| Welcome to The Chamber of the Everchosen. We hope you enjoy your visit! Here at COTEC we are all about the Warriors of Chaos in Warhammer Fantasy Battle. Tactics to help you slaughter your opponent on the tabletop, through to galleries on how to build your next Warshrine. Its all covered... and growing! We are a forum for gamers and hobbyist alike and again would like to welcome you to a fun, friendly, warm place and hope to see you again! Join our legion! Takes less than a minute and gives you access to everything! If you're already a member please log in to your account by entering the correct runes and words of power: |
| Glar'Nar-Touth, 1500 Points | |
|---|---|
| Tweet Topic Started: Dec 17 2004, 03:41 AM (430 Views) | |
| Darmort | Dec 17 2004, 03:41 AM Post #1 |
|
Black Tavern Mercenary
|
(Note: I do not have all these Minis and have not tested this List yet). HEROS Noble: Drake Everslayer Blood Armour, Lifetaker, Sea Dragon Cloak, Two Hand Weapons 130 Points Beastmaster: Toril Everslayer Manticore, Lance, Seal of Ghrond, Sea Dragon Cloak, Light Armour 267 Points CORE 20 Warriors: Everslayer Brothers Shields, Full Command 185 Points 20 Warriors: Everslayer Guardians Shields, Full Command 185 Points 5 Dark Riders: Everslayer Rider Brothers Repeating Crossbows 120 Points 5 Dark Rider: Everslayer Rider Guardians Repeating Crossbows 120 Points SPECIAL 10 Shades: Everslayer Shade Brothers Light Armour 150 Points 10 Shades: Everslayer Shade Guardians 140 Points RARE Reaper Bolt Thrower: Everslayer Bolt Brothers 100 Points Reaper Bolt Thrower: Everslayer Bolt Guardians 100 Points 1497 Points in total, what do you think? |
![]() |
|
| The Flying Beaver | Dec 18 2004, 04:16 AM Post #2 |
|
Clanlord
|
again, I don't beleive that 10 strong scout units work. (with the exception of mengils manflayers and flayerkin) I suggest dropping to units of 5 or 6, maybe get bloodshades. You also might want to reduce a warrior unit to 10 with repeater crossbows. And also get musicians for the dark riders. Looks good though. |
![]() |
|
| Darmort | Dec 18 2004, 06:53 PM Post #3 |
|
Black Tavern Mercenary
|
My Dark Riders never need to flee (Except when the Black Knights come rampaging! :angry:), I like Blood Shades, but they aren't woth an extra 12 Points, I could get another Shade for that! I like Shades as you well know, and most of the time me and my friend like large peices of terrain, meaning they can hide easily enough. Besides, Gaze of Nagash can wipe out 6 Shades on a lucky roll, but it can't wipe out 10 :D. Otherwise I would drop them to smaller Units. But thanks for your comments, I will consider smaller units of Shades against Skaven and Orcs&Goblins. |
![]() |
|
| The Flying Beaver | Dec 18 2004, 09:38 PM Post #4 |
|
Clanlord
|
It's not just about being forced to flee, sometimes it's choosing to flee where the musicians come in handy! It can really slow an enemy down if you rush the dark riders just into short range, fire the crossbows and flee from their charge, only to rally again next turn. Remember that fast cavalry can move and march and shoot when they rally, just no charging. What does your opponents army list look like? It seems that he goes magic heavy, so I recommend dropping the noble for a sorc, and give her the seal of ghrond and a dispel scroll, or 2 dispel scrolls. Then give the beastmaster lifetaker. Tactal suggestion for whether you change it or not: use the dark riders to loop around to the flanks or go in the front of an enemy unit, just out of their charge range, fhile the manticore takes the rear. Combine charges, maybe even with the shades. Also remember scouts don't nescessarily have to be big and powerful and don't have to survive the game. They can be very cheap units that really bug the enemy because they march block. If they slow an enemy unit and distract their magic for a couple turns, then they've payed for themselves, because it give your RBT's and dark riders more shots, and your manticore can get into position better! |
![]() |
|
| end of mankind | Dec 18 2004, 11:17 PM Post #5 |
|
Clanlord
|
well, march blocking if you're up against VC won't do much I think.. unless you can come close to the general's unit which is at the centre of the army most of the time. but I agree that the best use for fast cav is to march block, or maybe go mage/war machine hunting. |
![]() |
|
| brownmccoy | Dec 19 2004, 01:02 AM Post #6 |
![]()
I>U
|
1000 points and a manticore... very risky, but if you know how to use it it crushes (fly in the middle of their units and scare the crap out of them if their not elves or chaos) Also, next time, if possible get 2 RBTs since 2 for 1 is great. |
![]() |
|
| The Flying Beaver | Dec 19 2004, 01:22 AM Post #7 |
|
Clanlord
|
Thats a 1500 point list, not 1000. |
![]() |
|
| snyggejygge | Dec 19 2004, 02:51 AM Post #8 |
|
High Zar of Khorne
![]()
|
The manticore is almost useless against VC (you said one opponent was playing VC), but good against most other armies... I still recommend using smaller units of Shades (max 8) & skip the armour on the shades aswell... Add more warriors, or use Corsairs instead... |
![]() |
|
| Cromador | Dec 19 2004, 12:09 PM Post #9 |
|
The Chosen
|
Whay 1500 points? Warhammer fantasy games are typically played at 2000 points, 1500 just sounds a bit irregular for fantasy. Seems like a pretty sound force, perhaps you could add some cold one knights further down the road, as some real combat beasts. I don't see anything wrong with the scouting units being to big, as long as they fufill their purpose and aren't too unwieldy. I agree with iAmThEfLyInGbEaVeR that musicians are quite handy in fast calvary units, giving them the much needed bonus when rallying after forcing an opponent to charge. Happy gaming!!! |
![]() |
|
| Darmort | Dec 19 2004, 07:02 PM Post #10 |
|
Black Tavern Mercenary
|
[Sarcasm/]Really? I never knew units could charge Dark Riders when the Dark Riders are behind them, well, now i've got to change my tactics totally.[/Sarcams] ;) Shame I don't have any Cold One Knights, and I don't trust Gaze of Nagash against them, 29 points is something my friend jumps at. And the Manticore is also there for Challenging the Army General. As my friend usually has him loner or in Black Knights (Real foolish, I keep telling him) and I just Charge the Manticore and keep Challenging untill the General comes out, protecting my precious Manticore and Beastmaster. His normal Army looks something like this: Necromancer Necromancer Necromancer 20 Skels 20 Skels 20 Skels 20 Skels 15 Grave Guard 8-9 Black Knights Banshee Black Coach That's what he tries to fit in. Right now i'm making a Scenario where he has 2250 Points compaired to this 1500 Points just to make it fair, he's attacking the Army as it tries to get out of the Lands of the Dead Ones, where they attacked me and have 50% more Points than me. It's the objective i'm having trouble with, if you could give me one I would be thankful. But i've now tested the List, thanks for your help, i'll see if I can use it in the future. |
![]() |
|
| The Flying Beaver | Dec 19 2004, 07:34 PM Post #11 |
|
Clanlord
|
how many points is that? That can't be 1500. Second, I have to say some things. You are way too fearful of gaze of nagash, yet you take no magic defence. That doesn't make much sense to me. If you're unwilling to take my suggestion of a sorceress that's fine but against 3 necromancers even a level 1 dispel scroll caddy to get rid of the spell you're so afraid of can take a weight off your chest. I'll agree that your 10 strong shade unit can work, but a few things to consider: If your friend keeps his necromancers in units, you move the smaller shade unit in behind them and when he turns to try and cast gaze of nagash on them, even if they die you just caused an extra two turns of moving across the battlefield! And if the shdes don't die off entierly, run them away so he can either accept that he just lost two turns on a meat unit or chase them, wasting even more time! Remember that when they turn they can't march, so the unit isn't goin far those 2 turns, and your shades can march when close to an ememy. If he keeps his necromancers out of units, focus as much fire on them as possible obviously. Everything from the dark riders to the RBT's. Every necromancer dead means one less caster of gaze of nagash, and you know what happens when the general dies. Oh and gaze of nagash wouldnt do that much against the 2+ save of the COK. |
![]() |
|
| Cromador | Dec 20 2004, 05:20 PM Post #12 |
|
The Chosen
|
Can you clarify what the fluff is behind this scenarior? Are you trying to get out of the land of the dead? If you are shouldn't the objective be to leave at the other side of the table or something? If it was like that though, the undead would have to deploy on the opposite exiting table edge and you closely in frount of the undead, making it look like you were fleeing the land. If i've completely mis-interrupted this, then what i have just written is completely irrelevant. Happy gaming!!! |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Armylist · Next Topic » |








3:32 AM Jul 12