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295 spare point
Topic Started: Dec 16 2004, 10:57 PM (578 Views)
Lightbringer
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Evil Wizards Inc.
I need some help rounding out my new armylist.

I used to play with a big block of marouders (with a characer in them).But my marauders always died, taking their character with them, and they always got in the way for my block of warriors, so I have removed them. Now I need something to fill their spot.

I have 295 (fixed some other stuff to) points to use for something, preferably a small hard hitting unit that can flank if necisary, because that is what I lack. Thing is... I don't want Minataurs, I hate the Dragon ogre models, don't like ogres, refuse to have anything with stupidity in my army and I already have knights... :P So I have already ruled out all the obvious. Anyone got any ideas?
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snyggejygge
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High Zar of Khorne

A Giant is always nice, he costs 225 points, giving you some extra points to upgrade your other units or buy either a unit of Furies/a unit of hounds or a spawn...

But it would be easier if the rest of the list was written aswell...
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Lightbringer
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Evil Wizards Inc.
Everything that can have the Mark of Tzeentch has it (even the spawns).

1 Lord on Deamon Steed with the Gazeof Gods and Staff of Change.
1 Aspiering Champion BSB with the armour of damnation

24 chosen warriors with shields, champion and musicant (BSB goes with them).

4 knights, nothing with them. I used to have them chosen, but they keep dying before they have a chanse to do anything usefull, so now they are my magnets, there to get shot at so that the rest of my units are spared :P

8 Horsemen with throwing axes shields and a musicant. There to annoy.

2 Firewyrms (spawn of Tzeentch)


Since most armies have to infantry blocks in their main line, the flank of my block is vaunrable, so I need something hard hitting that can stop the enemy. And of course... I don't like giants either! :lol:

Perhaps I should figure out a way to convert my own dragon ogres... I like the rules and fluff for them, but hate the models.
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snyggejygge
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High Zar of Khorne

Minotaurs & ogres are way better than Dragon Ogres, considering you get almost 2 Minotaurs/Ogres for a single Dragon Ogre...
Another unit being able to protect your flanks is either a small unit of warriors or maybe 2 chariots.

A daemonsteed is worse than a normal steed, unless itīs a disc!? (losing 2 in armour save, bigger base, able to kill the mount etc. etc.)

I would probably use a normal standard for the warriors & let them be led by an exalted champion instead, being able to wield either a Halberd or a shield is alot better & he has +1A which is very useful indeed. The only reason to use a battlestandard imo is if you expect to lose with the unit, which you shouldnīt with chosen... & if using a normal standard you could buy a magical standard without worrying about your character (warbanner or Banner of Wrath is always good).
I also believe that your chosen unit is way to big, I would skip atleast 5 of them to have them in 5*4, which is enough imo.

For the spare points you should get some Screamers/Furies which I find useful in any chaos army I play...

Some hounds for screening your warriors could also be nice & they could be used as baits & flankers aswell...
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Gurkhal
Master of the Eleven Foot Stick of Supreme Sticking
Maybe chariots? Or deamons?
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Malakess, Cylon Annointed
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This is a Cylon. They look way, way, way cooler in BSG
If you forgot, a hellcannon. Duh. Otherwise, well, many things are possible. Additonal knights, non chosen, arte excelletn flankers and can take some damage on their own, if you want some. Another solid block of Chaos Warriors is sometimes over the top, but sometimes awesome. Spawns are always useful. And daemons of any sort can be taken... you cant have too many Daemonettes or Screamers.
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Lightbringer
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Evil Wizards Inc.
I need the deamonsteed. Its great actually, its fast, a good fighter and lets me run circles around the enemy and hunt weaker opponents. The disc would work, but I have no real need to fly (and its slower than the deamonic mount!) so I might as well use the steed that can fight instead.

As I said I don't like ogres or minataurs. They might be better, but to me the feel and look is just as important, or even better.

The BSB is actualy quite vital. Every now and then my big unit looses a combat and takes a ld test, and if they flee the battle is over, I have lost. I need him to make sure that does not happen. Also, I have him to make sure my knights and horsemen, who often loose their combats (when I use then as decoys), stays put.

As for the chosen unit, most people react like that. :P The thing is, I want them 5 wide so that a maximum amount of them can attack (remember you can attack diagonaly now), and against most of my opponents about 5 of them have died when I reach combat. With 20 this will cause me to loose a rank (2 dead looses me a rank then), and as long as they have full rank they are all but unstoppable. The last factoris psycology, not in game, I am talking about the effect that unit has on the person I play against. Most people see it and think its so large they can't hurt it, they try to get away from it and they direct less firepower to it than they should because they feel there is to many there to shoot down.
A unit that causes your enemy to make misstakes is a good unit :P



As for the spare points.
I don't want flyers, because that is not what I need, a need a smaller hardhitting unit. So I can't take a block of deamons either, since one of the reasons I removed the marauders was because they came in the way. :D I need something smaller. And the hellcannon takes 2 rare choices no? Then I can't have my spawns.

Chariots I have never really tried actually. Ghurkal, how effective are they?
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decker_cky
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Biased Towards Beasts
I'd recommend either chariots, a giant with monstrosity or a unit of 3 dragon ogres. Chariots would be good, filling in only core slots, and each one could be marked for another power die. They'd give you something to draw away fire from the chosen as well. Giant would likely be an even better missile magnet, and he'd be the most maneuverable of the 3 suggestions I gave. Being Ld 10 stubborn, he'll stick there to the end with whatever unit he chooses. Dragon Ogres would be the best anti-cav unit you could choose, and are quite survivable to boot. Any of those 3 choices would be good, then you could fill in the extra pts with beast herds, warhounds or whatever you need.
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The Red Risky
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Games Developer
A Small Beast herd as a sceen or to ambush

A Unit Bestigor
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snyggejygge
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High Zar of Khorne

Well as everybody has recommended chariots (well not Red Risky, but all the others) w. mark of Tzeentch & you donīt seem to like any other suggestions you should probably try them.

A unit of Hounds could be great screeners for your warriors & therefore you could be able to use a smaller unit aswell...
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Jackety
Who needs an Avatar when you've got blank space?
290 points.
16 Chaos Warriors with shield.
Standard, Champion, Musician.
Mark of Tzeentch.
Simple, effective, hard hitting, and can hold their own.
If you can't figure out what to use-use more Chaos Warriors.
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Cromador
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The Chosen
I would either go with some chariots, maybe even of bestmen variety, as they are very, very (yes very very) powerful on the charge, particularily if they work in teams of two or more . The beastmen tusgor chariot, although not as tough or sutaining as the chaos one, is even more powerful on the charge, with the bestigor great weapon, the ungor spear and the tusgor strength bonus. Or alternatively a beast herd which acts as a great skirmish screen or flank harrier and a unit of bestigor, which complements your warriors well.

Happy gaming!!!
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Gurkhal
Master of the Eleven Foot Stick of Supreme Sticking
I agree with all the others about the chariots.

You can use them in pairs, with a little luck you can break a lot of quite large infantry regiments. Or you can use the chariots as support for you infantry attacks. The Chaos Warriors killes a few enemies and give you ranks and banner. The chariots can make most of the killing, if I am not misstaking chariots have unite strenght 5 and thus can make a flank attack, making the enemy lose his ranks.
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snyggejygge
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High Zar of Khorne

Only 4...

Have to use a character in the chariot to be able to get U.S. 5.
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Whitethunder500
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Insane until further notice.
chariots are always useful. Charge 'em round the flanks, or send 'em on litle missdions to destroy enemy mages or war machines-works every time against my main opponent(the guy who uses Todbringer all the time, and ALWAYS challenges my general with, getting brutally hacked down. I killed the guy 94(!)times like that). So yes, a wel used chariot keeps the enemy away.
Alternatively, you could take some more marauder horsemen for the same job(and get more of them)
And building your knights up a little more would also help.
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