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| Some tactics; Tactics | |
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| Tweet Topic Started: Nov 22 2004, 10:56 PM (7,590 Views) | |
| Mistrea | Mar 27 2005, 07:06 PM Post #31 |
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Deus ex machina
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Again, excellent work. |
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| Kormak | Mar 27 2005, 07:32 PM Post #32 |
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High Executioner of Khorne
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i never read my enemies army book before i play them, i find out the rules they have as i go along but the only army i came unstuck against was a kaine themed dark elf army. I had a quicker gander at this and very interesting read, might come in useful when i next play, good work mate. |
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| Richtov von Drakenblut | Mar 28 2005, 01:50 PM Post #33 |
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Warrior of the Chamber
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Looks great, but you might want to add something about Dogs of War... a full mercenary army is tricky to fight. I know it's a huge topic, but maybe a mention of them for the newbs might be an idea. (Unless, of course, they have been mentioned and I'm just blind...) |
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| brownmccoy | May 31 2005, 03:43 AM Post #34 |
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I>U
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i finally got around to reading most of it (as I emailed it to a friend) and I noticed a couple of things for skaven that may be useful, example: Warpfire throwers are actually more deadly than jezzails (as I have recently discovered) and have less chance of misfiring. A great way to deal with those weapon teams are spell that don't require line of site (like the entire lore of heavens). With chaos tiltilating delusions is fun. Also, take out their generals as soon as you can, since without them, the skaven army cannot pass LD tests very well (LD drops from 9-8 including strength in numbers on most units). You can pretty much ignore skaven slaves except of you have them coming up your flank... then even though their S3 and WS2, they can still hurt. Also watch out for the rat trap: s=slaves e=other enemy units y=your units ---------yyyyy ---------yyyyy ---------yyyyy ---------yyyyy likely 5-7"difference ---------sssss ---------sssss ---------sssss ---------sssss 3+" distance eeeeee-------eeeeee eeeeee-------eeeeee eeeeee-------eeeeee eeeeee-------eeeeee What happens is they try and get you to charge the slaves, they flee, you may outrun them, which they hope for, and then they flank you with their other units. This is very devastating and commonly used. A great counter to this is to have cavalry to charge the other 2 units. Also, focusing your fire on 1 unit at a time is great, since that may cause a panic test, or reduce their strength in numbers is great. If you cause panic tests to all units within 6" (or something like that) is great, since weapon teams have to take them as well, and if their a swarm army, it makes porbably 2-6 units test, and 2-6 weapon teams test... and thats not bad. Focus just enough shooting on that unit to make them take a panic test, then focus on the next unit. Template weapons are also a must, like a mortar for empire, a stone thrower, and even magic templates. hope i didn't rant too much there :lol: |
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| snyggejygge | May 31 2005, 03:50 AM Post #35 |
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High Zar of Khorne
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NO! Additions to this tactica is always welcome! This isnīt complete in any way... Have edited it (only made a few adjustments). (But I do disagree w. warpfire being more destructive than Jezzails, but I guess that depends on what youīre fighting) |
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| Mistrea | Sep 16 2005, 05:41 AM Post #36 |
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Deus ex machina
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Probably shouldnt dig up old topics but hay...
Ive been playing rats a lot recently and have realised that although jezzails are good, they are just way to easy to deal with, as well as this the arnt as destructive as warpfire, ratling guns, warp;ighting and sometimes even globs. The panic warpfire cause is simply evil when well placed... Just felt like sharing my opinion. |
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| snyggejygge | Sep 23 2005, 04:31 PM Post #37 |
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High Zar of Khorne
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Have edited it & put in updated variant against the Wood Elves, now that the army book has been released... |
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| Mistrea | Sep 23 2005, 11:02 PM Post #38 |
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Deus ex machina
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Good update, but reading through it again i saw two possible minor problems: 1) In the chaos dwarf section you advise to take multi wounding weps against bull centaurs, i may be wrong but i was sure they just had one wound anyway ;) 2) In the ogre section you say something along the lines of all armies can use cavalry to get the charge off on the ogres, unfortunatly this isnt really true for skaven. Just two minor critisms. :) |
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| snyggejygge | Sep 24 2005, 03:49 AM Post #39 |
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High Zar of Khorne
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Well even skaven can buy Dogs of War cavalry if they feel the need for it.... & yes, I apologize about the Bull Centaurs, it was in the 5:th edition they had 2 wounds, havenīt played much Chaos Dwarfs in 6:th.... (itīs been fixed) |
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| Mistrea | Sep 24 2005, 06:27 PM Post #40 |
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Deus ex machina
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To be honest i think most Skaven players (myself included) frequently feel the need for it, and in fact find it a major disadvantage of skaven. True you can hire Dogs of war cavalry but would they be strong enough to take on ogres? Also dont you think dogs of cavalry looks a little out of place and unfluffy in a skaven horde? |
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| snyggejygge | Sep 25 2005, 02:49 PM Post #41 |
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High Zar of Khorne
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Sure it does, but the tactica isnīt done w. just skaven in mind, Dwarfs lack cavalry as well, itīs a general tactica & most armies have access to Cavalry, atleast through Dogs of War. For Skaven, I would probably recommend a SAD army against the Ogres, because warmachines cause multiple wounds & as long as the Ogres donīt reach combat youīre quite safe. Back this up w. a couple of swarms to take on the hardest unit for a few turns & then take care of the rest of the army... |
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| Mistrea | Sep 26 2005, 01:02 AM Post #42 |
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Deus ex machina
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Yeah, fair enough, poor stunties.
Iv'e tried it, i lost a clanrat and 3 jezzails only...at 2k B) |
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| Whistler | Feb 14 2007, 03:01 AM Post #43 |
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Warrior of the Chamber
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Respect to Snygge and a big thx.It was really interesting and i've learned quite alot from it ;). Kind regards, Whistler. |
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| snyggejygge | Feb 14 2007, 04:02 PM Post #44 |
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High Zar of Khorne
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Thx! Glad you learned something, thatīs why I wrote it! |
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| SteveyWhite | May 1 2011, 11:43 AM Post #45 |
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Slave
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I'm fairly new to warhammer fantasy and decided to take what army i have (around 1000) down to warhammer world for some small scale bouts with some friends. well to be honest I failed big style played 2 games one against lizard men and on against another warriors of chaos player. I didnt jus lose I got slaughtered in both bouts! things I have learned: Giants have no armour and so poison blow darts kill them pretty easily!!! also read spells through before casting them! on more than one occasion i could've upgraded spells using more casting spells that i wasted instead. any suggestions for army lists would be apprieciated stevey |
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