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Slaanesh Magic Heavy; Khorne will kill me in my sleep....
Topic Started: Nov 13 2008, 08:38 AM (466 Views)
End Times
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The Chosen
Hey all,

Well, with our new book out and looking so much better than that abysmal white dwarf list we had for far too long, I've started tinkering with multiple armylists as I'm sure all of you have.

I've been a long time PURE Khorne player, but now that my boys don't generate dispel dice anymore, I feel as if magic, or scroll caddies at the very least, are being forced down my throat to remain competitive!

So, I figured, if you can't beat 'em, join them! I've NEVER played a magic heavy list of any kind. In fact, even with my other armies I've never taken more than a single scroll caddy. That being said, I'm at a loss as to how to build an effective magic list. The list below is my first attempt... I think its o.k. but to me, and maybe that's my longtime Khorne instincts speaking, it just seems to lack punch. Although, maybe I'm underestimating just how much magic will help me win games. Anyway, all pointers would be awesome.

Sorcerer Lord
Slaanesh
Level 4
Barded Steed
Infernal Puppet
Crown of Everlasting Conquest
Amulet of Protection
TOTAL: 399
*Leads a knight unit

Sorcerer
Slaanesh
Level 2
Barded Steed
Book of Secrets
TOTAL: 166
*Leads a knight unit

Sorcerer
Slaanesh
Level 2
Barded Steed
Dispel Scroll
TOTAL: 166
*Leads a knight unit

3X
Marauder Horsemen x 5
Slaanesh
Flails
Musician
TOTAL: 91 x 3 units = 273

3X
Warhounds x 5
TOTAL: 30 x 3 units = 90

3X
Knights x 6
Slaanesh
Full Command
TOTAL: 300 x 3 units = 900

POINTS TOTAL: 1994
POWER DICE: 11
DISPEL DICE: 6
DISPEL SCROLLS: 1

Good Speed... Good Magic... I see problems against enemy dragon lords, gunlines, and immune to psychology armies like VC and TK. Anyway to make this list stronger without losing the pure Slaanesh feel?
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Killax
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Slaughterer of Khorne
Looks good enough to me!

Do you really want to play mono-god? Because this will work nice, but with a Tzeentch Sorcerer and some Magic Banners on the knights. You'll just have that little bit more of a OOPFH.

Also try to put something on steed of slaanesh. If you wan't to thake care of warmachines even faster.

Cheers,
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Godless-Mimicry
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No' 9

List looks good. There are two problems with your general though. First he is illegal, he has two talismen. Second is a personal preference, take a Power Familiar instead of the Puppet.
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End Times
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The Chosen
Thanks guys. Taking your two posts both into consideration, what if I dropped the Talisman of Protection (pretty much have to since I messed that illegal combo up) and with those fifteen points and the last six points I had to spare I buy the Rapturous Standard for the Lord's knight unit? That would make my list 1,999 points and would give the general's unit a better chance of sticking it out in a fight, right?

Also, if I took Godless-Mimicry's advice and went with the Power Familiar instead of the Puppet, that would free up ten points on my lord... Not sure I can think of anything useful for those points. First thought was Necrotic Phylactery but since I've got the Crown that would be another illegal combo... What about Favour of the Gods and Biting Blade? Not really awesome stuff, but might as well use those points! I'll edit the list with these changes in effect below:

Sorcerer Lord
Slaanesh
Level 4
Barded Steed
Power Familiar
Crown of Everlasting Conquest
Biting Blade
Favour of the Gods
TOTAL: 384
*Leads a knight unit

Sorcerer
Slaanesh
Level 2
Barded Steed
Book of Secrets
TOTAL: 166
*Leads a knight unit

Sorcerer
Slaanesh
Level 2
Barded Steed
Dispel Scroll
TOTAL: 166
*Leads a knight unit

3X
Marauder Horsemen x 5
Slaanesh
Flails
Musician
TOTAL: 91 x 3 units = 273

3X
Warhounds x 5
TOTAL: 30 x 3 units = 90

2X
Knights x 6
Slaanesh
Full Command
TOTAL: 300 x 2 units = 600

Knights x 6
Slaanesh
Full Command
Rapturous Standard
TOTAL: 320

POINTS TOTAL: 1999
POWER DICE: 12
DISPEL DICE: 6
DISPEL SCROLLS: 1
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Godless-Mimicry
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No' 9

It's looking pretty kick ass. When facing Itp armies remember that you are only down two spells not three as you can use Hysterical Frenzy on your own units.
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Guillius
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Warrior of the Chamber
I absolutely love this list and Slaanesh is definitely one of my favorites (Khorne still up there). At first I thought of saying that Warmachine / small range unit hunting would be a problem but you'll be in combat in no time and shouldn't play too much of a role, god forbid your fast cav or hounds end up being free and clear from having to redirect too much to take care of them too. Great list!
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End Times
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The Chosen
Thanks guys, I'm feeling good about this list now. The one thing I'm still not sure about is enemy dragonlords...

I guess my best bet is to try and cast Titillating Delusions on it as much as possible and hopefully keep the scaled dumb-dumb running around wasting its time. Most dragon lists don't have tons of magic defense, so maybe this will work out...
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Godless-Mimicry
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No' 9

Titilating Delusions works great on a Dragon. Make sure you run it deep into a forest if you can. I tried this before and it worked wonders keeping the Dragon out of my hair...problem was, there was the second Dragon to deal with also.
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Killax
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Slaughterer of Khorne
Looks fantastic indeed!

Cheers and good luck with the battles you'll probably win ^_^
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End Times
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The Chosen
Thanks guys! With all your positive input in regard to this list, I've decided to go ahead and build it. At the very least the addition of Slaanesh units will give me more variety to mix into my Khorne army. I just got back from my local shop with 3 boxes of horsemen, 3 boxes of knights, and a box of the new hounds so I can get to work on this in the near future. I would of snatched up a fourth box of knights, but they didn't have any! :)

Oh well, I'll grab a box next time they re-stock. Then all I'll need is my three sorcerer models. I'm gonna snatch up that direct services fellow with the billowing robes to be my lord. He's awesome!

Anyway, thanks again everyone.
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End Times
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The Chosen
Hello again!

Well, I've got all the models I need to make this happen now. I was doing some thinking though, and have come up with another variation of the list.

Basically, by dropping one knight from each unit in the previous list, and by losing the standards and champs on the ones NOT led by the general, I can get a another five man knight unit of slaanesh with musician. Oh, I needed to drop the Rapturous Standard too.

So, my heavy hitters went from 3 six man knight units with full command to 4 five man units all with musician, one led by the general with full command. This idea came about when I realized my units would be 7 wide and could pose to be unwieldly in the movement phase.

The new list is below. Better? Worse? Just as good as the other one?

Sorcerer Lord
Slaanesh
Level 4
Barded Steed
Power Familiar
Crown of Everlasting Conquest
Biting Blade
Favour of the Gods
TOTAL: 384
*Leads a knight unit

Sorcerer
Slaanesh
Level 2
Barded Steed
Book of Secrets
TOTAL: 166
*Leads a knight unit

Sorcerer
Slaanesh
Level 2
Barded Steed
Dispel Scroll
TOTAL: 166
*Leads a knight unit

3X
Marauder Horsemen x 5
Slaanesh
Flails
Musician
TOTAL: 91 x 3 units = 273

3X
Warhounds x 5
TOTAL: 30 x 3 units = 90

3X
Knights x 5
Slaanesh
Musician
TOTAL: 220 x 3 units = 660

Knights x 5
Slaanesh
Full Command
TOTAL: 260

POINTS TOTAL: 1999
POWER DICE: 12
DISPEL DICE: 6
DISPEL SCROLLS: 1

What do you think? Is getting the extra knight unit worth dropping the champs, standards, and the Rapturous Standard? Not to mention shrinking them all from 6 to 5? I thought with the characters in them they'd be hard to wheel about at 7 wide. Good idea? I'm leaning toward yes, but I'd love to hear arguments against just in case this idea isn't sound!

Thanks all.
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Godless-Mimicry
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No' 9

This list looks fine. I would take the marks off the Knights, they don't benefit much from MoS at all. I understand you are keeping it fluffy, but unmarked isn't unfluffy.

And good to see that I'm not the only one who likes Slaanesh magic.
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Killax
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Slaughterer of Khorne
Looks fine to me to, it is pritty much the same in strength.

Reason why I prefer to use 6 man units (not 7 that's to much indeed with the character, sorry about that) is you can lose knight and still kick ass in combat.

Cheers,
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Kelsis
The Chosen
I don't know if you might consider this but since you have three units of knights, might you consider swapping one of them for a unit of ogres with GW? They would be str 6, still have the resilience of knights(due to 3 wounds), and you could still mark them. I like them because you can take a charge from most things and loose only one ogre and come back with 9 str 6 attacks. It would add a little more diversity and strength to the list imho.
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Chaos Mortal
The Chosen
I would actually advise you to keep the slaanesh marks on your knights, apart from it being fluffy, i just watched a game Chaos v High elves and his knights paniced and lost over 500pts in the one unit (he either had a lord or sorcerer lord in with them), he was ontop of the game but that one failed test cost him, although unlikely to happen i just like to know a quarter of my army isnt going to be destroyed by a bad roll lol. I also agree with looking at maybe taking a unit of dragon ogres if you can fit them in to add a bit of variety, pricey but i never seem to loose the points for them (probably luck lol) and they are valuble str7, even as a phycological factor for chariot heavy armies. Perhaps you could experiment, but it looks like you have quite a bit of hitting power already lol.

EDIT: just another personaly preference but with reasonably magic heavy the puppet might be a good investment, i never leave without it.

also you second list is much better, seven wide units are arways unwieldy and more difficult to judge charges ect.
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