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| 2k Nurgle List | |
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| Tweet Topic Started: Feb 28 2005, 11:37 PM (492 Views) | |
| The Flying Beaver | Feb 28 2005, 11:37 PM Post #1 |
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Clanlord
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Exalted Daemon- 400 Mark of nurgle Level 2 wizard Blade of the ether, master of mortals Aspiring Champion- 195 Battle Standard Mark of nurgle Sword of might, armour of damnation 16 Chaos Warriors - 377 Mark of nurgle Additional Hand weapons command, warbanner 20 Marauders - 165 Light armour, shields Command 20 Marauders - 165 Great Weapons Command Chaos Chariot- 120 5 chosen knights- 225 5 warhounds- 30 5 warhounds- 30 Tuskgor Chariot- 85 Giant- 205 |
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| warhound | Mar 1 2005, 03:59 AM Post #2 |
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Warrior of the Chamber
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You seems really like with giant... I will swap for another unit of 5 chaos knights. |
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| The Red Risky | Mar 1 2005, 04:46 AM Post #3 |
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Games Developer
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looks good but i dont think i would have take a unit 0f 20 marauders with a great weapon |
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| The Flying Beaver | Mar 1 2005, 10:48 AM Post #4 |
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Clanlord
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forgot to mention, I'm playing vs High Elves with this. |
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| Kormak | Mar 1 2005, 03:21 PM Post #5 |
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High Executioner of Khorne
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your army is abit small mate and do you really need a 400pts character? Whats the point in him being a lvl2 wizard vs high elfsm you cast any spells or dispel any (unless lucky) this is what i use in a 2k game at the moment, its khorne but it might point your army in the right direction. Exalted of Chaos -Mark of Khorne -Daemonic steed -Axe of Khorne -Tailsmen of protection. -Enchanted shield Total 235pts 5 Knights of Chaos -Mark of Khorne -Full command Total 260pts 15 Warriors of chaos -Mark of Khorne -Shields -Full command Total 300pts 15 Warriors of Chaos -Mark of Khorne -Shields -Full command Total 300pts 15 Warriors of Chaos -Mark of Khorne -Great Weapons -Full command Total 330pts Chariot of Chaos -Mark of Khorne Total 150pts 24 Marauders of Chaos -Great weapons -Full command Total 193pts 5 Flesh hounds of Khorne Total 80pts 1 Spawn of Chaos -Bloodbeast Total 75pts 5 Chaos Furies Total 75pts Total 1998pts |
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| Cromador | Mar 1 2005, 03:42 PM Post #6 |
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The Chosen
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Good list iAmThEfLyInGbEaVeR, but i would expand the Chosen knights, drop the Marauders with great weapons, as they are too fragile without armour. I would expand the warrior unit and perhaps swap the banner bearer for a mage, as if you want to go head to head with elf magic (i'm not sur if you want to) you need more mages! Perhaps think about swaping the daemon prince for another sorceror and an exalted champion, as now you can have two sorcerors for less and have an able fighting leader, expecially if you give him the helm of many eyes and a great weapon! Otherwise, goodluck, it's always tough facing those sneaking, dirty elves... Cromador |
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| Kormak | Mar 1 2005, 04:26 PM Post #7 |
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High Executioner of Khorne
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why most everyone go over the top on characters and take chosen in every army, i dont get it, you know the old retinue rules no longer exsist ;) |
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| rogge_85 | Mar 1 2005, 07:09 PM Post #8 |
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Anti spammer
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Well chosen knights are often worth their points, but I don´t know about expensive characters. Personaally since reading Jygge´s tactica I´ve fallen in love with using exalted champions instead of Lords. |
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| Kormak | Mar 2 2005, 03:49 AM Post #9 |
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High Executioner of Khorne
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well im a khorne player so 5 khorne knights is just as effective for me. I just found that not going over the top with upgrades and magic items and i could get a much larger army. Having a larger chaos army than someone woudl expect will throw them off guard. I just deicded to try a exalted over a lord in a 2k game i mean after all he is still more powerful than most characters. Anyways i wouldnt use a daemon for your general in a mortal army, better off sticking with mortals. When facing high elfs expefct alot of powerdice, id say atleast 9/11 dice. I guess you could always include a hellcannon and give it destroy magic scroll (whatever its calle in the daemonic bit). On a plus side it would draw alot of fire away from your unit and put your enemy off guard. |
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| The Flying Beaver | Mar 2 2005, 03:58 AM Post #10 |
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Clanlord
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Updated List: Exalted Champion - 168 Barded Chaos Steed Sword of Might, Armour of Damnation Shield Exalted Champion - 169 Mark of Nurgle Helm of Many Eyes, Great Weapon Sorcerer- 210 Level 2, mark of Nurgle 2 dispel scrolls Bray-Shaman- 200 Level 2, Mark of Nurgle Spell familiar, Chaos armour, Power stone 16 Chaos Warriors - 377 Mark of nurgle Additional Hand weapons command, warbanner 20 Marauders - 165 Light armour, shields Command Chaos Chariot- 120 5 chosen knights- 225 5 warhounds- 30 5 warhounds- 30 Tuskgor Chariot- 85 Giant- 225 Mutant monstrosity |
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| archysucks_Hail_Crom | Mar 2 2005, 08:59 AM Post #11 |
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I've got candy......
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20 Marauders - 165 Light armour, shields Command OR 16 Marauders =85 flails,musc. 16marauders =85 flails,musc. I use suicide style marauder troops that are on either flank of my large chaos warrior core Drop one chariot and buy furies with them they are friggin' in valuable for BOLTTHROWERS. Tuskgor Chariot- 85 or 6 furies=90pts You have four heroes in a 2k list thats alot I assume the mounted is going with the knights. Exalted Champion - 208 Barded Chaos Steed mark of nurgle Sword of Might, Armour of Damnation Shield drop the other one which I asume you were putting with your warriors. with the left over points make them chosen with halberds. so to recap my proposed update would look somethin like this: Heroes 618pts Exalted Champion - 208 Barded Chaos Steed mark of nurgle Sword of Might, Armour of Damnation Shield Sorcerer- 210 Level 2, mark of Nurgle 2 dispel scrolls Bray-Shaman- 200 Level 2, Mark of Nurgle Spell familiar, Chaos armour, Power stone This is if you like the lore of nurgle it is pretty useful but I like fire. your choice :) Core 1000 16 Chaos Chosen Warriors - 425 Mark of nurgle halberds command, warbanner 16 Marauders =85 flails,musc. 16 Marauders =85 flails,musc. Chaos Chariot- 120 5 Chosen knights- 225 5 warhounds- 30 5 warhounds- 30 Special 176pts 7Furies- 105 Herd -71 5gor 9ungor musc use the ungor heavy herd to screen missle fire. Rare 205 pts Giant- 205 Total=1999 91 models Don't forget about ambush with your shaman. You have enough troops now that your opponent would never suspect something fromthe bushes :ph43r: also I'm glad to see someone already steered you straight on the daemon. I just steer clear on almost all deamons almost being furies. |
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| archysucks_Hail_Crom | Mar 2 2005, 09:27 AM Post #12 |
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I've got candy......
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Very nice list truly solid. It's nice to see solid khorne troops every now and again. It doesn't suit me but I probably play different. What do you use to block bait and trap moves? is 5 furies really worth it? As I find they die too quickly in such low numbers Are you using Archy's hoarde rules? Why use flesh hounds when you can get three times the amount of warhounds that can ambush and aren't frenzied (not that it matters with that kind of movement) for the same price? Your exalted I prefer AoD and sword of might. why such a HUGE block of marauders? Instead why not trim it and get horsemen to get some quick back up for those knights? So not really my kind of list but again very solid. |
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| snyggejygge | Mar 2 2005, 02:26 PM Post #13 |
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High Zar of Khorne
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Ehm Archy, troops can only lay in ambush if the general has the ambush rule, which an Exalted Champion does NOT have... If you´ve played like that you´ve been cheating... & no Kormak does not use Archaon´s horde rules, as it includes daemons... @ Kormak I would probably skip the chaos chariot with mark of Khorne, buy a beastchariot instead (or keep it undivided), I would also use normal chaos hounds instead of the flesh hounds (2 units of 5, they would be cheaper), for the general I would use a normal chaos steed as you don´t really have anything that takes advantage of the big base, the extra armour save would be better... For the points left you could either make the knights unit chosen & add a warbanner to one of our units or get a unit of marauderhorsemen or an extra spawn... @ Beaver: a better looking list now, but helm of many eyes isn´t that great on a marked character... |
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| The Flying Beaver | Mar 2 2005, 07:56 PM Post #14 |
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Clanlord
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I knew you'd say that. I don't often put it on marked guys but this guy likes taking cavalry so I need to be able to take a charge. I know it's better on MoCU guys. |
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| Kormak | Mar 3 2005, 01:09 AM Post #15 |
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High Executioner of Khorne
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i use spawn and flesh hounds usually, really depends on who you arr playing, furries are greta against warmachines, against high elfs, they can kill 2 rbt's a turn. I had the points for marauders so i just thougt why not, i have about 60 of the old ones so i may as well use them. anyways didnt post my list for comments really more so it might give you a idea what direction to go in. I admit khorne armies can get away with less characters. glad to see the changed abit, looking abit better, should do pretty well. iAmThEfLyInGbEaVeR - the list works very well, frenzy is a arse bt if someone wastes the game making flesh hounds run round in circles they are a poor general, the unit only costs 80pts. what do i have to control my frenzy units, marauders, spawn and furries. take the chariot, dont be silly, last game is killed a witch elf lord (nice old 500vps, earned its points back me think) i would use 2 units of flesh hounds over furries but i think i need a quicker warmachine hunter. |
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3:31 AM Jul 12