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The heroes of the Yeti tribe rules
Topic Started: Jan 3 2005, 12:21 AM (220 Views)
Whitethunder500
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Insane until further notice.
Lord Chamon Ash-420pts 1 lord and 1 hero choice
----------------m-ws-bs-s-t-w-i-a-ld
Chamon Ash-4---9--3-5-5-3-8-5-10
Bloodreaper-9---3--0--4-4-2-4-1-7

Special rules:
Chieftain of the Yeti tribe:Chamon and the unit he's in are stubborn

Mark of Undivided:see page 112 of the HoC book.

Bloodreaper counts as a daemonic mount, but not a monstrous one. He has standard chaos barding.

Items:Chamon wields the twin axes Shuto and Ochi, and wears the armour of damnation.

Shuto:Often described as the outer attacking blade, it grants Chamon the killing blow ability.

Ochi:Often described as the inner defensive blade, it grants Chamon the ability to parry one attack of the players choice.

Armour of Damnation:See page 51 of the HoC book.

Shyish'Phak-400pts-1 lord
----------------m-ws-bs-s-t-w-i-a-ld
Shyish'Phak--4---5--3-4-4-3-5-3-10

Shyish'Phak is a level four sorceror and may choose between the lores of death and shadow.
May be mounted on a chaos steed for 24pts

master of sorcery:He adds +1 to all casting rolls.

The Tribal shaman:all soorcerors on the field must be deployed within 15" of Shyish'Phak to show that they are his pupils.

Items:
Shyish'Phak carries the Sceptre of Shadow.

Sceptre of Shadow:It contains the bound spell:pit of shadows.


Greman, the master horseman-100pts- 1 hero choice
----------------m-ws-bs-s-t-w-i-a-ld
Greman-------4---5--3-4-4-2-6-4-7
Chaos steed--8---3--0-4-3-1-3-1-5

Rules:

The Riders of the 6th night:He must be deployed in a unit of marauder horsemen, which must contain at least 6 horsemen.. He replaces the unit champion, and the unit must have full command.

items:Greman carries a the great axe, Lihin

Lihin:grants Greman the killing blow ability.
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Gurkhal
Master of the Eleven Foot Stick of Supreme Sticking
At first look they don't seem overpowerd to me.

Have you have time to playtest them yet Whitethunder?
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Whitethunder500
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once. Greman dies easily, but chamon can take out todbringer easiily enough... Shyish'Phak doesn't do too much, but is, as the fluff says, an expert at magic.
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snyggejygge
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High Zar of Khorne

Looks balanced to me. You like killing blow huh?
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Whitethunder500
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Yep :D you noticed?
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Whitethunder500
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So, any more comments? I'll have rules for the Thunderlord up soon...
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