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| Help against slan mage; Does anyone know how to kill a slan? | |
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| Tweet Topic Started: Jan 16 2012, 02:16 AM (171 Views) | |
| Hardcoreholland | Jan 16 2012, 02:16 AM Post #1 |
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Warrior of the Chamber
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My friend allways using a slan mage with 20+ temple guards as body guards, I can't win of him because op this. Does anyone know how to destroy him? I usually do 1500 or 2000 points battles with him. Please help |
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| Tekik | Jan 16 2012, 02:57 AM Post #2 |
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Dragon Ogre
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What does the slann have? What items/lore/that other thing slanns get. One of the biggest questions is if it is ethereal or not. |
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| rothgar13 | Jan 16 2012, 11:44 AM Post #3 |
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Clanlord
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As Tekik asked, the first thing we have to ask is whether he's Ethereal or not. Either way, when a Slann is holed up in a unit of Temple Guard, the best way to get at him is to bring tooled-up Warriors (preferably ones with a high damage output, like Khorne + Halberd) or Chosen (the Tzeentch Divine Greatness ones will do the trick here). |
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| Tekik | Jan 16 2012, 11:48 AM Post #4 |
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Dragon Ogre
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I do have one question on this does the slann get a look out sir? It shouldn't as the base sizes are different but I know they have all sorts of special rules. If they don't you could possibly drop hellcannon fire on his head assuming he isn't ethereal... |
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| rothgar13 | Jan 16 2012, 01:55 PM Post #5 |
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Clanlord
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Look Out Sir! isn't determined by the base size, it's determined by troop type. He is infantry, so he does get it.
Edited by rothgar13, Jan 16 2012, 01:56 PM.
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| Tekik | Jan 16 2012, 02:28 PM Post #6 |
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Dragon Ogre
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damn... thanks for the clarification though. |
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| Hinge | Jan 16 2012, 11:53 PM Post #7 |
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Exalted Guardian
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Smash the unit he is in with magic first. A favorite trick against Life Slanns. Move your Sorcerer to within 24” of the Temple Guard unit but outside of 24” from the Slann (assuming he has cogitation). “Borrower” his Dwellers, throw 6 dice and see if he can make a st test. Keep repeating until the Slann is dead. He will never take a life slann against you again. While a Light Slann can be tough, at least you are not facing T6 temple guard that keep getting regrown back. Finally, initiative tests are the bane of Lizards. Pit on the TG unit will kill 85% of the unit in one go. |
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| conjoy | Jan 17 2012, 12:54 AM Post #8 |
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Exalted Guardian
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First point is that a unit of 20 TG and a tooled Slann is pretty @$$ey in 1.5k points game. The next point is to stop being so focused on the Slann - win the game by ignoring it. Feed the TG unit a unit of 40 (or even 50) Marauders (give them shields and the MoTz) set-up in a 5x10 anvil. As long as your general and BSB are nearby your unit should be Stubborn Ldr 8 rerolling for many rounds of combat. And while he’s bogged-down killing 5 point models you kill everything else he’s brought to the table with your elite troops. Anything else he brings you should be able to smash soundly. His Cold One Knights are inferior to our Knights, his Saurus don’t match well against Warriors as long as you don’t have GWeps. A particularly devastating combo is Halberds, MoNurgle and Banner of Rage. Just make sure you’ve got enough light/manoeuvrable units to kill his. Chariots and Marauder Horse should do the job well. Helcannons are also excellent as at range they annihilate his SKrox units and are good against chaff in melee. |
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| rothgar13 | Jan 17 2012, 12:54 AM Post #9 |
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Clanlord
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Pit of Shades is definitely nice against these guys, forgot to mention that one. |
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| strewart | Jan 17 2012, 02:01 PM Post #10 |
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The Chosen
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It depends on what lore the Slann uses, but ignoring him might not be the best option. As a LM general I have had games where my Slann never gets in combat, and I'm cool with that and still win easy. The strength is not in getting the TG to combat, it is the overall support for the rest of the army. And especially at 1500 points where the TG/Slann unit really is a significant % of the army, if you destroy everything else you still might not have enough VP to win. Chaos Warriors are certainly better than saurus and will beat them, BUT not if the saurus are boosted to T6 or T8. The warriors unit will die faster if a boosted shield of thorns is in place too. (life) Warriors will also struggle if speed of light and pha's protection are in place. They will smack you first, then you will only hit on 5's. Even worse if the Slann manages to drop Timewarp as well. (light) As a LM general, I have struggled the most when my opponent is able to get a unit or two of very hard hitting things into combat with the TG, stuff that eats them for breakfast. Combo charge of chaos knights and a chariot or two would be worrying. Warriors of Khorne or Chosen, again with a chariot or two, would hurt. Dragon Ogres would probably chew through them as well. If you use warriors/knights, put a combat character in as well. The other option is to try to drop a nuke on the unit, boost your magic. You will need to aim for irresistable if you can keep out of the cogitation bubble since the Slann is pretty good dispelling as well. Up to you whether you go for magic or combat to bring it down. Frankly, the Slann is the best wizard in the game so I probably would not try to beat it at its own game, but thats just me. |
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| Tekik | Jan 17 2012, 02:11 PM Post #11 |
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Dragon Ogre
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Strewart, would you be more concerned about a unit of Dragons Ogres with additional hand weapons or a unit with Great weapons? |
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| strewart | Jan 17 2012, 02:50 PM Post #12 |
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The Chosen
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It wouldn't really make a lot of difference... I think great weapons would do more damage, but I would have the chance to kill one and reduce attacks before they got to hit me. I guess having said that, great weapons would be more concerning and I would try harder to wound them a bit at range. |
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| conjoy | Jan 17 2012, 07:01 PM Post #13 |
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Exalted Guardian
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The key against good LM players or any opponent that relies on magic buffs is to have the combats when you want them – if you are charging it means his units are less likely to be buffed. Also by having multiple combats at the same time the LM player has to choose which of those he will buff, and which he wont. With smart use of your dispel dice you should be able to minimise the effect of his spells. Crucially, you should always take Third Eye meaning you have access to any buffs your opponent does. |
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| David L | Jan 17 2012, 10:36 PM Post #14 |
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The Chosen
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Using my Lizardmen army, great weapons would worry me more because my scar-vets and stegadons would be more worried about engaging them. However, neither unit would worry me much because I think blowpipes and direct damage magic would mess them up quickly enough to engage, no matter the dragon ogre weapons. |
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