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| 2000 pt Empire/Kislev Army List | |
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| Tweet Topic Started: Oct 19 2007, 04:09 PM (331 Views) | |
| Kiwichris | Oct 19 2007, 04:09 PM Post #1 |
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The Khornate Kiwi
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Just want some thoughts on this list. Empire are my favourite army (next to Chaos of course) so I thought I'd start an army. Elector Count (General): Hand Weapon, Longbow, Runefang, Full Plate Armour, Barded Warhorse 207 pts Master Engineer: Hand Weapon, Hochland Long Rifle, Armour of Meteoric Iron 112 pts Boyar: Hand Weapon, Bow, Heavy Armour, Biting Blade 110 pts 20 Swordsmen: Hand Weapons, Shields, Light Armour with Full Command 160 pts 15 Militia: Two Hand Weapons, Light Armour, Standard Bearer 100 pts 16 Handgunners: Handguns, Hand Weapons, Champion with Hochland Long Rifle, Standard Bearer 168 pts 10 Knights: Hand Weapons, Lances, Full Plate Armour, Shields with Full Command 270 pts 10 Knights: Hand Weapons, Lances, Full Plate Armour, Shields with Full Command 270 pts 19 Kossars: Hand Weapons, Bows, Great Weapons with Full Command 196 pts 5 Winged Lancers: Hand Weapons, Lances, Heavy Armour, Shields with Full Command 160 pts Mortar: With 3 crew 75 pts 5 Outriders: Hand Weapons, Light Armour, Repeater Handguns, Warhorses with Champion & Musician 159 pts TOTAL: 1987 pts |
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| snyggejygge | Oct 19 2007, 04:37 PM Post #2 |
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High Zar of Khorne
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You have no magic defense at all. Militia is at best a detachment troop for a parent unit & should therefore not have any command & be a smaller unit. Donīt see any reason to field such a big Handgunner unit, better to field a parent unit & a small detachment unit. You should change the standard for a musician, should they ever get into combat theyīre dead anyway, donīt want to give up extra VPīs. |
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| Kiwichris | Oct 27 2007, 03:46 PM Post #3 |
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The Khornate Kiwi
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This is my second attempt. That was a good idea about the Militia as detachments so I took that into account. The reason I have such a huge handgunner unit is to try and shoot as many guns as possible before they are inevitably charged (usually by some sort of cavalry). In future I may give them a musician when I can be bothered converting one. The reason I don't have any wizards is because I hate magic (hence why I play Khorne also) and also because I just don't have enough points. In a larger battle I would probably take one. Elector Count (General): Hand Weapon, Longbow, Runefang, Full Plate Armour, Barded Warhorse 207 pts Master Engineer: Hand Weapon, Hochland Long Rifle, Armour of Meteoric Iron 112 pts Boyar: Hand Weapon, Bow, Heavy Armour, Biting Blade 110 pts 20 Swordsmen: Hand Weapons, Shields, Light Armour with Full Command 160 pts 5 Militia (Detachment): Two Hand Weapons 25 pts 16 Handgunners: Handguns, Hand Weapons, Champion with Hochland Long Rifle, Standard Bearer 168 pts 5 Militia (Detachment): Two Hand Weapons 25 pts 10 Knights: Hand Weapons, Lances, Full Plate Armour, Shields with Full Command 270 pts 10 Knights: Hand Weapons, Lances, Full Plate Armour, Shields with Full Command 270 pts 19 Kossars: Hand Weapons, Bows, Great Weapons with Full Command 196 pts 5 Winged Lancers: Hand Weapons, Lances, Heavy Armour, Shields with Full Command 160 pts 5 Horse Archers: Hand Weapons, Bows, Warhorses with Full Command 120 pts Mortar: With 3 crew 75 pts Great Cannon: With 3 crew 100 pts TOTAL: 1998 |
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4:33 PM Jul 11