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Palanquin of Nurgle
Topic Started: Aug 27 2006, 06:13 PM (441 Views)
Duckass
Bighat
Palanquin of Nurgle (any mortal character with the Mark of Nurgle. A character with the Chalice of Chaos may only take a Daemonic palanquin)

A favoured follower of Nurgle is often seen carried on one of the grand palanquins of Nurgle. These palanquins ooze of stench and rots the surroundings with their unholy presence.

The character and his Carriers fight as a single model with a Unit Strength of 5 (even in challenges). They are mounted on a 50mm wide by 50mm deep base. The Carriers gives the character extra attacks depending on the type of palanquin. These attacks do not benefit from any weapon (Magic item or otherwise) carried by the character. Both palanquins have Movement 4. Both palanquins cause fear.

Mortal palanquin: (+65 pts)

The mortal palanquin is carried by four Chaos Warriors of Nurgle. They give the character 2 Weapon Skill 5 Strength 4 Initiative 5 attacks.
The Carriers add +2 to the Armour Save of the character (to a maximum of 1+) mounted on the palanquin.

Daemonic palanquin: (+70 pts)

The daemonic palanquin is carried by loads of Nurglings. They give the character 4 Weapon Skill 3 Strength 3 Initiative 2 attacks. The character gains the Cloud of Flies special rule.

What do you think? Would you ever use one of these?

(btw. if someone could playtest these I'd be one happy tallyman!)
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Mistrea
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Deus ex machina
Nice idea!

Quote:
 
The Carriers add +2 to the Armour Save of the character (to a maximum of 1+) mounted on the palanquin.


Why a cap? This is not the case for being mounted normally and still would not allow the 0+ line to be broken.

I think the daemonic one should be a bit more expensive, cloud of flies is very good and compared to the 'normal' one its unbalanced, although the mortal one seems a little expensive too me.
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Duckass
Bighat
Yes. Figuring out the points cost is really hard with such things.

I decided the mortal one would be more defended and more powerful attacks, while the other gives cloud of flies and weaker attacks. I don't think the daemonic one should be much more expensive than it is now. It all comes down to testing ^_^
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Mistrea
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Deus ex machina
Well consider the first one, +2 a/s as with cavalry and two attacks are granted, is this really worth 65pts? Personnaly i don't think so, also maybe a LoS rule to give spellcasters a reason to sacrifice speed for the Palanquin, you could also make it so that
a mage can measure spell distance from any point on the Palanquin to increase range a bit, like the screaming bell.
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snyggejygge
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High Zar of Khorne

The Mortal should cost 60 points instead & the daemonic 75.

I can test them out once I test out the 7:th edition rules (as Nurgle will be tested again w. the new fear rules).
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Tammil Augrimm
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The Change Chosen

seems a lot like the dwarven sheildbearers (which also has the 1+ armour save max)....

I kinda think the price for the mortal one is alright as at US 5 he could break a flank or rear on his own, at least theoretically and the wider frontage without additional vulnerability(such as a daemonic steed) would allow him to take more attacks on his superior defences, thus sparing more of his troops (such as marauders) from enemy attention. Less wounds taken means better chance of winning the combat.

As for the daemonic one...... well I really don't see towering daemon princes and exalted daemons being toted around under a straining horde of nurglings. For a herald it might be ok, but as the Legion is being phased out......

Not sure about the cost though. As Mistrea said gaining the benefit of cloud of flies is significant, though the 5+ armour save is almost worthless, and it would slow the daemonic character down signifcantly...... hmmmm......
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S'tan
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Exalted Guardian
maybe a mortal character could take the daemonic thingy also?


on the side note, how does i count towards max. pts equipment that a hero/lord can have? or is it ment to be more like a mount? because in that case, a barded steed is much better imo. (+2 to armour save also, moves much faster, cheaper,...)
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Mistrea
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Deus ex machina
Quote:
 
seems a lot like the dwarven sheildbearers (which also has the 1+ armour save max)....


Yes but remember that in the case of dwarfs if this were not capped then a 0+ re-rollable a/s is possilbe, coupled with that rune that caps the opponents S at 5 or some such that would mean the dwarf would always have a 2+ rerollable a/s except against things that ignore a/s. This is not good as it means virtually all attacks will fail to wound the dwarf.

The maximum a/s it could genertae for chaos is 0+, however thisi cannot be rerollable nor can the opponents S be limited, so actually whilst solid it is far from a great defence.
And of coure barded steeds give the same benefit already.

Errm Tammil i hate to break it to you but neither is aimed at daemonic chars :)

Quote:
 
(any mortal character with the Mark of Nurgle. A character with the Chalice of Chaos may only take a Daemonic palanquin)
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Tammil Augrimm
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The Change Chosen

Ahhhh.... my bad then. ^_^

As for defense, well it's possible (under 6th anyways) for a chaos character to have a 0+ save, 4+ ward, and the abililty to force opponents to re-roll successful hits (normally needing 4's or even 5's!). That's a pretty solid defence, and you could still get a sword of might for S6 attacks.
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Mistrea
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Deus ex machina
Quote:
 

As for defense, well it's possible (under 6th anyways) for a chaos character to have a 0+ save, 4+ ward, and the abililty to force opponents to re-roll successful hits (normally needing 4's or even 5's!). That's a pretty solid defence, and you could still get a sword of might for S6 attacks.


Yeah i know it's solid, however consider it, an enemy char will be hitting you on 4+ followed by the rerolled 4+ folowed by whatever to wound then the a/s whic hwill usally be reduced to 3+ or worse in a duel. Then the ward. Now a dwarf char wont get that hit penalty but will be harder to wound (due to the forced S cap), and the armour save will mean you only have 1/6 followed by 1/6 chance of wounding him, also i think the dwarf can still fit in a 4+ ward. So you see, people underestimate a/s saves, when they are almost always going to be 2+ bad things happen ;)

Another point to note is that chaos could just not take the palaquin and take a cheaper barded steed for *better* protection. See my point ? :)
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Duckass
Bighat
I'll update the rules sometime soon and that cap will probably be removed.

Neither are made for daemon characters, except that a daemonic mortal may only ride the daemonic one.
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S'tan
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Exalted Guardian
Quote:
 
Another point to note is that chaos could just not take the palaquin and take a cheaper barded steed for *better* protection. See my point ? 




Quote:
 
on the side note, how does i count towards max. pts equipment that a hero/lord can have? or is it ment to be more like a mount? because in that case, a barded steed is much better imo. (+2 to armour save also, moves much faster, cheaper,...)




i made that point several posts ago :P
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Mistrea
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Deus ex machina
AHhh but you did not make it in the same context as i did. Context bunny says i win.

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S'tan
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Exalted Guardian
i said exactly the same thing, what more do you want :P
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