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| Fleeing question | |
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| Tweet Topic Started: Nov 25 2008, 09:30 AM (456 Views) | |
| BurnArt the Ravenbane | Nov 25 2008, 09:30 AM Post #1 |
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the Warsmith
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Dunno if this is the right place to post it, but I understand the thread will be moved if there is a better place I missed. I've checked the rulebook many times and apporached the problem from may angles, and still can't find the answer. According to the rules, a unit that is broken in combat flees directly from the enemy. If there are two or more units it flees directly away from the one with the highest unit strenght. Right? If a broken unit's flees into an enemy unit it is destroyed. Right? But what happens this unit fights two units, one in front and on rear? Does that mean it'll automaticaly be destroyed when broken, because no matter which of the two units has grater Unit Strenght, it will always flee dircetly away from it, i.e. directtly into the other one? In the previous ruleset the unit would flee either left or right, but now the rules don't say that. Is my interpretation above correct? |
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| Godless-Mimicry | Nov 25 2008, 10:11 AM Post #2 |
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No' 9
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Yes it would be automatically destroyed. Quite the way to get down those hard to kill baddies. |
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| Overmind | Nov 25 2008, 10:14 AM Post #3 |
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The Chosen
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I think this came up diffrently in the FAQ somwhere........ Could be wrong. |
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| Ophidicus | Nov 25 2008, 12:06 PM Post #4 |
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The Chosen
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It would not be destroyed, check the paragraph on the right column of Page 41 (BfSP, not sure about BRB): "The only exception to [being buggered] is that units that break from a multiple combat are allowed to move through any of the enemy units they were fighting (as in the case of a unit defeated by two enemies, one to its front and one to its rear)" |
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| Overmind | Nov 25 2008, 12:27 PM Post #5 |
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The Chosen
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And after checking the FAQ and told to look there........ I feel useless. |
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| BurnArt the Ravenbane | Nov 25 2008, 06:03 PM Post #6 |
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the Warsmith
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So it moves directly away from the winner with a higher unit strenght, through the winner with the lower unit strenght, and not left or right. Ok I get it now, thanx Ophidicus. |
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| Ophidicus | Nov 25 2008, 09:43 PM Post #7 |
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The Chosen
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No probs chaps. |
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| Rimmz | Nov 25 2008, 10:24 PM Post #8 |
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The Chosen
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Also if the unit it flees though doesn't have a US of 5 it just keeps going and isn't destroyed. |
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| BurnArt the Ravenbane | Nov 25 2008, 11:32 PM Post #9 |
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the Warsmith
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Yeah, I knew about that one. Still, it is pretty annoying when my regural Orks and Goblins opponent charges my Warriors with ahis uber-choppy Savage Orc Boar Boys unit after placing 5 Goblin Wolf Riders few inches behind them..:/ Still, I do the same to Empire Knights with my Marauders :D |
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| Killax | Nov 25 2008, 11:40 PM Post #10 |
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Slaughterer of Khorne
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@ BurnArt Yeah that is really nasty, but that's how it works. Another reason to choose marauders before chaos warriors. Less point loss is less losses in general ;). Cheers, |
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| ukko | Nov 26 2008, 12:20 AM Post #11 |
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Exalted Guardian
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Actually, as an aside - this one came up the other day. Spider riders and wyvern charge dark riders who flee (shocker!). The wyvern was charging from the flank and the spiders from the front so the dark riders flee from the spiders (higher US). The wyvern has enough movement to catch the dark riders but where does he end up? We rolled for it and decided he went his full 20" directly through the point the DR would've finished up on... No idea if that's right though. Any thoughts? |
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| Ophidicus | Nov 26 2008, 12:54 AM Post #12 |
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The Chosen
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Assuming the Riders didn't flee outside of the Wyvern's charge arc, that would be the correct thing to do (see P.22). |
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| ukko | Nov 26 2008, 05:12 AM Post #13 |
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Exalted Guardian
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Snap - cheers |
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| Ugrush | Nov 26 2008, 06:15 AM Post #14 |
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Herald of Khorne
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As far as I know when a unit breaks everone involved in the combat flees/follows/pursits or whatever in the same direction as the fleeing unit. It's what I've been forced to play with in my last tournament, I disagreed as it makes noe logical sense what-so-ever. a unit of charging cav for instance can't practically do a 90 degreed turn asap, not even without armour and would therefore continue in the direction they charged. It's what is realistic, but not everything in warhammer is realistic. it is after all a fantasy game. |
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| Killax | Nov 26 2008, 08:40 AM Post #15 |
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Slaughterer of Khorne
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True, plus the fact how we flee, as is stated in the book, would look different than is done. Try to image people running all ways to get out of there and the knights idem ditto. Cheers, |
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