights, so i dunno who to run this or what extra to buy, mainly will b playing 2k varied armies but could go to 2.5k
what do u suggest i buy extra to make a decent army, i don't mind if i don't use some of what i have cause i could add them to a 2.5k etc. the above is what i have, oh plus 2 scorc models also.......

ne ideas from there?

once gain thank u so much for this help.
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Tekik
Dragon Ogre
If you have a Frenzied unit I would suggest putting your BSB in there. If you don't have a frenzied unit I would recommend putting it what ever unit you tend to deploy in the middle of the board. Also if you go with Hand Weapon shield on those warriors I suggest painting them before you glue on the shield. They are really big and make painting parts of the models very challenging.

I run my BSB as follows
Exalted Hero, BSB, MoN, Hand Weapon, Shield, Necrotic Phylactery, Bronze armor of Zhrakk.
3+ armor, 6+ parry, immune to poison attacks, Killing blow, immune to lore of death, and auto pass ability tests. I have no Idea if its any good still need to try fielding it. He would be better and 10 points cheaper if it was Marked in Tzeentch but I cant bring myself to put a Tzeentch character in a Nurgle unit for fluff reasons. Its a cheep defensive(ish) build to hopefully keep it alive (I don't expect it to kill much/anything) just provide rerolls on leadership.

These are the units a most frequently use in the for rest of my army.

If you like Knights I strongly recommend running them like this.
10xKnights of Chaos, MoT, Ensorcelled Weapons, Full Command, Blasted standard.
This unit is tough, you have 1+ armor and a 4+ ward against anything in the shooting phase, (I love that phrasing!) This includes normal shots from bows or guns, Warmachines (which are the usual answer to these guys) and Breath Weapons. I strongly suggest not upgrading them to lances, Ensorcelled weapons are magic and +1 to str every turn rather then +2 str mundane weapon that you only get the benefit if you charge.
This unit runs 510 points. There expensive but fast and can hurt high toughness medium to heavy armored troops. I see people run them in units of 5 due to the cost, I haven't tried it personally it doesn't look like it would be worth it due to the lack of ability to absorb damage.

Chosen are part of the most broken combo in the book and can easily replace one of the Warrior Blocks I mentioned in my previous post. If you plan on taking these I recommend dropping the Tzeentch Warrior unit for this one. (especialy if you have marauders and another unit of warriors)
20xChosen MoT, Hand weapon shield, Wailing Standard, and Favor of the gods (on the champion).
Bigger scarier warriors, if you take this unit you are almost required to take a warshrine. (If you do mark it in Tzeentch for a 3+ ward) The unit gets to reroll on the eye of the gods table on a roll of 2,7,9,10 and with favor your almost guaranteed to get divine greatness. I hate this unit. Its cheep and flavorless but definitely effective. If you are going for a very competitive list this unit is perfect.
With all the magic gear it runs 505 for this unit. 655 for the unit plus warshine.

Dragon Ogres are easily my favorite unit in the book. Movement 7 with 3 attacks each, and you can give them extra hand weapons, or great weapons. A unit of models with 3 str 7 attacks each along with a str 5 stomp is just fun. Add in the fact that they are monstrous infantry allows for up to 3 supporting attacks each. 4+ armor save (I wish I could give them heavy armor) and 4 wounds a piece make them able to absorb damage. I tend to run a unit like this. (I plan on experimenting with extra hand weapons to possibly replace knights in my lists for more information look at the posting "2400 point trial list" in the army list section. Rothgar13 and I had a fun debate on which unit is better, that way you can see both sides of the topic and decide on your own)
6xDragon Ogres with Great Weapons.
426 points I would not run this unit less then 4 strong. Although 4 strong is a good monster hunter and its not so big as to paint a huge target on themselves.

Hopefully this is helping you out. I'm not sure if I am answering your Questions or just ranting to myself. At the very least I am looking at the choices of what I take and why, so this is helping me to fine tune my army. Anyway as far as what to take I would say try what sounds interesting. Everyone runs a little different . What kind of feel are you going for? When you build your list you need to decide what each unit is going to do I run a defensive block of Tzeentch and a killy/sorta defensive unit of Nurgle. I don't run marauders so I need a damage sponge which is one of the reasons I love Dragon Ogres and why they almost always make it into my lists. So tell me what exactly you want to run and we can look for the holes in your list that will need attention.

Oh and for purchase recommendations If you don't plan on using chosen I think you need more warriors. At least 40 (2 units of 20) regardless of how you mark them. On the other hand maybe you only want to run one unit of warriors with your huge block of marauders. Marauders would be another good purchase for you since you need the unit of 40-50. I can make more suggestions on models after I get a better idea of what kind of list you want to run.

sorry again for the ridiculously long posts. Tell me if they aren't helpful.
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federalchipmunk
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The Chosen
hi tekik,
once again thanks.... ok well what i was thinking, don't know if it would work or not 40 marauders maybe mok?, then 2 x 18 units of warriors, i x mot, ix mok? then what do u reckon for rare and special??? i really have no idea how to run my army, would only 2 foot units work or should i take 3?
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federalchipmunk
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The Chosen
ps i no that i will b playing against ogres, vc, empire beast men daemons and prob he...... i want a list where i can be competitive against them, don't mind having one block of 24 warriors and 40-50 marauders or another unit of warriors and maybe having 2 x 18 ish..... hopes this helps u lol
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