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had to raise the bar for my buddy
Topic Started: Dec 29 2004, 08:21 AM (407 Views)
archysucks_Hail_Crom
Member Avatar
I've got candy......
LORDS 498
180 pts Doombull
6 pts heavy armor
40 pts Khorne
40 slaughterers blade
266

60 pts Wargor
4 pts heavy armor
35 pts Khorne
25 pts bsb
60 pts beast banner
184

60 pts Wargor
4 pts heavy armor
35 pts Khorne
25 pts dark heart
124

CORE 1571
240 pts Mino x6 *Doom bull here look out sir rule+1
45 pts Khorne
20 pts blood kine
20 pts standard
20 pts add hand
345

160 pts Mino x4
45 pts Khorne
24 pts GW
229

160 pts Mino x4
45 pts Khorne
24 pts GW
229

Beast heard *wargor with dark heart
24 pts Ungorsx6
70 pts Gorsx10
25 pts full command
119

Beast heard
24 pts Ungorsx6
70 pts Gorsx10
5 pts Musc.
99

180 pts Bestigor x15 *wargor beast banner
45 pts m of Khorne
30 pts full command
25 pts warbanner
280

2 units of war hounds x5
60

2 units of furies x7
210

RARE 457

205 Chaos Giant

<I got opponents permission and can’t wait to use these>
120 pts Bull Centaurs x6
1 pt heavy armor
shields free
126

120 pts Bull Centaurs x6
1 pt heavy armor
shields free
126

2526 total



>>>>>>>>>Now my question is do I use
The Ultimate anvil
400 pts Chosen chaos warriors x20
45 pts Khorne
20 pts shields
30 pts full command
495 {shaving the dark heart if my opponent is a crybaby}

OR

The Ultimate Hammer
270 pts Chosen Knights x6
45 pts Khorne
50 pts full command
365 {round the numbers in units to multiples of eight for fluff points}


And No your eyes do not deceive you NO special units. <Insert maniacal and/or evil cackle here>




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Gurkhal
Master of the Eleven Foot Stick of Supreme Sticking
Depends on you tactic I would say. You have a pretty fast army and the Chosen Warriors of Khorne might have a hard time to cath up. Of course you could use them as a solid centre, which you army more or less rotates around. But if you take the knights you won't be slowed down by a move of 4 like the warriors have compare to the minium move 5 of you beastmen, and a lot of unites have even higher. But it all goes down to you tactic and what roll these unites have on the battle field.

If you are looking for a unite that have HUGE stamine in fights and a very good chance of standing against almost any charge from the enemies best "charge-break-anything-and-kill-them" unites then the warriors are best. They have numbers, always good and a armour save of 2+, like most armies heavy cavallery. Since they have 3 attacks each they are also able to cause a few wounds even if only one or two of them are left after a charge. They won't be very fragile to enemy missile fire and can take a few casulties before they start to lose combat effectivness, unlike most other beast unites which for the most time don't have any high armour saves.

The knights are among the best chargers and can break almost anything even in a frontal charge. So if you want another fast and really powerful unite that can cath up with the speed of the rest of the army then knights are best. They can easily make a large mess of, more or less anything. The problem is that missile fire might make them loss a lot of their combat potentional even after just one or two losses.

I would persanally say the knights. This because they can keep up with the army and your army looks quite much like it is a fast moving and charging oriented army and the warriors may simply be to slow to cath up and be of any worth in an army like that.
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snyggejygge
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High Zar of Khorne

Well it depends on your stategy & what your opponent plays, but I can help you with this: you cannot have 2 units of furies, they´re 0-1 (& special, meaning you have specialunits)...
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archysucks_Hail_Crom
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I've got candy......
NNOOOOOOOOOOOOOOOOO!!!! :D
jsut playin damn oh well

I guess I do have special units in that case I'll drop one unit of furies and take the anvil I love the idea of that solid mass of core units.

He will be at my house for the better part of a month so I'll play almost all his armies. He's been playing since 2nd edition where as I only started about a year ago now.

His armies
Dwarfes (his fav:my fav to play against)
O&G a grimgor list and an all night gobbo list (fanatics blow) <_<
TK (I always decimate these)
Skaven (The bane of my existence)
Brets (from what I hear all knights very fast and good magic)
Empire (from what I hear great cannons good infantry light magic)

I never faced humies before but I've played all the others and am pretty confident about all but the skaven. If I have room I think I'll put my trolls in there and keep them close to my doombull maybe as intial line breakers especially with Vomit :D
then bring in the doombull.
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snyggejygge
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High Zar of Khorne

The anvil will probably be better against those armies he´s playing...
Some Centigors could be useful aswell if you have the points over (which I guess you have since you can´t have all those Furies)

& Good luck to you then!
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archysucks_Hail_Crom
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I've got candy......
yeah I have decided to go with the warriors can't wait for him to get here. I need some tourney training. I bairly pulled out a win in the last one I was in.
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Whitethunder500
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Insane until further notice.
I'll give you a hint about brets(which I have started collecting). Get the bsb. Trust me, it'll save you hassle. Avoid fihtng any pegasus knights if possible. Pick any grail knights off in challenges, and use your furies to take damsels, and trebuchets(which can be devastating). And remember, the lowest units can easily spit out a unit of men at arms-the worst core troop i've come accross since clanrats and slaves. A watch for bowmen too- a very handy unit to have on the table.
Well that's my 2p anyway, ignore it if you want.
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archysucks_Hail_Crom
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I've got candy......
how do I tell grail knights apart?

is their damsel their mage?

men at arms are infantry how would they stand against two units of khorne mino's?
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Whitethunder500
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Insane until further notice.
Grail knights are the toughest knights in the game

Yes a damsel is their mage(a woman)

And they wouldn't. Your minos would have sandwiches with the peasants as the filling.
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Whitethunder500
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Insane until further notice.
Grail knights look like This

edit:didn't mean to double post.
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archysucks_Hail_Crom
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I've got candy......
So should I ram my giant into them for 1 turn then flank charge with my doombull minos would that work?

what do their stats look like
ooh and what does the prayer do?

thnx again for all the help. :D
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Whitethunder500
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Insane until further notice.
I'll pm you any stats you want for the brets, so place in your order now! :D
Grail knights=2attacks each...
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archysucks_Hail_Crom
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I've got candy......
well other than the grail knights how bout their rare units and the men at arms.
thats really all I guess unless you think there is something else I might need.
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Whitethunder500
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Insane until further notice.
I'll throw in pegasus knights too.
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end of mankind
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Clanlord
the prayer gives them (all knights) a 5+ ward save (IIRC), but if they ever flee from combat they lose it (that's not honourful you know ;) )
and I think it could be helpful to know that peasants can use the knights' leadership if they're within 6" or something like that.

but I'm sure WT500 can answer all you questions a lot better then I can, because he has the armybook ;)
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