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Vampire Counts list; 1000 points
Topic Started: Dec 3 2004, 10:13 PM (790 Views)
end of mankind
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Clanlord
My friends and I will be having a small 1000pts. tournament soon, with 5 players, so I would like to know what you guys think of this list. I usually play Blood Dragons with 2 units of skeletons, some zombies and a couple of black knights/grave guards. So to have the element of surprise on my hand, I choose to play Necrarch with some fast units this time. I will be facing High Elves, Orcs&Goblins, Lizardmen and Chaos. Well, without further ado, here’s the list:

Heroes:

Necrarch Vampire Thrall - General, Nehekhara’s Noble Blood (45) – 125

Necromancer - level 2, Book of Arkhan (25), Power Stone (25) – 150

Necromancer - level 2, Power Familiar (50) – 150

Core Units:

10 Skeletons – Light Armour (2), Spear (1), Champion (10), Standard (10) – 130

10 Skeletons – Light Armour (2), Spear (1), Champion (10), Standard (10) – 130

6 Dire Wolves – Champion (10) – 70

5 Dire Wolves – 50

Special Units:

3 Fell Bats – 60

2 Spirit Hosts – 130

Total Army: 995 pts.
Power Dice: 8
Dispel Dice: 6

I’m not sure what to think of this list. The heroes are all on foot, and I don’t want them to be on their own (the High Elf general has fielded a commander on great eagle several times before), so I will probably have to put them in a unit. The only available unit for this is the skeletons unit, but having all 3 heroes in the same unit doesn’t seem like a good idea. Maybe I should split the unit in two units of 10. I would like to have your opinion about this list. Thanks in advance.
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Guardian of the Queen
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High Oracle of Lagoth
drop the fell bats, they die to quickly
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end of mankind
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Clanlord
the fell bats are there for war machine/mage hunting. btw, fell bats die less easily then dire wolves.

1. they're faster, so if under fire and survive, they can almost always get in cover the next turn

2. they're skirmishers, so that's -1 to hit for shooters

3. they've got 2 wounds
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Guardian of the Queen
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High Oracle of Lagoth
but still, they are easily dispatched of (i always kill the unit in round onewhen fighting VC)
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snyggejygge
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High Zar of Khorne

How & where will your necromancers be placed? & what is your battleplan?
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Veln Sheldar
The Chosen
Well as you're going with an unusual list, and i can understand you not wanting all of the characters in one big basket of eggs..;)

How about mounting one of the characters on a nightmare and placing it with the Direwolves?...i don't think this is illegal...

It would be fragile no doubt ,but very quick (although limited to the nightmares move) and if the vamp was in it would pack quite a punch..

Otherwise i would consider trying to squeeze 2 units of 15 skellies or even zombies out of the points..although this would of course dilute the speed of your list...



See Ya Veln

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end of mankind
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Clanlord
snyggejygge
Dec 3 2004, 04:50PM
How & where will your necromancers be placed? & what is your battleplan?


well, as I said at the bottom of the first post, I'm not sure where to leave my necromancers and necrarch. about the battleplan: I'm planning on having both wolf units go on one flank, the spirits on the other with the fell bats. the bats will go warmachine/mage hunting, the wolfs march blocking and just being annoying. the unit of skeletons will go through the center, and I hope (expect) to raise a couple of more units while moving up to the enemy. maybe when I'm near enough I'll try to raise a unit behind his lines, and let them charge in the rear with book of arkhan.

Veln Sheldar
Dec 3 2004, 04:58 PM
How about mounting one of the characters on a nightmare and placing it with the Direwolves?...i don't think this is illegal...

It would be fragile no doubt ,but very quick (although limited to the nightmares move) and if the vamp was in it would pack quite a punch..


I'm not sure it's legal either, isn't it so that fast cav. can't be joined by characters? even if it IS allowed, I'm pretty sure they will loose their fast cavalry special rule, which can sometimes be very usefull (charging a lone mage between 2 units).
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Rigor_Mortis
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Warrior of the Chamber
I don't like the fact that you have only one unit of skellies, if you ditch the spirit hosts you could make your 20 strong unit into two 15 or three units of 10-12 skellies strong, which I believe would be the best option, you can relay on your magic to beef up your units.
There is another thing that really bugs me, you do not need the scroll, as 6DD is usually what a Dwarf can have at 2000 pts and more than enough to deal with magic at a 1000 pts game and in addition I don't see the must-have pedant thingy, you know the one which takes one of your opponent's remaining dice and store it, I think that it costs 25 pts but if it costs more a power stone would be the best option.
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snyggejygge
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High Zar of Khorne

I agree w. Rigor_Mortis that you should have more skeletons, but not for the cost of the spirithost, which is alot better the smaller the games is (less magic & magic weapons).

I would probably skip a fellbat, then buy about 2 units of 10 skeletons w. command instead of the single one, adding models to these units will be very easy... & besides you will have command on 2 units instead of only one...

Rigor_Mortis: The black periapt only stores your own power & dispeldice not your opponents... But I do agree that it would be a better option instead of the dispelscroll. & it saves you ten points!
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end of mankind
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Clanlord
ok, thanks for the replies guys! I will update my list, scrapping a fell bat, dispel scroll and the big unit of skellies. in their place I'll add 2 units of 10 skeletons with command. about the black periapt, well, both the book of arkhan and the periapt are arcane items. no more then one arcane item a model. I'll use the powerstone instead then.

view first post for the editted list
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Rigor_Mortis
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Warrior of the Chamber
I might be wrong here but I think you can take two arcane items, scrolls and stones are arcane items as well, albeit common ones so there may be a difference or I might be tottaly wrong since I only use scrolls and stones, could someone plz clear that?
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decker_cky
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Biased Towards Beasts
scrolls and the enchanted shield are exceptions to the 1 of each item type per character. So no using 2 arcane items on the same character.
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end of mankind
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Clanlord
after all your helpfull advice, I would like to know where you guys would put your characters, as I still can't figure out where to leave them..
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snyggejygge
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High Zar of Khorne

Necromancers in the 2 units, Vampire alone, joining where the figth where needed, if someone goes after him just put him in a unit...
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Veln Sheldar
The Chosen
I'd go with the necromancers in the units certainly, but i would be wary of having the vamp on his own.

Too many indirect fire spells/artillery/fliers to risk your general that way. IMHO anyway.. but you can always see what your opponent has before deciding so if they have no lore of heavens or life or cannons or fliers then outside the unit would probably be ok.

I've had bad experiences with lone Liche Priests.

See Ya Veln
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